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Contact Name
Muhammad Syahrir
Contact Email
syahrir_gassa@yahoo.com
Phone
+6282393643737
Journal Mail Official
muh_niels@ymail.com
Editorial Address
Jl.Bonto Langkasa, Gunung Sari Baru Makassar
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Kota makassar,
Sulawesi selatan
INDONESIA
Chemistry Education Review
ISSN : 25974068     EISSN : 25979361     DOI : http://dx.doi.org/10.26858/cer.v3i1.11744
Core Subject : Science,
Chemistry Education Review mempublikasikan artikel hasil penelitian bidang studi pendidikan kimia, yang berhubungan dengan belajar dan pembelajaran kimia, teori dan praktik pendidikan kimia, pengembangan perangkat dan materi pembelajaran kimia, pendidikan guru kimia, dan kegiatan lainnya yang relevan.
Articles 148 Documents
Pengembangan E-Modul Berbasis Chemo-Entrepreneurship (CEP) pada Materi Koloid untuk Meningkatkan Hasil Belajar dan Minat Berwirausaha Peserta Didik Kelas XI Ramlah, Ramlah; Aulia, Army; Sugiarti, Sugiarti
Chemistry Education Review (CER) Volume 7 Nomor 1 September 2023
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v7i1.53785

Abstract

This research is a Chemo-Entrepreneurship (CEP)-based E-Module development research on colloidal material which aims to improve learning outcomes and interest in entrepreneurship for class XI students of SMA Negeri 1 Manokwari. This e-module was developed using the Lee & Owens development model which consists of five main stages, namely: analysis, design, development, implementation, evaluation. The research subjects were 54 students in class XI IPA 1 and IPA 2. The sampling technique used purposive sampling. Data collection techniques used instruments: (1) teacher assessment questionnaires, (2) student response questionnaires, (3) interest in entrepreneurship questionnaires and (4) learning achievement tests. The results of this study indicate that this E-Module is "very valid" used to improve the learning outcomes of students in class XI IPA 1 and XI IPA 2. The average percentage increase in learning outcomes for both classes is 77.65%. This e-module can also be used to increase students' interest in entrepreneurship. The average percentage increase in interest in entrepreneurship is 16.5%.
Pengaruh Virtual Laboratorium yang Terintegrasi dengan Mobile Game Edukasi Smartphone pada Praktikum Penentuan Senyawa Asam dan Basa Rusdi, Hikmah; Lestari, Pertiwi Indah
Chemistry Education Review (CER) Volume 7 Nomor 1 September 2023
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v7i1.47949

Abstract

This study aims to determine the effect of Virtual Laboratories Integrated with Mobile Educational Smartphone Games integrated virtual laboratories on learning outcomes in the practice of determining acid and base compounds. This type of research is a quasi-experimental with one group pretest posttest experimental design. The sample of this study were 10 semester 1 students who were determined by the simple total technique. The instrument used in this research is the learning achievement test. The results of data analysis can be concluded that there is an effect of virtual laboratories on student learning outcomes with a sig (2-tailed) value less than 0.05 (0.000 <0.05).
Pengembangan Perangkat Pembelajaran Kimia SMA dalam Model Discovery Learning untuk Meningkatkan Sikap Ilmiah dan Hasil Belajar Peserta Didik Rosnawati, Rosnawati; Sugiarti, Sugiarti; Sulastry, Taty
Chemistry Education Review (CER) Volume 7 Nomor 1 September 2023
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v7i1.53798

Abstract

This study is a development research that aims to develop and produce high school chemistry learning tools in discovery learning model on acids and bases materials. The development model employed a 4-D model from Thiagarajan. The limited trial of learning tools in the discovery learning model was conducted at SMAN 6 Makassar with the research subject of grade XI MIPA 3 with 25 students. Data collection techniques were non-test and test techniques. The results of the study indicate that: (1) the process of developing learning tools employed a 4-D model which included 4 stages, namely: (a) the definitng stage (define), (b) the design stage, (c) the development stage (develop), and (d) the dissemination stage (disseminate); (2) the learning tools are valid, practical and effective. The learning tools have met the validity criteria including the RPP, LKPD, and THB, each of which is in valid category. The learning tools are stated as practical because the implementation of learning tools is in fully implemented category and the teacher and students’ responses to learning tools are in very practical category. The learning tools are stated as effective because they meet the effectiveness criteria. The results of the analysis of students' scientific attitudes are in very good category with 83.12% per meeting and increase to 83.47% at the end of the meeting, while the learning outcomes has classical completeness by 84%.
Pengembangan Media Animasi Larutan Penyangga dalam Model Pembelajaran Berbasis Masalah Ditinjau dari Motivasi dan Hasil Belajar Peserta Didik Kelas XI IPA SMAN 5 Makassar Almur, Faathir; Sulastry, Taty; Wijaya, Muhammad
Chemistry Education Review (CER) Volume 7 Nomor 1 September 2023
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v7i1.53669

Abstract

This study is a development research that aims to develop buffer solution animation media in a problem-based learning model based on learning motivation and learning outcomes that are valid, practical, and effective to be used. The development model used in this study consisted of the needs analysis stage, the design stage, the development and implementation stages. The buffer solution animation media that had been developed had gone through the validation stage by the assessors and had gone through the trial stage to produce a valid, practical, and effective learning media. The results of the study show that the buffer solution animation media developed has: (1) expert validation of media 4.00 with very valid criteria, and (2) validation of material expert 3.23 with valid criteria. The buffer solution animation media is stated to be practical and effective because the practicality test related to (1) its implementation in problem-based learning model is at an average value of M = 1.87 in the category (1.5 ≤ M ≤ 2.0), which means that the aspects and criteria observed are in fully implemented category, (2) the teacher's response is very positive with a percentage of 87.50% with very practical criteria, and (3) positive response of students with 80.03% with very practical criteria. The buffer solution animation media also meets the effective criteria with the results: (1) the students' learning motivation has increased from 69.48% to 77.83% which is in high category, (2) the students' learning activities meet the criteria for being very active with an average of 89.28%, and  (3) the learning outcomes meet the criteria for classical completeness (≥85%) with an average percentage of 86%.
Pengembangan E-Modul Berbasis Model Discovery Learning untuk Meningkatkan Hasil Belajar Peserta Didik Kelas XI SMA Negeri 14 Makassar Febrianti, Nur Fitriani Dwi; Sudding, Sudding; Danial, Muhammad
Chemistry Education Review (CER) Volume 7 Nomor 1 September 2023
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v7i1.53799

Abstract

This study aims to develop a valid, practical, and effective E-module based on Discovery learning Model on Acid-Base learning materials, and to improve the learning outcomes. The study employed a 4D development model design which consisted of the define phase, the design phase, the develop phase, and the dissemination phase. The research subjects were 33 students of grade XI IPA 1 at SMAN 14 Makassar. The research used were 4 research results instruments, namely learning outcomes improvement instruments and product instruments such as validity instruments, practical instruments such as student response questionnaires and educator responses, and effectiveness instruments. The data collection technique used was giving pretests before being given treatment and giving posttests after being given treatment and giving questionnaires to assess the practicality of the E-module that had been developed. Data analysis used is N-Gain analysis for learning outcomes, validity, practicality, and effectiveness such as individual completeness, and class mastery percentage. The results of the analysis are: (1) The learning outcomes of class XI students at SMA Negeri 14 Makasar obtained an N-Gain value of 0.79 in the high category (2) The developed e-module obtained an average score of 89% categorized as high or very valid. (3) The practicality of the developed E-module obtained a score from the educator's questionnaire was 91% and the students were 87.24% categorized as very valid, and (4) The effectiveness of the results of the development of the E-module had an individual completeness score of 100% and class presentation completeness was 100%, so it was categorized as very successful or effective.
Pengaruh Motivasi Belajar dan Efikasi Diri terhadap Hasil Belajar Kimia Peserta Didik Kelas XI MIPA MAN 1 Sinjai Bachtiar, Hilmi Magfirah; Anwar, Muhammad; Salempa, Pince
Chemistry Education Review (CER) Volume 7 Nomor 1 September 2023
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v7i1.53780

Abstract

This research is an ex-post facto research that is causal in nature with the aim of knowing the effect of learning motivation and self-efficacy on the chemistry learning outcomes of class XI MIPA MAN 1 Sinjai on acids and bases. The research sample consisted of 30 students in class XI MIPA MAN 1 Sinjai for the 2022/2023 academic year who were selected using cluster random sampling. The independent variable in this study is learning motivation and self-efficacy while the dependent variable is the results of students' chemistry learning on acids and bases. Data collection techniques used questionnaires on learning motivation, self-efficacy questionnaires, and chemistry learning outcomes tests. The results of the descriptive statistical analysis showed that the students' motivation to study chemistry in class XI MIPA MAN 1 Sinjai was categorized as high, while self-regulation and students' chemistry learning outcomes were categorized as low. The results of inferential statistical analysis show: (1) learning motivation influences the chemistry learning outcomes of students in class XI MIPA MAN 1 Sinjai, (2) self-efficacy influences learning outcomes in chemistry class XI MIPA MAN 1 Sinjai (3) learning motivation and efficacy collectively influence the chemistry learning outcomes of students in class XI MIPA MAN 1 Sinjai at a confidence level of 95%.
Pengembangan Media Interaktif Berbasis Augmented Reality dalam Model Discovery Learning untuk Meningkatkan Hasil Belajar Peserta Didik SMAN 16 Makassar Sahrawati, Fiska; Muharram, Muharram; Sulastry, Taty
Chemistry Education Review (CER) Volume 7 Nomor 1 September 2023
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v7i1.53801

Abstract

This study is a development research that aims to produce interactive media based on augmented reality in a valid, practical, and effective discovery learning model. The development model used is the ADDIE development model which consists of five stages, namely the analysis stage, the design stage, the development stage, the implementation stage, and the evaluation stage. The interactive media based on augmented reality that was developed was validated by two experts. Then, it was tested to 40 students in grade X MIA 7 at SMAN 16 Makassar. The results of the study reveal that the developed interactive media based on augmented reality meets the criteria of validity, practicality, and effectiveness. The interactive media based on augmented reality is stated to be valid based on the results of validating interactive media based on augmented reality with an average value of the media expert and material expert of 3.78 and 3.77, which are in very valid category. The interactive media based on augmented reality is stated to be practical based on (1) the implementation of interactive media with an average total percentage of 96.56%, which is in very high category; (2) the teacher's response with an average score of 93.37%, which is in very practical category; and (3) the students’ responses with an average score of 89%, which is in very practical category. The interactive media is stated to be effective based on the results of the analysis of the learning outcomes test and analysis of learning motivation questionnaires with a class completeness percentage of 90% and an average value of the percentage of learning motivation assessment of 90%, which is in very high category. Therefore, the results of the study indicate that interactive media based on augmented reality in the discovery learning model has valid, practical, and effective qualities.
Pengembangan Media Pembelajaran Interaktif Powerpoint-Ispring Suite Berbasis Masalah pada Materi Asam Basa Kelas XI IPA Raihan, Muh. Farid; Danial, Muhammad; Salempa, Pince
Chemistry Education Review (CER) Volume 7 Nomor 1 September 2023
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v7i1.53783

Abstract

This study is a development research, which aims at developing an interactive learning media of Powerpoint Ispring Suite based on problems in Acid Base learning material which is valid, practical, and effective to be applied. The development model of the study employed Hanafin and Peck which consisted of several stages, namely need analysis stage, design stage, development stage, and implementation. The interactive learning media of Powerpoint-Ispring Suite developed has been validated by the validator, has been tested, and revised so it produces a valid, practical, and effective learning media. The results of the study indicate that the interacive learning media of Powerpoint-Ispring Suite developed: (1) the validation by the media expert is 3.83 in very valid category, (2) the validation by the material expert is 3.68 in very valid category. The interactive learning media of Powerpoint Ispring Suite is stated as practical because in the pracatical test which related to: (1) its implementation in problem learning model obtains the mean score of M=1.93 which is in implemented entirely category, (2) the teachers’ responses are very positive with the percentage of 96.00% which is in very practical category, (3) the students’ responses are very positive with the percentage of 80.08% which is in very practical category. The interactive learning media of Powerpoint Ispring Suite is stated as effective based on the following results: (1) the students’ learning motivation has increase from 66.82% to 74.43% which is in high category, (2) the students’ activity has met very active criteria with the mean percentage of 92.57%, and (3) the learning outcomes have met effective criteria with the percentage of class completeness of 86.38%.
Pengembangan E-Modul Asam Basa Berbasis Discovery Learning Berbantuan Instagram untuk Meningkatkan Motivasi Belajar Peserta Didik Matakupani, Thilma Tiziana; Aulia, Army; Danial, Muhammad
Chemistry Education Review (CER) Volume 7 Nomor 1 September 2023
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v7i1.53802

Abstract

This development research aims to produce a valid, practical, and effective Instagram-assisted Discovery Learning-Based Acid Base E-module. The model used is the ADDIE development model, which consists of five stages, namely the analysis, design, development, implementation, and evaluation. The instrument used for validity test was E- module validation sheet, the practicality test employed teacher and students’ response questionnaire sheet, and the effectiveness test employed learning motivation questionnaire. The sources of validity data were two validators: the practicality used two chemistry teachers and students of grade XI MIPA 2 at SMA Frater Makassar with 32 people. The same method was also used to measure the effectiveness. E-module is declared to be valid based on validation results with a value of 3.87 (very accurate). E-module has met the criteria of practicality because the practicality test is related to (1) a positive teacher’s response questionnaire by 88.39% (very practical) and (2) a positive students’ responses 85.36% (very practical). E-module is stated to be effective based on the results of the learning motivation questionnaire obtained a change in the percentage of learning from 66.38% to 84% and an increase in learning motivation obtained by N-Gain, which is 0.58 (moderate category). Therefore, the results indicate that the Instagram-assisted Discovery Learning-based Acid-Base E-module has valid, practical, and effective qualities.
Pengembangan Instrumen Penilaian Keterampilan Praktikum Kimia Anorganik melalui Google Sheet Ruslan, Zuhrah Adminira
Chemistry Education Review (CER) Volume 7 Nomor 1 September 2023
Publisher : Program Pasca Sarjana UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cer.v7i1.50172

Abstract

This research is a type of R&D research that aims to develop an instrument for assessing inorganic chemistry practicum skills conducted at the Chemistry Department of Makassar State University. The research design used refers to the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The results of the study include the validity, practicality, and effectiveness of the instruments developed through expert validation, the value of inorganic chemistry practicum skills, and lecturer and practicum assistant response questionnaires. The results of the instrument validation show that a valid instrument from experts obtained a value of 3.5. Practicality was obtained from the lecturer response questionnaire and practicum assistant, namely 60% of respondents gave a score of 5, which is very practical in using the instrument for assessing inorganic chemistry practicum skills through Google Sheets. The effectiveness is obtained from the descriptive analysis of the average inorganic practicum skill value of students majoring in chemistry, namely 82 (B+).