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Contact Name
Febri Adi Prasetya
Contact Email
garuda@apji.org
Phone
+6281269402117
Journal Mail Official
info@asdkvi.or.id
Editorial Address
Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
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Kota semarang,
Jawa tengah
INDONESIA
Imajinasi: Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
ISSN : 30322219     EISSN : 30321794     DOI : 10.62383
Core Subject : Art,
Journal of Science, Arts, and Technology is an open, peer-reviewed journal. The fields of study in this journal include the Science, Art and Technology sub-group. Imagination : Journal of Science, Art and Technology
Articles 92 Documents
Pelaksanaan Quiz Beserta Umpan Balik Menggunakan Aplikasi Kahoot dalam Pembelajaran Seni Tari di SMA Negeri 4 Kerinci Shocia Septipa; Marzam Marzam
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.305

Abstract

This study aims to determine the implementation of Dance Arts learning activities as well as supporting and inhibiting factors in the implementation of Dance Arts learning activities by using the Kahoot Application to increase the learning motivation of Class XI MIPA students at SMA Negeri 4 Kerinci. This type of research is qualitative research with a descriptive method. The research instrument is the researcher himself and is assisted by supporting instruments such as stationery and cameras. Data were collected through literature studies, observations, interviews and documentation. The steps to analyze data are data collection, data reduction, data display and data inference. The results of the study show that the use of Kahoot application media in Dance Arts learning is aimed at increasing students' learning motivation. There is an additional value so that this motivates students to learn so that they can play the Kahoot application well. In addition, this game can also help students to strengthen their memory of the material that has been delivered by the teacher. By using the Kahoot App, students can actively participate in answering questions. The Kahoot app motivates and activates student learning as it can test their knowledge, repeat important concepts, create class discussions and student-to-student interactions. The supporting factor for the use of Kahoot application media in learning Dance Arts is the availability of adequate facilities and infrastructure such as Wi-Fi, lcd projectors, and so on. Then there is also the enthusiasm of students when playing games on the Kahoot application so that it gives a positive response and can facilitate the learning process. Meanwhile, the inhibiting factor for the use of Kahoot application media in Dance Arts learning is a poor signal connection that causes learning to be hampered.
Pengaruh Penerapan Metode Snowball Throwing terhadap Hasil Belajar Pengetahuan Tari pada Pembelajaran Seni Tari di Kelas XI.MIPA SMA Negeri 1 Rambatan Kabupaten Tanah Datar Sidya Werleam; Yos Sudarman
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.306

Abstract

This study aims to prove the influence of the application of snowball throwing on the learning outcomes of dance-cultural arts, namely by analyzing the influence of differences in higher learning outcomes after a learning treatment using the snowball throwing method in learning cultural-dance arts in class XI, MIPA-2 SMA Negeri 1 Rabatan, Tanah Datar Regency. This research uses quantitative type with quasi-experimental method. The population is all students of class XI of SMAN 1 Rambatan totaling 183, with a study sample drawn in a simple cluster on 32 students of class XI-MIPA-2 (being an experimental class) and 32 students of class XI-MIPA-4 (being a control class). Data collection techniques with tests and observations. The data analysis technique uses the analysis of the difference in class mean in the final test-test results at the end of learning. . Hypothesis testing was performed with a T-test using the SPSS version 16 program, to test differences in the mean significance of the final test results in the experimental class and control class. The test results proved that the calculated t value at a score of 7.625 proved to be greater than the table t at a score of 1.69552. So statistically the value of t counts > t of the table. The results of this test also proved significant because t count > t this table was accepted at a critical value in the T-table at df= 31 and a confidence level of 95%, or at an alpha level of 0.05. The conclusion of the results of this study is that there is a significant difference in dance knowledge learning outcomes between the use of the snowball throwing method and conventional discussion methods in dance learning in class XI.MIPA SMA Negeri 1 Rambatan, Tanah Datar Regency.'. This means that H1 is accepted and H0 is rejected.
Popularitas Sanggar Tari Svarga Art Dance sebagai Organisasi Seni Pertunjukan Tari di Kabupaten Bungo Nurhana Nurhana; Indrayuda Indrayuda
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.307

Abstract

This study aims to reveal and describe the popularity of the Svarga Art Dance Studio as a dance performance art organization in Bungo Regency. This type of research is qualitative research using a descriptive method. The instruments of this research are interviews, observations and documentation. The steps of analyzing data are data reduction, data presentation and data verification as well as conclusions. The results of the study show that the Svarga Art Dance Studio is very popular in Bungo Regency, this is evidenced by the achievements, as well as the many new dance creations that are only owned by the Svarga Art Dance Studio and become an attraction so as to increase the love of the people of Bungo Regency for dance arts. With the form of democratic management, the performance of the Svarga Art Dance Studio between branches 1 and 2 and its cooperation with UMMUBA UKM of the University of Muhammadiyah Bungo went well and was growing. This, supported by the marketing of the Svarga Art Dance dance studio which uses the Social Media Marketing system through the official Instagram and Tiktok accounts, is also supported by the personal branding owned by the owner of the studio, with this the Svarga Art Dance dance studio can achieve its popularity. The Svarga Art Dance Studio until now has many routines in its performance which are often used by agencies, governments and the general public both inside and outside Bungo Regency.
Sosiopat di Lingkungan Sosial dalam Karya Seni Grafis Relief Print Fadhel Muhammad Ansyory; Ariusmedi Ariusmedi
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.308

Abstract

The purpose of the final work is to visualize the characteristics of antisocial traits in order to increase knowledge about antisocial traits and avoid them. The method of creation carried out in the final work has stages from the beginning of the process to the end, namely the preparation, elaboration, synthesis, concept realization, and completion or finishing stages in the work. In the process of making the final work measuring 50 cm x 40 cm using the Filter Printing technique, there are 10 pieces with the titles namely: Sharp Gaze, Charismatic, Impulsive, Foothold, Liar, No Regrets, Wolf in Sheep's Clothing, Manipulator v.1, Manipulator v.2, Manipulator v3.
Motivasi Siswa terhadap Pembelajaran Seni Budaya (Seni Musik) pada Kelas VIII C di SMPN 2 Batang Gasan Anggra Pratiwi; Yensharti Yensharti
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.314

Abstract

Cultural arts learning is one of the compulsory subjects taught at the Junior High School (SMP) level. Through cultural arts at school, students are able to express themselves and channel their creativity. In learning, student motivation is an important factor in determining student success in achieving understanding. Because motivation will influence a person's desire to do something. This study was conducted to describe student motivation towards learning cultural arts (music) in class VIII C at SMPN 2 Batang Gasan District. In conducting this study, the researchers employed a quantitative approach with a descriptive method. The study focused on grade VIII students of SMPN 1 Batang Gasang, with the sample group being determined using the cluster random sampling technique. The selected sample consisted of students from class VIII C. To gather data, a questionnaire was distributed to the students, which was designed based on indicators of intrinsic and extrinsic learning motivation. The collected data was then analyzed using the average equation and subjected to descriptive analysis. Based on the results of the research obtained, it can be concluded that student motivation towards learning cultural arts (music) in class VIII C at SMPN 2 Batang Gasan District is obtained for internal motivation with an average value of 75.7% in the high category. As for extrinsic motivation, the average value is 65.32% in the high category. Overall, student motivation obtained an average value of 70.51% in the high category. Therefore, student motivation at SMPN 1 Batang Gasan can be categorised as high towards learning cultural arts, especially in music.
Rekomendasi Desain Mebel Sebagai Pendukung Identitas Visual Brand : Studi Kasus: Brand Vespa Piaggio Mohd Ridho Kurniawan; Delsa Rezna Junita
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.319

Abstract

The application of visual brand concepts in showroom interior planning is considered crucial to ensuring that the products offered are relevant to the target market. This study aims to design a concept for the cash register and backdrop facilities in the case study of the Vespa Piaggio brand, with the goal of effectively reflecting the brand's visual identity. This research employs a qualitative method through in-depth observation, including direct visits to Piaggio stores and documentation via photographs and videos. The findings indicate that the use of shape metaphors aligned with the brand's identity can strengthen the visual brand image and enhance the showroom's appeal. The implications of this study emphasize the importance of applying visual identity holistically in furniture design to build a positiveerception among the target market and potential customers.
Peningkatan Kreativitas Melalui Penggunaan Bubur Kertas sebagai Media Pratikum dalam Pembelajaran Seni Rupa pada Siswa Kelas VIII.1 SMPN 3 Batusangkar Rafid Putra; Yusron Wikarya
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 4 (2024): Desember : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i4.385

Abstract

This research was carried out in an effort to increase creativity through the use of paper pulp as a practical medium in fine arts learning for class VIII.1 students at SMPN 3 Batusangkar. This research is classroom action research, with the collection tools being observation and questionnaires. The research procedure is in the form of a cycle which includes four steps, namely planning, action, observation and reflection. The research instrument uses a creativity questionnaire and activity observation sheet. Data analysis was carried out via t test with the SPSS program. The research results showed that there was an increase in student creativity through the use of paper pulp as a practical medium in fine arts learning for Class VIII.1 students at SMPN 3 Batusangkar. In the pre-cycle, the percentage of student creativity was 65.60%. In cycle I, the percentage of student creativity was 72.70%. In cycle II, the percentage of student creativity was 88.81%.
Upaya Meningkatkan Hasil Belajar Siswa dengan Menggunakan Metode Tutor Sebaya pada Pembelajaran Tari Kelas X1 SMA Negeri 5 Padang Apridilla Limadi Putri; Susmiarti Susmiarti
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 4 (2024): Desember : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i4.393

Abstract

2024 Efforts to Improve Student Learning Outcomes Using the PeerThis research aims to explain and describe efforts to improve student learning outcomes using the peer tutoring method in class X1 dance learning at SMA Negeri 5 PadangTutor Method in Class X1 Dance Learning at SMA Negeri 5 Padang. The type of research carried out was classroom action research (PTK) which was carried out in 2 cycles. The research subjects were 36 students of class XI.F1 SMAN 5 Padang. The data collection techniques used were observation, documentation and data analysis. The results of this research show that learning dance using the peer tutoring method was successful in improving the learning outcomes of class XI students at SMAN 5 Padang. It can be proven that before using the peer tutoring method, the average student score in cycle I was below the KKM, namely 70.5 with a KKM of 80. Meanwhile, in cycle II, student learning outcomes using the peer tutoring method increased by an average of 80.5. So it can be concluded that the application of learning through the peer tutoring method can improve student learning outcomes at SMAN 5 Padang.
Pelaksanaan Kegiatan Ekstrakurikuler Drumband dalam Mengembangkan Bakat dan Minat Siswa di SMPN 38 Padang Septriadi Hanri; Ardipal Ardipal
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 4 (2024): Desember : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i4.402

Abstract

This study aims to describe the planning, implementation and impact of Drumband Extracurricular in developing students' talents and interests at SMP Negeri 38 Padang. This type of research is qualitative research with a descriptive method. The research instrument is the researcher himself and is assisted by supporting instruments such as stationery and cameras. Data were collected through observation, interviews and documentation. The steps of analyzing data are data condensation, data presentation and conclusion drawn. Based on the results of the presentation of data, it can be concluded that: the initial plan to hold a drumband extracurricular was due to the proposal of the student's guardian realized by the junior high school. The drumband extracurricular structure was selected through deliberation of all junior high school ranks. The members of the drumband are taken from grades 7 and 8 through selection. The implementation of drumband extracurricular activities every Saturday and Sunday morning. Before starting, condition the drumband members to get together. Then divide several groups according to musical instruments. The coach gave an example first, after that it was followed by students. After the practice is over, pray together and give motivation from the coach. The impact of drumband extracurricular activities on the development of students' talents and interests is that students can develop their talents and interests outside the classroom. Discipline to time and establish good cooperation between members. Students are more enthusiastic about learning about drumband musical instruments.
Bentuk Penyajian Dikia Rabano pada Acara Pesta Perkawinan di Kenagarian Inderapura Kecamatan Pancung Soal Kabupaten Pesisir Selatan Teguh Kurniawan Abdi; Yensharti Yensharti
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 4 (2024): Desember : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i4.403

Abstract

This study aims to describe the form of presentation of Dikia Rabano at the Wedding Party in Kenagarian Inderapura, Pancung Soal District, South Coast Regency. This type of research is qualitative using descriptive analytical data processing methods. The research instrument is the researcher himself and is assisted by stationery and cameras. Data were collected through literature studies, observations, interviews and documentation. The steps of analyzing data are classifying data, clarifying data, analyzing data, describing data and concluding data. The results of the study show that the procession of presenting Dikia Rabano has 3 forms, namely: the implementation of the Mamak thanksgiving, in the Mamak thanksgiving, the presentation of Dikia Rabano is only performed seated by the Alim Ulama using verses of assalamualaika (barzanji). And in the implementation of Maarak Nasi Sapek from Induak Bako and Maarak Anak Daro jo Marapulai, this is shown standing while walking in a procession using the recitation of wasyahadu verses. Dikia Rabano music player is a person who is from 40 to 70 years old. The songs performed were 2 songs, namely Assalamualaika and Wasyahadu

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