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INDONESIA
ALACRITY : Journal Of Education
ISSN : -     EISSN : 27754138     DOI : https://doi.org/10.52121/alacrity.v1i3
Core Subject : Education,
ALACRITY : Journal Of Education is an interdisciplinary publication of original research and writings on education that publishes articles in journal form to an international audience of educational researchers. This journal aims to provide a forum for scientific understanding of the fields of education, social and management and play an important role in promoting the accumulation of knowledge, values, and skills that are transmitted from one generation to another; and to make the methods and content of evaluation and research in education available to teachers, administrators, students, faculty and research workers. This journal covers a wide range of topics,Learning, including, social, curriculum, management science, educational philosophy and educational approaches.
Arjuna Subject : Umum - Umum
Articles 140 Documents
Search results for , issue "Volume 5 Nomor 1 Februari 2025" : 140 Documents clear
Students Language Attitudes Towards Acehnese Language: a Study on the Retention and Threat of Regional Language Extinction Hayati, Cut Intan; Fahrurrazi, Fahrurrazi; Iqbal, Muhammad; Wahdaniah, Wahdaniah
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.603

Abstract

Language attitudes play a vital role in maintaining or threatening the sustainability of a language. This study examines the language attitudes of students towards the Acehnese language by focusing on the potential for preservation and the threat of extinction of regional languages. The research was conducted on 400 students from 8 Islamic boarding schools in Lhokseumawe City and North Aceh who were randomly selected, including 4 modern dayahs and 4 traditional dayahs. Using Garvin and Mathiot's theory of language attitudes, this study evaluated three main aspects: language fidelity, language pride, and awareness of language norms. With the Mix Method approach, qualitative data is analyzed to provide in-depth descriptions, while quantitative data is processed using SPSS for statistical analysis. The results showed that the attitude of speaking Acehnese was positive, with average scores in the aspects of loyalty (67%), pride (59%), and awareness (66%). Interestingly, traditional dayah shows a higher level of language retention than modern dayah, with percentages of loyalty (73%), pride (63%), and awareness (72%). On the contrary, modern dayah students show lower scores in these three aspects. This research reinforces the importance of language preservation efforts through a community-based approach and education, as well as a reminder that language is a cultural bridge, not just a means of communication.
Development of Flipbook Learning Media Based on Problem Based Learning (PBL) on Acid Base Material to Increase Students Digital Literacy Ramadhan, Sarah Afillah; Haryanto, Haryanto; Hasibuan, Muhammad Haris Effendi
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.613

Abstract

This research is part of research into the development of flipbook learning media based on problem-based learning on acid-base material to increase students' digital literacy. The aim of this research is to determine the process of developing learning media in the form of flipbooks based on Problem Based Learning (PBL) in learning acid-base material. Students' digital literacy is the main focus in this development. This research uses a Research and Development (R&D) approach with a 4D model consisting of definition, design, development and deployment. The trial was carried out at SMA Negeri 13 Jambi City. The results of this research obtained an average score from media experts of 4.75 "very appropriate" and material experts of 4.64 "very appropriate". Furthermore, based on the teacher's responses and assessments, an average score of 4.75 "very adequate" was obtained. Then it also received a very good response from students on a scale of 5 with an average score of 88.6% "very good". And for students' digital literacy skills on a scale of 5 it reached 84.4% "very good".
Pengembangan Media Pembelajaran Ular Tangga Berbasis Genially Mata Pelajaran Pendidikan Pancasila di Sekolah Dasar Yuanta, Friendha; Partika, Neta Tabhita; Okatavianti, Pungki Dwi; Hanantha Murty, Tantri Inggrit Galuh; Kurnyawan, Achmad Very; Noorwinanda, M. Navis Roihan Daru
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.615

Abstract

The development of digital technology has made a significant contribution to the world of education, including in the development of learning media. Web Genially is one of the popular media used in learning because it can increase student engagement and motivation to learn. The purpose of this study was to determine the feasibility and effectiveness of developing snakes and ladders learning media for fourth grade elementary school students. The development of the research used the research and development method or Research and Development (R&D). The ADDIE development model with 5 stages, namely: analysis, design, development, implementation, evaluation. Data collection techniques in the study through observation, documentation, and testing. This Web Genially snakes and ladders learning media was validated by material experts, media experts, and limited trials. The implementation of the trial on fourth grade elementary school students, with the results of the implementation of the snakes and ladders game learning media, student learning motivation increased by 66.7% in the aspects of learning activity and learning enthusiasm, while the aspect of student learning motivation interest increased by 70%. Meanwhile, student learning outcomes increased by 40% from 55% of students who achieved scores below the KKM (minimum completion criteria) to 100% of all students achieving scores above the KKM (minimum completion criteria).
The Role of Accreditation in Transforming IAIN Lhokseumawe's PAI Quality Wardhani, Nia; Safitri, Maya; Iqbal, Muhammad
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.617

Abstract

This study aims to analyze the implementation of accreditation in improving the quality of education in the Postgraduate Islamic Religious Education (PAI) Study Program at IAIN Lhokseumawe. Higher education accreditation is an important instrument to ensure the quality of education that is relevant to the needs of society and the development of the times. However, the implementation of accreditation often faces various challenges, such as the fulfillment of diverse quality standards and limitations in the management of accreditation data. The research method used is a qualitative approach with data collection techniques through interviews, observations, and document analysis. This study found that the Postgraduate PAI Study Program has tried to meet accreditation standards by improving the quality of the curriculum, management, and human resources. However, there are obstacles in the integration of internal and external quality evaluations and data management that still lack innovation. These findings suggest that accreditation should be seen as a strategic tool for a more holistic transformation of education, not just an administrative formality. This research is expected to contribute to improving the implementation of accreditation in higher education institutions, especially in Islamic-based study programs.
Pengaruh Metode Jarimatika Terhadap Hasil Belajar Perkalian Siswa Kelas III SD Rahayu, Meli Fajar; Hasim, Wahit
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.638

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh metode jarimatika terhadap hasil belajar perkalian siswa kelas III di SDN 5 Kampung Baru. Beberapa siswa merasa bahwa matematika itu sulit dan membosankan sehingga mereka kurang termotivasi untuk memahami materi perkalian dengan baik. karena guru masih menggunakan metode ceramah dan menghafal. Metode jarimatika adalah teknik berhitung yang memanfaatkan jari sebagai alat bantu visual dan kinestetik untuk membantu siswa memahami operasi perkalian. Penelitian ini menerapkan metode penelitian kuantitatif tipe survei pra-eksperiment dengan desain penelitian sekelompok (one grup) untuk mengukur pre-test sekaligus post-test. Di penelitian teknik pemerolehan sample yang digunakan ialah sampling jenuh karena populasi penelitiannya relatif kecil, yaitu 30 siswa. Data terkumpul melalui observasi, tes, beserta dokumentasi. Data tersebut dianalisis melalui uji instrumen tes beserta uji hipotesis. Berdasarkan hasil analisis, uji normalitas Shapiro-Wilk memperlihatkan bahwa nilai pretest sebesar 0,060 beserta nilai posttest sebesar 0,103. Hasil uji paired sample t-test menghasilkan nilai 0,000 < 0,05. Maknanya, hipotesis nol (H0) ditolak, sementara hipotesis alternatif (Ha) diterima. Kesimpulannya, penerapan metode jarimatika berpengaruh terhadap peningkatan hasil belajar perkalian siswa kelas III di SDN 5 Kampung Baru.
Pengaruh Model Pembelajaran Games Based Learning Terhadap Hasil Belajar IPAS Siswa Kelas IV SD Wulandari, Putri; Hasim, Wahit
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.640

Abstract

Kesulitan dalam proses belajar masih menjadi tantangan utama dalam mencapai hasil belajar yang optimal, Hal ini juga dialami oleh siswa di SD Negeri Campur Asri pada mata pelajaran IPAS yang membahas bagian-bagian tumbuhan dan fungsinya. Berdasarkan masalah tersebut, menarik untuk dilakukan penelitian dengan menggunakan model pembelajaran games based learning guna meningkatkan hasil belajar siswa. Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan model pembelajaran games based learning terhadap hasil belajar IPAS siswa kelas IV SD Negeri Campur Asri. Metode penelitian yang digunakan didalam penelitian ini adalah metode pre- eksperimen dengan desain penelitian One Group Pretest Posttest Design. Populasi yang digunakan sebagai sampel adalah seluruh siswa kelas IV SD Negeri Campur Asri sebanyak 23 oang siswa. Teknik pengumpulan datanya menggunakan observasi, tes dan dokumentasi. Untuk teknik analisis data menggunakan uji instrument tes dan uji hipotesis. Dari hasil analisis data menunjukkan bahwa uji normalitas menggunakan Shapiro-wilk menghasilkan nilai sig pretest sebesar 0,273 dan sig posttest sebesar 0,174 sementara itu uji sample paired t-test menghasilkan nilai sebesar 0,000 yang lebih kecil dari nilai signifikansi 0,05. Dengan demikian hipotesis nol (H0) ditolak dan hipotesis alternatif (H1) diterima. Dari Hasil ini, membuktikan bahwa penggunaan model pembelajaran games based learning berpengaruh terhadap hasil belajar IPAS siswa kelas IV SD Negeri Campur Asri.
Peran Guru dalam Meningkatkan Motivasi Belajar dan Keterampilan Sosial Siswa Sekolah Dasar Sugiyanto, Sugiyanto; Hasim, Wahid
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.641

Abstract

Penelitian ini bertujuan untuk menggali peran guru dalam meningkatkan motivasi belajar dan keterampilan sosial siswa. Penelitian ini menggunakan metode pendekatan study kasusu kualitatif dengan kepala sekolah sebagai informan utama, karena kepala sekolah memiliki peran penting dalam mengawasi, membimbing, serta mengontrol seluruh aktivitas yang berlangsung di sekolah. Untuk mencapai kevalidan data, kepala sekolah menunjuk sejumlah guru dan memilih beberapa siswa sebagai sampel penelitian. Pengumpulan data dilakukan dengan menggunakan teknik observasi yang dilanjutkan dengan wawancara mendalam sebagai metode utama. Selain itu, dokumentasi digunakan sebagai pelengkap untuk memperkaya hasil pengamatan dan wawancara. Proses analisis data dilakukan melalui langkah-langkah pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa 1) Upaya meningkatkan motivasi belajar, guru menghubungkan materi pembelajaran dengan kehidupan sehari-hari siswa. Hal ini dilakukan dengan memanfaatkan berbagai fasilitas seperti penggunaan proyektor untuk menayangkan video dan gambar yang relevan dengan materi yang diajarkan. 2) Peran guru untuk memperbaiki keterampilan sosial siswa, guru mengimplementasikannya melalui perilaku dan sikap yang ditunjukkan dalam interaksi sehari-hari. Sebagai fasilitator, guru memberikan kemudahan bagi siswa dalam memahami materi pembelajaran, sambil membimbing mereka untuk mengaplikasikan keterampilan sosial yang baik dalam setiap kegiatan. Guru juga berperan sebagai teladan yang menunjukkan cara berinteraksi yang positif dengan orang lain, sehingga dapat memberikan contoh langsung bagi siswa.
Analisis Hambatan Belajar Siswa Terhadap Fasilitas Sekolah di SD Negeri Campur Asri Sari, Tyasa Anggita; Hasim, Wahid
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.642

Abstract

Penelitian ini bertujuan untuk mengevaluasi pengaruh sarana dan prasarana terhadap proses pembelajaran di SD Negeri Campur Asri, dengan fokus pada fasilitas seperti laboratorium komputer dan perpustakaan. Fasilitas yang memadai sangat penting dalam menciptakan lingkungan belajar yang kondusif. Penelitian ini menggunakan metode deskriptif kualitatif dengan pendekatan studi kasus. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis menggunakan model Miles dan Huberman yang meliputi reduksi data, penyajian data, serta penarikan kesimpulan. Hasil penelitian menunjukkan bahwa meskipun fasilitas dasar seperti ruang kelas sudah memadai, ketiadaan laboratorium komputer dan keterbatasan koleksi buku menjadi hambatan dalam proses pembelajaran berbasis teknologi. Upaya sekolah dalam mengatasi kendala ini mencakup pengajuan anggaran untuk pengadaan fasilitas baru dan pelatihan teknologi bagi guru dan siswa. Pembahasan menyoroti pentingnya kolaborasi dengan pemerintah dan evaluasi rutin fasilitas untuk mendukung pembelajaran yang lebih efektif.
Pengaruh Media Digital Power Point Interaktif Terhadap Hasil Belajar Siswa Kelas IV di SD Sari, Riska Amelia; Hasim, Wahid
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.643

Abstract

Penelitian ini bertujuan untuk menganalisi hasil belajar siswa dengan menggunakan media digital powert point interaktif terhadap hasil belajar siswa kelas IV  di  SD Negeri 2 Riang Bandung.Metode dalam penelitian ini menggunakan metode kuantiatif dengan jenis penelitian eksperimen semu (quasi-experimental design).Untuk mengukur pretest dan posttest.Desain yang digunakan adalah One-Group Pretest dan posttest serta menggunsksn sampling jenuh karna populasinya yang relatif sedikit dengan 20 responden.Dari pengolahan data diperoleh nilai uji normalitas  Shapiro Wilk dengan nilai pretest sebesar 111 dan nilai sig dari postest sebesar 084 dapat disimpulkan bahwa data pretest dan posttest berdistribusi normal.Hasil uji paired sample t-test  adalah 0,000 < 0,05. Selisih antara pretest dan posttest adalah 55.25000. Maknanya hipotesis nol (Ho) ditolak dan (Ha) diterima bahwasannya pembelajaran dengan menggunakan powerpoint interaktif dapat meningkatkan hasil belajar siswa.
Penerapan Pembelajaran Tari Kreasi untuk Siswa SD dalam Mengembangkan Kreativitas Mahasiswa Jurusan Pendidikan Seni Pertunjukan STKIP Muhammadiyah OKU Timur Chandra, Dendy; Julta, Arbi
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.651

Abstract

Students majoring in Performing Arts Education Concentration in Dance as a prospective art teacher must have competencies that support all fields, including the creation of dance at the level of early childhood. Art competencies for students given theoretical and practical experience can be given at the Education Dance Course. The aim of the course is to improve the competence of students in terms of knowledge and understanding in the field of dance, problem solving skills, critical and democratic thinking, respect for art and cultural diversity and the enjoyment of art, creativity and appreciation in dance, and cooperation in group, and able to create dance for early childhood. In their lectures, students are required to be able to express, be creative and create art. One of the students' creative skills is creating dances for children which will later be applied to children. This is given as a provision for aesthetic experiences for students and children of course, because at the end of the lecture students will make a dance performance involving children in early childhood or kindergarten.

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