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Contact Name
Bincar Nasution
Contact Email
info@ipinternasional.com
Phone
+6285360415005
Journal Mail Official
ijere.journals@gmail.com
Editorial Address
Cempaka Street, No. 25, Ujung Padang Village, Padang Sidempuan Selatan District, Padang Sidempuan City, North Sumatra, Indonesia 22725
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Kota padangsidimpuan,
Sumatera utara
INDONESIA
International Journal of Educational Research Excellence (IJERE)
ISSN : -     EISSN : 28307933     DOI : https://doi.org/10.55299/ijere
Welcome to the International Journal of Educational Research Excellence (IJERE), ISSN. 2830-7933 (Online). IJERE is the first open access and double-blind peer-reviewed international journal managed by PT Inovasi Pratama Internasional, which exclusively focuses on education and Education technology. This first international journal is a part of the Publisher’s strong commitment to education, which is expected to be the medium for the exchange of ideas, knowledge, information, and technology among experts and practitioners of education. IJERE aims to facilitate and promote the inquiry into and dissemination of research results on primary education, secondary education, higher education, teacher education, special education, adult education, non-formal education, and any new development and advancement in the field of education. The scope of our journal includes; Language and literature education, Social science education, Sports and health education, Economics and business education, Math and natural science education, Vocational and engineering education, and Visual arts, dance, music, and design education.
Articles 671 Documents
Development of Digital Learning Media Helped Capcut on Theme Care Against Living Things in Class IV SD Ira Amalia Harahap; Dinda Yarshal
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.456

Abstract

This research is to find out the Development of CapCut-Assisted Digital Learning Media on the Theme of Caring for Living Creatures. The research design that I used in this study was Development or Research and Development (R&D). The model used in this development is the ADDIE model. The research subjects of the development of CapCut-assisted digital learning media are media design experts, material experts. The object in this study is CapCut-assisted digital learning media on the theme of caring for living things which was created to assist teachers in thematic learning of class IV SD. Research on product development in the form of digital learning media assisted by CapCut on the theme of caring for living things for class IV SD NEGERI 0209 BAHAL BATU, which will be carried out in June 2023. To analyze the data collected from the questionnaire it can be grouped into 2 types of data, namely descriptive qualitative and quantitative descriptive. Qualitative data were obtained from a questionnaire containing criticism and suggestions from media and material validator experts. The data obtained as a reference for revising the product being developed. The data obtained as a guideline for revising the resulting product. Based on the results of the calculations above, the overall assessment results from material experts reach 70%. If the percentage obtained reaches 61% to 80% then the CapCut-assisted digital learning video is categorized as feasible. From the calculation above, it is obtained that the percentage is 70%, so the CapCut video is categorized as feasible. Based on the results of material expert validation, learning material on the theme of caring for living things through CapCut interactive video is feasible to be developed in science learning with a percentage of 80%, this means that learning media is included in the "decent" category.
The Influence of Problem Based Learning (PBL) Model on Student Learning Outcomes in Mathematics Learning Materials Building Cube Space and Beam in Class V SDN 060907 Medan Maimun District Dinda Sulistia; Arrini Shabrina Anshor
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.457

Abstract

This study aims to determine the effect of the problem based learning (PBL) model on student learning outcomes in learning mathematics on the material of cubes and blocks in class V SDN 060907 Medan Maimun District This study used a quasi-experimental design (quasi experimental design). The participants involved in this study were students in class VA and VB SD Negeri 060907 Medan Maimun District, with a total of 20 VA students and 19 VB students. The total number of participants was 39 students. Specifically, VA and VB students have the same learning ability characteristics and there is also no superior class at SD Negeri 060907 Medan Maimun District. The population in this study were all VA and VB class students at SD Negeri 060907 Medan Maimun District. The determination of the class to be used as the sample in this study was taken from the population, namely VA class students as the experimental class and VB class as the control class. The data collection techniques used in this study are: Tests, Documentation. Based on the results of the research that has been done, the results of the research based on hypothesis testing can be obtained tcount 5,643 and ttable 1,668 so that the result is tcount > ttable (5,643 > 1,668) meaning that H1 is accepted and H0 is rejected. So, it can be concluded that there is an influence of the problem based learning model on the learning outcomes of fifth grade students at SDN 060907 Medan Maimun District. This research was conducted on fifth grade students at SDN 060907 Medan Maimun District with a population of 39 students in the experimental class and control class with 20 VA students in the experimental class and 19 VB students in the control class.
Media Development Smart Dice for Early Children in TK Syafina Family Kids Tanjung Morawa District Amanda Cinta Dwi Putri; Novita Frizka
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.458

Abstract

This study aims to develop smart dice media and to find out which smart dice media are feasible and ready to be used as learning media for early childhood at Syafina Family Kids Kindergarten, Tanjung Morawa District. The problems in this study include students being fixated, the learning activities carried out are still conventional, the limited use of learning media in carrying out the learning process so that good communication has not been established. The development research model used in this study is the 4-D development model (Definition, Design, Development, Deployment). The results showed that the development of smart dice media for early childhood was carried out by adopting a 4-D development procedure which consisted of the define stage, the design stage, the development stage, the disseminate stage. This development procedure is adapted to the guidelines for the development of smart dice media so that each stage consists of several processes. The Define stage includes: 1) Analysis of learning needs; 2) See the completeness of the media. The process at the Design stage includes: 1) Arranging learning media needs; 2) Create a predefined product design. The Development stage includes: 1) Guidance by expert lecturers; 2) Validating learning media by material experts, media experts and teachers. The quality of the smart dice media developed based on validation shows a good category.
Development Student’s Writing Skill Through Blended Learning Model Isnaini Ramadaniah; Harianto II
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.459

Abstract

This research aims (1) To develop student’s writing skill through blended learning (2) To find out whether blended learning can develop student’s writing skills through blended learning. (3) To explain the process of developing writing skills using blended learning. The population of the research was the students of STKIP Usman Safri Kutacane. The sample was second semester consisted of 12 students. The sample was taken by purposive sampling. The research was a Research and Experimental Development (R&D), which conducted by giving two tests, pre-test and post-test. Pre-test was given before implementing writing descriptive essay while post-test was given after implementing writing descriptive essay. It was carried out on using qualitative and quantitave method. The instrument of the data collection was a essay writing tests.. The data was analyzed by using T-test. After the data had been collected by using test, it was found that the pre-test average was 61,67 while post-test was 76,67. There were 15% improvement from the pre-test value. So, the writer concluded that there were improvement of the writing skill of the students through blended learning model. It can also proved by comparing the result t observation (5,169) with t table (4,318) for alpha = 0,1%. It was meant that the hypothesis was received.
Game Development Treasure Based Learning Discovery in Early Children in TK Az-Zikri Perbaungan District Mifthahul Husna; Dewi Fitria
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.462

Abstract

This study aims to develop a treasure trove game based on discover learning to determine its feasibility and is ready to be used as a learning medium for early childhood at AZ ZIKRI Kindergarten, Perbaungan sub-district. This research is a type of research and development or research and development (R&D). This study uses the ADDIE model which focuses on developing discover learning-based treasure games which are equipped with a media use guidebook to make it easier for teachers to make and use discover learning-based treasure games. The instrument used to collect data is using a questionnaire on the validator based on the validation results of material experts getting a score of 90% and media experts of 83%. And interview instruments given by the teacher before and after getting a score of 93%. So it can be said that the development of a treasure game based on discovery learning in early childhood is very appropriate to be used as a learning medium in the Perbaungan sub-district.
Improving Student Learning Outcomes in Theme 2 Always Saving Energy Through Problem Based Learning Models Assisted by Audio Visual Media in Class IV SD IT Darussalam Deli Tua Lola Widia Sari Nasution; Sujarwo
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.463

Abstract

This study aims to determine the Improvement of Student Learning Outcomes in Theme 2 Always Save Energy Through the Problem Based Learning Model Assisted by Audio Visual Media in Grade IV SD IT Darussalam Deli Tua. This research is a classroom action research (PTK) consisting of 3 cycles with 2 meetings in each cycle. Each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. The subjects of this study were teachers and 37 fourth grade students at SD IT Darussalam Deli Tua. Data collection techniques used test and non-test techniques in the form of tests, observation and documentation. Data analysis techniques consisted of qualitative and quantitative analysis. This classroom action research started from April to June 2023. This classroom action research was conducted at SD IT Darussalam, Deli Tua District. Student learning outcomes were measured through final tests, observations, and assessments from the groups. Data on student learning outcomes showed a significant increase after the application of the audio-visual-assisted Problem Based Learning model. It is known that in cycle III, where the learning was carried out for 2 meetings, 30 students who completed or 98% of the total number of students, namely 37 people, completed. This shows that student learning outcomes have reached indicators of success, namely students who achieve KKM 70 have reached 70% at the end of cycle III.
The Effect of the Modeling the Way Method in Improving Students' Speech Skills at SMA Swasta Nurul Iman Tanjung Morawa Rita Sari Sitepu; Nurhayati; Diah Kusyani
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.464

Abstract

This study aims to determine the effect of the modeling the way method in improving the speech skills of Nurul Iman Tanjung Morawa High School students in the 2021-2022 Academic Year. This study uses a quantitative approach in an effort to test the hypotheses that have been prepared. The location of the research being conducted was at Nurul Iman Tanjung Morawa High School in the 2021-2022 Academic Year. The reason for taking this research location is because the population is sufficient, this location is easily accessible by public transportation and not far from the researcher's residence so that it can save time, effort and money. Based on the review carried out, it was obtained data that all class XI students of Private High School Nurul Iman Tanjung Morawa for the 2021-2022 Academic Year totaled 98 people. Based on the results of the research and discussion it can be concluded that in general the speech skills of class XI SMA Nurul Iman Tanjung Morawa before the modeling the way method was applied to composing speeches in Indonesian were categorized as low. The average score of the students' posttest showed a result of 87.96 which was above the KKM score with the percentage of completeness criteria composing student speeches that had completed learning by 91% and those that had not been completed by 9%, so learning by applying the modeling the way method was declared successful because the number students who score above the KKM above 45%.
Analysis of the Low Level of Discipline of Class V Students SD Negeri 064961 Medan Maimun District Billah Wulandari; Umar Darwis
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.465

Abstract

This Research Aims to Analyze the Low Level of Discipline of Class V Students of SD Negeri 064961 Medan Maimun District The research method used in this study is a descriptive method, namely a research method used to discuss a problem by researching, processing data, analyzing, and describing with detailed discussion. regularly and systematically with a qualitative approach. The approach in this study researchers used a qualitative approach. This research will examine the low level of discipline in fifth grade students at SD Negeri 064961 Kecanatan Medan Maimun. This research was conducted at SD Negeri 064961 Jl. Ps. Senen No. 40, Kp. Baru, Medan Maimun District, Medan City, North Sumatra. To obtain the desired data according to the problems in this thesis, the researchers used Observation techniques, Interviews, Questionnaires/Questionnaires, Documentation. First, authoritarian discipline, permissive discipline, and democratic discipline. These three ways have their respective goals in providing learning and student discipline education. This authoritarian discipline by giving reasonable to rigid behavior. Permissive discipline, namely giving freedom to overcome the problems at hand. Meanwhile, democratic discipline places more emphasis on rewards. These three methods are ways for educators to be applied in the teaching and learning process inside and outside the classroom while in the school environment.
Development of Powtoon Animation Learning Media on Flat Building Materials Class IV Masito Wahyuni Hasibuan; Arrini Shabrina Anshor
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.466

Abstract

Research and development is a research method used to produce certain products and test the effectiveness of these products. Research and development or what is known as Research & Development (R&D) is product oriented in the field of education. This research was conducted at SD Negeri 105330 Bangun Sari, Tanjung Morawa sub-district, Deli Serdang Regency, in class IV students. The time for carrying out this research and development is in the even semester of the 2023/2024 school year. The subjects of this study were fourth grade students at SD Negeri 105330 Bangun Sari, totaling 37 students, consisting of 18 female students and 19 male students. This research was assisted by several mathematicians as a validator/assessment. The instruments used in this study were interviews, questionnaires and documentation. Material validation was carried out with the aim of obtaining material that was in accordance with the media being developed. The results of the material validation obtained an average value of 88% in the "very valid" category. It can be concluded that the material in the PowerPoint animation media component is suitable for use without revision. Media validation is carried out with the aim of obtaining media that is suitable for use. Media validation results obtained an average value of 77% with the "valid" criterion. It can be concluded that the media is suitable for use without revision. Teacher response validation obtained an average score of 96% with the "very good" criterion so that the Powtoon animation media is suitable for use without revision. The powtoon animation media used will make the learning process in the classroom fun. Fun learning will improve student learning outcomes. Powtoon animation media will help students understand flat shape material so that students get better learning outcomes.
Conditions of Chemical Parameters of the Anahoni River to Detect Water Quality M. Sehol; Kasmawati; Rosita Mangesa; Irsan
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.468

Abstract

This study aims to analyze the water quality of the Anahoni river due to gold mining by covering chemical parameters (pH, DO, BOD, COD, heavy metal mercury (Hg), iron (Fe), copper (Cu), Cadmium (Cd), Arsenic (As) ) and cyanide (CN).Metal mercury, iron, copper, cadmium, arsenic, and cyanide were tested at the Proling Bogor Agricultural Institute (IPB) laboratory. Meanwhile, DO, BOD parameters were analyzed at the Maluku Provincial Health Office Laboratory. pH and temperature parameters were carried out measured in situ. The pH value of the waters was obtained in the range of 7.1-10.5.The measured DO concentration has a value that varies in the range of 4.6-10.4 mg/L.The concentration of BOD has a value in the range of 0.5-10 .25 mg/L. COD concentrations have values ​​in the range of 1.7-12.11 mg/L. Hg, Fe, Cu, As, and CN metals were detected in water and sediments.

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