cover
Contact Name
Tri A. Sundara
Contact Email
tri.sundara@stmikindonesia.ac.id
Phone
+628116606456
Journal Mail Official
ijcs@stmikindonesia.ac.id
Editorial Address
Jalan Khatib Sulaiman Dalam 1, Padang, Indonesia
Location
Kota padang,
Sumatera barat
INDONESIA
The Indonesian Journal of Computer Science
Published by STMIK Indonesia Padang
ISSN : 25497286     EISSN : 25497286     DOI : https://doi.org/10.33022
The Indonesian Journal of Computer Science (IJCS) is a bimonthly peer-reviewed journal published by AI Society and STMIK Indonesia. IJCS editions will be published at the end of February, April, June, August, October and December. The scope of IJCS includes general computer science, information system, information technology, artificial intelligence, big data, industrial revolution 4.0, and general engineering. The articles will be published in English and Bahasa Indonesia.
Articles 1,170 Documents
Penerapan Blockchain untuk Pengelolaan Dokumen Akademik yang Aman dan Efisien di Politeknik Kutaraja Banda Aceh Mirnawati; Aini, Zahratul; Khair, Rizaldy
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4502

Abstract

In the modern era of education, academic document management plays a crucial role in supporting the efficiency and sustainability of the academic environment. Given the complexity of information generated by educational institutions, this research focuses on implementing an innovative and integrated document management system. The primary goal of this research is to enhance the security, accessibility, and validity of academic documents, thereby positively impacting the operational effectiveness and quality of educational services. This study is driven by the urgency to improve the security, validity, and efficiency of academic document management at Politeknik Kutaraja Banda Aceh. With technological advancements, document security has become crucial, especially in higher education. Blockchain technology is proposed as an innovative solution to address these challenges. Previous research has demonstrated the relevance of blockchain technology in educational settings, particularly in the management of academic data and documents. The implementation of this technology is expected to provide solutions to issues such as forgery, transparency, and the validity of academic documents, making it essential for improving academic integrity at Politeknik Kutaraja. The aim of this research is to identify and develop a suitable blockchain technology implementation model for managing academic documents within the Polytechnic environment. By utilizing blockchain concepts, the research aims to enhance document security, efficiency in management processes, and the validity of academic documents. The target of this research is the implementation of a distributed system accessible by all relevant stakeholders, a tool for verifying document authenticity, and improving efficiency in managing academic transactions. Through this research, Politeknik Kutaraja is expected to obtain an innovative model to enhance the integrity and security of academic documents, creating a transparent and trustworthy academic environment.
3D Image Generation Using Generative Adversarial Network for Virtual Art Gallery Esan, Dorcas; Owolawi, Pius Adewale; Tu, Chunling
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4505

Abstract

Gallery art websites are often used to display artistic work for user accessibility. The conventional web-based gallery is built on the hyper-text Markup Language (HTML) which is limited in terms of content dynamism, interactivity, and scalability. GANs provide advanced capabilities with continuously evolving art experiences, making them a powerful tool for modern digital art galleries. Artistic websites have significantly contributed to the exhibition of artistic images since they can be accessed anywhere. However, the artistic web suffers from being too passive and lacks in-depth interactivity to keep people meaningfully engaged with an exhibition virtually. This paper explores the exhibition of 3D images within a virtual art gallery using an intelligent artistic web-based applications framework that integrates Variational Autoencoder and 3-D Signed Distance Function Cycle GAN (VAE-3DSDFCycleGAN) and quantitative questionnaire methods. The virtual gallery utilises GAN architectures to produce diverse and original 3D artworks, addressing traditional art galleries' spatial, viewing dimensions, image quality, and accessibility limitations. The questionnaire was used to evaluate the user’s satisfaction. The experiment was done on the Coco African Mask dataset to generate 3-D images, yielding a high result and satisfaction in terms of the ease of use and viewing of the artistic image contents.
Scrum-Based Mobile Application Development for Patient Satisfaction Assessment in Class 'B' Hospitals in Padang Nabilla, Regina; Dian, Yulef; Idris, Iswandi
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4506

Abstract

The assessment of patient satisfaction is a critical aspect of healthcare services, providing valuable insights into the quality of care and service delivery. In Padang's Class "B" hospital, traditional satisfaction assessment methods are inefficient and time-consuming. This research explores the implementation of the Scrum methodology in the development of a mobile application for real-time patient satisfaction assessment. The objective is to enhance feedback collection, improve service quality, and provide hospital management with actionable insights. The mobile application allows patients to rate services on various parameters instantly, enabling quicker responses and continuous improvement of hospital operations. This study discusses the technical implementation, the advantages of using Scrum in the development process, and the potential impact on service quality in the hospital
Analysis of General Election Campaign Topics of Candidates for President and Vice President of the Republic of Indonesia Using Lattent Dirichlet Allocation on Social Media Data Ericko Rinanto Pratama
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4508

Abstract

The election of the President and Vice President of the Republic of Indonesia 2024 is an important moment for the Indonesian people in determining future leaders. Social media plays a major role as a platform used to deliver campaign programs by presidential and vice presidential candidates. In conducting social media analysis, one approach that can be used is using topic modeling. Topic modeling produces output in the form of topics of conversation from a document, one of the models is Latent Dirichlet Allocation (LDA). In previous research, LDA has been widely used to search for topics of conversation on social media. This research analyzes the campaign programs of the 2024 Presidential and Vice Presidential Candidates of the Republic of Indonesia on social media using the Latent Dirichlet Allocation (LDA) method for intent classification in campaign program detection and sentiment analysis to check sentiment analysis. Data from the Twitter social media platform during the campaign period was processed and analyzed with LDA to understand the trend of campaign topics.
Comparison of Support Vector Machine and Random Forest Methods on Sentinel-2A Imagery for Land Cover Identification in Banda Aceh City Using Google Earth Engine Safira; Amiren, Muslim; Nazhifah, Sri Azizah; Rusdi, Muhammad; Nizamuddin; Misbullah, Alim
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4510

Abstract

Land cover is a physical feature of the earth that illustrates the relationship between natural processes and social processes. Over time, there has been a lot of land conversion, where initially open land is now built-up land. This is due to the large-scale development in Banda Aceh City. Therefore, this study aims to compare the performance of two classification methods, namely using Support Vector Machine (SVM) and Random Forest in identifying land cover in Banda Aceh City using Sentinel-2A imagery via the Google Earth Engine platform. As for data recording, it starts from January 1 to December 31, 2023. There are 4 classes used in this study, namely vegetation, water bodies, built-up land, and open land. The classification results show that the Support Vector Machine and Random Forest methods have been successfully applied to identifying land cover in Banda Aceh City using Sentinel-2A imagery. The accuracy results show that the Support Vector Machine method has a higher accuracy value of 90.5% compared to the Random Forest method of 85.7%.
Analisis Kepuasan Pengguna Aplikasi LinkAja Menggunakan Metode TAM dan EUCS Nisa', Sayyidatun; Megawati; Zarnelly; Permana, Inggih; Marsal, Arif
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4511

Abstract

Aplikasi LinkAja banyak digunakan karena memudahkan bertransaksi. Namun banyak pengguna mengalami kendala seperti, tidak dapat melakukan pembayaran QRIS, transaksi gagal namun saldo sudah terpotong, dan kesulitan mengupgrade ke LinkAja full service. Penelitian ini bertujuan menganalisis tingkat kepuasan pengguna aplikasi LinkAja dengan mengintegrasikan metode Technology Acceptance Model (TAM) dan End User Computing Satisfaction (EUCS). Berdasarkan perhitungan Lemeshow, responden dalam penelitian ini sebanyak 100 orang. Pengumpulan data dilakukan dengan menyebarkan kuesioner kepada pengguna aplikasi LinkAja. Temuan penelitian menunjukkan bahwa 5 hipotesis diterima, yaitu persepsi kemanfaatan, isi, akurasi, bentuk, dan sikap terhadap penggunaan. Sementara 3 hipotesis ditolak, yaitu persepsi kemudahan penggunaan, kemudahan penggunaan, dan ketepatan waktu. Hasil PLS-SEM menunjukkan bahwa kepuasan pengguna memiliki pengaruh positif. Ditunjukkan oleh korelasi kuat antara tiap variabel, dengan nilai R-Square kepuasan pengguna sebesar 84,6%. Ini menunjukkan bahwa aplikasi LinkAja menjalankan fungsinya dengan baik sehingga pengguna merasa puas ketika menggunakannya.
Implementasi Sistem Pemantauan Kelayakan Kapal Pada Proses Pengujian Kapal Menggunakan Teknologi Internet of Things Pristovani, Dimas; Abu Jami’in, Muhammad; Singgih Setiyoko, Annas; Toto Wibowo, Alvalo; Leonard, Rikky
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4512

Abstract

A new ship must doing a sea trial inspection before handover to the owner based on International Maritime Organization regulation under Resolution MSC.137. Currently, these inspections are conducted manually. So, the Ship Qualification and Clasification System using Internet of Things (IoT) technology are highly needed. This system made up of hardware connected to an Android application and a web-based application that monitors real-time data on position, speed, inclination, wind speed, and time. Data logger are performed simultaneously on the hardware, Android app, and web-based app, creating redundancy in data logging. In practice, The results of these trials ensure that the ship's technical specifications comply with agreed standards, as well as strengthening the confidence of all parties involved in the testing project. With this success, an IoT-based monitoring and analysis system can be a reliable solution for operational needs and evaluating ship performance
Metode Ekstraksi Fitur Canny, GLCM dan Segmentasi Warna Menggunakan K-Means Clustering Dalam Peningkatan Motif Batik Zain, Ruri Hartika; Sumijan
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4514

Abstract

Batik merupakan salah satu hasil seni budaya Indonesia berupa kain cetak yang dibuat dengan teknik tertentu. Motif motif bunga melambangkan keindahan dan kebahagiaan. Peneliti mengusulkan metode ekstraksi fitur Canny, GLCM dan segmentasi warna menggunakan k-means clustering dalam peningkatan motif batik. Dengan mengekstraksi fitur dari citra batik yang sudah ada, dapat dihasilkan citra batik dengan motif warna yang lebih banyak. Terlihat dari motif batik yang memiliki tekstur, tekstur dapat dijadikan sebagai salah satu unsur pembeda batik satu dengan yang lain. Penelitian ini juga mengimplementasikan metode Canny, GLCM dan LBP untuk ekstraksi fitur tekstur, HSV colour moment untuk ekstraksi fitur warna, sedangkan metode k-means clustering untuk mengklasifikasikan citra batik dan mengidentifikasi citra batik pewarna alam dan citra batik pewarna sintetis berdasarkan warna. Tujuan dari penelitian ini adalah untuk menggabungkan pola pada data yang sudah ada dengan pola baru. K-means clustering untuk mengelompokkan piksel citra batik digital berdasarkan warna. Hasil penelitian ini menunjukkan bahwa k-means clustering dapat meningkatkan desain batik baru dengan pola dan warna yang berbeda.
Measuring mobile banking service quality using Topic Modeling and Term Ranking: A case study of an Indonesian digital bank Anggraini, Veny; Budi, Indra; Santoso, Aris Budi; Putra, Prabu Kresna
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4517

Abstract

The rapid expansion of digital transactions in Indonesia is driving the transformation of both traditional and digital banks. Since digital banks operate without physical branches, all banking services are via mobile banking apps. This study examines mobile banking service quality using text mining techniques like topic modeling and term ranking to analyze 11,815 user reviews from app stores and assess customer satisfaction through ratings. The research involves extracting and preprocessing reviews, identifying key topics, and linking them to satisfaction levels. Seven service dimensions were found: customers were satisfied with Enjoyment, Debit Card Delivery, and Feature-Free Transactions but dissatisfied with Accessibility, Data Privacy, Loan Services, and Touchless Customer Support. Debit Card Delivery and Feature-Free Transactions were highlighted as significant factors in Indonesia's digital banking market. With limitations in analyzing user reviews in Bahasa Indonesia, the findings are specific to the Indonesian digital banking context and may not be applicable elsewhere.
Klasifikasi Status Gizi Bayi Menggunakan Algoritma K-NN Pada Puskesmas Talise Palu Hernita, Ayu; Yulandari, Anisa; Sri Khaerawati Nur
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4518

Abstract

Nutrition is a human's physical condition resulting from the balance of energy supplied and then released by the body. Nutrition is important to support the growth and development of babies. The period of toddlerhood is a very important period, because if the nutritional status of young children is inadequate then complications can arise in their health. The system used to determine children's nutrition is the K-nearest neighbor (KNN) method. This technique is a way to classify or group several test data whose classes are not yet known. This system uses variables based on anthropometric data or the baby's body sequence, namely childhood, child's weight, height and child's condition. The algorithm used in this research is K-NN in the child nutritional status classification system which determines whether the child's status is normal or not. The system development method used is Waterfall. According to the results of accuracy measurements, the success rate for determining the nutritional status of toddlers using this system was 79.17%

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