cover
Contact Name
Betty Masruroh
Contact Email
publisher@um.ac.id
Phone
+6285733562345
Journal Mail Official
jodli@um.ac.id
Editorial Address
PUIPT Disruptive Learning Innovation Universitas Negeri Malang (PUIPT DLI UM) Gedung B15 Lantai 1, Universitas Negeri Malang Jl. Semarang No.5, Kota Malang Jawa Timur, Indonesia
Location
Kota malang,
Jawa timur
INDONESIA
Journal of Disruptive Learning Innovation (JODLI)
ISSN : 27748715     EISSN : 27214486     DOI : http://dx.doi.org/10.17977/um072
Core Subject : Education,
Journal of Disruptive Learning Innovation (JODLI): is an academic, open access journal about concepts, phenomena, and new discoveries that create transformative effects in education based on what the community needs of their time based on three research and development groups, namely: (1) Web / Mobile based Learning Platform with integration of Artificial Intelligent (2) Ubiquitous Education Technology (u-learning) equipped with Augmented Reality, and (3) One-Stop Learning that utilizes data mining and the power of data analysts.
Arjuna Subject : Umum - Umum
Articles 4 Documents
Search results for , issue "Vol 5, No 2 (2024)" : 4 Documents clear
The Digital Service Innovation of Access by KAI Aplication on Customer Perceived Value Sarwono, Karenina Tryagustian; Rufaidah, Popy
Journal of Disruptive Learning Innovation (JODLI) Vol 5, No 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um072v5i22024p70-80

Abstract

This study examines the effect of digital service innovation on customer perceived value (CPV) of the Access by KAI application. The population in this study were consumers of the Access by KAI application. This study uses the Partial Least Squares-Structural Equation Modeling (PLS-SEM) method with SmartPLS 3 to analyze data and bootstrapping techniques to test hypotheses. Data were collected based on judgmental sampling through an online survey of 266 consumers who have transacted in the Access by KAI application. The results showed that digital service innovation significantly positively affects customer perceived value. These findings provide important insights for similar applications to continue optimizing their digital features to create better-added value for users. The study also provides valuable lessons learnt to enhance digital learning based on CPV.
Development of Local Wisdom-Based Animated Videos to Improve Procedure Text Writing Skills Sugiyarti, Rita; Sukasih, Sri
Journal of Disruptive Learning Innovation (JODLI) Vol 5, No 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um072v5i22024p81-102

Abstract

This research aims to create animated video content based on local wisdom to enhance students' proficiency in creating procedure texts. This study, which falls under research and development (R&D), employed the ADDIE paradigm, which has five stages: analysis, design, development, implementation, and evaluation. The evaluation of media development included 23 fourth-graders, two teachers, and material and media validation. The methods used to acquire the data included performance, documentation, interviews, observation, and questionnaires. The paired t-test and the N-gain test were used for the final data analysis, while the normality test was employed for the initial data analysis. The results of media validation by material experts obtained a percentage of 91% (very feasible), and media experts obtained a percentage of 90% (very feasible). The results of the pretest and post-test assessments were calculated using N-gain for small groups to increase by 74% with an average difference of 30% and for large groups to increase by 68% with an average difference of 24%. The t-test was used to assess the difference. The results of the pretest and post-test evaluations showed a significant difference, with a value of 0.000009<0.05 for the small group and a value of 0.000000002<0.05 for the large group. Based on these data, it can be concluded that making local wisdom-based animated video media to improve students' procedure text writing skills is valid, feasible and effective to be used in the learning process.
Analysis of Blended Learning Model on Digital Literacy Skills Sari, Maya; Muntholib, Muntholib; habiddin, Habiddin; Sumari, Sumari; Rahayu, Sri
Journal of Disruptive Learning Innovation (JODLI) Vol 5, No 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um072v5i22024p103-113

Abstract

Blended learning is the same as hybrid learning, which combines the concept of traditional school teaching with online learning through personalized instruction for an entire group of students. The Systematic Literature Review follows the structure of the PRISMA framework (Preferred Reporting Items for Systematic Review and Meta Analysis). The literature search was carried out in the web database eric.go.ed under the keyword “Digital Literacy”. Based on the extraction, 40 articles were selected for analysis. The following results were obtained: (1) The research trend on the impact of digital skills on blended learning is still dominated by the social science field; (2) The inclusion of digital devices in blended learning is dominated by the use of LMS (Learning Management System); several studies have reported combining the use of LMS with metaverse devices such as augmented reality; (3) The analysis of the differences in digital skills before and after the Covid-19 pandemic can be seen based on the use of digital platforms.
Increasing Student Learning Interest through Coopreative Learning and Interactive Quiz Ulfa, Rafika Fauzia; Samsudin, Achmad; Supriatna, Asep; Tresnasih, Eka; Winarno, Nanang
Journal of Disruptive Learning Innovation (JODLI) Vol 5, No 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um072v5i22024p114-124

Abstract

Cooperative learning is one of the learning strategies that is implemented collaboratively or cooperatively among students. With good cooperation, it is expected that there will be high communication, interest and motivation in learning. Cooperative learning needs to be integrated with assessments in the form of interactive quizzes so that students are more interested in participating in learning. The purpose of this study was to determine the effect of cooperative learning with interactive quizzes conducted through Classroom Action Research (CAR). From the results of the study, it was found that the pretest and posttest of excretory system material in the first and second cycles experienced a significant increase. While between the first cycle and the second cycle did not experience a significant increase. Analysis of student interest in learning in each cycle and between cycles did not experience a significant increase. The results of the study were then analyzed descriptively with the support of supporting articles.

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