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Contact Name
Bambang Parmadi
Contact Email
bparmadie@unib.ac.id
Phone
+6281927373777
Journal Mail Official
s2pendas@unib.ac.id
Editorial Address
Jalan WR Supratman, Kandang Limun, Bengkulu, Indonesia
Location
Kota bengkulu,
Bengkulu
INDONESIA
Kajian Pendidikan Dasar (KAPEDAS)
Published by Universitas Bengkulu
ISSN : 28297318     EISSN : 28291522     DOI : 10.33369/kapedas
Core Subject : Education,
Jurnal Kajian Pendidikan Dasar (KAPEDAS) menerima artikel/tulisan yang belum pernah diterbitkan dalam media lain. Fokus kajian berkenaan dengan paradigma umum di bidang pendidikan dasar, menegah, atas, dan tinggi. Berorientasi pada permasalahan dinamika sistem dan pengembangan pembelajaran, inovasi, kreativitas, keterkaitan kearifan lokal, dan pendidikan modern. Teknis dan sistematika penulisan mengacu pada pedoman penulisan artikel sebagaimana tercantum halaman akhir jurnal ini. Seluruh naskah yang masuk akan dibahas dan disunting kelayakannya.
Articles 20 Documents
Search results for , issue "Vol. 2 No. 2 (2023): September" : 20 Documents clear
Pengembangan Bahan Ajar Berbasis NHT Pada Mata Pelajaran IPA Materi Macam-Macam Gaya Untuk Siswa Kelas IV SD Sukrandi Okta; Endang Widi Winarni; Abdul Muktadir
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.26363

Abstract

This research aims to develop NHT-based teaching materials for science subjects in various styles for fourth grade elementary school students. The type of research in this research is research and development or Research and Development (R&D) ADDIE model. The results of this research show 1. The first stage was carried out by analyzing the needs analysis curriculum in Class IV of SD Negeri 119 Kaur. The design stage was carried out by preparing a product plan for NHT-based science teaching materials on materials of various styles for grade IV elementary schools based on the results of curriculum analysis, analysis of teacher and student needs. The product design carried out in developing NHT-based teaching materials is as follows: (a) compiling teaching materials, (b) format selection, (c) initial design. 2. Material suitability has an average Aiken's V number of 0.80 (Very Valid), language suitability has an average Aiken's V number of 0.98 (Very Valid), presentation feasibility, namely validation results, has an average Aiken's V number of 0.85 ( Very Valid). Based on the validation results from the third aspect, it can be concluded that the product is suitable for use. 3. NHT-based teaching materials in various class IV styles are considered effective in improving student learning outcomes in science learning.
PENGEMBANGAN e-MODUL BERBASIS REALISTIC MATHEMATIC EDUCATION (RME) PADA PEMBELAJARAN MATEMATIKA KELAS IV SEKOLAH DASAR Irma Nur Anisah; Agus Susanta; Puspa Djuwita
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.27296

Abstract

This study aims to develop an RME-based e-module product, describe the feasibility, and practicality of RME-based e-module development in Mathematics learning for FPB and KPK grade IV Elementary School materials. This study uses a research and development (R&D) type that adapts the ADDIE model, namely analysis, design, development, implementation, and evaluation. Data collection techniques used are interviews with teachers to find out the needs, and teacher responses. In addition, it also uses student questionnaires to determine student needs and responses to RME-based e-modules in online mathematics learning. The data obtained were analyzed based on the Aiken's V Coefficient. This development research resulted in a product in the form of an RME-based e-module in Mathematics learning for FPB and KPK grade IV Elementary Schools. The feasibility of the material, language and media (presentation) is declared feasible, practicality is declared very practical judging from the teacher's response, and the student's response.
Pengembangan Media Pop Up Book Pada Pembelajaran Kooperatif tipe TGT Untuk Meningkatkan Hasil Belajar IPA Aspek Kognitif Siswa Kelas IV Ita Mulyati; Endang Widi Winarni; Irwan Koto
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28080

Abstract

The purpose of this study was to a) produce Pop Up Book learning media, b) describe the feasibility of the media and c) the effectiveness of the application to know the effectiveness of the application Pop Up Book media on TGT type cooperative learningon the results of science learning cognitive aspects of students on animal life cycle material in class IV SDN 17 Bengkulu City. The type of research used is research and development (R&D) in the ADDIE model. The types of data used are qualitative and quantitative data using interview instruments, needs analysis questionnaires, expert validation sheets, and student response questionnaires. The results of the material expert validation with a V coefficient of 0.77, the results of language validation with a V coefficient of 0.83 and the results of media validation with a V coefficient of 0.86. From the results of student responses obtained a positive response of 94.16%. Based on the results of the t test with a significance value (2-tailed) obtained 0.023 <0.025, then Ho is rejected and Ha is accepted. Based on the N-Gain test, a value of 66.20% was obtained in the experimental class and 48.17% in the control class. Thus it can be concluded thatPop Up Book media is suitable for use in learning and is quite effective in improving science learning outcomes in cognitive aspects of class IV SDN 17 Bengkulu City.
PENGEMBANGAN BAHAN AJAR KOMIK BERBASIS CERITA RAKYAT MENGGUNAKAN APLIKASI CANVA DENGAN MODEL DISCOVERY LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD Ibnu Salimi; Abdul Muktadir; Agus Susanta
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28116

Abstract

This study aims to develop folklore-based comics teaching materials using the Canva application with the discovery learning model to improve Indonesian language learning outcomes for fourth grade elementary school students. The type of research in this study is the development or Research and Development of the ADDIE model. The research subjects were teachers and fourth grade students at SDN 05 Muara Beliti Plus. The results of this study indicate that 1. The products carried out in the development of teaching materials are as follows: (a) preparing teaching materials, (b) format selection, (c) initial design. 2. Material feasibility, namely the results of validation on the material aspect, obtained an average score 0.93 (Valid), Language feasibility, namely the results of validation on the aspect of language, obtained an average score 0.91 (Very Valid), Feasibility of presentation and Graphically, the validation results obtained an average score of 0.94 (Very Valid). Based on the results of the validation of the three aspects, it can be concluded that the product is suitable for use. 3. Folklore-based comics teaching materials using the Canva application with the discovery learning model are considered effective in improving student learning outcomes in learning Indonesian.
Studi Deskriptif Hasil Karya Mozaik Berbahan Dasar Biji Kopi pada Pembelajaran SBdP Siswa Kelas III SDN 80 Rejang Lebong Ridho Permadi; Hasnawati; Neza Agusdianita
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28141

Abstract

This study aims to describe the results of mosaic works made from coffee beans on SBdP content of class III students at SDN 80 Rejang Lebong. This type of research is a qualitative descriptive research, with observation techniques, interviews and documentation. The subjects of this study were 4 mosaic works by class III students at SDN 80 Rejang Lebong. The research instrument used is the human instrument. Data collection techniques in the form of observation, interviews, and documentation. The data analysis technique used is a qualitative descriptive technique using the Miles & Huberman interactive model. The results of the research on 4 mosaic works contained 6 elements, namely dot elements applied using coffee beans in the drawing pattern, line elements were applied in making picture patterns, plane elements were non-geometric or irregular, white elements were applied to the base/background and the original color of the seeds coffee, two-dimensional shape elements have no volume, real and grainy texture elements. The results also show that there are 4 principles, namely the principle of rhythm is found in the arrangement of coffee beans, the principle of balance is found in good repetition, the principle of unity is seen from the orderly arrangement of coffee beans, the principle of center of attention shows the characteristics of the work of each group. In making coffee bean mosaics, the elements and principles of fine art have been applied.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Realistic Mathematic Education (RME) Menggunakan Rumah Adat Bubungan Lima dalam Meningkatkan Hasil Belajar pada Materi Bangun Ruang Kelas V Sekolah Dasar Jusni Megawati; Agus Susanta; Abdul Muktadir
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28181

Abstract

This study aims to make RME-based worksheets using the Bubungan Lima traditional house in improving learning outcomes in class V elementary school building material. LKPD is made by combining text, pictures and examples using the Bubungan Lima traditional house. The research was conducted at SDN 27 Bengkulu Tengah in class V. This research was research and development (Reseach and Development) with a 4D model, namely the stages of defining, designing, developing, and disseminating. The research object is the RME-based LKPD in Mathematics subject of geometric shapes (cubes and blocks). The instruments used were a feasibility test questionnaire and a teacher and student response questionnaire. The feasibility test was carried out by 6 validators, namely 2 material experts, 2 linguists and 2 presentation experts. The user response test was carried out on 20 grade V students and 1 class teacher at SDN 27 Bengkulu Tengah. Data analysis was used to determine the validity of LKPD using cross-tabulations and distribution of questionnaires for student responses and interviews for teacher responses in using LKPD. The results of interviews with class V teachers showed a positive response. In other words, the LKPD used provides benefits and is effective for use as supporting teaching materials and is able to improve student learning outcomes.
Pengaruh Media Virtual Reality Berbasis STEAM Terhadap Literasi SAINS pada Pembelajaran IPA di Sekolah Dasar Fadhli Omi Raharjo; Endang Widi Winarni; Irwan Koto
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28183

Abstract

The purpose of this research is to determine the influence of STEAM-based virtual reality media on Science Literacy in Science Education at the Elementary School level, specifically in terms of content, context, competence, and attitude. The research design used is a Quasi-Experimental or quasi-experimental study with a Pretest-Posttest Control Group design to examine the impact of using virtual reality media with a STEAM approach on content, context, competence, and science literacy attitude. Based on the research findings, it can be concluded that STEAM-based virtual reality media is suitable for use as teaching material in the 6th-grade Science curriculum, specifically on the topic of the solar system. The validation results show a percentage of 80% for content, 78% for language, and 86% for design. The research results indicate that in terms of content, the average learning outcomes of the experimental group were 38.04, while the control group had an average of 20.23, as evidenced by the Mann-Whitney test for science literacy. In terms of context, the average learning outcomes of the experimental group were 36.69, compared to 21.40 for the control group. Regarding competence, the inferential test for science literacy showed a mean rank of 39.79 for the experimental group and 18.73 for the control group. As for attitude, the inferential test results revealed a mean rank of 89.13 for the experimental group and 82.67 for the control group. Thus, it can be concluded that there is an influence of STEAM-based virtual reality media on the content, context, competence, and attitude aspects of Science Literacy in Science Education at the elementary school level.
Pengembangan Bahan Ajar Berorientasi Asesmen Kompetensi Minimum (AKM) dan Pendekatan Contextual Teaching and Learning (CTL) untuk Meningkatkan Hasil Belajar Kognitif pada Pembelajaran IPA di Sekolah Dasar Andrian Pratipto; Endang Widi Winarni; Irwan Koto
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28199

Abstract

The purpose of this study was to develop, describe the level of feasibility, find out user responses and find out the effectiveness of AKM learning materials to improve students' cognitive learning outcomes. The type of research used is research and development (Research and development). The research model in the development of teaching materials is the ADDIE model. The types of data used are quantitative and qualitative data with instruments: interviews, needs analysis, questions, expert validation sheets and user response questionnaires. Based on the results of the study it was concluded that the AKM-oriented teaching materials and the CTL approach developed were suitable for use as teaching materials in Class V Natural Sciences (IPA) content on water cycle materials. Expert validation was carried out for aspects of material feasibility, language, and design. Percentage of validation results of material aspects (67%), language (78%) and design 78%. Based on the results of the student response questionnaire to the subject matter from the presentation aspect, the proportion was 87% in the high category, the material aspect was 87% in the high category and the language aspect was 88% in the high category. AKM-oriented teaching materials and the CTL approach are effective for improving the cognitive learning outcomes of fifth grade students at SDN 87 Lebong based on the effect size (1.24) in the very effective category.
Pengaruh Pengunaan Media Flipbook dengan Pendekatan STEAM Terhadap Literasi SAINS Putu Iwan Tri Susila; Endang Widi Winarni; Irwan Koto
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28211

Abstract

The purpose of this study was to analyze the effect of using flipbook media with the STEAM approach on scientific literacy. The type of research used is quasi-experimental research or quasi-experimental research using the Pretest-Posttest Control Group Design. The design of this study was through several processes, namely the pretest, the implementation of learning in the experimental class and the control class and the implementation of the posttest. The types of data used are quantitative and qualitative data using instruments in the form of interviews, needs analysis questionnaires, question instruments, expert validation sheets and user response questionnaires. The use of flipbook media with the STEAM approach has a significant effect on scientific literacy skills in the competency aspect. The average results of competency aspects of scientific literacy in the control class were (85.45). The average results of the competence aspect of scientific literacy in the experimental class were (89.78). The effect size value is (0.91) if the percentage is (82%) in the large category. The use of flipbook media with the STEAM approach can improve scientific literacy skills in context, content and competency aspects in large categories.
Pengaruh Penerapan Model Contextual Teaching Learning (CTL) Berbantuan Media Diorama Terhadap Kemampuan Berpikir Kritis Siswa Kelas V pada Pembelajaran IPA Lofera Firiani; Irwan Koto; Endang Widi Winarni
Jurnal Kajian Pendidikan Dasar (Kapedas) Vol. 2 No. 2 (2023): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v2i2.28246

Abstract

One of the skills that must be possessed in the development of the 21st century is critical thinking skills. To improve critical thinking skills, an appropriate learning model is needed. . The purpose of this study are determine the influence of the diorama media-assisted Contextual Teaching and Learning learning model on critical thinking skills in elementary science learning. The method used in this study was an experimental method while the research design of this study uses Quasi-Experiment. The data for this study were obtained from collected with an instrument in the form of a test consisting of ten multiple-choice questions and five validated description questions. The data obtained were analyzed using normality and homogeneity tests. Test Pair Sample T-Test and Independent Sample Test T-Test for dimensions of critical thinking ability to identify problems, collect relevant information, make problem solving and make conclusions obtained Sig. (2-tailed) 0.000 < 0.05. Meanwhile, for the N-Gain test, the ability dimension to identify problems by 49% in the medium category, the ability dimension to collect various relevant information by 44% in the medium category, the ability to make problem solving dimension by 39% in the medium category, and the ability to make conclusions dimension by 41% in the medium category. The results of this study suggest that by using the diorama assisted Contextual Teaching and Learning (CTL) model can improve students' critical thinking skills in Class V science learning.

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