cover
Contact Name
Muhammad Hasbi
Contact Email
muhammad.hasby80@gmail.com
Phone
+6285253407367
Journal Mail Official
etdc.ijrer@gmail.com
Editorial Address
Bumi 18 Blok A No. 1 Street, Bumi Permata Hijau, Makassar, Indonesia
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Indonesian Journal of Research and Educational Review (IJRER)
ISSN : 28097505     EISSN : 28093682     DOI : http://dx.doi.org/10.51574/ijrer
Instruction Learning Teaching Curriculum Development Learning Environments Teacher Education Educational Technology Educational Developments
Arjuna Subject : Umum - Umum
Articles 558 Documents
Commognitive and Learning Styles Study of Students' Middle School Understanding of Circles Syahri, Andi Alim
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 2 (2025): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i2.2929

Abstract

Understanding of mathematical concepts, especially in circle material, is influenced by students' learning styles and the way they communicate in solving problems. This study aims to analyze how students with visual, auditory, and kinesthetic learning styles apply the commognitive component in solving circle problems. The research method used is a qualitative approach with data collection techniques in the form of observation and interviews. The subject of this research is at public middle school 51 Makassar. The main instruments in this study include learning style questionnaires, written tests, and interviews. The data analysis technique includes three main stages: data reduction, data presentation, and conclusion drawing. To ensure data validity, this study used triangulation techniques and sources. The results indicated that students with a visual learning style used more visual mediators and words to understand the concept of a circle. Students with auditory learning styles tend to rely on narration in explaining concepts and are more fluent in oral communication, while students with kinesthetic learning styles use more routines and hands-on practice in solving problems. The conclusion of this study confirms that each learning style has a different tendency to utilize the commognitive component. Therefore, the optimal learning strategy should accommodate various learning styles so that students' understanding of mathematics concepts is more effective and meaningful.
Influence of Image Media on Public Elementary School Students' Reading Interests Widayanti, Rekha Ardillah; Fitri, Riskal; Irviana, Ira
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 2 (2025): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i2.2944

Abstract

This study intends to determine the effect of image media on the reading interest of Class II students of public elementary schools. The research method used is quantitative research with a descriptive approach by experimental method. The research sample consisted of 30 class II students of public elementary school Tabaringan 5 Makassar. We obtained data from the study using questionnaires, specifically pretests and posttests. Data analysis uses normality analysis and hypothesis testing. We used the t-test to independently determine the significance of the independent variable (X) on the dependent variable (Y). The findings showed an increase in the average value from the pretest of 60.50 to 77.50 in the posttest after the use of image media. Additionally, regression analysis and hypothesis testing showed that image media had a positive and significant influence on students' reading interest, with a coefficient of determination (R²) of 0.687. This study proves that the use of image media can significantly increase students' reading interest. Image media has proven to be effective as a learning aid in fostering students' motivation and interest in reading activities in lower grades.
Drill Methods in Sepak Takraw Learning for Middle School Students: A Study of Sepak Sila Ability Asri A; Adil, Ahmad; Fahrizal, Fahrizal; Suwardi, Suwardi; Hudain, Muh. Adnan
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 2 (2025): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i2.2945

Abstract

This study aims to determine the improvement of sepak sila skills through the drill method in sepak takraw learning in junior high school students. This study uses an approach based on classroom action research. The sample in this study was students of Class VIII of Public Middle School Satu Atap Iwur Pegunungan Bintang, with a sample used of 32 students. The sampling technique used was total sampling. Qualitative data analysis used qualitative descriptive techniques to interpret the results of observations about the learning process. The results showed that in the first cycle of learning Sepak Takraw Sepak Sila using the drill method, the passing rate for all students was 66.67%. In the affective aspect, student motivation to participate in learning still needs to be improved, especially in the early meetings. Discipline and accuracy in performing sepak sila using the drill method still need improvement. While the average completeness value of all students was 93.75% in cycle II, only 7.34% of students had not achieved completeness. However, the learning process encountered several obstacles. In the cognitive aspect, students still have difficulty in working on questions and lack focus when working on assignments, which causes the final grade to be less than optimal. It can be concluded that there is an increase in sepak sila skills by using the drill method in sepak takraw learning among class VIII students of Public Middle School.
Influence of Arm Muscle Strength and Concentration on Badminton Long Service Ability in Elementary Schools Rajab, Abd; Fahrizal, Fahrizal; Kamaruddin, Ilham; Adil, Ahmad; Hudain, Muh. Adnan
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 2 (2025): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i2.2949

Abstract

This study intends to analyze the effect of arm muscle strength, eye-hand coordination, and concentration on badminton long serving ability in students. This type of research uses a quantitative approach with a correlational design. The sample of this study at elementary school YPS Lawewu Sorowako amounted to 16 students. We measured arm strength using a hand-grip dynamometer and evaluated eye-hand coordination through a ball wall-toss test. We analyzed the data using SPSS and AMOS for path analysis. The results indicated that there was a weak positive effect between arm muscle strength and long serve. This effect was not statistically significant because the significance value (0.566) was much greater than 0.05. There was a weak positive effect between eye-hand coordination and long serve. This effect was not statistically significant because the significance value (0.423) was greater than 0.05. There was a weak negative effect between concentration and long service. The effect is not statistically significant because the significance value (0.212) is greater than 0.05. Additionally, there is no significant effect of both variables on long service. Both variables have a significance value > 0.05. Concentration has a negative effect (-0.417). Hand-eye coordination has a weak positive effect (0.152). The conclusion is that there is a weak positive effect between arm muscle strength, hand-eye coordination, and badminton long service. There is a weak negative effect of concentration on badminton long service performance. Next, there is no significant effect of arm muscle strength or hand-eye coordination through concentration on the badminton long service ability of Elementary School extracurricular participants.
Mathematical Reasoning Ability of Junior High School Students: Application of Discovery Learning Model Mokoginta, Andika Prasetyo; Hulukati, Evi P.; Kobandaha, Putri Ekawaty
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 3 (2025): June
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i3.2951

Abstract

Mathematical reasoning ability is necessary for solving mathematical problems. Therefore, the intent of this study is to enhance students' mathematical reasoning ability through the application of a discovery learning model focused on quadratic function material. This research is Classroom Action Research, designed by Kemmis and McTaggart. The research subjects were 32 students of grade IX at Public Junior High School 1 Tapa. This study used tests for mathematical reasoning, teacher and student activity observation sheets, and questionnaires. The data was analyzed quantitatively and qualitatively using percentages. The findings of this study indicate an increase in students' mathematical reasoning ability after applying the discovery learning model. Teacher activities in cycle I with a percentage of 73.68% increasing in cycle II to 89.47%; student activities in cycle I with a percentage of 72.50% increasing in cycle II to 87.50%; questionnaire results in cycle I only 20 people with a percentage of 62.50% increasing in cycle II to 28 people with a percentage of 87.50%; and the results of students' reasoning ability in cycle I only 23 people with a percentage of 71.87% increasing in cycle II to 28 people with a percentage of 90.62%. There were still 4 people with a percentage of 9.28% who scored <75. In cycle II, the teacher activities, student activities, questionnaires, and reasoning skills met the success indicators.
Improving Long Jump Learning Outcomes Through Middle School Students' Hopscotch Game Nurhidayat, Budi; Hudain, Muh. Adnan; Kamaruddin, Ilham; Adil, Ahmad; Fahrizal, Fahrizal
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 2 (2025): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i2.2953

Abstract

This study aims to determine the effectiveness of implementing the hopscotch game in long jump learning for students of public middle school 13 Penajam Paser Utara, as well as to improve students' long jump abilities, including in aspects of landing method, jump angle, support, and starting speed. This study used a classroom action method with two cycles, involving 32 students of class VII C. Measurements were carried out through long jump tests before and after implementing the hopscotch game, with quantitative data analysis to compare student learning outcomes. The results showed a significant increase in students' long jump abilities. The average long jump score in the pre-cycle was 70, increasing to 72.50 in cycle I and reaching 83.44 in cycle II. This increase shows the effectiveness of the hopscotch game in improving students' abilities, with a learning completion percentage reaching 100%. The application of the hopscotch game in long jump learning has proven effective in improving the long jump abilities of students of public middle school 13 Penajam Paser Utara. Therefore, students can utilize the hopscotch game as an engaging alternative learning method to enhance their physical abilities and skills.
Traditional Massallo Game Approach Model in Elementary School: Foot Reaction Speed in Badminton Sukardi, Sulham; Suwardi, Suwardi; Hudain, Muh. Adnan; Adil, Ahmad; Fahrizal, Fahrizal
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 2 (2025): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i2.2964

Abstract

This study aims to improve the reaction speed of the feet in badminton through the traditional massalo game approach in students of elementary school. The study employed Classroom Action Research, which involved two cycles of planning, action implementation, observation, and reflection. The population and sample of the study were all grade V students of elementary school 171 Pinrang, totaling 20 students. The results of the study showed a significant increase from the pre-cycle to cycle II. In the pre-cycle, 100% of students were in the less category (score < 80) with 0% completion. Cycle I showed an increase, with 50% of students achieving completion in the sufficient category (score ≥ 80-86). In cycle II, after changes were made to the Massaro game approach, every student (100%) completed the tasks in the sufficient category, with their average reaction time increasing by 35% and their active participation reaching 95%. In conclusion, the traditional massalo game approach has proven effective in improving the reaction speed of the feet in badminton while creating a positive and enjoyable learning experience for elementary school students.
Distance Variation Approach in Elementary School Students: Learning Outcomes of Underhand Passing Nur, Nirmawati; Fahrizal, Fahrizal; Suwardi, Suwardi; Hudain, Muh. Adnan; Adil, Ahmad
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 2 (2025): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i2.3001

Abstract

This study aims to enhance the learning outcomes of underhand passing in volleyball games by using a distance variation approach specifically designed for fifth-grade students at public elementary schools. The research method employs classroom action research, a one-cycle process that involves stages of planning, action, observation, and reflection. The subjects of the study were 22 fifth-grade students at Public Elementary School Parak No. 11 Kepulauan Selayar. The distance variation approach applied includes distances of 2 meters, 3 meters, and 4 meters with a focus on the assessment of accuracy (0-30), strength (0-30), and technique (0-40). The results of the study showed an increase in underhand passing ability from the initial condition, where 13 students were in the "less" category, 8 students in the "enough" category, and 1 student in the "good" category, to 0 students in the "less" category, 18 students in the "enough" category, and 2 students in the "good" category in cycle I with an average score of 84.59, and all students were declared complete in underhand passing learning outcomes. Based on the results of the study, it can be concluded that the distance variation approach is effective in improving the learning outcomes of underhand passing in volleyball games for fifth-grade students of Public Elementary School, with a completion rate reaching 100%.
Web-Based Learning Media Wordwall in Fine Arts Learning to Increase Student Learning Motivation Putri, Selviana Purnama; Irfan, Irfan; Husain, Muh. Saleh
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 2 (2025): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i2.3007

Abstract

This study aims to describe the application of web-based learning media, WordWall, to fine arts learning and to determine the extent to which the media can improve students' learning motivation. This study uses a survey method with a mixed-methods approach, namely a combination of qualitative and quantitative methods. The population and sample are 36 students of class XI B4 MAN 1 Bone. Data collection techniques include observation, interviews, questionnaires, and documentation. We carry out qualitative data analysis through reduction, presentation, and conclusion drawing, while we carry out quantitative data analysis through descriptive statistical calculations. The results of the study indicate that the application of WordWall through various interactive features has succeeded in creating a fun and interactive learning atmosphere. The results of the observation showed an increase in learning motivation from an average score of 3.7 to 4.8, while the results of the questionnaire showed an average score of 4.44, which is included in the "excellent" category. The four aspects in the ARCS model (attention, relevance, confidence, and satisfaction) have increased significantly. Therefore, WordWall has demonstrated its effectiveness in enhancing students' learning motivation in fine arts education.
Development of Learning Media Model for Creating Three-Dimensional Applied Art Works Based on Flipbooks in High School Arwini, Dian; Tangsi, Tangsi; Djirong, Agussalim
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 2 (2025): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i2.3008

Abstract

The intent is to develop a valid, practical, and effective learning media model for creating three-dimensional applied artworks based on flipbooks at high school. This research is a research and development method that combines the ADDIE, 4D, and Borg & Gall models. This research was conducted at public high school 6 Bantaeng with a total of 25 research subjects of class XII and 1 art and culture subject teacher. The media experts' assessment yielded an average value of 4.3 for all aspects, indicating their high validity. The findings indicated that the assessment by the expert material validator yielded an average score of 4.9, placing it in the very valid category. The assessment results showed that art and culture teachers rated the practicality of the material with an average score of 4.8, which is considered excellent, while students gave an average score of 4.4, also in the excellent or very practical range. In the effectiveness aspect, the gain score calculation was carried out, and a score of 0.41 was obtained, which means that the learning media for creating three-dimensional applied art works based on flipbooks is in the moderate category. Therefore, it can be concluded that the learning media for creating three-dimensional applied art works based on flipbooks at public high school 6 Bantaeng is in the moderate and effective category.