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EVALUATING UI/UX OF PHONETICS AUGMENTED REALITY Afriliani; Riyanto, Agus; Efendi, Yudi; Meri Dewi Pendit, Ni Putu; Widyasari; Mulyajati, Enggar; Ardianto, Ardik
Journal of Research and Innovation In Open and Distance Learning Vol. 3 No. 1 (2024): June
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jriodl.v3i1.9376

Abstract

This study aimed to evaluate augmented reality of phoneme. This study followed an observation-discussion process in which the researcher provided applications and checklists to the participants. Participants were asked to operate the application and fill out a checklist where the researcher discussed the use of the application. The research results show that participants are satisfied with the UI display and want minor improvements so that the display is better and equipped with more complete information. while for UX, participants agreed that the application was easy to use and helped the learning process. From the trial, the researcher summarized several things that needed to be corrected and errors that had not been detected before, such as speech errors. The author presents follow-up results from the last part of AR application development. The results of this trial are the final stage which answers whether this application is feasible to be launched.
Analisa Puisi "Dreams" Oleh Langston Hughes Pelata, Cory Marlen Moilili; Widyasari, Widyasari; Efendi, Yudi; Wuri Syaputri
Jurnal Pembahsi (Pembelajaran Bahasa Dan Sastra Indonesia) Vol. 13 No. 2 (2023): Pembahsi (Pembelajaran Bahasa dan Sastra Indonesia)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/pembahsi.v13i2.13677

Abstract

Tujuan dari penulisan ini adalah untuk menganalisa dan menjelaskan makna dari puisi “Dreams” karya Langston Hughes yang diterjemahkan kedalam bahasa Indonesia. Metode yang digunakan ialah pendekatan kualitatif. Dalam puisi “Dreams” setelah diterjemahkan dan dianalisa, dipahami bahwa Hughes memakai kata-kata yang sederhana dan tidak rumit sehingga mudah untuk memahami makan yang terkandung dalam puisi tersebut. Dalam puisi “Dreams” terdapat dua metafora yaitu; yang petama keputusasaan hidup manusia tanpa adanya mimpi, selayaknya burung yang patah sayapnya dan yang kedua potensi yang hilang dari kehidupan tanpa adanya mimpi seumpama ladang yang tandus. Kata kunci : Metafora, Puisi, Terjemahan   Abstract--The purpose of this writing is to analyze and explain the meaning of the poem "Dreams" by Langston Hughes which was translated into Indonesian. The method used is a qualitative approach. In the poem "Dreams" after being translated and analyzed, it is understood that Hughes uses simple and uncomplicated words so that it is easy to understand the content contained in the poem. In the poem "Dreams" there are two metaphors, namely; The first is that humans live in despair without dreams, like birds whose wings are broken, and the second is that the lost potential of life without dreams is like a barren field. Keywords: Metaphor, Poetry, Translation
Improving Bahasa Indonesia writing skill: a project-based learning experimental study Kurniati, Lisdwiana; Syaputri, Wuri; Efendi, Yudi; Tussolekha, Rohmah; Saputry, Dessy
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol 10, No 3 (2024): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020244090

Abstract

This study examines the effectiveness of project-based learning (PBL) in improving the academic writing skills of sixth-semester Bahasa Indonesia students at Universitas Muhammadiyah Pringsewu. We used a quasi-experimental design to address on the effects of PBL on improving Bahasa Indonesia wtiting skill among university students. This involved 32 students participating in PBL activities for one semester. Pre- and post-intervention tests measured writing quality, engagement, and critical thinking skills. Statistical studies demonstrated a notable enhancement in writing quality after the intervention, as shown by paired t-tests (???? < 0.05). Additionally, groups that participated in various problem-based learning (PBL) activities had higher levels of engagement, as indicated by ANOVA (???? < 0.05). The examination of observations and reflective essays revealed several prominent themes, including heightened passion, improved critical thinking, and a higher drive to learn and use Bahasa Indonesia. The study's findings indicate that Problem-Based Learning (PBL) is a potential method to improve the competency of university students in Bahasa Indonesia. PBL encourages greater involvement and the development of skills in the language. Practically, Project-Based Learning (PBL) enhances students' writing skills and promotes a profound comprehension of language by offering genuine learning experiences and chances for collaborative inquiry. This approach encourages students to actively participate in language usage in real-world situations. These findings add to the wider discussion on innovative teaching methods in higher education and have implications for developing curriculum and instructional practices that aim to enhance educational results.
PELATIHAN PEMANFAATAN TEKNOLOGI GAMIFIKASI SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF Millah, Roihatul; Efendi, Yudi; Nuryandani, Einstivina; Fahriansyah, Fahriansyah
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 8 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i8.2915-2927

Abstract

Penggunaan media pembelajaran interaktif dalam bentuk gamifikasi adalah bentuk perkembangan teknologi dalam bidang pendidikan. Gamifikasi dapat bermanfaat bagi siswa untuk memahami materi ajar dengan baik. Tujuan dari pelatihan ini yaitu untuk mengatasi masalah mitra akan kurangnya pemahaman dalam merancang aktifitas interaktif dengan memanfaatkan teknologi gamifikasi. Teknologi gamifikasi masih dirasa awam oleh sebagian besar peserta pelatihan. Oleh karena itu pemahaman akan pentingnya pemanfaatan teknologi gamifikasi harus terus diupayakan sehingga mindset akan menjadi lebih positif dan optimal. Hasil kegiatan pelatihan ini menunjukan bahwa kegiatan ini dapat bermanfaat untuk para guru sehingga guru dapat mengaplikasikan dan merancang kegiatan interaktif dengan teknologi gamifikasi sesuai dengan rencana dan tujuan pembelajaran. Berdasarkan hasil kuesioner, guru dapat lebih memahami definisi, manfaat, langkah perancangan, dan evaluasi dengan memanfaatkan media gafimikasi dalam kegiatan belajar mengajar. Selain itu tantangan yang dihadapi guru dapat diatasi dengan kerja keras dan motivasi untuk memberikan pembelajaran terbaik bagi siswa.
Promoting E-Learning Platform to Achieve 21st Century Skills in Teaching and Learning Process in School Context Tantri, Niki Raga; Efendi, Yudi
New Language Dimensions Vol. 1 No. 1 (2020): New Language Dimensions, June 2020
Publisher : English Department, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (197.81 KB) | DOI: 10.26740/nld.v1n1.p22-28

Abstract

This paper is a conceptual review which discusses the previous literatures employing LMS for the effectiveness of teaching and learning activities in the classroom. Despite the success stories of the implementation of this web-based platform in the academic context, there was few studies highlight the mechanism of using LMS for the classroom management to accommodate effective face to face and online learning for a specific term. Several studies about employing LMS in the classroom were reviewed to obtain the forthcoming proposal of classroom activities using LMS. The review results the elaboration of recent LMS is provided as well as the advantages of using LMS to achieve the 21st century skills are described. Preparation of LMS for teaching and learning activities in the classroom including the learning goals, planning for both face to face and online learning, the current Bloom Taxonomy, selecting online tools, and the evaluation are interpreted to establish future classroom activities.
Morals and Manners Education for Children Aged 7-12 Years at TPQ Masjid An Nahl Ciangsana Bogor Efendi, Yudi; Rahman, Imas Kania; Supraha, Wido; Andriana, Nesia
AT-TURATS Vol 19, No 1 (2025)
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan (FTIK) IAIN Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24260/at-turats.v19i1.3484

Abstract

Islamic Education involves a deliberate and structured approach that aims to equip students with the ability to recognize, understand, appreciate, believe, commit, and embody noble behaviors in accordance with the Qur'an and Hadith. Children are a gift from Allah Swt. and their essence is priceless to those who educate them. When positive values are nurtured since young age, they will develop into good individuals and find happiness both in this world and the hereafter. This research seeks to explore aspects of morals and manners education for children aged 7 to 12 years. This research was conducted by looking at the practice of morals and manners education from various previous research literature, as well as in the context of the TPQ Masjid An Nahl Ciangsana Bogor. Using a qualitative research approach that emphasizes descriptive analysis, this study collected data through literature review and field research, including interviews. The findings show that moral education is very important especially for children of tamyiz or before baligh age. By implementing four manners, namely the manners of studying, the manners of worship in the mosque, the manners of eating and drinking and the manners of making friends, it is hoped that the students will become pious and have good morals.Pendidikan Agama Islam adalah upaya sadar dan terencana dalam menyiapkan peserta didik untuk mengenal, memahami, menghayati, mengimani, bertaqwa, dan berakhlak mulia dalam mengamalkan ajaran agama Islam melalui kegiatan bimbingan, pengajaran, latihan, serta penggunaan pengalaman. Anak adalah anugerah dari Allah Swt. yang tak ternilai harganya bagi mereka yang mendidiknya. Ketika nilai-nilai positif dipupuk dalam diri mereka sejak dini, mereka akan tumbuh menjadi individu yang baik dan menemukan kebahagiaan baik di dunia maupun di akhirat. Penelitian ini berusaha menggali aspek-aspek pendidikan moral dan budi pekerti bagi anak usia 7 hingga 12 tahun. Penelitian ini dilakukan dengan melihat praktik pendidikan akhlak dan adab dari berbagai literatur penelitian terdahulu, serta dalam konteks TPQ Masjid An Nahl Ciangsana Bogor. Dengan menggunakan pendekatan penelitian kualitatif yang menekankan pada analisis deskriptif, penelitian ini mengumpulkan data melalui studi literatur dan penelitian lapangan, termasuk wawancara. Hasil penelitian menunjukkan bahwa pendidikan akhlak sangat penting terutama bagi anak usia tamyiz atau pra baligh. Dengan menerapkan empat adab yaitu adab belajar, adab beribadah di masjid, adab makan dan minum serta adab berteman, diharapkan para santri menjadi anak yang shaleh dan berakhlakul karimah.