cover
Contact Name
Febri Adi Prasetya
Contact Email
garuda@apji.org
Phone
+6282359594933
Journal Mail Official
info@asdkvi.or.id
Editorial Address
Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Realisasi: Ilmu Pendidikan, Seni Rupa dan Desain
ISSN : 30322049     EISSN : 30321662     DOI : 10.62383
Core Subject : Education, Art,
journal include the Education, Fine Arts and Design sub-groups. Realization: Education, Fine Arts and Design
Articles 114 Documents
Improving Students’ Vocabulary Achievement Through Short Story at the Eight Grade of SMP Negeri 4 Kendari Irmawati Irmawati; Titin Rahmiatin; Nur Risky Alfiany
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 3 (2024): Juli : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i3.316

Abstract

This study was a classroom action research (CAR) on improving students’ vocabulary achievement through short story to Junior High School. This research was conducted within two cycles in which each cycle consisted of three meetings. Either first cycle or second cycle consisted of planning, action, observation/evaluation, and reflection. The subject of this study was 8th Grade students’ at SMP Negeri 4 Kendari. A number of the students in the class were 32 students. Then, the instruments were used in this study include observation sheet of teacher’s and students’ activity, vocabulary test. The improvement could be seen in the result of students’ achievement after conducting this study was 90.62% proved that it achieved classical achievement. Moreover, percentage of teacher’s and student’s activity also achieved 800% in the second cycle. In other words, the students’ vocabulary at Grade 8th of SMP Negeri 4 Kendari improved through short story.
Bonsai Sebagai Ide Karya Seni Lukis Surealistik Imroni Imroni; Yasrul Sami
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.320

Abstract

This work aims to visualize various issues related to insomnia. It reflects the author's concern about how insomnia disrupts human activity and physical health. The creation of this artwork explores how to translate the concept of insomnia into figurative abstract painting. The methods and processes used in creating this abstract figurative artwork involve several stages: (1) Preparation, (2) Elaboration, (3) Synthesis, (4) Concept Realization, and (5) Completion. The technique employed is acrylic on canvas. The result of this work, visualized on a two-dimensional medium, has led to the development of titles such as “Keseimbangan” (Balance), “Kasih Sayang” (Affection), “Dedikasi Orang Tua” (Parental Dedication), “Pilihan” (Choice), “Cinta Pertama” (First Love), “Kampak Pertahanan” (Defense Axe), “Pistol Kehidupan” (Life Pistol), “Rumah Rantau” (Home Away), and “Sajian Bonsai” (Bonsai Presentation).
Pelaksanaan Pembelajaran Melukis di Kelompok B1 TK Islam Az-Zahra Tahun Ajaran 2023/2024 Adam Wahida; Endang Widiyastuti; Mabruroh Firdausi An-nur
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.322

Abstract

This study aims to: (1) describe the learning process of painting for early childhood in group B1 of Az-Zahra Islamic Kindergarten in the 2023/2024 school year, and (2) analyze the form of work produced by group B1 students of Az-Zahra Islamic Kindergarten in the 2023/2024 school year. This research uses a qualitative descriptive approach with a case study method. Sources of research data include learning activities, informants (group B1 teachers and principals), and documents (observation notes, lesson plans, lesson plans, and paintings). The sampling technique was done by purposive sampling, and data collection used observation techniques, document analysis, and interviews. Data validity was tested using source triangulation, and data analysis used a flow analysis model. The results showed that: (1) the analysis of the learning process of painting in group B1 uses the development of Prosem, RPPm, and RPPh. However, learning objectives have not been clearly designed and written in RPPh even though they are in accordance with the Basic Competencies of Art. Learning media and evaluation have been done well, although the checklist instrument for painting activities has not been separated from other activities. (2) Analysis of the results of painting works is carried out based on the elements of painting, the theory of periodization of children's art development, and the typology of children's drawings. Students' works show good creativity, especially in visual elements, with the majority of children at the pre-chart or chart stage, and visual image types dominate.
Penerapan Metode Demonstrasi dan Drill pada Kegiatan Ekstrakurikuler Drum Band di SMA Pembangunan Laboratorium UNP Aqil Athallah Ramsyah; Esy Maestro
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.325

Abstract

This research aims to describe how demonstration and drill methods are applied in the drum band extracurricular activity process at UNP Laboratory Development High School. This type of research is qualitative research that uses descriptive methods. The instrument for this research was the researcher himself and was assisted by supporting instruments such as stationery, camera and voice recorder. Data collection techniques in this research are observation, interviews, documentation and literature study. The technical steps of data analysis are collecting data, identifying data and drawing conclusions. The results of research on the application of demonstration and drill methods to extracurricular drum band at the UNP Development Laboratory High School show a significant increase in the technical skills and harmony of students who are members of the extracurricular drum band. The demonstration method proved effective in explaining basic techniques and fostering initial understanding, although some students required repeat demonstrations for more complex techniques. Repeated use of drills increases consistency and precision of play, although some students require additional practice to achieve consistency in advanced techniques. Overall, students were satisfied with the training methods applied, but students wanted more variety in training to maintain their motivation and interest.
Proses Produksi Batik Pewarna Alam di Batik Jalidin Masaran Sragen Dafi Setiyanto; Figur Rahman Fuad
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.326

Abstract

Indonesia has abundant natural wealth spread throughout Indonesia. Natural wealth provides various benefits for daily life, one of which is for batik craftsmen from Sragen district. Taking advantage of Indonesia's natural wealth, one of the craftsmen from Sragen district was able to develop batik using natural dyeing techniques. Natural dyes taken from certain plant extracts will produce dyes for batik coloring. This research was conducted with the aim of seeing the batik production process with natural dyes and knowing the tools and materials used in the batik production process with natural dyes. The method used in this research is training and group discussion forums related to the natural dyed batik production process. The results of this research are several batik works with a natural dyeing process that uses natural dyes such as indigofera, tingi, jalawe, and jambal.
Desain Web Sistem Pengenalan Identitas Jemput Murid Tk Negeri Sendangmulyo Semarang Menggunakan QR Code Farkhan Rauf Hafiidh; Nur Hakim, Fitro
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.327

Abstract

TK Negeri Sendangmulyo Semarang is an international level state kindergarten in Semarang locates in Jalan Klipang Raya Sendangmulyo Tembalang, Semarang 50272. Student pick-up system works like student pick-up in general. Parents come to school and directly pick their sons or daughters. But under parents’ circumstance, parents may be able or unable to pick their kids. If parents unable to pick-up their kids, teachers need to know the person actually pick the students whether family member or the parents trustee. For that reason, Identity Recognition System for Kindergarten Student Pick-Up using QR Code is needed. In general, developed system use QR Code. Research method used by researcher among other data collection method such as literature study, field study by observation and interview, also previous research study. While development method in the Identity Recognition System for Kindergarten Student Pick-Up using QR Code use System Development Life Cycle coupled with Unified Modeling Language for modeling. By implementing the system, teachers may control and watch kindergarten student pick-up system. The result is new kindergarten student pick-up system where student may get picked-up if the person brings ID-Card contains QR Code with student data
Pembelajaran Tari di SMAN 1 Tambang dengan Menggunakan Projek Based Learning Dilla Oktavia; Idawati Idawati
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.329

Abstract

This research aims to determine dance learning at SMA Negeri 1 Tambang using Project Based Learning. The theory used in this research is Sani's theory (2014: 180) regarding the implementation of Project Based Learning in Dance Learning. This research uses a descriptive analysis method using qualitative data because the researcher did not carry out processing or testing, through in-depth study using data collection techniques directly from people in his scientific circle. The data collection techniques used are observation, interviews, documentation. Based on the research results, it can be concluded that dance learning at SMA Negeri 1 Tambang using Project Based Learning can be carried out well. This is proven from the research results that the teaching process carried out by the teacher is in accordance with the teaching steps themselves, namely by starting projects, building knowledge, development and exposure of dance learning products/projects.
Pemanfaatan Media Lagu untuk Meningkatkan Konsentrasi Belajar Siswa Kelas I Sekolah Dasar Negeri Sukajadi Haurgeulis Inayatun Nabillah; Wiena Safitri; Alfi Satria
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.339

Abstract

Education is a conscious and planned pedagogical effort to develop students in various aspects of life. And teacher plays a significant role in the educational process to create a conducive classroom atmosphere which greatly affects student learning outcomes. Concentration is a key for students in learning, and in oder to improve students focus to study, it is necessary to use learning media of song or music. During the teaching practice at primary school of Sukajadi Haurgeulis, the researcher observed and recognized that the first-grade students were less conducive. They often run and played around and also had less attention to teacher. The students got involved more with their classmates. Therefore, the teacher is required to modify the learning process to foster better and enjoyful learning activities which lead to learning enthusiasm. The study aims to explore the use of song as learning media in the classroom and to find out whether the media can improve student concentration. The study uses a descriptive qualitative approach through data collection of observation, interviews, and documentation to gather information and data. The study shows that the use of song learning media affects and increases student engagement. The song offers several benefits, such as students motivation enhancement, and the improvement of memory retention and learning focus. Songs are played in three different purposes involving the classroom introduction phase, student readiness check, and introduction of the alphabet lesson topic. The positive impacts resulted in the study are as follow better students’ attention during lessons, student concentration improvement, and simple comprehension of learning topic and many more dynamic learning creation.
Dampak Negatif Pernikahan Dini Pada Kehidupan Anak dalam Karya Seni Lukis Surealis Wella Monica Ardilla; Nessya Fitryona; Ferdian Ondira Asa
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.345

Abstract

This final work aims to visualize the various negative impacts caused by early marriage on the lives of children resulting from the marriage in a surrealist painting. The hope of this work is to increase public knowledge and awareness and enrich ideas in realizing surrealist painting. The method used by the author is the art concertium method which consists of: (1) Preparation, in the form of observation, collection of information and ideas. (2) Elaboration, to determine the main idea through analysis, abstraction, generalization, and transmutation. (3) Synthesis, to realize the concept of the artwork. (4) Realization of the concept into various art media. (5) Completing it into the final form of the artwork. These stages are a reference for the author in working on the painting. Based on the understanding and determination of the idea, the author can visualize 10 works with the titles: first "Cage", second "Control", third "Silent", fourth "Gloomy", fifth "Free", sixth "Grow", seventh "Towards Light", eighth "Tertindih", ninth "Melebur", tenth "Anger".
Perancangan Video Campaign Berbasis CGI sebagai Upaya Meningkatkan Brand Awareness pada Perusahaan Properti Yahya Aladdin; Kusnadi Kusnadi; Rifqi Fahrudin
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.346

Abstract

A campaign is a method for promoting products, but it does not do so directly. This study aims to create a campaign designed to enhance awareness through engaging video content. Prospective customers will be directed to more detailed product information on the Grand Taman Anggrek Suci website. Therefore, the campaign is designed to be both attractive and brief, to capture attention quickly. The goal is to help boost sales for Grand Taman Anggrek Suci. Additionally, this research focuses on problem-solving with a human-centered approach and requires innovative thinking. The research methodology used is Design Thinking, first introduced by John E. Arnold. The reference book for this research is Design Thinking for Strategic Innovation by Idris Moote (2013). The study utilizes several software tools, including 3D Blender and Adobe Premiere, to ensure the video achieves optimal and desired results. The final deliverables of this research include the Video Campaign and an Instagram account for its publication.

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