cover
Contact Name
ZAINUL ANWAR
Contact Email
anwarzein205@gmail.com
Phone
+6285790776665
Journal Mail Official
nuranirahmania@gmail.com
Editorial Address
Jl. K.H. Abdul Fattah, Nglawak, Kertosono, Kab. Nganjuk, Jawa Timur
Location
Kab. nganjuk,
Jawa timur
INDONESIA
MENTARI : Journal Of Islamic Primary School
Published by STAI Miftahul Ula
ISSN : 30218497     EISSN : 30218497     DOI : -
Core Subject : Education,
Mentari : Journal of Islamic Primary School is a double-blind peer-reviewed journal published by the Study Program of Education for Islamic Elementary School Teachers , Sekolah Tinggi Agama Islam (STAI) Miftahul Ula Kertosono Nganjuk. The journal publishes research articles of Islamic primary education or primary education in Islamic country (See Focus and Scope). The articles of this journal are published annually; March, June, September and Desember.
Arjuna Subject : Umum - Umum
Articles 7 Documents
Search results for , issue "Vol 2 No 4 (2024): December 2024" : 7 Documents clear
Traces of Dutch Colonial Heritage in Bekri as a Social Studies Learning Resource Sabilla, Nabita Deassy; Karsiwan, Karsiwan
Mentari : Journal of Islamic Primary School Vol 2 No 4 (2024): December 2024
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Bekri Subdistrict is one of the subdistricts in Central Lampung that was administered by a Dutch controleur during the colonial period, assisted by an indigenous demang. This study aims to describe the remnants of the Dutch colonial period in Bekri and to provide historical insight by utilizing these remains as sources of local history learning. These historical remnants serve to remind the community of the importance of preserving and protecting cultural heritage, which must be consciously maintained for the benefit of present and future generations. The colonial remains found in Bekri include buildings, structures, sites, and cultural heritage areas, such as the facilities of PT Perkebunan Nusantara VII (palm oil plantation) and railway stations. This research employed a qualitative approach using a social survey research design based on direct human observation. Data were collected through interviews, observations, and documentation techniques.
Development of an Educational Spinner Board Game to Improve Students’ Understanding in Social Studies at Darul Falah Islamic Elementary School Hawari, Fadhil Aziz; Rahmania, Nurani
Mentari : Journal of Islamic Primary School Vol 2 No 4 (2024): December 2024
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of the Spinner Board Educational Game for Grade V students at Darul Falah Islamic Elementary School, Pandan Arum, Baron, Nganjuk, was motivated by existing phenomena in the school, namely the suboptimal use of learning media. This condition occurred because the learning process tended to focus more on classroom control, while instruction still relied on assignment-based methods. As a result, teachers often utilized the surrounding environment as learning media. The objectives of this study are: (1) to describe the development of Spinner Board learning media for Theme 7, “Cultural Diversity in My Country,” for Grade V students at Darul Falah Islamic Elementary School, Pandan Arum, Baron, Nganjuk; and (2) to describe the results of the trial implementation of the Spinner Board Educational Game for Grade V students at Darul Falah Islamic Elementary School, Pandan Arum, Baron, Nganjuk in the 2023/2024 academic year. The research method employed in this study is the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) with a Research and Development (R&D) research design. The researcher focused on developing Spinner Board game media to meet students’ learning needs. Data analysis techniques included interviews and questionnaires, and the data types consisted of qualitative and quantitative data. The research subjects consisted of 12 students participating in the Spinner Board game. Data collection techniques involved classroom observations and questionnaires administered to teachers and students, as well as validation sheets completed by media experts and material experts. Overall, the research results indicate that the media expert validation achieved a percentage score of 90%, while the material expert validation reached 96%. Student responses to the media obtained a score of 92% during the first trial stage, with a “very good” qualification, indicating that students were able to understand the material and use the media effectively. Meanwhile, the teacher’s response to the media reached 89%. Therefore, the Spinner Board learning media is considered highly feasible for use as an instructional medium.
Development of Khulafaur Rasyidin Smartcard Learning Media to Enhance Students’ Cognitive Abilities in the Islamic Cultural History (SKI) Subject for Grade V Rahmah, Fitria Nur; Rosyidah, Binti
Mentari : Journal of Islamic Primary School Vol 2 No 4 (2024): December 2024
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Technological advancements require the education sector to continuously adapt, including in the development of learning media. The use of conventional and monotonous learning media causes students to lose enthusiasm, which in turn affects their level of understanding. The lack of students’ interest in history subjects and limited interaction between teachers and students serve as the background of this study. In addition, limited instructional time and students’ low interest in reading books make the development of innovative learning media highly relevant. Therefore, the researcher conducted a research and development study to develop Smartcard learning media to enhance students’ cognitive abilities in the Islamic Cultural History (SKI) subject for Grade V at SD IT Al-Furqon Garu, Baron, Nganjuk. This study aims to examine: (1) the development of Smartcard learning media for the SKI subject on the topic of Khulafaur Rasyidin for Grade V students at SD IT Al-Furqon Garu, Baron, Nganjuk in the 2023/2024 academic year; (2) the validation of Smartcard learning media for the same subject and topic; and (3) the effectiveness of Smartcard learning media in improving students’ cognitive abilities. This research employed a Research and Development (R&D) approach. The development model used in this study refers to the 4-D model proposed by Thiagarajan, which consists of four stages: (1) Define, (2) Design, (3) Develop, and (4) Disseminate. Data collection instruments included validation questionnaires administered to media experts and material experts, as well as pre-test and post-test instruments given to students to measure the effectiveness of the developed product. The data analysis technique used was quantitative analysis to assess the validity and effectiveness of the product. The result of this research and development is a learning medium called Smartcard Khulafaur Rasyidin, which contains SKI learning materials presented in the form of smart cards. Product validation by material and media experts obtained an overall average percentage score of 91%, indicating that the product is valid. Furthermore, the calculation of the N-gain score from the pre-test and post-test results yielded a value of 0.80 or 80.51%, indicating that the developed product falls into the “high” score category and demonstrates an “effective” level of effectiveness.
Development of the Android-Based Learning Application ELEN (Enjoy Learning English) to Improve Students’ Learning Outcomes in English Vocabulary for Grade V Istiqomah, Laili; Inayati, Denik Rohmah
Mentari : Journal of Islamic Primary School Vol 2 No 4 (2024): December 2024
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Technological advancements require the education sector to adapt continuously, including in the development of learning media. Smartphone-based Android applications owned by students can be utilized as a medium for developing learning resources. The limited use of Android applications as learning media forms the background of this study. In addition, limited instructional time and students’ low interest in reading books make the development of Android-based learning media highly relevant. Therefore, the researcher conducted a research and development study to develop an Android-based learning application for English vocabulary for Grade V students at SD IT Al-Furqon. This study aims to examine: (1) the development of an Android-based learning application for English vocabulary for Grade V students at SD IT Al-Furqon Karangtengah Garu, Baron, Nganjuk in the 2023/2024 academic year; (2) the validation of the Android-based learning application for English vocabulary for Grade V students; and (3) the effectiveness of the Android-based learning application in improving students’ English vocabulary learning outcomes. This research employed a Research and Development (R&D) approach. The development model used in this study refers to the 4-D model proposed by Thiagarajan, which consists of four stages: (1) Define, (2) Design, (3) Develop, and (4) Disseminate. Data collection instruments included validation questionnaires administered to media experts and subject-matter experts, as well as pre-test and post-test instruments given to students to measure the effectiveness of the developed product. Quantitative data analysis was used to assess the validity and effectiveness of the product. The result of this research and development is an Android application named ELEN (Enjoy Learning English), which features learning materials, instructional videos, and quizzes. Product validation by media and material experts obtained an overall average percentage score of 98%, indicating that the product is valid. Furthermore, the calculation of the N-gain score from the pre-test and post-test results yielded a value of 0.81 or 81.5%, indicating that the developed product falls into the “high” score category and demonstrates an “effective” level of effectiveness.
Development of Kincir Pintar Pancasila Learning Media to Improve Students’ Understanding in the Pancasila and Civic Education Rohmaniah, Naila; Mubtadik, Muhamad Ayyub
Mentari : Journal of Islamic Primary School Vol 2 No 4 (2024): December 2024
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning is a process of interaction between students, educators, and learning resources within a learning environment. At MI Al Huda Kedunglo, particularly in the Pancasila and Civic Education (PPKN) subject, instruction is still predominantly conducted using lecture-based methods, and the limited use of learning media causes students to feel bored. The development of learning media can serve as a solution to help students better understand PPKN materials, especially the topic of the meaning of the national emblem, Garuda Pancasila. The learning media developed in this study is the Kincir Pintar Pancasila. This study aims to examine: (1) the development of Kincir Pintar Pancasila learning media to improve the understanding of Grade III students on the chapter “The Meaning of the National Emblem Garuda Pancasila” in the PPKN subject at MI Al Huda Kedunglo in the 2023/2024 academic year; (2) the validation of the Kincir Pintar Pancasila learning media to improve students’ understanding of the same material; and (3) the effectiveness of the Kincir Pintar Pancasila learning media in improving Grade III students’ understanding of the chapter “The Meaning of the National Emblem Garuda Pancasila.” This research employed the ADDIE development model as proposed by Reiser, which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate, using a Research and Development (R&D) research design. Data collection techniques included observations, interviews, questionnaires, and documentation. Data analysis was conducted by converting the scores obtained from material experts, media experts, and students, which were initially qualitative data, into quantitative data. The researcher focused on developing the Kincir Pintar Pancasila learning media by dividing students into several groups and engaging them in learning activities through playing and learning using the media to enhance their understanding. The result of this research and development is a Kincir Pintar Pancasila learning medium containing images of the symbols of Pancasila. Product validation by material and media experts obtained an overall average percentage score of 95%, indicating that the product is valid. Furthermore, the calculation of the N-gain score from the pre-test and post-test results yielded values of 0.71 or 71.6%, indicating that the developed product falls into the “high” score category and demonstrates a “moderately effective” level of effectiveness.
Development of Comic-Based Learning Media on the Use of Capital Letters for Grade II Students at State Elementary School Hidayat, Ryan; Mufidah, Luluk Indarinul
Mentari : Journal of Islamic Primary School Vol 2 No 4 (2024): December 2024
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of comic-based learning media on the use of capital letters for Grade II students at State Elementary School 2 Lengkonglor was based on several identified problems, namely the learning objectives—especially regarding the use of capital letters—had not been fully achieved, and the lack of available learning media due to inadequate facilities. In addition, both students and teachers still require learning media that are practical and engaging. The objectives of this study were: (1) to develop comic-based learning media on the use of capital letters for Grade II students at State Elementary School 2 Lengkonglor; (2) to describe the validity of the developed comic-based learning media on the use of capital letters; and (3) to describe the level of practicality and attractiveness of the comic-based learning media in teaching the use of capital letters for Grade II students at State Elementary School 2 Lengkonglor. This research employed a Research and Development (R&D) method using the ADDIE model. The subjects of this study were 17 Grade II students of State Elementary School 2 Lengkonglor. Data collection methods included observation, interviews, and questionnaires. The results of the study generally showed that the media expert validation test obtained a percentage of 98%, the material expert validation test obtained 99.2%, and the language expert validation test obtained 100%. The practicality and attractiveness tests conducted with the Grade II teacher of State Elementary School 2 Lengkonglor obtained a percentage of 100%. Furthermore, the practicality and attractiveness tests conducted on Grade II students in both small-scale and large-scale trials also obtained a percentage of 100%. Therefore, the comic-based learning media on the use of capital letters is considered highly feasible for use as a learning medium.
Development of RME-Based LKPD Teaching Materials to Improve Students’ Learning Outcomes Amianah, Siti; Masrifatin, Yuni
Mentari : Journal of Islamic Primary School Vol 2 No 4 (2024): December 2024
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of teaching materials was carried out to facilitate students in understanding and completing learning materials in mathematics. Based on the results of interviews with the fourth-grade homeroom teacher at MI Al-Aziz, it was found that several students had mathematics learning outcomes below the Minimum Mastery Criteria (KKM), particularly in fraction topics. This condition was caused by the limited availability of teaching materials that were not able to attract students’ enthusiasm for learning. To address this problem, the researcher considered it necessary to develop teaching materials in the form of Student Worksheets (LKPD) based on Realistic Mathematics Education (RME). The research problems of this study are: (1) how to develop teaching materials based on Realistic Mathematics Education on fraction topics for fourth-grade students at MI Al-Aziz, and (2) how effective RME-based LKPD is in improving the learning outcomes of fourth-grade students at MI Al-Aziz. The objectives of this study are to develop RME-based teaching materials on fraction topics for fourth-grade students at MI Al-Aziz and to determine the effectiveness of RME-based LKPD on the learning outcomes of fourth-grade students at MI Al-Aziz. This research employed both qualitative and quantitative approaches. The type of research used was Research and Development (R&D), referring to the ADDIE model, which was adapted into five stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The results of the study indicated that the developed teaching materials met the criteria of being very good, highly feasible, and valid, based on assessments by subject matter experts and design/media experts, with scores of 97.7% from material experts, 94.5% from design/media experts, and 88.3% from student assessments. Furthermore, the effectiveness results obtained from pretest and posttest instruments administered to students met the effectiveness criteria and were categorized as effective in improving the learning outcomes of fourth-grade students, with a percentage of 79%.

Page 1 of 1 | Total Record : 7