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INDONESIA
Calakan: Jurnal Sastra, Bahasa, dan Budaya
ISSN : -     EISSN : 29879639     DOI : https://doi.org/10.61492/calakan.v1i1
Calakan: Jurnal Sastra, Bahasa, dan Budaya adalah jurnal ilmiah (ISSN:2987-9639) yang diterbitkan oleh PT Al-Ahyan Publisher Sukabumi, yang bertujuan untuk memfasilitasi pemahaman yang lebih baik tentang ilmu sastra, bahasa, dan budaya berbasis penelitian di kalangan akademisi dan peneliti serta bertujuan memberikan kontribusi dan pengaruh positif pada dunia ilmu sastra, bahasa, dan budaya. Calakan: Jurnal Sastra, Bahasa, dan Budaya mempublikasikan artikel kajian empiris dan teoritis dengan cakupan sastra, bahasa, budaya, dan seni. Redaksi menerima artikel dalam bahasa Indonesia dan belum di submit atau dipublikasikan pada jurnal lain. Penentuan artikel yang diterima akan melalui proses blind review, di mana reviewer tidak mengetahui identitas dari penulis. Calakan: Jurnal Sastra, Bahasa, dan Budaya diterbitkan tiga kali dalam setahun yaitu pada bulan Maret, Juli dan Nopember. Calakan: Jurnal Sastra, Bahasa, dan Budaya mengundang para peneliti, akademisi, praktisi, dan pegiat seni untuk mengirimkan artikel berbasis penelitian tentang berbagai tema, dan topik, termasuk: Sastra Bahasa Budaya Seni Ilmu Sastra Ilmu Bahasa Ilmu Budaya Ilmu Seni Pendidikan Sastra Pendidikan Bahasa Pendidikan Budaya
Articles 94 Documents
Penerapan Metode Bermain Kartu Kata Dalam Meningkatkan Keterampilan Berbicara pada Anak Speech Delay Usia 5-6 Tahun di PAUD Darul ‘Ulum Kecamatan Pelabuhan Ratu Kabupaten Sukabumi Faridah, Faridah; Awal Maulana, Redi; Elnawati, Elnawati
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.324

Abstract

Developing children's language skills is an important thing to do. One of them is the ability of children to speak, speaking is a way done by humans to communicate and share information. Children's speaking skills must be trained and developed to the maximum to make it easier for children to learn and socialize. However, there are several factors that affect children's language development, one of which is speech delay (speech delay) caused by a lack of language stimulus. One of the efforts made to overcome these problems is the use of the storytelling method. This research was conducted with the aim of finding out the process of using the storytelling method in dealing with children's speech delay. This study uses a qualitative descriptive field research method. The research location is in PAUD Darul Ulum, PelabuhanRatu District, Sukabumi Regency. The research subjects included, teachers, principals, and 4 students of PAUD Darul Ulum speech delay obtained through observation, interviews, and documentation. This research process describes the efforts made by educators in handling children's speech delay, namely by using the storytelling method. This study uses the Classroom Action Research method with a total of 7 subjects in PAUD Darul Úlum, Pelabuhan Ratu District, Sukabumi Regency.
Upaya Meningkatkan Perkembangan Sosial Emosional (Kesadaran Diri) Melalui Metode Demonstrasi Pada Anak Usia 4-5 Tahun di PAUD Ibnu Abbas Kabupaten Cianjur Sukmawati, Tena
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.327

Abstract

This research is motivated by the social-emotional ability (self-awareness) of 4-5 year old children in PAUD Ibnu Abbas, Cianjur Regency, which is still relatively low because in the learning process it is still rare to use innovative methods. So that the demonstration method applied is expected to be able to improve children's social-emotional skills (self-awareness). This research is a type of Classroom Action Research (PTK) in increasing children's self-awareness behavior through a routine habituation method in the Ibnu Abbas PAUD Institution Unit, Cianjur district, which aims to obtain changes in student behavior in increasing students' independence during learning at school. The research design used is the Kemmis and Mc. Taggart model design which contains four steps in one cycle including planning, implementation, observation and reflection. This research was carried out for six months with the research subject, namely half of the number of children aged 4-5 years at PAUD Ibnu Abbas, Cianjur Regency, namely 6 people. The data collection techniques in this study use observation and documentation with the data analysis techniques used, namely descriptive, qualitative, and quantitative. The results of this study show that learning with the application of the demonstration method in learning can improve children's social-emotional skills (self-awareness), this is evidenced by the improvement in children's abilities seen in the observation guidelines from before the action to the first cycle, namely before the action/pre-cycle got a result of 33.3% and the first cycle achieved a result of 66.7%. Then in the second cycle it achieved a result of 99%, where this final result has exceeded the research target which targets 90% success from action.
Meningkatkan Kemampuan Kognitif Anak Usia 4-5 Tahun Melalui Permainan Media Digital di PAUD Ibnu Abbas Kabupaten Cianjur Supiati, Neneng
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.328

Abstract

Education provided to early childhood is education provided to optimize the growth and development of children's brains. Of course, it is necessary to have someone who is able to direct and guide children in that phase to maximize their growth. In the digital era like today, everyone is racing with technological developments, including in early childhood learning. Teachers are required to improve relevant learning innovations by utilizing relevant learning innovations by utilizing rapidly developing technology and communication. This digital media is often used as a learning and entertainment media tool.  However, the uncontrolled use of digital media risks causing various problems. The method used is classroom action research (PTK) using Mc Taggart's research design and the Kemmis model, where the data collection uses interview, observation, and documentation techniques. Qualitative descriptive data analysis techniques are to determine the improvement of the learning process, especially the various actions taken by teachers. Based on the research conducted, it can be concluded that PAUD Ibnu Abbas Cianjur Regency implements an innovation that is expected to be able to improve children's social-emotional skills (self-awareness), namely digital media introduced in the form of educational games called "Cheerful Picture Guessing Game".
Peran Orangtua Dalam Menanamkan Pembiasaan Sedekah Pada Anak Usia Dini di RA KPM Al-Ikhlas Kabupaten Sukabumi Mulyana, Yeni
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.348

Abstract

This study aims to determine the obstacles in instilling the habit of giving alms, and also to determine the role of parents in instilling the habit of giving alms in Early Childhood at RA KPM Al-Ikhlas, Sukabumi Regency. This study was conducted based on initial findings that the Friday alms activity carried out by children had been going on for quite a long time at the school. This alms activity is given a schedule by the teacher or school on Friday, so that with the active role of parents, it is seen that every Friday the children are always on their own. The study used the Classroom Action Research (CAR) method. The data obtained in this study were based on the results of observations and interviews. Observations were made to children while interviews were conducted with parents, class teachers and also recipients of alms in this case the caretaker of the nearest mosque around the school. The results of this study state that children can carry out the habit of giving alms not only at school, but also in the environment around the house, in addition, children also understand the meaning of alms and the reward of alms apart from the teacher's explanation, also through examples that parents do. In addition, parents at RA KPM Al-Ikhlas are also very big in supporting every implementation of children's learning activities. This habit of giving alms is expected to continue to be carried out by children wherever they are. Through this habit, children also become more familiar with the rewards that Allah promises to His servants who give alms. Based on the results of the interview, the obstacles found in the implementation of this habit were not too obstructive, because these obstacles only occurred in 2 parents, where parents did not get enough information from the teacher because they rarely had a quota. In addition, parents also met with teachers so they rarely missed reading information
Representasi Kemiskinan dan Kelas Sosial dalam Naskah Drama “Kapai-Kapai” Karya Arifin C. Noer: Kajian Sosiologi Sastra Farahdila, Nonika; Mulyono, Mulyono; Qomariyah, Uum
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.355

Abstract

The purpose of this study is to describe the representation of poverty and social class in the play “Kapai-Kapai” by Arifin C. Noer through literary sociology studies. Noer through literary sociology study. The method used in this research is descriptive qualitative. The data source in this research is the play “Kapai-Kapai” by Arifin C. Noer and references in the form of articles or books. Noer and references in the form of related articles or books. The method of data collection is done by literature study with the technique of simak catat. Data analysis was carried out with descriptive analysis in the form of selecting quotations in the form of dialogue between characters, monologues, and narratives that are relevant to the focus of research, presenting data to facilitate identification and then drawing conclusions based on the study of literary sociology theory. The results showed that the play “Kapai-Kapai” by Arifin C. Noer presents a picture of power relations between characters. Noer presents a picture of power relations between laborers and employers as a symbol of inequality and social class. The poverty that ensnares Abu's character makes him seek illusions and commit acts of cruelty with Iyem, his wife. This shows that poverty is not just an individual problem, but also the result of a social system that places certain groups in a marginalized position. Thus, literary works function as a reflective medium that raises social class issues and invites readers to reflect on the condition of society.
Peirce’s Sign Analysis On Djarum 76 Commercial Advertisement: (Semiotics) Hidayati, Alfin Fuji; Finasyahadatina
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.358

Abstract

The purpose of this study is to find out the implicit meaning of the Djarum 76 advertisement on Youtube or television. Youtube or television is one of the media or tools to promote and persuade people or customers to be interested in the product. Media takes on an important role in communication to convey the implied meaning of advertising to customers. Meaning and advertising are inseparable from each other. Each ad contains a hidden message that must be interpreted. Cigarette advertising should be limited in persuading people. In creating an advertisement, advertisers are encouraged to be more creative in packaging the product advertisement. Cigarette advertising is prohibited from displaying products and product users. Cigarette ads should only feature images and images of the product. These ads are commercial in nature, which is why the author was interested in analyzing these ads. The method used in this study is a descriptive qualitative method used to describe the hidden messages in these ads.
Pesan Moral dalam Film The Sheerk (2001) Fahlepi, Gabriel Mohammad Alfarez
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.360

Abstract

Childhood is an important phase in the formation of a person's personality and character. At this time, children begin to absorb moral and ethical values that will shape their way of thinking, attitudes and behavior in the future. This research aims to analyze the moral message contained in the film The Shrek (2001). This research uses a qualitative approach with descriptive methods. Data collection techniques were carried out using descriptive qualitative methods. The focus of this research is to identify moral messages for oneself and others. The results of the analysis show that the film The Shrek (2001) contains various moral messages, such as accept and love who you are, appearance is not everything, Don’t be scared to show your feeling, don’t judge someone from their appearance, Love will accept who you really are, friendship can come from anywhere and any background. These messages are conveyed through key scenes and dialogue that reflect strong moral values. This film provides important lessons for children in understanding the values of life and strengthens the function of children's literature as an educational and inspiring learning medium.
Penerapan Model Pembelajaran Make a Match Untuk Meningkatkan Hasil Belajar IPA Kelas IV: (Studi pada SD Negeri 200405 Hutaimbaru Jl. Sibolga, Km 4 Hutaimbaru, Kec. Hutaimbaru, Kota Padangsidimpuan Prov. Sumatera) Najmi Situmeang, Sabitah; Hilda, Lelya; Adinda, Anita
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.367

Abstract

This research is motivated by the low learning outcomes of students in Natural Sciences. This is because the learning model applied is not optimal and students are less interested in the learning process. Therefore, it is necessary to change the implementation of learning in the classroom by using the make a match learning model (finding card pairs) in the learning process. The formulation of the problem in this study is how the application of the make a match model can improve the learning outcomes of grade IV science at SD Negeri 200405 Hutaimbaru Jl. Sibolga, KM 4 Hutaimbaru, Kec. Hutaimbaru, Padangsidimpuan City, North Sumatra Province. This study aims to determine the application of the make a match model can improve the learning outcomes of grade IV science at SD Negeri 200405 Hutaimbaru Jl. Sibolga, KM 4 Hutaimbaru, Kec. Hutaimbaru, Padangsidimpuan City, North Sumatra Province. The type of this research is Classroom Action Research (CAR) at the planning, action, observation and reflection stages at SD Negeri 200405 Hutaimbaru. The data collection instruments used were tests and observations. The results of the study showed that the application of the make a match model can improve student learning outcomes. This is evidenced by the increase in the average value and completeness of student learning outcomes, namely in the pre-cycle an average of 53.7% and completeness of 13% (3 out of 24 students). In cycle I, meeting I, the average score of student scores was 60.2% and student completeness was 39% (5 out of 24 students). While cycle I, meeting II, the average score of student scores was 72.5% and student completeness was 50% (12 out of 24 students). In cycle I, meeting I, the average score of student scores was 79.1% and student completeness was 71% (17 out of 24 students). While cycle II meeting II became the average score of student scores 92.9% and student completion 92% (22 out of 24 students). It can be concluded that the application of the make a match learning model can improve the learning outcomes of grade IV science at SD Negeri 200405 Hutaimbaru. For further research, the researcher hopes that the learning process will be further improved in order to achieve learning objectives, and the time is extended in the application of the make a match learning model
Implementasi Media Gambar Pada Keterampilan Bercerita Mata Pelajaran Bahasa Indonesia Kelas III SD IT Nurul Ilmi Kota Padangsidimpuan Tahjuda Jambak, Lail; Nursyaidah, Nursyaidah; Harahap, Asriana
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.368

Abstract

Elementary school education is an effort to educate and mold the life of a nation that is pious, loves and is proud of the nation and country, is skilled, creative, has good character, and is polite and is able to solve problems in its environment. Storytelling skills are the ability to retell actions or events verbally with the aim of sharing experiences or knowledge with others. Storytelling activities shape someone to be able to convey various stories and express feelings experienced. Based on a pre-survey conducted by researchers in class III Ar raji SD IT Nurul Ilmi Padangsidimpuan. On January 14 to February 14, 2025. There are still many students who are not confident when asked to come to the front of the class and the lack of student knowledge of vocabulary.The purpose of this study is to determine. Implementation of Picture Media to Improve Storytelling Skills in Indonesian Language Lessons for Grade III Students of SD IT Nurul Ilmi, Padangsidimpuan City. This study uses qualitative descriptive with the subjects of the study being students and 1 teacher of GradeIII Ar Raji. Data were collected through observation, interviews and documentation. Data were analyzed qualitatively using reduction, data presentation and conclusion drawing methods. Based on the research results, there are 4 indicators of children’s social skills that researchers observed, namely (I) Being able to understand the contents of the story well, (II) Being confident when asked to come forward to tell a story, (III) Understanding and mastering the pronunciation of the structure and vocabulary used, (IV) Applying Prelinguistic elements such as facial expressions, certain movements and tone of voice. Of the 4 indicators, the most visible in children is the indicator of Understanding and mastering the pronunciation of the structure and vocabulary used, namely 24 students out of 30 were able to understand the vocabulary and pronounce the word structure used when telling stories in class.
The Manifestation Of Symbolic Violence In The Great Gatsby (2013): Pierre Bourdieu’s Perspective Tamo, Mensiana; Sibuea, Todo
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.372

Abstract

Symbolic violence is a gentle, imperceptible, and invisible violence that is often maintained by dominant groups through symbols, languages, cultures, and social norms. This study investigates the manifestation of symbolic violence in The Great Gatsby (2013) using Bourdieu’s theory of symbolic violence, focusing on concepts such as capital, habitus, field, and doxa. With a descriptive qualitative method and a multimodal critical discourse analysis approach, this study focuses on how symbolic violence is conveyed through various semiotic modes in the film, including verbal language, bodily gestures, visuals, and spatial arrangements. This study analyzes selected scenes that represent symbolic violence, focusing on six characters: Gatsby, Tom, Daisy, George, Myrtle, and Nick. The findings reveal that symbolic violence operates subtly through interactions shaped by social position and the unequal distribution of capital. Rather than being exercised by a single dominant character, symbolic violence emerges as a dynamic process where power shifts depending on who possesses dominant capital within specific social fields. These forms of symbolic violence are reinforced through the interplay of verbal, visual, gestural, and spatial elements of the film.

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