cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 366 Documents
Search results for , issue "Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal" : 366 Documents clear
Penerapan Model Reciprocal Teaching pada Kemampuan Membaca Pemahaman Siswa Kelas IV Mata Pelajaran Bahasa Indonesia Suroso, Nur Listiana Dwi Hutami; Setiyawan, Hery; Roosyanti, Anna
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2673

Abstract

This study aims to describe the application of the Reciprocal Teaching model on the reading comprehension skills of grade 4 students in the Indonesian Language subject at SD Muhammadiyah 1 Menganti. The research method used is descriptive qualitative with a focus on teacher management and student activities during the learning process. Data collection is carried out through observation and documentation. The data were analyzed in a quantitative descriptive manner. The results showed that the management of learning by teachers got an average score of 3.9 (good category), which reflects the teacher's competence in managing the class. Student activities in learning got an average score of 2.9 (good category), which shows active student participation, especially in group discussions, although there are still some obstacles for students with low reading abilities. Thus, this model is effective in increasing student engagement and their understanding of the text, but additional strategies are needed to support students who experience difficulties
Pengaruh Penggunaan Media Pembelajaran Quizwhizzer Terhadap Hasil Belajar Peserta Didik pada Pembelajaran IPAS Kelas V SD Negeri 6 Sungai Raya Maharani, Inneke Alda
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2678

Abstract

This study aims to determine the influence of using the QuizWhizzer instructional media on the learning outcomes of fifth-grade students at Public Elementary School 6 Sungai Raya. The research approach used is a quantitative approach. The research design employed is quasi-experimental research with the Nonequivalent Control Group Design type. The population included in this study consists of all fifth-grade students at Public Elementary School 6 Sungai Raya. The sample in this study comprises the fifth-grade students of class 5A (experimental class) and class 5B (control class) at Public Elementary School 6 Sungai Raya. The technique used for selecting the experimental and control classes is Purposive Sampling. The hypothesis testing used a paired t-test preceded by prerequisite analysis tests, namely the normality test and homogeneity test. The results of the study showed a significant difference in learning outcomes between the experimental class using QuizWhizzer instructional media and the control class using PowerPoint instructional media. The average post-test score of the experimental class was 76.09, better than the average post-test score of the control class, which was 66.37. Based on the hypothesis testing using the paired t-test, it was found that the significance value for the two-sided p was 0.001 < 0.05, leading to the rejection of the null hypothesis (Ho) and acceptance of the alternative hypothesis (Ha).
Kepraktisan E-LKPD Berdiferensiasi Gaya Belajar pada Materi Pemanasan Global Fase E Sekolah Menengah Atas Zikra, Ridha Hanifah; Dewi, Wahyuni Satria; Akmam, Akmam; Suherman, Dea Stivani
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2681

Abstract

The Independent Curriculum is the latest curriculum in the world of Indonesian education which has been realized since 2021. The implementation of this independent curriculum demands learning that is tailored to the learning needs of diverse students, or called differentiated learning. The purpose of this study is to determine the level of practicality of E-LKPD with differentiated learning styles in the global warming material phase E of high school. This type of research is Development Research, a 4D development model with development steps, namely, define, design, develop, and disseminate. This research is part of the develop stage where the products made are applied in real life so that the level of practicality can be measured. The data analysis technique is descriptive analysis using descriptive statistics. Data was collected using a test sheet on the practicality of teacher responses and student responses on a Likert scale. The results of the study show that E-LKPD with differentiated learning styles in the global warming material phase E of high school has been practically used, with the average practicality score by teachers is 98.25% in the very practical category and the practicality score by students is obtained an average of 86.88% in the very practical category
Artificial Intelligence (AI) Sebagai Media Pembelajaran pada Anak Usia Sekolah Dasar (6-12 Tahun) Iqbal, Muhammad
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2688

Abstract

The research aims to find out the extent to which Artificial Intelligence (AI) can be used as an innovative and effective learning medium for children at elementary school age. The research method used is a qualitative approach that is descriptive-interpretive. The type of research used is library research. The data obtained is a descriptive narrative about Artificial Intelligence (AI) as a Learning Media for Elementary School Age Children (6-12 Years Old). The results of the study show that innovative learning media AI offers various advantages and opportunities in the learning process and provides a learning experience. The use of AI-based learning media (Artificial Intelligence) is inseparable from the use of applications/software as tools in learning activities such as kahoot applications, quizizz, google form, tesmoz, ProProfs Quiz Maker and others. The application of AI in education focuses on students who refer to the use of AI technology, a tutor system for adaptive learning that adjusts students' abilities, the use of chatbots, game-based learning, smart course content with AR/VR, data analysis and prediction, and learning evaluation. The use and application of AI has challenges that need to be overcome to maximize its potential in the form of human resource limitations, privacy and security concerns, technology inflexibility, problems with the implementation of AI technology in education, and inequities in cost and access.  
Pembelajaran Berbasis Gamifikasi Menggunakan Kahoot untuk Meningkatkan Minat Belajar Mahasiswa pada Pembelajaran Online Marito, Winanda
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2689

Abstract

This research aims to describe gamification-based learning using Kahoot to enhance students' interest in online learning. This study employs a quantitative approach with a quasi-experimental method. The design used is one group pretest-posttest. The sample in this study consists of 30 students from the Physical Education, Health, and Recreation study program. Data collection techniques were conducted through a learning interest questionnaire given before the learning (pretest) and after the learning (posttest) and an observation sheet for the implementation of learning. Data analysis used paired t-test. The research results indicate that there is a 15.5% increase in student learning interest with a t-value of 15.847, p < 0.001, which means there is a significant difference in the increase of student learning interest before and after the implementation of gamification-based learning with Kahoot. The success rate of the learning implementation is 88.75% across all observed aspects, including lesson preparation, execution, student activities, and time management. These findings indicate that gamification-based learning using Kahoot can enhance student learning interest in online learning.
Analisis Kesalahan Siswa Berdasarkan Prosedur Newman dalam Menyelesaikan Soal Sistem Persamaan Linier Dua Variabel ditinjau dari Gaya Kognitif Virnia, Virnia Dwi Rahmawati; Fadillah, Syarifah; Astuti, Reni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2690

Abstract

This research is a qualitative descriptive research. This study aims to analyze students' errors in solving SPLDV problems based on the Newman procedure in terms of cognitive style. This research was conducted at SMP Negeri 1 Sandai with the research subjects being grade VIII students. Then two students were taken each based on the Field Dependent cognitive style and the Field Independent cognitive style to be interviewed. The data analysis technique used in this study is the description method. Some of the results of the analysis of student errors in the Newman procedure, obtained a percentage of errors in understanding the questions 76%, transformation 50%, process skills 23%, and writing the final answer 90%. Based on the overall results of the percentage of student errors, it was found that students with the Field Dependent cognitive style made more mistakes than Field Independent students with the overall percentage of the Newman procedure in terms of student cognitive style. 36% errors in understanding the questions, 23% transformation errors, 3% process skills, and 38% writing the final answer.  
Pengaruh Penerapan Kurikulum Merdeka Belajar Terhadap Hasil Belajar Matematika Ditinjau dari Perbandingan Penerapan Kurikulum 2013 di SD Karya Bakti I Medan Riani, Nova
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2691

Abstract

This study aims to determine the implementation of the independent learning curriculum in the context of students' mathematics learning outcomes. The type of research used is quantitative with an ex-post facto design. The sample determination technique was carried out by random sampling. Primary data collection is in the form of midterm exam results in mathematics subjects as well as population and research samples, namely class III B students with a total of 33 students. The data was analyzed in a quantitative descriptive manner. The results of the study show that the implementation of the independent learning curriculum is no longer based on themes but subjects that are effective by each teacher based on an agreement on what field of study to be taught, the application of the independent curriculum has begun to be well adopted by students. Based on the results of data analysis, there was a significant difference in the results of the mid-semester exam in the ganji semester (the implementation of the 2013 curriculum) and the results of the mid-semester exam in the even semester (the implementation of the independent learning curriculum) after the paired sample t-test was applied which showed a significant difference in the comparison of mathematics learning outcomes of grade III B students at SD Karya Bakti I Medan.  
Pengembangan Media Pembelajaran Game Edukasi Terhadap Pemahaman Konsep pada Materi Sistem Peredaran Darah SMA Negeri 1 Sungai Ambawang Ranti, Yuliani; Sari, Mustika; Nawawi, Nawawi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2705

Abstract

Learning media is a tool or means used to support the learning process to be more effective, interesting, and interactive. The use of the right learning media can help students understand the material more easily, increase learning motivation, and create a fun learning atmosphere. The purpose of this study is to develop and produce educational game learning media to improve understanding of concepts in circulatory system material. This research is part of Research and Development (R&D). The form of design in this study is the ADDIE development model, where this development model consists of 5 stages of Analysis, Design, Development, Implementation and Evaluation. Validation sheets and response questionnaires were used to collect data in this study which was then analyzed in a quantitative descriptive manner. The results of the study showed that the average validity percentage of material experts was 92.08% and media experts were on average 94.44% with very valid criteria. The average student response questionnaire is 82.41% and the average teacher response questionnaire is 93.75% with very practical criteria. The average N-gain of 0.70% is effective. Thus, educational games for understanding concepts are very valid, practical, and effective to be used as a learning medium in the classroom
Peningkatan Hasil Belajar Pendidikan Pancasila Menggunakan Model Problem Based Learning dengan Media Powtoon di Kelas V SDN 21 Tanjung Bonai Aur Kabupaten Sijunjung Suslianti, Rani; Masniladevi, Masniladevi; Waldi, Atri; Fitria, Yanti
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2706

Abstract

The purpose of this study is to describe the improvement of student learning outcomes in Pancasila Education learning using the Problem Based Learning Model with Powtoon Media in Class V SDN 21 Tanjung Bonai Aur, Sijunjung Regency. This research is a Class Action Research (PTK) that uses qualitative and quantitative approaches. Two cycles were carried out, namely cycle I consisting of 2 meetings and cycle II consisting of I meetings. Data collection techniques are in the form of observation, test, and non-test. The results of this study show an increase in the teaching module of the first cycle with an average percentage of 89.58% with good qualifications (B) and increased in the second cycle to 95.83% with excellent qualifications (SB). Implementation in the aspect of teachers in the first cycle with an average percentage of 85.71% with good qualifications (B) and increased in the second cycle to 96.42% with very good qualifications (SB), in the aspect of students in the first cycle with an average percentage of 85.71% with good qualifications (B) and increased in the second cycle to 96.42% with very good qualifications (SB). The learning outcomes of students in the first cycle with an average percentage of 74.89% and increased in the second cycle to 89.16%. Based on these results, it can be concluded that using the Problem Based Learning (PBL) model with Powtoon media can improve the learning outcomes of Pancasila Education in students.
Peningkatan Hasil Belajar Peserta Didik Menggunakan Model Quantum Learning pada Pembelajaran Pendidikan Pancasila di Kelas IV SDN 3 Padang Panjang Barat Kota Padang Panjang Aulia, Zahra; Waldi, Atri; Amini, Risda; Ladiva, Hasmai Bungsu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2707

Abstract

This research is motivated by the low learning outcomes of students. This research aims to improve learning outcomes in Pancasila Education learning using the Quantum Learning mode. This type of research is Classroom Action Research with a qualitative and quantitative approach. The research is carried out in two cycles consisting of planning, implementation, observation, and reflection stages. The subjects of this study are 28 students in class IV. The results of the study showed an improvement in the aspect of the teaching module in the first cycle with an average of 83.3% (Good) and an increase in the second cycle with an average of 92% very good (SB). In the aspect of teacher activity in the first cycle with an average of 82.81 (Good) and increased in the second cycle with an average of 94% very good (SB). In terms of student activity in the first cycle with an average of 82.81% good (B) and increased in the second cycle 94% very good (B). As well as in the learning outcomes of students in the first cycle with an average of 79.2 sufficient (C), and increased in the second cycle with an average of 90.31 very good (SB). Based on these data, it can be concluded that using the Quantum Learning model can improve the learning outcomes of grade IV students of SDN 3 Padang Panjang Barat

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