cover
Contact Name
Karona Cahya Susena
Contact Email
admbengkulu5758@gmail.com
Phone
+6281541234500
Journal Mail Official
admbengkulu5758@gmail.com
Editorial Address
JL. Ratu Agung No. 4A, Anggut Bawah, Ratu Samban, Kota Bengkulu
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Komputer, Informasi dan Teknologi
ISSN : 2807256     EISSN : 28072588     DOI : https://doi.org/10.53697/jkomitek.v1i2
KOMITEK Journal (Computer, Information and Technology) journal was founded in 2021. It is an interesting and useful national journal for all parties with an interest in research in various fields of, or closely related to, the disciplines of Computer, Information and Technology. KOMITEK Journal aims to provide a highly readable and valuable addition to the literature that will serve as an indispensable reference tool for years to come. The scope of the journal includes all new theoretical and experimental findings in the field of Computers, Information and Technology or any closely related field. The journal also encourages submission of critical review articles covering advances in the latest research in the field of Computers, Information and Technology.
Articles 377 Documents
Implementation Of The A* (A-Star) Algorithm For Website-Based Search Of Tourism Sites In The City Of Bengkulu Maliq, Ahmad Abdul; Darmi, Yulia; Deslianti, Dwita; Mahfuzi, AR. Walad
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1213

Abstract

This study is entitled the implementation of the a* (a-star) algorithm for website-based search of tourism sites in the city of Bengkulu. The main problem ishow to build an information system search for the nearest tourism location in the city of Bengkulu. Information Systems search for this tourism locationusing the a* (a-star) algorithm method and this information system also displays information about existing tours. The a* (a-star) algorithm method was chosen because this method determines the shortest path between the starting and ending points of an existing tour. Based on the results of the discussionThe A-star algorithm is considered more effective in finding the shortest route. This is proven by testing the shortest route randomly and thoroughly 15 times for all tourist destinations. The results show that the routes generated on average are more effective and shorter than the routes generated on Google Maps.
Fast Method Of Image File Compression In Web-Based Application Form Using Huffman Algorithm Saputra, Ronny; Reswan, Yuza; Darmi, Yulia; Khairullah, Khairullah
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1214

Abstract

Many web-based applications/forms serve as online data entry devices equipped with facilities for uploading image data. When uploading image data, the image file is often incompatible or cannot be uploaded because the size is too large. Users have to resize those files separately. For example, with several compression applications used such as photoshop, gimp, photoscape, photo compressor, image size and many other compression applications. Web-based applications should be able to automatically resize the file according to the appropriate file size so that it can save time and speed up the process. To deal with the problem of automatic compression, the user must provide or build a web-based application that can directly compress files on the web because automatic file or image compression is available on the website without compressing them separately beforehand. With this automatic compression form application, it certainly reduces costs. (quota) internet, shortening time and also making it easier for users or users when uploading files on the web. The algorithm that is suitable for resizing files in online web applications is the hufman algorithm.
Human Object Counter Tracking Using Connected Component Labelling On Digital Image Processing Lestari, Fitri; Putra, Erwin Dwik; Sonita, Anisya; Darnita, Yulia
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1218

Abstract

Object tracking is usually used to determine the position of objects and environmental conditions around these objects. Objects that require supervision in order to run properly require a system to monitor the object. Every movement of the object will be known directly through the camera image. So in this study a system was created to detect and track objects. Implementing an object detection system based on image processing using the connected component labeling method. Then displaying the detection results on the divided image frame. Moving object detection and tracking The algorithm used to detect and track moving objects is connected component labeling. Based on the analysis of the workings of the connected component labeling algorithm for detecting and tracking moving objects using video, it can be concluded that the connected component labeling algorithm has succeeded in tracking and labeling each object based on the position and number of objects, even though they look erratic, in human movement.
Website Profile Utilization Of Kube Serumpun As a Promotional Media Ma’ruf, Rahmat Arif; Gunawan, Gunawan; Lala, Andi; Handayani, Sri
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1235

Abstract

Kube Serumpun is a trading business located in Tangsi Baru and sells snack products produced by Mrs. Mariamah's household. Kube Serumpun still carries out marketing strategies with an offline system in selling and promoting its products so that consumers lack information about more or less what products are offered. Kube Serumpun currently still does not have promotional media that uses technology, this results in Kube Serumpun becoming less known by the target market. In answering these problems, this study aims to create and utilize information technology based on company profile websites that can help Kube Serumpun and Consumers in delivering information effectively and efficiently. Systems developed using system prototyping and modeling are designed using UML which includes Use Cases, Activities, sequences, and classes. At the stage of system programming, programming is carried out using visual studio code, HTML, CSS, and JAVASCRIPT. The result of this research is information technology based on company profile websites that can introduce the identity of trading businesses and make it easier for consumers to obtain the information they want and become an effective marketing strategy in attracting consumers. And based on the results of Beta testing which was randomly distributed via google form with 18 respondents, the overall value of beta testing on Kube Serumpun profile websites got a value of 86.4%.
Design Of A Decision Support System For The Provision Of Assistance To Small Medium Industry (Smi) At The Industrial And Trade Service Of Bengkulu Province Using The Topsis Method Hidayah, Agung Kharisma; Deslianti, Dwita; Marhalim, Marhalim; Anggara , Yozi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1261

Abstract

The Department of Industry and Trade (DISPERINDAG) of Bengkulu Province has the function of preparing regional government program planning for Bengkulu Province, one of these programs is providing assistance to small and medium industries in Bengkulu Province. The problem of this research is the selection process for determining the recipient of the assistance. This selection process is still done manually by selecting one by one each IKM document that will receive assistance, this is certainly quite prone to errors. This manual process results in the length of the selection process being carried out. The results of selection decisions are sometimes vulnerable to non-objectivity from the Bengkulu Province DIPERINDAG because there is no mathematical determination because all decisions come from humans. The results of this study have created a Decision Support System (DSS) to simplify the data processing process and shorten the completion time while improving the quality of decisions in determining the priority of beneficiaries to get maximum results, the TOPSIS method has also been applied. In this method, a calculation has been carried out on the IKM which is a candidate for assistance based on predetermined criteria.
Design Of A Patient Information System For Covid – 19 Using PHP At Mukomuko Hospital Trisista, Adinda; Juhardi, Ujang; Alam, Guntur; Reswan, Yuza
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1265

Abstract

The design of a COVID-19 patient information system using PHP Muko-muko Hospital has been successfully created which includes patient identity data confirmed for COVID-19, clinical information for COVID-19 patients, monitoring information for confirmed COVID-19 patients, and reports on COVID-19 patient data. -19. This system has been neatly designed to make it easier for officers to find data on COVID-19 patients who have been monitored or have not been monitored when applied to the real system.
Implementation Of Augmented Reality As A Media To Improve DSLR Camera Knowledge Novian, Arif Tri; Hidayah, Agung Kharisma; Apridiansyah, Yovi; Sunardi, Dandi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1266

Abstract

The Augmented Reality Implementation application is an application or computer software designed in general to make it easier to learn about Multimedia material at SMK N 03 Padang Jaya school. AR has the advantage of being interactive and real time so that AR is widely implemented in various fields. The purpose of this study is to provide information on augmented reality technology to increase DSLR camera knowledge so that students can find out and make it easier for students to learn the shape of a DSLR camera, namely telephoto, camera body, lighting, and tripod. This application was created using the Blender application for making 3D models, and the Vuforia engine for making Maker, and Unity is the final step for building 3D models and Maker into an Android-based application. The results of this research can be seen that applying Augmented Reality technology can make it easier to study DSLR cameras so as to provide detailed information as expected based on the menu being tested.
The Effectiveness of Veyon Application Implementation in Client & Server Based Computer Labs Iskandarsyah, Muhammad; Toyib , Rozali; Darnita , Yulia; Hidayah , Agung Kharisma
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i2.1285

Abstract

Almost all government and non-government institutions already use computers and all media and work tools. But with a computer all these conveniences can also interfere with someone at work. For example, a student is following a practicum lesson but the student is instead busy with social media and games, so the learning process is not conveyed in the practicum activity.Monitoring computer activity carried out using the Client & Server method so that administrators will find it easier to monitor client computers connected to a computer network. In this application there is also a forced exit feature so that the client computer cannot carry out related processes outside of learning.After testing this application, it can be concluded that this application can monitor activities from client computers with a percentage of 80% so that network administrators can monitor processes and applications running on client computers. For testing the communication process between server computers and client computers using several computer network media, it was successful with a percentage of 80%.
Hotspot Network Security System From Brute Force Attack Using Pfsense External Firewall (Case Study of Wifi-Ku.Net Hotspot) Syaputera, Angga; Riska, Riska; Mardiana , Yessi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1286

Abstract

Many activities that are often carried out on the internet network that users without realizing threaten their privacy. From the several cybercrime attacks, one of them is the brute force method, where the brute force method is a method that aims to gain access rights to enter a system by force by trying all possible usernames and passwords that the attacker has prepared in a wordlist. The purpose of this study is to find out how to implement a hotspot network security system from brute force attacks using PFSense external firewall on a wifi-ku.net hotspot. The research method used is experimental research methods, namely testing a variable against other variables objectively, systematically and controlled by predicting the causes and consequences of the problems that the writer examine on the hotspot network security system from brute force attacks using PFsense external firewall. The results of the research that was carried out before applying Pfsense external firewall, it is found that the brute force successfully entered Mikrotik router, and after applying Pfsense external firewall attack with Brute Force method is no longer able to enter Mikrotik router because Pfsense's external firewall blocked attacks from brute force.
Information System Of Student Point Violations (Case Study Of Sma Muhammadiyah 7 Serbelawan) Arrafiq, Mhd Zhasnitra; Dewi, Arie Rafika; Lubis , Husni
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1297

Abstract

Efforts to strengthen school discipline can be done in various ways. For example, at the middle school level, points for violations committed by students are calculated based on the rules set by the school. The number of fault points counted varies from warning to calling the parent at the highest level, and notifying the maximum number of fault points to the parent. SMA Muhammadiyah 7 serbelawan has issued a code of conduct. The school will apply penalty points for all infractions committed by students in an attempt to enforce disciplinary action. To improve teacher performance in dealing with problem students, the authors designed a system for calculating student violation points using the oriented objects technology method. By using the object oriented technology method, it will build a system systematically and regularly in order to achieve a goal based on the abstraction of existing objects and the presence of this system will certainly greatly help teacher performance, especially counseling guidance teachers and counseling guidance teachers, problems in recapitulating all student violations that occur in Muhammadiyah 7 Serbelawan High School. With a system that has been computerized and integrated with databases, it will be able to facilitate the process of finding student data that violates and conducting counseling easily and documents are stored neatly in the database.