cover
Contact Name
Ahmad Kholiqul Amin
Contact Email
choliqamin@gmail.com
Phone
+6285648732677
Journal Mail Official
lppm@ikippgribojonegoro.ac.id
Editorial Address
Jalan Panglima Polim No.46 Bojonegoro
Location
Kab. bojonegoro,
Jawa timur
INDONESIA
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat)
Published by IKIP PGRI BOJONEGORO
ISSN : 25811320     EISSN : 25812572     DOI : http://dx.doi.org/10.30734
The aim of this journal publication is to disseminate the conceptual thoughts or ideas that have been achieved in the area of community services. J-ABDIPAMAS, particularly focuses on the main problems in the development of the sciences of community services areas as follows: Community Services Training, Marketing, Appropriate Technology, Design; Community Empowerment, Social Access; Student Community Services; Education for Sustainable Development.
Articles 432 Documents
Scramble dan TPR Game untuk Meningkatkan English Vocabulary Anak-Anak Desa Klepek, Bojonegoro Ika Rahmawati, Oktha; Chyntia Heru Woro Prastiwi; Meiga Ratih Tirtanawati; Rika Pristian Fitri Astuti; Risqi Anggita; Mawar Lestari
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol. 9 No. 2 (2025): Oktober 2025
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/j-abdipamas.v9i2.5255

Abstract

ABSTRACT The Community Reading Center (CRC) Karya Muda in Klepek Village has experienced a decline in literacy activities and children's visits, partly due to the lack of varied and engaging programs. This Community Service Program was designed to introduce more diverse activities and enhance children’s English vocabulary through the implementation of scramble games and Total Physical Response (TPR). The program employed a direct learning approach. The results indicate that both activities successfully increased children’s engagement and enthusiasm, strengthened vocabulary retention, and encouraged active participation throughout the learning process. The evaluation conducted with TBM administrators further confirms that game-based approaches serve as an effective alternative for literacy activities and hold the potential to revitalize the role of the TBM as an appealing and inclusive learning space for children. Keywords: Scramble, TPR Game, english vocabulary, Community Reading Center   ABSTRAK Taman Bacaan Masyarakat (TBM) Karya Muda di Desa Klepek mengalami penurunan aktivitas literasi dan jumlah kunjungan anak, hal ini salah satunya disebabkan oleh minimnya variasi kegiatan. Program Pengabdian kepada Masyarakat ini dirancang untuk memberikan variasi kegiatan dan meningkatkan kemampuan kosakata bahasa Inggris melalui penerapan scramble game dan Total Physical Response (TPR). Metode yang digunakan dalam kegiatan ini adalah metode direct learning. Hasil kegiatan menunjukkan bahwa kedua jenis permainan ini mampu meningkatkan keterlibatan dan antusiasme anak, memperkuat memori kosakata, serta mendorong partisipasi aktif selama proses belajar. Evaluasi bersama pengurus TBM menegaskan bahwa pendekatan berbasis permainan efektif sebagai alternatif kegiatan literasi bagi anak-anak dan berpotensi menghidupkan kembali fungsi TBM sebagai ruang belajar yang menarik dan inklusif. Kata kunci: Scramble, TPR Game, english vocabulary, TBM
Pengembangan Potensi Sport Tourism Sepak Bola Pantai Melalui Promosi Berbasis Aplikasi di Tanjung Siambang Hanifah, Hanifah; Pemberdi Intasir; Yudi Pratama; Een Sumarni
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol. 9 No. 2 (2025): Oktober 2025
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/j-abdipamas.v9i2.5256

Abstract

ABSTRACT This Community Service activity was motivated by the partner’s low beach soccer skills, as most players are still accustomed to monotonous futsal patterns. This condition requires more intensive training and experience to master the distinctive techniques of beach soccer. In addition, the potential for sport tourism in Tanjung Siambang has not yet developed optimally, even though the coastal area has high tourism appeal. Limited community knowledge about sport tourism and low digital literacy in event promotion remain major obstacles. Community organizers have not been able to create innovative events that attract wider public interest. Therefore, this training aims to improve participants’ beach soccer skills, strengthen their ability to design and manage sport tourism events, and develop their competence in using digital technologies such as Canva and Adobe Premiere Pro for promotion. The evaluation results showed a significant improvement in participants’ playing skills, event design, and digital promotion abilities. This activity successfully empowered the community to develop beach soccer–based sport tourism through technology-driven promotion in Tanjung Siambang in a sustainable manner. Keywords: Application-Based Promotion; Beach Soccer; Sport Tourism     ABSTRAK Kegiatan Pengabdian kepada Masyarakat ini dilatarbelakangi oleh rendahnya keterampilan bermain sepak bola pantai di kalangan mitra, karena mayoritas pemain masih terbiasa bermain futsal. Kondisi tersebut memerlukan latihan dan pengalaman lebih intensif untuk menguasai teknik khas sepak bola pantai. Selain itu, potensi sport tourism di Tanjung Siambang belum berkembang optimal meskipun memiliki daya tarik wisata yang tinggi. Keterbatasan pengetahuan masyarakat mengenai sport tourism serta minimnya literasi digital dalam promosi event menjadi kendala utama. Pengurus komunitas belum menyelenggarakan kegiatan inovatif yang menarik minat masyarakat luas. Oleh karena itu, pelatihan ini bertujuan meningkatkan keterampilan bermain sepak bola pantai, memperkuat kemampuan peserta dalam merancang dan mengelola event sport tourism, serta mengembangkan kompetensi penggunaan teknologi digital seperti Canva dan Adobe Premiere Pro untuk promosi. Hasil evaluasi menunjukkan peningkatan signifikan pada kemampuan bermain, merancang event, dan mengelola media promosi digital. Kegiatan ini berhasil memberdayakan komunitas dalam mengembangkan sport tourism sepak bola pantai melalui promosi berbasis teknologi di Tanjung Siambang secara berkelanjutan. Kata kunci: Promosi Berbasis Aplikasi; Sepak bola pantai; Sport Tourism