cover
Contact Name
Diki
Contact Email
dikinian@ecampus.ut.ac.id
Phone
+6221-7490941
Journal Mail Official
jriodl@ecampus.ut.ac.id
Editorial Address
Universitas Terbuka, Jl. Cabe Raya, Pondok Cabe, Pemulang, Tangerang Selatan Banten, Indonesia (15418)
Location
Kota tangerang selatan,
Banten
INDONESIA
Journal of Research and Innovation In Open and Distance Learning
Published by Universitas Terbuka
ISSN : -     EISSN : 2964593X     DOI : https://doi.org/10.33830/jriodl
The Journal of Research and Innovation in Open and Distance Leaning (JRIODL) aims first, to become a knowledge production and sharing medium for innovative research on ODL education; second, to promote the advancement and application of the latest technology for education and third, to promote cooperation and exchange in international research. JRIODL focuses but is not limited to the following areas: Online Pedagogy and Inclusive learning design Education Data Management and Learning Analysis Augmented Reality, Virtual Reality, and Extended Reality for Education Learning management system: Interoperability-Sharing Online Exams and Assessments Digital macro credentials, certifications and a lifelong learning journey Artificial Intelligence for education
Arjuna Subject : Umum - Umum
Articles 20 Documents
STUDENTS AND FACULTY LEVEL OF KNOWLEDGE AND AWARENESS OF DIGITAL CITIZENSHIP IN DISTANCE LEARNING ENVIRONMENT Hawamdeh, Mahmoud
Journal of Research and Innovation In Open and Distance Learning Vol. 2 No. 2 (2023): December
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jriodl.v3i1.7632

Abstract

COVID-19 pandemic has changed the education landscape and increased the acceptance and adoption of distance educations by both individuals and academic institutions. The rise in e-learning and distance education and the increased access to the Internet and learning technology, it becomes critical that provide positive, safe, legal, and ethical behavioural online. While COVID 19 acerated the use and adoption of online learning, it also highlighted the importance of fostering effective digital citizenship given the level of misinformation and conspiracy theories generated spread on the Internet and social media about the pandemic. In this study, the researcher examined the students and faculty perception of digital citizenship practices in distance learning environments at Al-Quds Open University. The study used a mix method approach with 8 faculty participating in the qualitative interview and 559 students participating in the quantitative survey. The study's findings revealed that while students and teachers were aware of digital citizenship principles, they lacked in-depth understanding and knowledge of topics like digital rights, digital security, and digital ethics. Faculty and students both believed that digital citizenship is vital and required for protecting students' privacy and cultivating ethical technology use. Students and faculty both agreed on the importance of incorporating digital citizenship skills like digital rights, digital security, and digital ethics within e-learning curricula.
DISCRIMINANT ANALYSIS IN DETERMINING THE DIFFERENTIATING FACTORS OF BLENDED LEARNING SUCCESS IN EDUCATIONAL INSTITUTIONS Kurniawan, Heri; Warsihna, Jaka
Journal of Research and Innovation In Open and Distance Learning Vol. 2 No. 2 (2023): December
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jriodl.v3i1.7633

Abstract

Blended learning has become an increasingly popular approach in the educational field because it combines traditional/conventional learning with digital technology-based learning. However, the success of implementing blended learning in educational institutions can be influenced by various different factors depending on the characteristics of the educational institution. Therefore, this study aims to analyze the differentiating factors that influence the success of blended learning in educational institutions. The discriminant analysis method in this study was used to identify and determine the differentiating factors that distinguished the high success blended learning group from the low success group. Research data was collected from various educational institutions that have implemented blended learning in their curricula. The results of the analysis show that there are several significant differentiating factors between the high and low success groups in applying blended learning. Some of these factors include Implementation Standards and Guidelines, Infrastructure and Technology mastery, Learning Strategy, Human Resources, Learning Content and Learning Environment. This research makes an important contribution to the development of more effective blended learning implementation strategies in educational institutions. By understanding the differentiating factors that influence success, educational institutions can increase their efforts to create a conducive learning environment and improve the quality of student learning outcomes.
TRANSFORMING LEARNING EXPERIENCES IN ART AND DESIGN APPRECIATION: A RESEARCH ON E-LEARNING DESIGN AND DEVELOPMENT Devanny Gumulya
Journal of Research and Innovation In Open and Distance Learning Vol. 2 No. 2 (2023): December
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jriodl.v3i1.7634

Abstract

The paper focuses on the design and development of an e-learning course in art and design appreciation. Using the ADDIE model, the study explores the integration of the See Think Wonder approach in the e-learning context. The research aims to enhance learners' engagement, understanding, and appreciation of art and design. The study consists of analysis, design, development, implementation, and evaluation of art and design appreciation e-learning. The findings indicate that the See Think Wonder approach positively impacts the e-learning environment by increasing learner engagement, critical thinking skills, and emotional connection to artworks. The approach facilitates active participation, critical discussions, and improved observation and interpretation of artworks. The e-learning platform offers flexibility and accessibility, enabling learners to study at their own pace. Multimedia elements and interactive activities enhance the learning experience. Evaluation results support the effectiveness of the course, with learners recognizing the value of the See Think Wonder approach in enhancing art and design appreciation. It improves their confidence in analyzing artworks and deepens their understanding of artistic elements and principles. The research contributes to the field of art and design education by highlighting the potential of e-learning in transforming learning experiences. It provides insights for educators and instructional designers seeking to enhance art and design education through digital platforms.
EVALUATING GENERATIVE ARTIFICIAL INTELLIGENCE AND INTERNET SEARCHES IN FOREIGN LANGUAGE GRAMMAR LEARNING: EXAMINING THE ROLE OF EXPERTS THROUGH A STUDY ON VOCABULARY BEGINNING WITH “MER-” IN MALAY Murata, Yumie
Journal of Research and Innovation In Open and Distance Learning Vol. 2 No. 2 (2023): December
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jriodl.v3i1.7635

Abstract

This study aimed to clarify the usefulness and limitations of generative artificial intelligence (AI) and online information in the self-study of foreign languages, and to reassess the domain of roles that humans, such as language teachers and experts, should perform. As a learner of Malay, the author attempted to pursue this objective by seeking solutions to grammar-related questions that arose during the process of learning Malay without directly asking teachers or specialists, instead posing questions to generative AI or conducting Internet searches. The author first pursued the question of using the form "mer-" as a prefix-like element in Malay. The author attempted to resolve this question by applying it to generative AI, including ChatGPT, and by conducting an Internet search. It transpired that the generative AI could not distinguish between prefixes and other elements, and thus failed to resolve the question. Next, through an Internet search and reviewing literature, although no discussions on "mer-" were found in Japan, the following three positions regarding "mer-" were observed in Malaysia: (1) the prefix "mer-" does not exist at all, (2) "mer-" used to be a prefix in the past but was no longer considered as such, and (3) it should be "mar-" instead of "mer-." However, it was not possible to obtain information on whether there possibly were other positions, or if one of these positions had been conclusively proven to be correct. Translations by ChatGPT proved to be useful for understanding literature written in Malay. Internet searches were effective in identifying the relevant literature, even with small search terms. Language teachers and experts are needed for answering to learner’s grammar-related questions. They would also contribute to the development of specialized AI capable of answering grammar-related questions, enabling AI to fulfill this role for learners in the future. Language teachers and experts can then focus on researching other unresolved issues.
THE PRINCIPAL – DESIGN AND DEVELOPMENT OF AN INTERACTIVE FILM-GAME ON SCHOOL LEADERSHIP Atienza, Ethel Joan
Journal of Research and Innovation In Open and Distance Learning Vol. 2 No. 2 (2023): December
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The paper presents work on a tablet-based and smartphone-based game for school heads and other education stakeholders. The paper highlights the design and development of an interactive film-game on school leadership with regard to its content, storyline, film execution, and leadership game scoring framework. The paper discusses how these elements combine to elicit engagement, reflection, and discussion among players and the possibilities it presents for school leadership capacity building.
THE ADOPTION OF DIGITAL TEXTBOOKS IN DISTANCE LEARNING Susilo, Adhi; Ahmad Suhardi, Deddy
Journal of Research and Innovation In Open and Distance Learning Vol. 3 No. 1 (2024): June
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jriodl.v3i1.9374

Abstract

In recent years, the widespread adoption of digital textbooks has revolutionized the way students access educational content. Technology has advanced quickly, and as a result, textbooks are now available to students worldwide in digital form, which has improved their overall academic performance. This modification is acceptable for the sustainable learning program, where students have access to materials from anywhere and at any time and digital textbooks promote online learning. This study intends to examine the variables influencing elementary distance learner students’ intentions to adopt digital textbooks. Structured equation modeling (SEM) was used to evaluate quantitative data from 316 higher education students in Indonesia. According to the findings, students' intentions to use digital books were positively impacted by facilitating condition (Conway & Huffcutt), performance expectancy (PE), self-efficacy (SE), and perceived learning opportunities (PLO). However, attitude, affective, ICT usage habits, effort expectancy, and social influences did not affect students’ intention to use digital textbooks. This research provides important information for the government, decision-makers, and schools on using digital textbooks at the tertiary level in the future.
EVALUATING UI/UX OF PHONETICS AUGMENTED REALITY Afriliani; Riyanto, Agus; Efendi, Yudi; Meri Dewi Pendit, Ni Putu; Widyasari; Mulyajati, Enggar; Ardianto, Ardik
Journal of Research and Innovation In Open and Distance Learning Vol. 3 No. 1 (2024): June
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jriodl.v3i1.9376

Abstract

This study aimed to evaluate augmented reality of phoneme. This study followed an observation-discussion process in which the researcher provided applications and checklists to the participants. Participants were asked to operate the application and fill out a checklist where the researcher discussed the use of the application. The research results show that participants are satisfied with the UI display and want minor improvements so that the display is better and equipped with more complete information. while for UX, participants agreed that the application was easy to use and helped the learning process. From the trial, the researcher summarized several things that needed to be corrected and errors that had not been detected before, such as speech errors. The author presents follow-up results from the last part of AR application development. The results of this trial are the final stage which answers whether this application is feasible to be launched.
LEVERAGING USER-GENERATED CONTENT (UGC) IN ENHANCING OPEN AND DISTANCE LEARNING INSITUTION: A COMPREHENSIVE STUDY ON STUDENT FEEDBACK AND EVALUATION Musa, Norfardilawati; Md Noor, Shuhaida; Mary Richard, Christina
Journal of Research and Innovation In Open and Distance Learning Vol. 3 No. 1 (2024): June
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jriodl.v3i1.9388

Abstract

User-generated content (UGC) refers to any form of content created and shared by users or consumers through various online platforms and social media channels, rather than by the brand or organisation itself. The advent of the internet and social media platforms has greatly facilitated the generation and dissemination of user-generated content. UGC has become a powerful tool for consumers to engage with brands, influence others, and shape brand perceptions which directly or indirectly impact the image of the organisations. Unlike conversations or interactions initiated by brands or organisations, UGC offers more spontaneous, authentic and truthful feedback compared to other forms of feedback mechanism. While not all feedback or interactions may be positive, paying attention to UGC will allow brands or organisations to monitor the situation on the ground, address issues immediately, and strategize effectively for improvements. Open and distance learning (ODL) institution is one of the organisations that can be affected by UGC related to their products or services. With stiff competition among higher education providers, both public and private universities, ODL institutions play a crucial role in providing accessible and flexible educational opportunities for distance learners. To be on par with other established universities, ODL institutions must ensure continuous improvement and effectiveness of their ODL programmes. Therefore, these institutions need to gather and analyse the information shared regarding the products and services offered to them. This research aims to investigate the application of UGC in collecting, analysing and utilising student feedback to enhance the quality of open and distance learning programmes. The research will explore the utilisation of UGC in collecting student feedback and evaluations in an ODL institution to understand student experiences, engagement levels, interaction patterns, and content creation practices through the analysis of UGC. It will identify strengths and weaknesses revealed or shared in the UGC related to open and distance learning programmes offered and recommend ways for continuous enhancement of open and distance learning experiences based on the analysis of UGC. The research will apply mixed-methods, combining qualitative and quantitative techniques to gather and analyse data. In the first phase of the study, qualitative method will be employed to identify the collection of related UGC using Octoparse software to extract data related to the ODL institution from any public website. The data will be analysed thematically to gain insight into students’ experiences, challenges and preferences. In the second phase, a survey will investigate key variables that emerge from the first phase. The survey will focus on verifying issues raised by the students, factors influencing the OUM students’ perceptions of OUM services and products, their satisfaction, and their suggestions for improvements. This research is expected to provide valuable insights to improve program quality, meet the specific needs of distance learners, and foster a culture of continuous improvement. The research outcomes will contribute to advancing open and distance learning practices and enhancing the quality of educational experiences.
IMPLEMENTATION OF LEARNING MANAGEMENT SYSTEM (LMS) IN PNS COMPETENCY DEVELOPMENT ACTIVITIES IN BPSDM GORONTALO PROVINCE Laraga, Riwan
Journal of Research and Innovation In Open and Distance Learning Vol. 3 No. 1 (2024): June
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jriodl.v3i1.9389

Abstract

Digital transformation in the bureaucratic environment is not something new, but it appears that it has not been implemented evenly and quickly, both in its implementation and in adapting to technology transfer by the bureaucracy and service users. Digital-based bureaucratic implementation is still dominant in financial matters. The end of 2019 was a momentum to accelerate the digital transformation of the bureaucracy, because the bureaucracy was faced with a situation where it was inevitable that they had to use digital services to avoid physical connections considering the corona virus or Covid-19 outbreak. No exception, civil servant competency development activities through training must be carried out with a new concept, namely digitally. Learning Management System (LMS) in training activities as a solution so that competency development can still be implemented. Of course, this must be adapted according to the demands of needs while still considering effectiveness and efficiency. The manifestation of the accelerated transformation of competency development through digital learning can be seen from various LMS implementation policies by the State Administration Institute of the Republic of Indonesia (LAN RI) as the supervisory agency. This scientific paper will analyze the application of LMS in the implementation of competency development through training attended by civil servants. Apart from that, it will also explain how it is implemented by elements of training organizers and managers as well as widyaiswara as facilitators to training participants. The approach in this research is descriptive qualitative which will interpret the phenomena found at the BPSDM research location in Gorontalo Province. Sampling was carried out by purposive sampling of Widyaiswara, Latsar participants, PKA participants, PKP participants, training managers and training organizers. A literature study was carried out to understand the concept of implementing an LMS based on existing regulations and to interpret studies in the literature related to digital transformation, especially LMS. The research results illustrate that LMS is very useful for developing employee competency, but its use is still deemed to be less effective due to the limitations of training participants, training organizers and managers as well as Widyaiswara in exploring the use of the LMS provided by LAN RI.
OSH 21ST CENTURY SKILLS IN A VUCA ENVIRONMENT Abdul Hamid, Suhaila; Liza Meor Gheda, Mariatul; Fairuz Buang, Nurul; Fahzan Salleh, Khairul; Hazry Yusof, Mohd
Journal of Research and Innovation In Open and Distance Learning Vol. 3 No. 1 (2024): June
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jriodl.v3i1.9390

Abstract

Today, businesses are operating in a VUCA environment. In the VUCA environment, Occupational Safety and Health (OSH) skills are essential for a business’s viability and sustainability since they safeguard personnel, ensure legal compliance and standards conformance, reduce operational costs, foster productivity, elevate reputation, and exhibit social responsibility. In a VUCA environment, the risk management process acts as a pillar for business viability and sustainability. With effective risk management, businesses can use it to proactively detect and reduce risks, improve adaptation and resilience, guarantee business continuity, make better decisions, and instill confidence among stakeholders. Businesses may negotiate uncertainty, grasp opportunities, and put themselves in a position for long-term success by managing risks properly. Effective risk assessors are essential to the success of risk management because they provide accurate and trustworthy assessments of potential risks. Hence, through this study, it investigates the criticality of OSH risk assessor skills in functioning in the VUCA environment; and identifies the pedagogical preferences for effective risk assessor program. A quantitative research approach is employed for this study, utilising a three (3) parts survey comprising 25 items. The study involved fifty (50) OSH practitioners as the respondents. The Relative Importance Index (RII) results for OSH risk assessor skills in a VUCA environment, assessed on a ten-point Likert scale, are as follows: applied knowledge of the subject matter (0.88), communication skills (0.87); attention to detail (0.87); risk control techniques (0.87); ethical consideration (0.87); risk assessment methodologies (0.86); analytical thinking (0.85); critical thinking (0.85); data analysis (0.84) and adaptability (0.84). Next, respondents conveyed their preferences regarding pedagogical approaches using a ten-point Likert scale. The Relative Importance Index (RII) scores for these approaches are as follows: problem-based learning (0.83); authentic assessment (0.82); inquiry-based learning (0.81); collaborative learning (0.81); technology integration (0.81); experiential learning (0.81); cultivating creativity and innovation (0.81); project-based learning (0.80); multidisciplinary and interdisciplinary approaches (0.80) and metacognitive strategies (0.79).This study contributes to the design of the OSH risk assessor programme for assisting industries in operating in the VUCA environment by helping them to understand the vision, develop situational awareness, make complex situations clear, and generate hypotheses to address potential risks, all of which lead to more informed decision-making, increased resilience, and efficient resource use.

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