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INDONESIA
Journal of Instructional Development Research
ISSN : -     EISSN : 27151603     DOI : -
Core Subject : Education,
The scope of this journal encompasses, but not limited to: Methods of teaching: In ancient times the learners were passive listeners but now they actively participate with the teacher in the process of education. So, the skill and proficiency of different teaching methods need to be developed. Educational psychology: Psychology helps to understand the child better and development of a child with respect to physical, mental, emotional, social adjustment, individual difference, personality, thinking, reasoning, problem-solving Philosophy of education: Philosophy of education covers aims of education, nature of education, the importance of education, the function of education its very old and essential part of education. Problems & issues of education: This scope includes problems of teaching management of education and suggestion and remedies for it. Educational technology: It is a very recent branch that has come under the scope of education. It makes education a technical and systematic subject through the application of technology in the teaching-learning process.
Articles 26 Documents
Pengembangan Media Pembelajaran Berbasis Android melalui Model Pembelajaran PAIKEM (Pembelajaran Aktif, Inovatif, Kreatif, dan Menyenangkan) Annisa Utama Berliana; Mailizar Mailizar; Faiza Faiza; Leonard Leonard
Journal of Instructional Development Research Vol. 2 No. 2 (2021): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

The objective of the research is to develop android-based mathematics learning media on mathematics materials of junior high school class VIII quality to be used in the learning process. The research model used to develop this media is the learning model of ADDIE (Analysis, Design, Development, Implementation, Evaluation). In this study, the media were trialled to one material expert, one media expert, one development specialist, 3 students with different skill levels and twenty-two students on a field trial. From the results of these tests obtained the conclusion that this android-based mathematics learning media can be categorized "good". Based on the results of the study concluded that the android-based mathematics learning media developed in accordance with the instructional development model. Suggestions pertaining to the development medium for discussion of exercise questions, clearer video clips in pronunciation, and further classroom development.
Pengembangan Media Pembelajaran Rolling Ball untuk Materi Fungsi dan Invers Bonita Azami; Dessolina Dessolina; Evi Kristina; Mega Pratiwi; Ningrum Handayani; Selly Gita Freticilia; Leonard Leonard
Journal of Instructional Development Research Vol. 2 No. 2 (2021): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

Tujuan penelitian ini untuk menghasilkan media pembelajaran berupa rolling ball agar siswa lebih mudah memahami materi fungsi dan invers. Pengembangan desain pembelajaran yang digunakan adalah ADDIE (Analysis, Design, Development, Implementation,dan Evaluation). Media pembelajaran Rolling Ball dibuat sehingga membantu siswa kelas X memahami materi fungsi dan invers untuk mewujudkan terciptanya pembelajaran yang sesuai dengan ketentuan kurikulum 2013.
Pengembangan Media Pembelajaran Roda Berputar untuk Materi Trigonometri Clara Angelina; Julinda Siregar; Siti Alfiyyah Atikah Kusnadi; Miftahul Jannah; Syifa Ismi Wardani; Leonard Leonard
Journal of Instructional Development Research Vol. 2 No. 2 (2021): Journal of Instructional Development Research
Publisher : EduResearch Mitra Inovasi

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Abstract

The purpose of this research is to develop a game-based learning media, which is the Matemetri Wheel for High Schools. The research method used is ADDIE (Analysis, Design, Development, Implementation, Evaluation). Based on the results of the study showed that the Wheel of Mathematics is an innovative and interesting learning media. With this Roda Matemetri media, it can foster student interest and interest in learning trigonometry. The Matemetri Wheel can also help the learning process, as the teacher can more easily convey trigonometric material so that students can easily understand it. In addition, the Matemetri Wheel can enliven the classroom atmosphere and make active learning. Thus, it can be concluded that the learning media Roda Matemetri for trigonometry material is feasible to use.
Pengaruh Model Pembelajaran Learning Cycle 7E terhadap Keterampilan Berpikir Kritis Peserta Didik di SMPN 1 Kampar Kiri Tengah Cahyani Elvira; Rian Vebrianto
Journal of Instructional Development Research Vol. 2 No. 2 (2021): Journal of Instructional Development Research
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Abstract

This study aims to determine whether there is an effect of the implementationf the 7E learning model on critical thinking skills of students. The form of this research is Quasi experiment with Nonequivalent Control Group Design, which is a form of research that uses one experimental class and one control class to determine the difference between two variables. The population in this study were all class VII with the sample selection was purposive sample. The sample in this study consisted of 2 groups, namely class VII C as the experimental class which received the 7E Learning Model strategy treatment (32 students) and class VII B (30 students) applied conventional learning. The data was collected by means of a pretest and posttest essay test, and the data obtained were analyzed using independent sample t-test. The results of the final data processing obtained Sig. (2-tailed) of 0.000 less than 0.05, it can be concluded that Ha is accepted and Ho is rejected. The conclusion from the results of this data processing is there is an effect of the application of the 7E learning model on students' critical thinking skills. Based on the results of this study, there are several implications for analysis of critical thinking skills of students. First, students are expected to be able to respond to the importance of these skills to be mastered as a foundation for facing challenges in the 21st century, this can be done by continuing to hone skills by training themselves to be active through learning in the classroom like being involved in questioning, analyzing and conclusions and believe what is done in the presence of a sound foundation of knowledge. Then the implications for the special education institution of SMPN 1 Kampar Kiri Tengah, can be an input for schools to continue to improve the quality of learning after seeing a picture of students' critical thinking skills.
Student Response Analysis and Conception: Simple Harmonic Motion in High School Maison Maison; Astalini Astalini; Dwi Agus Kurniawan; Ayudiah Siahaan
Journal of Instructional Development Research Vol. 2 No. 2 (2021): Journal of Instructional Development Research
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Abstract

Each student has different abilities in understanding physics lessons because the concepts of physics are both constructive and abstract. This research was conducted to determine the level of understanding of students' concepts and the relationship between students' responses to the use of four tier instruments. The research method used is a mixed method with an exploratory design. The research subjects were students of class XI IPA SMAN Titian Teras H. Abdurrahman Sayoeti. The sampling technique is probability sampling. Data collection was carried out qualitatively and quantitatively using material expert validation sheets, four tier diagnostic tests and student response questionnaires. Qualitative data analysis techniques with assessment of material expert validation sheets and quantitative data with correlation test. The results of data processing obtained that the validator's assessment of the four tiers was 91.25% in the very good category, the correlation test was carried out between the questionnaire and the instrument, the significance result was 0.000 and the Pearson correlation was 0.753, which means it has a strong relationship and its use is responded well by students, the percentage is 97%.
Peningkatan Hasil Belajar Siswa melalui Metode Observasi Media Kemasan Makanan pada Materi Zat Aditif di Kelas VIII C SMP Negeri 15 Tangerang Dessolina Dessolina
Journal of Instructional Development Research Vol. 1 No. 2 (2020): Journal of Instructional Development Research
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Abstract

Tujuan penelitian ini adalah untuk meningkatkan hasil belajar IPA materi Zat Aditif melalui metode observasi kemasan makanan bagi siswa kelas VIII C SMP Negeri 15 Tangerang pada semester 1 tahun pelajaran 2019/2020. Penelitian ini dilakukan pada siswa kelas VIII C semester 1 tahun 2019/2020 SMP Negeri 15 Tangerang. Jumlah siswa yang diteliti adalah 35 siswa terdiri dari 15 siswa laki – laki dan 20 siswa perempuan, dimana peneliti sebagai guru IPA pada kelas tersebut. Penelitian ini dilakukan 4 bulan dari bulan Oktober 2019 sampai bulan Januari 2020. Metode yang digunakan dalam penelitian ini adalah metode penelitian tindakan kelas yang terdiri dari dua siklus, masing masing siklus terdiri dari empat tahapan yaitu perencanaan (planning), tindakan (acting), observasi (observing) dan refleksi (reflecting). Teknik pengumpulan data yang digunakan adalah tes. Hasil penelitian ini dianalisis dengan Teknik deskriftif komparatif yaitu membandingkan kondisi awal dengan siklus 1, membandingkan antara siklus 1 dengan siklus 2 dan membandingkan anatara kondisi awal dengan siklus 2. Hasil penelitian menunjukan bahwa secara teoritik dan empirik melalui metode observasi media kemasan makanan dapat meningkatkan hasil belajar IPA materi Zat aditif bagi siswa kelas VIII C SMP Negeri 15 Tangerang pada semester 1 tahun pelajaran 2019/2020. Hasil belajar IPA pada kondisi awal hanya 6 siswa atau 17 %, pada siklus 1 sebanyak 13 siswa atau 37 % dan pada siklus 2 terdapat 28 siswa atau 80 %.
Pengembangan Media Pembelajaran Monopoli untuk Materi Vektor Sarah Aulia Oktaviani; Monika Clara Noviati; Setyani Intan Novitasari; Dhela Anindi Ramadhanti; Leonard Leonard
Journal of Instructional Development Research Vol. 1 No. 2 (2020): Journal of Instructional Development Research
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Abstract

The purpose of this study is to develop media education based on monopoly games as a viable medium to help mathematics learning in high school. The research method used is ADDIE (Analyze, Design, Development, Implementation, and Evaluation). The results showed that this media education can increase student interest in learning and assist teachers in providing cognitive value and activeness. So, it can be concluded that the media education of mathematical monopoly for vector material is feasible to use.
Pengaruh Efikasi Diri (Self Efficacy) terhadap Kemampuan Pemecahan Masalah Matematika Ipah Kholivah; Huri Suhendri; Leonard Leonard
Journal of Instructional Development Research Vol. 1 No. 2 (2020): Journal of Instructional Development Research
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Abstract

The purpose from this research is to know self-efficacy influence toward student ability of mathematic problem solving. This research uses survey as the method. The population in this research consists of 181 students. This research is done by using questionnaires and tests with the total of the sample are 65 students. The sampling technique is done randomly and proportionally stratified (Proportionate Stratified Random Sampling). Data measurement and collection of student ability of mathematic problem solving use a written instrument like essay. Previously, the instrument was already tested in validity, reliability, difficulty level and distinguished tests ability so thereafter, data analysis requirement test is also conducted. Based on research hypothetical test, the result is t calculation > t table, which is 2,49 > 1,998 so H1 is accepted and H0 is rejected. The conclusion is there is an influence from self-efficacy towards toward student ability of mathematic problem solving.
Pengaruh Metode Pembelajaran Means-Ends Analysis (MEA) terhadap Hasil Belajar Matematika Antik Hikmah Susanti; Suheny Witarti
Journal of Instructional Development Research Vol. 1 No. 2 (2020): Journal of Instructional Development Research
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Abstract

The purpose of the study was to determine the effect of teaching methods Means-Ends Analysis (MEA) on the results of students' mathematics learning class VII Uswatun Hasanah Jakarta. The method used in this study is an experimental method, sampling technique using simple random sampling technique. Instruments to collect data on research in the form of a multiple choice test consisting of 25 items. Calculation of hypothesis testing by t-test at significance level α = 0.05 df = 38 obtained of 2.03 and of 4.40. Because it can be concluded that accepted and rejected, so it can be concluded that the average results of students 'mathematics learning by teaching methods Means-Ends Analysis (MEA) is higher than the average results of students' mathematics learning by learning methods expository. Thus, the learning method Means-Ends Analysis (MEA) influence on mathematics learning outcomes.
Pengembangan Media Pembelajaran Ludo Untuk Materi Logaritma Vilandina Alif Kamin; Della Safitri; Fitra Setya Dwi Utami; Leonard Leonard
Journal of Instructional Development Research Vol. 1 No. 2 (2020): Journal of Instructional Development Research
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Abstract

This study aims as a tool in learning to be more interesting, happy to be active and interactive between the teacher and students. In this development, the development model used is referring to the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model that is used to produce certain products and test the effectiveness of these products. The researcher concludes that the use of instructional media is very important in the teaching and learning process. Therefore, meaningful learning activities are needed so that students can master the concepts and properties of logarithms which are prerequisites for logarithmic functions. Ludo game is a type of game that is fun and entertaining to do, Ludo games can be played in groups that can increase interaction between students and their groups to support mutual cooperation and communicate well in order to finish the game. This research was developed to help students and teachers in learning mathematics using ludo media so that learning is more interesting.

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