cover
Contact Name
Yasir Sidiq
Contact Email
lppi@ums.ac.id
Phone
+6282134901660
Journal Mail Official
iseth@ums.ac.id
Editorial Address
Gedung Induk Siti Walidah Jalan Ahmad Yani, Pabelan, Kartasura, Surakarta 57162, Jawa Tengah, Indonesia
Location
Kota surakarta,
Jawa tengah
INDONESIA
Proceeding ISETH (International Summit on Science, Technology, and Humanity)
ISSN : 24773328     EISSN : 28077245     DOI : -
The International Summit on Science, Technology and Humanity (ISETH) is organised by Universitas Muhammadiyah Surakarta. This summit aims to provide a platform for researchers and academics to share their research findings with others and meet lecturers and researchers from other institutions and to strengthen the collaboration and networking amongst the participants.
Arjuna Subject : Umum - Umum
Articles 1,328 Documents
Introduction to Coding through Digital Storytelling to Enhance The Creativity of Early Childhood Sulistyaati, Warni; Asmawulan, Tri
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: This study aims to understand how the process of learning coding through digital storytelling takes place in early childhood education settings, as well as how children's experiences in participating in these activities emerge as a form of creativity.Methodology: This study used a descriptive qualitative method with a focus on children's experiences, perceptions, and interactions during the activities. The study was conducted at Aisyiyah Kemlayan Kindergarten, involving children aged 5-6 years old in group B. Data were collected through observation, group interviews with teachers, children, and parents, documentation of children's digital works, and focus group discussions (FGD).Results: Research shows that digital storytelling helps children explore, organize ideas, convey concepts, and tell stories more freely. Children are very interested in digital media, and they begin to show changes in creative behavior, such as the emergence of unique ideas, the courage to try new methods, and improved storytelling skills. The process of learning coding through visual and narrative elements in digital storytelling provides children with the opportunity to build story logic, enrich their imagination, and enhance their creative thinking skills.Application/Originality/Value: This study provides an understanding that digital storytelling can be a meaningful and enjoyable approach to introducing coding while facilitating creativity in early childhood in the context of technology-based learning.
Learning Strategies for Developing Numeracy in Children Aged 5-6 Years Through Dakon Games Komiyanti, K; Fitriyah, Qonitah Faizatul
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose This study aims to describe in depth the learning strategies applied by teachers in developing the numeracy skills of children aged 5-6 years and to analyze the effectiveness of the traditional dakon game as a medium for numeracy learning.Methodology This type of research uses a descriptive qualitative approach with an in-depth and comprehensive case study design on a particular phenomenon. The research was conducted in the odd semester of the 2025/2026 academic year (July-August 2026) at ABA Bengkle Kindergarten, Bengkle Hamlet, Semarang Regency. The object of the research is the Traditional Game Dakon, with the research subjects being 5-6 year old children of ABA Bengkle Kindergarten. Data were collected through field data sources obtained through direct observation, involving children and teachers as informants.Results The results of the study showed that effective learning strategies involved apperception and demonstration, small group formation, scaffolding/mentoring, and simple question and answer sessions that were repeated (2-3 times the game). The dakon game was proven to be effective in developing various aspects of numeracy, including counting skills, the concept of more or less, logical thinking and problem solving, and recognizing patterns. Data analysis confirmed that dakon was very effective as a numeracy medium, marked by significant improvements in focus, motivation, and increased children's ability to recognize the concept of more or less, count fluently, and solve simple problems.Applications/Originality/Value This research to analyze in depth the instructional strategies employed by teachers in developing early numeracy skills of children age 5-6 years through the traditional game dakon, specifically, the research to identify the forms of pedagogical the aspect of numeracy developed through the game, and evaluate the effectiveness of dakon as a culturally grounded learning context for fostering early numeracy in early childhood education.
Learning Strategies using Fun Learning Methods for Early Childhood Education at biMBA AIUEO, Tangerang Regency Dyatmika, Jingga Kenya; Hastut, Isnaini Budi
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Objective: This study aims to describe the implementation strategy of the Fun Learning Method used in biMBA AIUEO, a non-formal early childhood education institution (PAUD) in Indonesia. This research specifically explores how the institution's main pedagogical pillars, the Individual System and the Small Step System, are used to foster Learning Interest (intrinsic learning interest).Methodology: This study uses a descriptive qualitative design. Data was collected at the biMBA AIUEO branch in Tangerang Regency through triangulation, including semi-structured interviews with senior motivators (teachers), direct observation without participation in class activities, and documentation analysis of exclusive learning modules (known as tickets). Data are analyzed using a thematic analysis approach to identify and describe core strategies. Results: The findings show a systematic pedagogical model in which Fun Learning becomes the basic philosophy. This philosophy is implemented through two interrelated methods: the Individual System, which is aligned with Gardner's Theory of Multiple Intelligences by tailoring teaching according to each child's unique character, and the Small Step System, which serves as a practical application of Vygotsky's Proximal Development Zone (ZPD) by providing gradual and sequential guidance. Teacher Variation Skills are used to manage children's emotions to stay in a positive state that supports the learning process. Application/Authenticity/Value: This study provides a rare and practical bridge between established Western pedagogical theories (Constructivism, MI, ZPD) and the unique and scalable Early Childhood Education (PAUD) model in Indonesia. The study offers a valuable and field-tested framework for educators and policymakers who want to apply the child-centered, play-based principles of the Indonesian Merdeka Curriculum.
Literacy Habituation as a Strategy for Developing Early Reading Skills: A Qualitative Case Study in Kindergarten Education Ismujiasih, I; Zulkarnaen, Z
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Reading skills as an element of early childhood basic literacy remain a challenge in Indonesia, primarily because most previous studies have emphasized the use of specific learning media, rather than routine and contextual literacy habits as a strategy to improve reading skills. To address this gap, this study aims to describe the implementation of literacy habits through the Kawal Pagi program and its contribution to early childhood reading skills. This study used a qualitative approach with a case study design at ABA 5 Kindergarten in Salatiga. The research subjects consisted of 36 children from group B, two teachers, one principal, and six parents. Data were collected through participant observation, semi-structured interviews, and documentation, then analyzed using the Miles, Huberman, and SaldaƱa model through a process of reduction, presentation, and conclusion drawing. The findings indicate that daily literacy habits have a significant impact on the development of early reading skills. A total of 91.7% of children were able to recognize letters, 86.1% demonstrated phonemic awareness, 83.3% understood letter-sound relationships, and 75% were able to read simple words. Furthermore, 97.2% of children demonstrated an increased interest in reading, demonstrated through independent book selection and initiatives to interact with texts in their surroundings. The effectiveness of this activity was supported by the teacher's role as a facilitator, a text-rich classroom environment, and parental involvement. This research highlights the importance of literacy habituation as an alternative strategy to strengthen early childhood reading skills that does not rely on a single medium, but rather through natural and enjoyable routines. The implementation of the Kawal Pagi program can be recommended for early childhood education institutions as a model for strengthening a culture of literacy, with the caveat that there is a need to develop a variety of activities, provide a wider variety of reading materials, and increase parental participation to optimize learning outcomes.
Optimizing Puzzle Media to Reduce Hyperactive Behavior in Early Childhood Haryanti, Aida; Slamet, Sri
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Hyperactive behavior in Early childhood such as difficulty focusing, impulsivity, and spontaneous aggressiveness, is a problem that needs to be addressed early interactive learning media, such as puzzle are believed to improve children's concentration self- control and social skills. This study aims to determine the effect of optimizing puzzle media to reduce hyperactive behavior in early childhood. The research approach uses a descriptive qualitative method with one subject with the initials D, who exhibits hyperactive behavior in BA Aisyiyah VII Grogol. Data were collected through observation, interviews with teacher and parents documentation of photos and children's work and a questionnaire on the frequency of hyperactive behavior. Data analysis follows the Miles and Huberman Model (1994) through data reduction, presentation, and verification through triangulation. The result of the study show that providing puzzles regularly twice per week for three months improves children's focus reduces impulsive behavior spontaneous aggressiveness, improves the ability to complete task, and improves social skills and cooperation. Teachers and parents also reported. Prove positive changes in children's self control. Thus optimizing puzzle media is to be proven effective as a learning strategy to reduce hyperactive behavior while improving self-regulation and social skills in early childhood improving self regulation and social skills is early childhood.
Parents' Educational Level Correlates with The Cognitive Development of Logical Thinking in Early Childhood Putri, Leni Alifa; Darsinah, D
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: The present study aims to contribute to the existing body of research on the relationship between family and cognitive development by examining the link between parental education levels and cognitive development in early childhood.Methodelogy: This study utilizes data concerning parents and students in the Kedungwuni subdistrict, specifically at Aisyiyah Puri Kindergarten and RA Muslimat NU Kwayangan, to ascertain the extent of the relationship between parental education and cognitive development in early childhood. The present study employed a descriptive qualitative method, with a sample size of 101. A direct questionnaire was administered to parents to ascertain their level of education, while children aged 5-6 years were asked to complete an indirect questionnaire containing cognitive development tests.Results: The findings indicated that children with highly educated parents exhibited higher levels of cognitive development in logical thinking compared to children with less educated parents. A correlation has been demonstrated between higher parental education levels and increased diversity in knowledge and experience, which can be applied in the future, particularly in enhancing logical thinking in early childhood. These results demonstrate a positive correlation between parental education levels and the cognitive development of logical thinking in early childhood. This study contributes to the existing body of knowledge by underscoring the pivotal role that parental education plays in shaping cognitive abilities in early childhood. This phenomenon also underscores the crucial role that higher education plays in adults' decision-making processes, particularly in the context of marital transitions.
The Effect of The Class of Champion Learning Model with Wordwall on Critical Thinking Skills of Grade 3 Students Meisya Dea Syahrani; Ratnasari Diah Utami
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: Learning innovations that enhance critical thinking are needed because third-grade students at Trosemi 02 Public Elementary School have difficulty understanding mathematical ideas. The objective of this study is to determine the application of the Wordwall app, which is used in Clash of postts learning, and its effect on the critical reasoning skills of third-grade students at Trosemi 02 Public Elementary School. Methodology: The research design used quantitative methods with a pre-experimental single-group pretest-posttest procedure. Using total sampling, 14 students were selected as research subjects. Tests, documentation, interviews, and observations were some of the methods used for data collection. Using SPSS software version 22, the data were examined using a paired sample t-test as well as validity, reliability, and normality tests. Results: The results of the study indicate that the use of Wordwall with the Clash of Champions learning model has a significant impact on pupils' capacity for critical thought. The average pretest score of 73.37 rose to 85.06 on the posttest, with a significant value (Sig. 2-tailed) of 0.000 < 0.05. Applications/Originality/Value: Using Wordwall in conjunction with the Clash of Champions model has the potential to be an interactive teaching strategy that enhances students' critical thinking abilities. By incorporating game-based digital media into competitive learning activities, these findings offer a novel approach to learning that is applicable in the context of contemporary education.
Students' Visual Challenges in Interpreting Geometric Elements in Batik Motifs Winahyu Septiana Prayogi; Muhammad Noor Kholid
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: This study aims to identify and analyze the visual challenges faced by elementary school students in identifying geometric elements in Sukowati batik motifs.Methodology: Using a qualitative approach with an ethnographic design, data were collected from 12 fifth-grade students at Elementary School in Sragen, Central Java, through visual-based math tests, in-depth interviews, and observations.Results: The results show that students experience visual challenges in describing geometric shapes, including an inability to distinguish between parallelograms and isosceles triangles, confusion in distinguishing rhombuses from squares, and difficulty in recognizing basic geometric shapes due to overlapping decorative elements and complex ornamental patterns.Applications/Originality/Value: This study provides a basis for developing locally-based learning strategies by utilizing batik as a contextual medium to improve students' understanding of geometry and visual-spatial competence.
School Collaboration Management and Parent Participation in Realizing Quality Schools in the Era of Independent Curriculum (Study at SD Negeri Klero 02) Ihza Amrulloh; Choirun Nisa
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: This study aims to examine collaborative management between schools and parents in improving the quality of basic education at SD Negeri Klero 02, especially in the context of the independent curriculum. Methodology: The approach used was descriptive qualitative with data collection through observation, interviews, and documentation, involving school principals, teachers, and parents. Data triangulation techniques were applied to increase the validity of the findings.Results: Systematic and integrated collaboration management between schools and parents successfully supports active learning, character development, and improved academic achievement among students. Effective communication, firm yet humane leadership, and regular parental involvement were found to be key factors in creating a positive and inclusive learning environment. The role of the principal in facilitating open dialogue and managing conflicts transparently is very important.Applications/Originality/Value: This study emphasizes the importance of multi-stakeholder synergy in education as the foundation for the sustainable academic and personal development of students. These findings provide empirical contributions for policymakers and education practitioners in designing strategies to strengthen partnerships between schools and families and optimize the implementation of the independent curriculum. Thus, this study supports the improvement of student learning outcomes and character in a comprehensive manner in primary education.
Retreival Strategies in Students' Analogical Thinking Processes in Geometry Problem Solving Yunita Setiyaningsih; Yulia Maftuhah Hidayati
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: This study aims to analyze the retrieval strategies used by elementary school students in the process of analogical thinking when solving geometry problems. This study specifically focuses on how students retrieve prior knowledge as a basis for forming analogies in the context of solving geometry problems. Methodology: This study used a descriptive qualitative approach with 24 sixth-grade students from SDN 2 Kemasan as subjects. Data were collected through geometry problem-solving tests, semi-structured interviews, and documentation, then analyzed using Miles and Huberman's interactive model, which includes data reduction, data presentation, and conclusion drawing.Results: The results showed that there were three main strategies used by students in retrieval, namely: (1) spontaneously remembering formulas or properties of flat shapes, (2) drawing flat shapes as a trigger for visual memory, and (3) relating problems to concrete everyday experiences. These strategies indicate that retrieval does not occur in isolation but is influenced by the strength of memory, learning experiences, and the thinking styles of each student. Applications/Originality/Value: The novelty of this study lies in the retrieval stage in analogical reasoning, which has not been widely studied in previous studies. This study analyzes the retrieval strategies used by students, thereby providing new insights into how memory works in solving geometry problems.