cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Dampak Pengunaan Gadget pada Perkembangan Karakter Siswa Sekolah MI Muhammadiyah Segong Pujangga, Nova; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1819

Abstract

The purpose of this study is to find out how the use of student gadgets in MI Muhammdiyah Segong school, namely cellphones, has an impact on the growth of student character in MI Segong Muhammadiyah school. The type of research is qualitative descriptive, which is a research process that is carried out to analyze the information obtained in the form of words, daily behavior how to use student gadgets at MI Muhammdiyah Segong school. The data collection techniques used are observation, interviews, and documentation. The data analysis techniques used are: data reduction, data presentation, and verification. Then analyze the results of observations and interviews from the results of the research. Based on the results of the study, it was found that character formation is quite difficult to direct due to the lack of consistent supervision from parents in the use of gadgets. Children are used to giving gadgets after doing homework and when given gadgets there are no rules for when using gadgets so that children spend more time using gadgets by playing games and watching entertainment videos until they forget about educational obligations. The school in shaping the character of students is quite good in the teacher's strategy that uses methods in discussions with parents in terms of the use of gadgets for children. As well as conducting learning in the classroom to form better character values and provide positive examples to students.
Efektivitas Penggunaan Media Wordwall untuk Meningkatkan Minat Belajar Siswa Kelas VII SMPN 1 Cipicung Ramanda, Rio; Gustiana, Eva
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1831

Abstract

The purpose of this study is to increase the effectiveness of woodwall media on the learning interest of SMPN 1 Cipicung students. The method used in this study uses a quantitative approach with pre-experimental designs (non-designs) in the form of intact-group comparison). The instruments used are observation, interviews, and questionnaires. The research data obtained from the data of the results of the questionnaire that was declared valid using the instrument test, namely the validity and reliability test. Data analysis techniques used normality tests, homogeneity tests, and t-tests. The results of data analysis show that ICT learning using wordwall media has been effectively applied to increase the learning interest of grade VII students of SMPN 1 Cipicung. In the delivery of learning materials, it shows the effect of direct involvement between teachers and students so that it can facilitate the teaching and learning process so that the expected goals can be achieved, especially in increasing students' interest in learning.
Penerapan Media Komik untuk Meningkatkan Motivasi Belajar Siswa pada Mata Pelajaran IPA di SD Negeri 006 Rambah Samo Retno Wulan, Rinjani; Hasibuan, Abdul Putra Ginda; Efendi, Rinja; Marta, Eni
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1839

Abstract

This research was motivated by the problems that occurred at SD Negeri 006 Rambah Samo, namely the scores obtained by students were still far from the KKM set. This study aims to determine the application of comic media to increase student learning motivation in science subjects at SD Negeri 006 Rambah Samo. This research is classroom action research. The subject of this study is all students of grade V of SD Negeri 006 Rambah Samo totaling 22 people. This research consists of two cycles. Data collection using interviews and documentation. The results of the research showed that the desire and desire succeeded in the initial condition was 43.21%, the first cycle was 69%, the second cycle was 75.28%. the existence of encouragement and need in learning was 49.52%, cycle I was 72.5%, cycle II was 85.2%, there were hopes and ideals of 51.60%, cycle I was 77%, cycle II was 80%, reward activities in learning were 53.57%, cycle I was 75.28%, cycle II was 85%, interesting activities in learning was 49.28%, cycle I was 70.85%, cycle II was 90%. In the initial condition, the number of students who reached KKM was 10 people, in the first cycle there were 12 students and in the second cycle there were 22 students. In cycle II, student motivation has reached the indicator. It can be concluded that the application of comic media can increase students' motivation to learn
Penerapan Metode Mind Mapping Menggunakan Aplikasi Draw.Io Terhadap Pemahaman Konsep pada Mata Pelajaran Teknologi Informasi & Komunikasi di MA Negeri 1 Kuningan Cahya, Guntur Nur; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1840

Abstract

This study aims to determine students' understanding of concepts by using the Mind Mapping method using Draw.io application in the subject of Information and Communication Technology at MA Negeri 1 Kuningan. The method used used a quantitative approach with the type of quasi-experimental method with a pretest-posttest control group design. The sample used in this study was divided into 2 classes (experimental and control) with a total of 62 students. The data collection technique used is using tests/questions and questionnaires. The data analysis techniques used were validity tests, reliability tests, normality tests, homogeneity tests, hypothesis tests (t tests). This study aims to determine students' understanding of concepts by using the Mind Mapping method using Draw.io application in the subject of Information and Communication Technology at MA Negeri 1 Kuningan. The method used used a quantitative approach with the type of quasi-experimental method with a pretest-posttest control group design. The sample used in this study was divided into 2 classes (experimental and control) with a total of 62 students. The data collection technique used is using tests/questions and questionnaires. The data analysis techniques used were validity tests, reliability tests, normality tests, homogeneity tests, hypothesis tests (t tests). The results of this study show that the results of the application of the mind mapping method using the application draw.io there is a significant difference, as evidenced by the results of the research, students are able to understand the material presented. There was an increase in student understanding as seen from the average of the previous year
Perkembangan Pembelajaran IPS Pada Tingkat Sekolah Dasar Mawarni, Iga; Rahmawati, Alfira; Salsabilah, Sifa Putri; Desilawati, Della; Jadidah, Ines Tasya
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.450

Abstract

Social Studies education in Indonesia has emerged and evolved through several changes in accordance with the conditions of the Indonesian nation. The aim of this research is to understand the development of Social Studies learning at the Elementary School level from its inception until now. This research utilizes qualitative analysis techniques. Qualitative analysis is a data analysis process that does not involve numerical data, and generally, the results of qualitative analysis are subjective. The data collection method involves a literature review, where data is gathered by reading and analyzing literature that has been found and studied by other researchers. There are four stages of literature review in the research process: preparing the necessary tools, compiling a bibliography, organizing time, and reading or recording research materials. The literature obtained from various references is critically and deeply analyzed to support propositions and ideas. The results of data analysis indicate that the current development of Social Studies learning in Indonesia is not similar to the early introduction of Social Studies education in the country. The field of Social Studies entered Indonesia from the United States, where it is known as social studies. America is considered one of the countries with extensive experience and significant academic reputation in the field of Social Sciences
Meningkatkan Hasil Belajar Menggunakan Alat Permainan Puzzle Pada Materi Operasi Hitung Campuran Bilangan Bulat Kelas IV SD Negeri Pogo Lede Wada, Marselina; Making, Samuel Rex M; Lede, Yulius Keremata
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.579

Abstract

The cause of the problem of low learning outcomes for fourth grade students at Pogo Lede State Elementary School in mathematics subjects consists of teacher and student foctors. Teachers are less creative in delivering material, do not use media that, can attract students’ attention and interest in learning, focus more on using prinred books, and do not involve students. Apart from that, he also has difficulty in calculating. This makes students feel bored, fed up and sometimes students just sit still during the learning process so that the material provided by the teacher cannot be received optimally, causing the learning outcomes of class IV students at SD Negeri Pogo Ledeto still be below average. This research uses classroom action research (PTK) techniques because the research is carried out to solve problems that occur in the claasroom. In classroom action research improvements are carried out gradually and continuously as long as the research activities are carried out. Therefore, in PTK there is an implementation cycle in the from of a planning pattern. Carrying out observations and reflections so that in the next dycle it reaches the level you want to achieve. Based on the background above, the researcher chose to apply the puzzle game learning method. This method can make students activel discuss in class or in small groups to formulate the title improving learning outcomes using puzzle game tools on operation material counting mixed integers class IV Pogo Lede State Elementary School
Manfaat Penggunaan Metode Mind Mapping pada Pembelajaran IPA Bagi Siswa Sekolah Dasar Syarifa, Saila Rizqa; Dhiya, Fariha Aqbil; Rahmaniah, Rihhadatul
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.616

Abstract

Implementing the right methods in learning can improve innovative learning systems and adapt to the current condition of students. In addition, it can provide motivation to students to become better, more active in learning, create a pleasant atmosphere, and have a real impact on the results of teaching telrselbult students. This article aims to explore the use of mind mapping in science learning for elementary school students.  Mind mapping is a cell or meltodel to synchronize the right brain and left brain in receiving new information. Mind mapping is the most relative and efficient way to take notes, using mind mapping, it is hoped that students will become more relative, self-confident, and able to master learning more efficiently. This research is qualitative research with literature study. The method of obtaining data is by analyzing sources and combining from various other reference sources, such as journals, research, and books conducted by previous researchers. The analysis technique used in this research is Content Analysis (content analysis). Through this mind mapping, students are expected to be able to express their knowledge, intelligence, and imagination thinking with the aim of turning students into memorization that is comfortable for them
Menumbuhkan Minat Baca Siswa Melalui Kegiatan Literasi di Sekolah Khasanah, Danisa Wahyu; Dewi, Ainun Niswah Putri Rahmanda; Budiwati, Oktavia Selma
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.620

Abstract

This research is motivated by students' interest in reading in Indonesia. Students' interest in reading in Indonesia is still relatively low. Education in Indonesia lags other countries. There are two factors that influence low interest in reading, namely internal factors that come from oneself and external factors that come from outside. This research is a type of qualitative research with a literature study method (library research). The process of collecting data by searching for sources and constructing them from various sources, for example books, articles and research that has already been carried out. The analysis technique used in this research is content analysis. The low interest in reading in Indonesia needs to be addressed, one way is by implementing the School Literacy Movement (GLS). GLS is a government program implemented to foster interest in reading among students in Indonesia. The main aim of GLS is to foster interest in reading widely, so that it is easy to recognize letters or words that are not well understood and increase motivation in the independent learning process. GLS is carried out in three stages, first the habituation stage, the development stage, and the learning stage. There are factors that support and factors that hinder the implementation of the GLS strategy.
Media Digital dalam Memberdayakan Kemampuan Berpikir Kritis Abad 21 pada Pembelajaran IPA di Sekolah Dasar mahirotul hasanah; khusnul qotimah; Amanda, Ita Aula
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.633

Abstract

Digital media plays a crucial role in developing critical thinking skills in science learning in elementary schools in the 21st century. This research aims to explore the impact of using digital media in improving students' critical thinking skills. The literature review research method is carried out by analyzing various books and journals, where students are introduced to science learning through various interactive digital media. In this context, the application of digital media in science learning in elementary schools not only helps students understand scientific concepts, but also empowers them with essential critical thinking skills to face the demands of the 21st century world. The implications of these findings can provide a basis for the development of more innovative and relevant learning strategies in the future.
Urgensi Pembelajaran IPS pada Materi Konsep Uang Digital untuk Siswa SD Maylitha, Evi; Galand, Patricia Bunga Juwita; Hikmah, Shofi Nurul; Rustini, Tin
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.635

Abstract

This research is motivated by the development of money in the world where money is currently found in digital form. The concept of money is one of the social science learning materials in elementary schools. Learning the concept of money aims to introduce the development of money used in everyday life. Money concept material needs to be taught to students to increase understanding and develop character related to financial intelligence. This research aims to determine the importance of social studies learning on digital money concept material for elementary school students. This research is qualitative research with the type of library study. Data is obtained from research results contained in journals, articles, theses and theses. Data analysis is carried out by collecting data, presenting it and also drawing conclusions. The results of this research show that social studies learning plays an important role in introducing the concept of digital money to students through TPACK

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