cover
Contact Name
Usmiyatun
Contact Email
jtlm@umm.ac.id
Phone
+6282354744848
Journal Mail Official
jtlm@umm.ac.id
Editorial Address
Jl. Raya Tlogomas No.246, Babatan, Tegalgondo, Kec. Lowokwaru, Kota Malang, Jawa Timur 65144
Location
Kota malang,
Jawa timur
INDONESIA
Journal of Teaching and Learning Mathematics (JTLM)
ISSN : jtlm@umm     EISSN : 3025745x     DOI : prefix 10.22219
Core Subject : Education,
Journal of Teaching and Learning Mathematics covers problems. Research on the subject of Teaching and Learning Mathematics. Focuses on Information Technology-based mathematics teaching and learning
Articles 5 Documents
Search results for , issue "Vol. 2 No. 2 (2025): Journal of Teaching and Learning Mathematics (January)" : 5 Documents clear
Is Coding Math? Exploring the Relationship Between Programming and Mathematics: An Integration in Secondary Education Darmayanti, Rani; Santiago, Paulo Vitor da Silva; Dhakal, Amrit
Journal of Teaching and Learning Mathematics Vol. 2 No. 2 (2025): Journal of Teaching and Learning Mathematics (January)
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jtlm.v2i2.28755

Abstract

In the digital era, integrating technology into education, particularly in mathematics, is increasingly crucial. This study explores the integration of coding into the secondary school mathematics curriculum to deepen students' understanding and skills. Traditional approaches often fall short in preparing students for 21st-century challenges, emphasizing problem-solving and critical thinking. Using a Systematic Literature Review (SLR) method, this research analyzes articles, conferences, and books from the past decade. Inclusion criteria cover studies discussing the application of coding in secondary school mathematics. Data from academic databases such as Scopus, IEEE Xplore, and Google Scholar are processed using thematic analysis to identify recurring patterns. Results indicate that coding integration boosts student interest and motivation, supported by data showing a 20% increase in student engagement in coding-based activities. However, challenges such as the need for teacher training and adaptive curricula are identified. Case studies from several schools show a 15% improvement in problem-solving abilities. This research recommends collaboration between schools, governments, and stakeholders to develop an effective technology curriculum, ensuring students not only master mathematics but are also prepared for the digital era. Limitations include a lack of longitudinal data and implementation variations across contexts. Further research is needed to explore the long-term impact of this integration.
Revolutionizing University Mathematics Education: The Impact of Deep Learning and Educational Technology Budiarti, Erna; James, Mathew Lowa
Journal of Teaching and Learning Mathematics Vol. 2 No. 2 (2025): Journal of Teaching and Learning Mathematics (January)
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jtlm.v2i2.28271

Abstract

The integration of deep learning into university mathematics education presents transformative possibilities. This study conducted a Systematic Literature Review (SLR), examining 80 studies from sources like IEEE Xplore, ScienceDirect, Scopus, and Google Scholar. The focus was on the application of deep learning in formal education, excluding non-educational contexts. Findings indicate that deep learning enhances learning through interactive visualization and simulation tools, with virtual reality applications improving geometry and statistics comprehension by up to 30% compared to traditional methods. Challenges such as limited infrastructure and resistance from lecturers were identified. To address these, the study advocates for regular technology-based training for lecturers and gradual curriculum integration of technology. Strengthening collaboration between universities, the technology industry, and policymakers is recommended to support implementation. Additionally, the proposal of an online evaluation platform is suggested to continuously monitor student competency improvements. A systematic approach to implementing deep learning is anticipated to optimize mathematics education effectiveness in universities, preparing students for complex workforce challenges.
Exploring Mathematical Creativity in the Crafting of Hex Flange Nuts: Drawing Regular Hexagons Fuat, Fuat; Senja, Maya; Labh, Ashor
Journal of Teaching and Learning Mathematics Vol. 2 No. 2 (2025): Journal of Teaching and Learning Mathematics (January)
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jtlm.v2i2.29600

Abstract

To realize the vision of Indonesia Emas, where digitalization is transforming various fields, it is crucial to develop computational thinking skills through mathematics learning. In this context, Scratch has emerged as an effective learning media relevant to enhancing these skills. This study aims to conduct a literature review on the application of Scratch as a mathematics learning tool to bolster students' computational thinking abilities. The research method employed is a literature study comprising three stages: organizing, synthesizing, and identifying. The findings indicate that using Scratch as a mathematics learning medium significantly influences the development of students' computational thinking skills. This impact is demonstrated by the enhancement of computational thinking abilities facilitated through Scratch as a medium for learning mathematics. The study suggests that further research is essential to explore the use of Scratch in mathematics education, focusing on students' computational thinking abilities to achieve more innovative and optimal outcomes.
Enhancing High School Students' Mathematical Problem-Solving Skills through Interactive Media: A Classroom Action Research Approach Choirudin, Choirudin; Lubis, Maesaroh; Masuwd, Mowafg Abrahem
Journal of Teaching and Learning Mathematics Vol. 2 No. 2 (2025): Journal of Teaching and Learning Mathematics (January)
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jtlm.v2i2.31685

Abstract

To realize Indonesia Emas, where digitalization is prevalent across various fields today, it is essential to cultivate computational thinking skills through mathematics learning. This study evaluates the effectiveness of interactive media in enhancing mathematical problem-solving skills among senior high school students. Utilizing a Classroom Action Research (CAR) approach, 60 grade XII students from a high school in Jakarta participated in this research over one semester. Interactive media, including computer applications and educational games like "MathQuest" and "Puzzle Logic," were employed to make learning more engaging and challenging. Data collection methods included classroom observations, in-depth interviews with students and teachers, and analysis of pre- and post-intervention test results. The findings indicated a significant improvement in problem-solving skills, with a 25% increase in the average final test scores compared to initial tests. Additionally, 85% of students reported heightened motivation to learn. The study underscores the importance of integrating interactive media into mathematics teaching strategies to improve students' problem-solving abilities. It recommends incorporating technology into the learning process to maximize the academic potential of students. More research is suggested on the use of interactive media in mathematics learning to achieve innovative and optimal results.
Integration of Scratch Media in Mathematics Learning to Improve Computational Thinking Skills of High School Students Naim, Muhammad Ainun; Rizkiya, Nur Bella; Rahmatullah, Jindan
Journal of Teaching and Learning Mathematics Vol. 2 No. 2 (2025): Journal of Teaching and Learning Mathematics (January)
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jtlm.v2i2.37686

Abstract

With the vision of realizing Indonesia Emas in the current digitalization era, computational thinking skills are an urgent need in learning, including in mathematics. Scratch, as a mathematics learning medium, offers a relevant approach to developing students' computational thinking skills. This study aims to review the literature related to the use of Scratch as a mathematics learning medium to improve students' computational thinking skills. The methodology used is a literature study consisting of three stages: compilation, synthesis, and identification. Based on the results and discussion, it was found that Scratch has a significant influence in improving students' computational thinking skills. This is shown through the development of students' computational thinking skills by using Scratch as a mathematics learning medium. This study suggests the need for more research on the use of Scratch in mathematics learning to produce more innovative and optimal results. Thus, the integration of technology in mathematics learning can make a major contribution to improving the quality of education and students' readiness to face future challenges.

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