cover
Contact Name
Hesty Puspita Sari
Contact Email
Suggester Email josar.unisbablitar1@gmail.com
Phone
+6281216669219
Journal Mail Official
josar.unisbablitar1@gmail.com
Editorial Address
Jl. Majapahit No. 4a Blitar
Location
Kota blitar,
Jawa timur
INDONESIA
JOSAR (Journal of Students Academic Research)
JOSAR (Journal of Students Academic Research) is a national scientific journals are open to seeking innovation, creativity and novelty. The aim of this journal publication is to disseminate the conceptual thoughts or ideas and research results that have been achieved in the multidiscipline area First published in 2016 and regularly published two (2) times a year, in March and September.
Arjuna Subject : Umum - Umum
Articles 298 Documents
ENHANCING ACTIVITIES TYPES OF TEACHERS USING COOPERATIVE JIGSAW IN CLASS VIA Nayuk Sestuningsih; Dwi Kameluh Agustina; Minto Santoso
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1014

Abstract

Application of jigsaw cooperative learning is done to increase the activity of teachers. The method used is qualitative descriptive method to describe the condition of the activity of teachers in the learning theme 8 sub themes 1. This type of research is "Classroom Action Research" or the classroom action research (PTK). This study was conducted using two cycles. The procedure of research include: (1) planning, (2) implementation, (3) observation (4) evaluation and (5) result. The technique of collecting data through observation / observation of teacher activities that take place in two cycles at the end of the lesson. The conclusion of this study is, activity increased teachers who in turn have an impact on student learning outcomes also increased.
BUILD SPACE LEARNING MEDIA INNOVATION CUBE AND BEAMS Yuli Arista Sarumingsari; Dwi Kameluh Agustina; Ida Putri Rarasati
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1015

Abstract

Based on observations made in the wake of material math learning space, found a tedious learning process, learners are not active, the method used monotonous and unattractive instructional media, and therefore contributes to the understanding of the material. Thus the researchers aim to produce instructional media such as wake-up room is equipped with an image of objects around the expected with the media learners do not feel bored and active in learning and better understand the material got up space, determine the feasibility of the product, know the response of the students to the product produced. The research conducted is research the development of R & D (Research and Development). Results from these studies is the acquisition of the results of validation of materials experts 95.67%, 86.67% of media experts, and the acquisition of the validation results linguists 91.30% of the validation results of this third entry in the media very worthy qualification does not need to be revised. Thus, the product is fit for use as a learning medium grade elementary school mathematics. Based on the results of the acquisition of the response of learners to answer "positive" get a percentage of 99% and an answer "negative" 1%. From these results it can be concluded that the simulation instructional learning media geometrical get a positive response from the students and can be used as a learning medium grade elementary school mathematics.
ANDROID-BASED RUSA (RUANG SISWA) LEARNING MEDIA WITH APPYPIE APPLICATION TO ENHANCE LEARNING MOTIVATION AND OUTCOME OF ANIMALIA MATERIAL OF GRADE X STUDENTS OF SENIOR HIGH SCHOOL: A RESEARCH AND DEVELOPMENT Sugeng Riyanto; Dian Puspita Anggraini; Marinda Sari Sofiyana
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1016

Abstract

This research aims to identify the effect of RUSA (Ruang Siswa), an Android-based learning media with appypie application, and figure out the validity of the media to enhance motivation and learning outcome of grade X students in Animalia material. The method of this research was Pre-experimental. The type of (R&D). This development model applied Borg & Gall procedure which was limited up to the seventh step, that is, product revision. Based on the hypothetical test of the effect of RUSA (Ruang Siswa) on students’ motivation using t test, and the effect of RUSA on learning outcome using Ancova test, it was obtained that the significance value of RUSA (Ruang Siswa) was 0.000. Since the significance value was 0.000 < 0.05, H0 was rejected and H1 was accepted. Based on the result of validity test by media experts, the validity percentage was 74.50% classified as valid criteria, Material expert was 77.03% with classified as valid criteria, Language expert was 83.33% classified as very valid criteria. In addition, the data from students showed the percentage of 89.14% classified as valid criteria, and from the Biology teachers was 75.33% classified as valid criteria. Therefore, it is clear that there was an effect of using RUSA (Ruang Siswa) on students’ motivation and learning outcome. Referring to the validity result, RUSA (Ruang Siswa) is valid to use.
EFFECT OF PARENTS’ WORK ON STUDENTS’ LEARNING ACHIEVEMENT: (A Case Study at SDN Kedungpandan 2, Jabon Subdistrict, Sidoarjo Regency) Nurul Rohmah; Devita Sulistiana; Ida Putriani
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1017

Abstract

This study aims to investigate the effect of parents’ work on students’ learning achievement at SDN Kedungpandan 2, Jabon subdistrict, Sidoarjo regency. This research was carried out in the odd semester of 2019-2020 academic year to students of grade I-VI consisting of 109 students. The sample used was a strata sample comprising of 86 students. The type of research used was quantitative research with descriptive approach. This research was a causal association ex post facto research. The data were collected through documents and interviews. Data analysis technique adopted t test. T test result was 5.28 with a significance level of 0.05, while the t table in this study was 2.643. Therefore, Ha was accepted and Ho was rejected. The result of this study indicates that there is an effect of parents’ work on students’ learning achievement at SDN Kedungpandan 2
THE RESPONSE OF THIRD GRADE IN SD NEGERI KLEPU TOWARD POP UP BOOK TEACHING THEME 7 SUBTHEME 1 TECHNOLOGY DEVELOPMENT Yuni Ana Anjarwati; Dwi Kameluh Agustina; Sripit Widiastuti
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1018

Abstract

Based on the results of the study in an elementary school with observations,Lack of thematic learning media, less attractive presentation of text books. To overcome these problems, the need for media that can support the students in learning. The media is the media puberty. Also the media pubescent see two and three-dimensional shape. This research is descriptive research. The purpose of this study was to describe the student's response to the Pop-Up Book For Learning Theme 7 Subtheme 1 Technology developments.Results of the study pubescent development is the acquisition of the validation results of the expert content of 94%, and 87% of media experts, from both the results of this validation media entered puberty at a very decent qualifications do not need to be revised. Thus, pubescent product fit for use as a medium of learning theme 7 subthemes 1 to Class III SD. Based on the results of the acquisition of the response of learners to answer the attractiveness response gets a percentage of 91.2% and an answer to 92.00% in terms of understanding the material. From these results it can be concluded that the media instructional simulation pubescent get a positive response from the students and can be used as a medium of learning theme 7 subthemes 1 to Class III SD.
LEARNING MEDIA DEVELOPMENT DORAEMON'S TEAMS (TEAMS GIFT) FOR ELEMENTARY SCHOOL THEMATIC LEARNING Dwi Nurul Hayati; Minto Santoso; Sripit Widiastuti
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1019

Abstract

Based on field observations, students need media that can improve motivation and easy to use during the learning process so that it is expected to be able to improve student learning performance.The purpose of this research is to explain the development of media, expose the use of media, and explain the improvement of learning performance with teams ' gift learning media in thematic learning in elementary schools.This research is a research and Development (R&D) conducted using the Borg and Gall (Sugiyono,2016) model modified according to the needs of researchers. The subject of this study is a class II student UPT SD Negeri Kedawung 01. The results show that, media assessments by media experts and material experts are each 76% and 83% respectively, teams ' gift media has 4 game stages which are Group division stage, learning stage, and gift division level, and response The use of media by learners of 86% as well as student learning achievements increased from an average value of 74.04 to 88.85 with N-Gain counting results showing a score of 0.5639 in a medium category. Teams ' gift learning Media is worth testing on the field and can improve student learning achievements.
ANALYSIS OF BIOLOGY LEARNING MEDIA FOR CLASS X STUDENTS IN BLITAR CITY Nita Oktaviani; Dwi Kameluh Agustina; Devita Sulistiana
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1020

Abstract

The results of preliminary observations on three high school / MA schools in Blitar City with 71 respondents through questionnaires revealed that the use of instructional media with a percentage of 28.40% was classified as unfavorable and the results of interviews with Biology students stated that 50% with the category was quite difficult to understand Biology material. In this study, researchers analyzed the importance of learning media needs for biology class X students. Research is only limited to the media used when learning Biology. The population in this study was three schools with 71 respondents, with a sample of 33 schools. This study uses a quantitative descriptive approach to the type of survey research. Data from the questionnaire analysis of 50% of 71 respondents stated that biology was difficult to understand because of the large amount of material and the foreign terms they had just heard. The results of the analysis of learning media needs of the use of electronic media that are still much in demand are LCD 95.77%, picture learning media 35.21%, learning media chart 12.67% and video learning media 23.94%. As for what is rarely used is 2.81% radio learning media and the use of posters that have never been applied to biology learning.
STUDENT RESPONSE ANALYSIS OF THE LEARNING PPKN HIGH SCHOOL CLASS X USES ENCYCLOPEDIA ARCHIPELAGOS Wahyu Agung Fauzi Zakaria; Ida Putri Rarasati; Moch. Yusuf Zen
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1021

Abstract

The background of this research limitations learning resources used in schools, which only use textbooks as well as the Student Worksheet. This led to insights on students' thinking is still lacking knowledge in the students over the implementation of PPKn material into everyday life is also lacking. Availability of learning resources in the school library are also less varied.This type of research is the research and development (Research and Development), adapting Sugiyono. The steps of this study are namely; pre-study observation, analysis of learners, format design, prototyping encyclopedia, validation validator to three experts, instructional simulation, then revision 2, analysis results, publications and complete. However, research conducted groove only to the revision of the results of validation, further trials instructional simulation Encyclopedia Archipelago in the Context of the Homeland, which aims to determine the students' responses. This is caused by the limited learning time refers to the curriculum.The end result can be seen product validationon an average of the three validators expert and gain a percentage of 607.7%. while the resultsinstructional simulation product testing to students showa positive response of 96.9%. and the response was negative 0.31%.This proves that the encyclopedia is very interesting, it is effective to use in learning PPKn.
UNIQUE ANIMATION VIDEO THREAT AGAINST STATE (VANASONIK ATERA) BASED MULTIMEDIA FOR THE STUDENT CLASS X SENIOR HIGH SCHOOL Kholil Dwi Irawati; Minto Santoso; Ida Putri Rarasati
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1022

Abstract

This research aims to find out how the development of unique multimedia-based video animation media and also to find out how to use the animation media. The method used by the Research and Development method (research and development). The subjects involved in this research were 3 media experts, 3 material experts and 3 linguists and students of Nabawi Maftahul Uluum High School class X IPS 1. The experts gave an assessment of the feasibility of the product while the students gave responses to the products developed. The results of the research are the products developed are very feasible based on expert validation, ie material experts get an average percentage of 91.42%, media experts at 88.8% and linguists at 90.6%, the products developed are also interesting based on student responses with the acquisition of an average percentage of 84.4%, while the results of the product use step test, before the use step was not yet appropriate but after being tested and observed the improved use steps became appropriate and appropriate for use in video learning , expected that with the presence of media this learning can be more fun and actively involve students
THE RESPONSE OF 2nd GRADE “SDN 3 SEKARBANYU” TOWARD CREATIVE READING BOOK (CREBO) MEDIA TO ACHIEVE READING SKILLS FOR LEARNING THEME 7 AND SUB THEMES 2 Riski Nur Fitrayani; Dwi Kameluh Agustina; Sripit Widiastuti
JOSAR (Journal of Students Academic Research) Vol 5 No 1: March 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v5i1.1028

Abstract

Based on research that has been conducted, researchers found that students in grade 2 at “SDN 3 Sekarbanyu” still not effective when the train reading skills due to lack of media support, the necessary media to attract the attention of students so that the students' reading skills more effectively. The purpose of this research are: (1) describes the development process Crebo media, (2) determine student’s response to media Crebo. The method used in this research is qualitative and quantitative approach. This research was descriptive. The research procedure adapted from Borg and Gall in Sugiono (2013). The results of this research indicate Crebo media assessment of the material aspects of obtaining a mean score of 87.7% to the category of "It's Worth". While aspects of the media get a mean score of 87.8% to the category of "Very Decent" instructional simulation test with respondents 22 students got the results from the aspect of the attractiveness of 92.7% and from 87.2% retention of material aspects. The conclusion of this study is Crebo get a positive response from the respondent and Crebo fit for use as a medium of learning the skills of reading theme 7 and sub themes 2 in 2nd grade

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