cover
Contact Name
Heri hermawan
Contact Email
herihermawan@unismuh.ac.id
Phone
+6285274902693
Journal Mail Official
jcie@bg.unismuhmakassar.ac.id
Editorial Address
Sultan Alauddin 259, Makassar, Indonesia
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Journal of Computer Interaction in Education (JCIE)
ISSN : 26565218     EISSN : 26222418     DOI : https://doi.org/10.56983/jcie.v5i1
Core Subject : Education, Social,
Focus and Scope Journal of Computer Interaction in Education (JCIE) publishes academic articles that recognize successful engaged learning depends on effective partnerships between students, faculty, community agencies, administrators, disciplines, and more. The journal invites submission of 1) Research that emanates from or informs campus-community partnerships; 2) Studies co-authored by faculty, students, and/or community partners; 3) Literature and Teaching English as Foreign Language; and 4) Commentary on emerging trends, developments, and/or challenges. The publication of this journal aims to spread conceptual thinking or ideas and the research findings obtained in the field of English Education and Literature.
Articles 7 Documents
Search results for , issue "Vol. 8 No. 1 (2025): JCIE:Journal of Computer Interaction in Education" : 7 Documents clear
Improving Students' Pronunciation Through the "Say It" Application at SMA Negeri 8 Makassar: SMA Negeri 8 Makassar Revananda, Adriana; Nunung Anugrawati, Nunung Anugrawati; Ariana, Ariana
Journal of Computer Interaction in Education Vol. 8 No. 1 (2025): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jcie.v8i1.1112

Abstract

The purpose of this research was to figure out how to assist youngsters pronounce words properly using the "Say It" app at SMA Negeri 8 Makassar. A pre-experimental design and quantitative research approach were employed in this investigation. To collect study data, pre-test, treatment, and post-test techniques were employed. The proper pronunciation of twenty words from the pre- and post-tests is required. According to study results, utilizing the "Say It" app enhanced students' pronunciation dramatically. Prior to therapy, the average score was 70.3, and after treatment, the average score was 90.3, suggesting a 28.44% increase in percentage. This suggests that the kids' pronunciation has improved.
Digital Citizenship Framework: A Systematic Review of Contemporary Elements and Implementation Challenges Muhammad Zia ul Haq; Sangkala, Ismail
Journal of Computer Interaction in Education Vol. 8 No. 1 (2025): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Digital citizenship has evolved from a simple concept of technology access to a comprehensive framework encompassing ethical, social, and environmental dimensions of digital participation. This systematic review examines contemporary digital citizenship frameworks and their implementation challenges globally and within the Indonesian context. To systematically analyze the evolution of digital citizenship concepts, identify key elements in contemporary frameworks, and assess implementation challenges across different contexts, with particular attention to the Indonesian landscape. A systematic review was conducted following PRISMA guidelines. Literature from 2008-2024 was searched across multiple databases including academic journals, policy documents, and institutional reports. The search focused on digital citizenship frameworks, implementation strategies, and cultural adaptations. The review identified twelve core elements of contemporary digital citizenship: digital access, digital communication, digital literacy, digital ethics, digital security, digital law, digital rights and responsibilities, digital health and wellness, digital commerce, digital sustainability, digital belief, and digital education. Key challenges include the digital divide, insufficient digital literacy, cultural adaptation needs, and regulatory gaps. The Indonesian context presents unique opportunities through local wisdom integration (gotong royong, musyawarah mufakat) while facing infrastructure and literacy challenges. Digital citizenship requires a holistic, culturally-sensitive approach that balances universal principles with local values. Future research should focus on measurement frameworks, long-term impact assessment, and culturally adaptive implementation strategies.
The Effect of Using Gamification In English Learning At SMA Negeri 5 Takalar Irfani, Nur; Akib , Erwin; Latief, Hasnawati
Journal of Computer Interaction in Education Vol. 8 No. 1 (2025): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jcie.v8i1.1005

Abstract

This study investigates the effectiveness of the Gamification strategy in enhancing reading comprehension among Grade 11 students at SMA Negeri 5 Takalar. As innovative, student-centered approaches become increasingly urgent in modern education, this research offers empirical insight into the application of gamification in language learning. A quasi-experimental quantitative design was employed, involving 30 purposively selected students. Data were collected through pre- and post-tests administered to both experimental and control groups. Results show a substantial improvement in the experimental group’s reading scores (from 50.53 to 89.20), compared to the control group (from 48.53 to 64.93). Statistical analysis revealed a significant difference (p = 0.000 < 0.05), and the effect size of 2.3 indicates a strong impact. These findings demonstrate that the Gamification strategy significantly improves reading comprehension and contributes to the development of engaging, effective English learning practices in secondary education.
Exploring English Learning Needs in Bilingual Classes: A Case Study at Universitas Muhammadiyah Makassar Asrian, Muh; Qalbi, Nur; AM, St. Asmayanti
Journal of Computer Interaction in Education Vol. 8 No. 1 (2025): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jcie.v8i1.1035

Abstract

This study analyzes the English learning needs of bilingual students in the Faculty of Socio-Politics at Universitas Muhammadiyah Makassar, emphasizing the relevance of English for Specific Purposes (ESP) in higher education. Using a qualitative descriptive method, data were collected from five purposively selected sixth-semester students through interviews and open-ended questionnaires. The findings reveal that students require English proficiency for effective communication in academic and professional contexts, particularly in areas related to daily life, science, technology, and international public administration careers. Speaking, listening, and writing skills were identified as top priorities. The study also found that current teaching materials generally align with students' needs, but lack engagement and contextual depth. This research underscores the urgent need to tailor ESP materials more closely to students’ academic and career goals. It contributes to the field by offering insights into how bilingual programs can better support learners through relevant, need-based English instruction.    
Computer Aided System To Improve Vocabulary Learning At SMAN 2 Gowa Aswad, Devita Hajaratul; Firman; Junaid
Journal of Computer Interaction in Education Vol. 8 No. 1 (2025): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jcie.v8i1.1138

Abstract

This research aimed to know the vocabulary improvement students when use the Computer Aided System at class X II SMA Negeri 2 GOWA . This research utilized a pre-experimental research method with a quantitative  approach which involved 38 samples of the students in the class X at SMA Negeri 2 GOWA. The results of the research show that there is an increase in students' vocabulary after getting to know and using the computer aided system. This proves that the average post test score is more significant than the pre test (81.8>54.7). From the t-test findings, the t-test value is superior to the t-table (29.4>2.026) at a significance level of 0.05 with degrees of freedom (df) = 37, which means there is a significant difference regarding students' vocabulary. before and after implementing the Computer Aided System. it is also said that the null hypothesis (H0) is rejected, and the alternative hypothesis (H1) is accepted. The research results are effective in increasing students' vocabulary.
Digital Words, Real Results? Testing The “English Vocabulary” App In A High School Setting Nasrifah; Ul Haq, Muhammad Zia; Sastrawati, Ika
Journal of Computer Interaction in Education Vol. 8 No. 1 (2025): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jcie.v8i1.1555

Abstract

This study examines the effectiveness of the "English Vocabulary" mobile application in enhancing vocabulary mastery among students at SMKN 1 Polewali. In response to the increasing integration of technology in language education, this research addresses the urgent need to evaluate digital tools for vocabulary acquisition. Employing a pre-experimental quantitative design, data were collected through pre- and post-tests administered before and after treatment using the application. The findings revealed a substantial increase in student performance, with mean scores rising from 43.33 to 74.81. Statistical analyses confirmed normal data distribution and homogeneity, and the paired sample t-test indicated a significant improvement (Sig. 2-tailed = 0.000 < 0.05). These results confirm the application’s positive impact on vocabulary development. The study contributes to the field by providing empirical evidence supporting the effectiveness of mobile-assisted vocabulary learning and recommends the integration of such applications in formal education to enhance learners' lexical competence.
Enhancing English Learning Through Interactive Call: A Multimodal Approach at SMAN 1 Enrekang Hasnur; Sangkala, Ismail; Hambali, Uyunnasirah
Journal of Computer Interaction in Education Vol. 8 No. 1 (2025): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jcie.v8i1.1745

Abstract

This study investigates the impact of a Computer-Assisted Language Learning (CALL) model with a multimodal approach on students’ motivation to learn English at SMAN 1 Enrekang. Using a true experimental design, 60 tenth-grade students were purposively selected and divided into experimental and control groups. Data were collected through pre-tests, post-tests, and motivation questionnaires, then analyzed using paired t-tests and linear regression via SPSS 26. Results revealed a significant increase in both learning outcomes and motivation in the experimental group, with post-test scores rising from 62.50 to 80.5, and motivation scores averaging 51.30—categorized as high. In contrast, the control group showed a decline in performance and lower motivation levels. The findings highlight the urgent need for innovative, tech-integrated teaching methods in language education. This study contributes by demonstrating that multimodal CALL is not only effective but also a practical alternative to conventional instruction for enhancing English learning engagement and outcomes.

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