cover
Contact Name
Benny Aprial. M
Contact Email
bennyaprial.m@gmail.com
Phone
+6285297735624
Journal Mail Official
bennyaprial.m@gmail.com
Editorial Address
Jl. Alumunium Raya Tanjung Mulia No. 77 Medan Deli, 20241, Indonesia
Location
Kota medan,
Sumatera utara
INDONESIA
Journal Physical Health Recreation (JPHR)
ISSN : -     EISSN : 2747013X     DOI : https://doi.org/10.22145/jphr.v2i1.225
Core Subject : Health, Education,
The Journal of Physical Health Recreation is a health and recreational physical education journal published by the Health and Recreation Study Program of the Health Sports College twice a year in June and November. The manuscript submission process is open throughout the year. All manuscripts submitted are subject to multiple peer review and editorial review before being granted acceptance for publication. Journal of physical education for health and recreation.
Articles 214 Documents
Development of a Speed Training Model Using Running with the Ball Technique for football Athletes Aged 15–17 Years Julio Roberto; Muhammad Maulana Fajar
Journal Physical Health Recreation (JPHR) Vol 7 No 1 (2026): Journal Physical Health Recreation (JPHR)
Publisher : Program Studi Pendidikan Jasmani Kesehatan dan Rekreasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jphr.v7i1.6010

Abstract

This study developed a speed training model of the running with the ball technique of football athletes aged 15–17 years. The study is based on physical test data over the past five years on North Sumatra PPLP athletes which shows that most of the athletes are in the medium and low speed categories. This research uses the Research and Development (R&D) method adapted from the Borg and Gall models. The research subjects consisted of 52 athletes from four football clubs in Medan City. The research stages include needs analysis, product design, small group trials (12 athletes), product revisions, large group trials (40 athletes), and final evaluation. Data collection techniques through observation, interviews, questionnaires, and speed tests. The results of the study were in the form of 15 speed training models based on the running with the ball technique which were declared valid and feasible based on the results of expert validation and athlete responses. The developed training model has been proven to be effective in improving athletes' motivation, participation, and speed performance in contextual match situations.
The Effectiveness of Educational Game-Based Learning Media in Increasing Student Learning Motivation Annora Theda Mufarrihah; Mochamad Ridwan
Journal Physical Health Recreation (JPHR) Vol 7 No 1 (2026): Journal Physical Health Recreation (JPHR)
Publisher : Program Studi Pendidikan Jasmani Kesehatan dan Rekreasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jphr.v7i1.6199

Abstract

Student motivation in Physical Education can be enhanced by using innovative educational game-based learning media through Educaplay. Thus, this study assesses how well educational game-based learning media boost students' media to learn. A quantitative pre-experimental study with a one-group pretest-posttest design was the methodology. The population was 320, and the sample size was 32 students, using random sampling. This study showed a significant difference between the pretest and posttest after hypothesis testing using a paired sample t-test. Since the significance value is 0.000<0.05, Ha is accepted and H0 is refused. With an N-gain score of 0.690 and an N-gain percentage of 69.00, Educaplay's effectiveness level in boosting motivation is classified as quite effective after the N-gain test. Therefore, Educaplay's educational game-based learning materials are quite successful in boosting students' motivation for Physical Education learning.
Application of Flipbook-Based E-book Learning Media on Basic Football Passing Skills Diah Arum Purweni; Mochamad Ridwan
Journal Physical Health Recreation (JPHR) Vol 7 No 1 (2026): Journal Physical Health Recreation (JPHR)
Publisher : Program Studi Pendidikan Jasmani Kesehatan dan Rekreasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jphr.v7i1.6200

Abstract

This study explores the use of Flipbook-based E-book learning media to teach Basic Football Passing Skills. It aims to help junior high school Physical Education, Sports, and Health (PJOK) teachers present football passing material in a more creative and engaging way, making it easier for students to learn these skills. Flipbook-based e-books combine text, images, and interactive features to create a modern learning experience that can increase students' interest. The research used a quantitative experimental method to measure the impact of this media by collecting and analyzing numerical data. The findings showed that the average pretest score was 10.5, while the posttest average was 15.5. The t-test result was 0.000, which is less than 0.05, showing a significant difference between pretest and posttest scores. In summary, Flipbook-based E-book learning media for Basic Football Passing Skills has a positive effect on the learning outcomes of grade VIII students.
Implementation of Team Games Tournament (TGT) Based on Moving Color Zone Game in Physical Education Learning for Physical Fitness of Grade VIII Junior High School Students Ulfa Karisma Stifana; Ratna Ekawati; Soni Wahyudi
Journal Physical Health Recreation (JPHR) Vol 7 No 1 (2026): Journal Physical Health Recreation (JPHR)
Publisher : Program Studi Pendidikan Jasmani Kesehatan dan Rekreasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jphr.v7i1.6344

Abstract

The subject of Physical Education, Sports, and Health (PJOK) has a significant contribution in building the physical fitness condition of students, considering that physical fitness is the basic foundation that supports their growth and development and daily activities. However, in practice, physical fitness learning in schools still faces a number of obstacles that need to be considered, such as low student involvement and the lack of variety of learning models that are able to provide comprehensive involvement in a comfortable and enjoyable learning atmosphere. The purpose of this study was to examine the effectiveness of the implementation of the Teams Games Tournament (TGT) model based on the moving color zone game in PJOK learning on the physical fitness of class VIIIB students of SMP Negeri 13 Malang. The method used was Classroom Action Research (CAR) with two cycles, where each cycle included the planning, implementation, observation, and reflection stages. The research subjects were 32 students. Measurements used the Indonesian Physical Fitness Test (TKJI) instrument which was analyzed through quantitative and qualitative techniques. The results showed the development of students' physical fitness from the pre-cycle of 53.88%, to 64.63% in cycle I, and reaching 79.75% in cycle II. These findings confirm that the implementation of the Moving Color Zone game-based TGT model successfully fosters active, competitive, and enjoyable learning, positively impacting students' physical fitness achievements. Therefore, this model is worthy of consideration as an innovative alternative for physical fitness instruction in schools.