cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 219 Documents
Search results for , issue "Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal" : 219 Documents clear
Pengembangan Multimedia Pembelajaran Interaktif Berbasis Platform Genially pada Materi Perangkat Keras Komputer (Hardware) Pelajaran Informatika di Kelas VII SMPN 3 Kuningan Firjatullah, Rizal; Fitriah Nurjanah, Hifni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4102

Abstract

This study aimed to design and develop interactive learning multimedia utilizing the Genially platform to support the teaching of hardware concepts for seventh-grade junior high school students. The research adopted a Research and Development (R&D) approach, employing the Alessi and Trollip model, which encompasses the planning, design, and development phases. Participants included subject matter experts, media experts, and 30 students from SMPN 3 Kuningan. Data were gathered through observations, interviews, questionnaires, and pretest–posttest assessments, and analyzed using descriptive statistics, percentage scores, and Likert-scale evaluations. Validation results demonstrated a high level of feasibility (84%), with positive learner responses of 75.25% in the small-group trial and 87% in the large-group trial. Furthermore, posttest scores showed a statistically significant improvement compared to pretest scores. These findings indicate that the Genially-based multimedia is both pedagogically feasible and effective in enhancing students’ comprehension of hardware-related content.
Penerapan Gamifikasi Adaptif Terhadap Pengembangan Berpikir Kreatif Matematis Ditinjau dari Gaya Kognitif Bilqisthi, Nadaina; Faridah, Luluk; Haryono, Heny Ekawati
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4111

Abstract

Mastery of concepts and creative thinking in problem-solving can be facilitated through gamification. This study aims to describe the mathematical creative thinking abilities of students at SMK Darul Ma’wa Plandirejo on the topic of probability using a gamification-based approach, viewed from the cognitive styles of Field Independent (FI) and Field Dependent (FD). A descriptive qualitative method was employed. Research instruments included a creative thinking test, gamified learning via Kahoot and Google Form, and semi-structured interviews based on Munandar’s indicators of creative thinking: fluency, flexibility, originality, and elaboration. The findings show that students with an FI cognitive style outperformed FD students across all indicators—fluency, flexibility, elaboration, and originality. In contrast, FD students demonstrated more varied results but did not exceed the performance of FI students. This study presents a novel finding that gamification through Kahoot can enhance student motivation and engagement in the learning environment. Furthermore, it highlights significant implications for teachers in designing appropriate, adaptive, and innovative technology-based learning to meet the diverse cognitive styles of students.
Manajemen Pembinaan Akhlak Mulia pada Siswa Melalui Program Ekstrakurikuler Keagamaan di SD Islam Terpadu Se-Kecamatan Panyabungan Kabupaten Mandailing Natal Nurhayani, Nurhayani; Zulhimma, Zulhimma; Hasibuan, Zainal Efendi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4115

Abstract

The purpose of this research is to describe the management of noble character development through religious extracurricular activities in Integrated Islamic Elementary Schools in Panyabungan District, Mandailing Natal Regency. The study employed a descriptive qualitative method using observation, interviews, and documentation as data collection techniques. The subjects included principals, vice principals for student affairs, and extracurricular supervisors at SD IT Al-Munawwar, SD IT Al-Husnayain, and SD IT Al-Furqon. Data were analyzed using Miles and Huberman’s interactive model, consisting of data reduction, data display, and conclusion drawing. The findings indicate that management functions—planning, organizing, implementing, and supervising—were systematically applied. Planning was carried out through annual programs, syllabi, and lesson plans; organizing involved a clear division of responsibilities; implementation was conducted regularly using methods of exemplification, habituation, and wise advice; while supervision was done through periodic evaluations. Supporting factors included adequate facilities, a religious school culture, and teacher involvement, whereas inhibiting factors were the lack of focus among some students. Thus, religious extracurricular activities significantly contribute to the development of students’ noble character in Integrated Islamic Elementary Schools
Eksplorasi Alat Musik Keteng-Keteng Terhadap Bangun Ruang Sisi Lengkung Tabung Sitepu, Edi Petra; Tambunan, Hardi; Simanjuntak, Ruth Mayasari
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4116

Abstract

This study aims to examine the relationship between the traditional Keteng-keteng musical instrument from Batak Karo and the concept of curved tube space construction from an ethnomathematics perspective. The research uses Spradley's ethnographic approach with data collection techniques through observation, interviews, and documentation. The data obtained is analyzed using Spradley's ethnographic analysis model, which includes domains, taxonomy, components, and cultural themes, thereby providing a deep understanding of the relationship between cultural objects and mathematical concepts. The results of the study show that the bamboo structure of Keteng-keteng is tube-shaped, characterized by two circular bases and a curved cover. This finding indicates that Keteng-keteng can be used as an ethnomathematics learning medium to introduce the concept of tubes to students. In addition, this study also contributes to efforts to preserve local culture through the integration of traditional elements into mathematics learning.
Pengembangan Media Pembelajaran Melalui Google Sites untuk Meningkatkan Kemampuan Menulis Teks Persuasif di UPTD SMP Negeri 6 Gunungsitoli Gea, Nurman Samehuni; Ndruru, Mastawati; Bawamenewi, Arozatulo; Riana, Riana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4117

Abstract

This research aims to develop learning media through Google Sites to Improve Persuasive Text Writing Skills at UPTD SMP Negeri 6 Gunungsitoli. The method used in this research is research and development (Research & Development). The developed learning media follow the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research results show that the developed learning media has undergone a validation process by three experts: a content expert, a language expert, and a design expert. The validation results indicate that the content expert gave a score of 94.7%, the language expert gave a score of 92%, and the design expert gave a score of 95%. These percentages show that the developed Google Sites learning media meets the feasibility criteria in terms of content, language, and design appearance. The practicality of the learning media was tested through two stages, namely small group testing (100%), and field trials (100%). The practicality of the learning media was tested through two stages, namely small group testing (100%), and field trials (100%). The effectiveness of the learning media was measured by the learning completeness of the students after using the Google Sites learning media. The results showed a completeness rate of 100% in small group trials, and 100% in field trials. This proves that the Google Sites learning media is effective, practical, and efficient for use in the learning process.
Pengembangan Video Pembelajaran Berbasis Capcut dalam Menulis Teks Pidato Siswa Kelas VIII UPTD SMP Negeri 2 Gunungsitoli Utara Zega, Boy Damai Putra; Halawa, Noibe; Waruwu, Lestari; Zega, Imansudi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4118

Abstract

This research aims to develop Capcut-Based Learning Videos on Writing Texts for Speech for VIII Grade Students of UPTD SMP Negeri 2 Gunungsitoli Utara. The method used in this study is research and development (Research & Development). The developed learning videos use the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of the study indicate that the developed learning videos have undergone a validation process by three experts, namely a content expert, language expert, and design expert. The validation results show that the content expert rated it 96%, the language expert rated it 94%, and the design expert rated it 82%. This percentage indicates that the Capcut-based learning videos developed meet the feasibility criteria in terms of content, language, and design appearance. The practicality of the learning media was tested through three stages, namely individual trials (89%), small group trials (88%), and field trials (90%). These results indicate that the media is easy to use both individually and in real learning situations. The effectiveness of the learning media is measured by the students' learning completeness after using Capcut-based videos. The results show a completeness of 100% in individual trials, 83% in small groups, and 94% in field trials. Thus, the development of Capcut-based learning videos has been proven valid, practical, and effective for use in the learning process
Peningkatan Keterampilan Menulis Teks Tanggapan Menggunakan Model Inquiri pada Siswa Kelas VII UPTD SMP Negeri 7 Gunungsitoli Zega, Ika Lestari; Ndruru, Mastawati; Harefa, Noveri Amal Jaya; Bawamenewi, Arozatulo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4119

Abstract

This study was motivated by the low level of students' skills in writing response texts. The purpose of this study was to improve the response text writing skills of seventh grade students at UPTD SMP Negeri 7 Gunungsitoli through the application of the inquiry learning model. The research method used was Classroom Action Research (CAR), which was carried out in two cycles. The research subjects were seventh-grade students at UPTD SMP Negeri 7 Gunungsitoli. Research data were collected through questionnaires, observations, and written tests, then analyzed using comparative descriptive techniques by comparing learning outcomes in cycle I and cycle II. The results of the study show an increase in response writing skills. The percentage of student learning completeness increased from 45% in cycle I to 92% in cycle II. The percentage of learning effectiveness also increased from 62% in cycle I to 88% in cycle II. Thus, it can be concluded that the application of the inquiry learning model is able to improve students' response writing skills in a good, creative, and innovative manner.
Penerapan Model Pembelajaran Audio-Visual Berbasis Digital untuk Meningkatkan Kemampuan Menyimak Teks Berita di SMP Negeri 1 Afulu Zalukhu, Cisrad Anda Nita; Ndruru, Mastawati; Waruwu, Lestari; Bawamenewi, Arozatulo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4120

Abstract

This study was motivated by the low listening skills of students. The purpose of this study was to improve students' listening skills through the application of a digital-based audio-visual learning model. The research method used was Classroom Action Research (CAR), which was conducted in two cycles. The research subjects were 26 seventh-grade students at SMP Negeri 1 Afufu in the 2024/2025 academic year, consisting of 16 male students and 10 female students. Research data were collected through questionnaires, observations, and written tests, then analyzed using qualitative and quantitative descriptive techniques by comparing learning outcomes in cycle I and cycle II. The results of the study show an increase in students' listening skills. The percentage of learning completeness increased from 65.21% in cycle I to 95% in cycle II. The percentage of learning effectiveness also increased from 69.87% in cycle I to 85.26% in cycle II. Thus, it can be concluded that the application of a digital-based audio-visual learning model is effective in improving students' listening skills, especially in learning news texts.
Efektivitas Media Interaktif Animasi Berbasis Kahoot Terhadap Minat Belajar Siswa pada Mata Pelajaran IPAS Kelas 3 SD Negeri 3 Purwawinangun Sari, Dita Komala; Salam, Dudung Abdu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4121

Abstract

This research endeavors to examine the efficacy of employing Kahoot-integrated interactive animated tools to stimulate the learning enthusiasm of third-grade pupils at SD Negeri 3 Purwawinangun in the subjects of Science and Social Studies (IPAS). The method used in this study was quantitative with a non-equivalent control group design. The study encompasses 40 students, categorized into both experimental and control divisions. The instruments utilized for gathering data encompass surveys gauging learning interest, observational assessments, dialogues with participants, and documentary evidence. Analytical procedures applied to the data encompass normality assessments, homogeneity evaluations, an autonomous sample t-test analysis, and computations of N-Gain scores. The results indicate marked variations in learning interest levels between pupils exposed to Kahoot-supported interactive animated resources and those educated via standard methodologies. This medium has been validated to amplify student participation, encourage energetic involvement, and cultivate an agreeable educational atmosphere. Thus, the employment of Kahoot-integrated interactive animated tools is demonstrably effective in elevating students’ eagerness to learn IPAS within the context of primary education.

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