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Contact Name
Febri Adi Prasetya
Contact Email
garuda@apji.org
Phone
+6281269402117
Journal Mail Official
info@asdkvi.or.id
Editorial Address
Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Imajinasi: Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
ISSN : 30322219     EISSN : 30321794     DOI : 10.62383
Core Subject : Art,
Journal of Science, Arts, and Technology is an open, peer-reviewed journal. The fields of study in this journal include the Science, Art and Technology sub-group. Imagination : Journal of Science, Art and Technology
Articles 92 Documents
Makna Tari Bongbang dalam Tradisi Ruwat Desa di Desa Golat Kabupaten Ciamis Siska Febriani; Asti Tri Lestari; Wan Ridwan Husen
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 4 (2024): Desember : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i4.446

Abstract

This research aims to analyze one of the traditional arts, namely the Bongbang dance in the Ruwat Desa tradition. The problem raised in this research is the meaning of the Bongbang dance. This research uses a qualitative method with a semiotic approach, namely the researcher tries to find or analyze symbols or signs in the text systematically. The data collection techniques used were observation, interviews and documentation. The results of this research show that the Bongbang dance has four songs, namely Papalayon, Deungkleung, Jaging and Renggong Buyut. Each of these songs has meaning from the sources of everyday life. The meaning of the Bongbang dance can be seen from its movements, namely when the hand is raised with five fingers, indicating that there are five pillars of Islam and the hand is raised with one finger, indicating that God is One.
Analisis Penggunaan Teknologi Digital : Building Information Modeling (BIM) dan Pemodelan 3D dalam Meningkatkan Keakuratan Desain Arsitektur Jasmine Ramadhani; Retno Putri Rengganis
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 4 (2024): Desember : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i4.466

Abstract

In the current digital era, technological advances are developing very quickly and have a big influence in various areas of life. One innovation that has received great attention in the architectural industry is BIM (Building Information Modelling) technology. BIM has fundamentally changed the way design and construction are done, having a major impact on improving the efficiency, quality and sustainability of the architectural process. Before BIM, architectural design generally relied on 2D drawings that required complex interpretation and coordination, which often led to errors and delays in construction projects. However, with advances in technology and the adoption of BIM, architects can now create fully integrated 3D digital models. Considering that the earth as a place where humans live has a three dimensional (3D) shape, the nned for 3D information has now become very important to support various human activities. Apart from that, technology continues to develop rapidly, including in the field of mapping, with the emergence of increasingly advanced photogrammetry technology.
Penerapan Teknik Realisme pada Film The Platform Sutradara Galder Gaztelu-Urrutia Putri Ramadhani; Dani Manesah
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 2 No. 1 (2025): Maret : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v2i1.530

Abstract

The film The Platform (El Hoyo) tells the story of a vertical prison with a food distribution system that creates social and moral conflict among the prisoners. The creation of this film raises social issues such as injustice, greed and the struggle for survival with a realism approach, which seeks to present life as it is without manipulation. The creation method is based on the ideas of André Bazin, utilizing long takes, deep focus, detailed set design, natural acting and dim lighting to create an authentic atmosphere. This approach produces an immersive cinematic experience, presenting relevant and realistic symbolism for the viewer.
Ekranisasi Novel pada Film Mariposa Sutradara Fajar Bustomi Rizki Rahmadi; Dani Manesah
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 2 No. 1 (2025): Maret : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v2i1.531

Abstract

The adaptation of a novel into a film, known as ekranisasi, is a challenging process due to the differences between the two mediums, namely literature and visual storytelling. This study examines the ekranisasi process of the novel Mariposa by Luluk Hadiya Fauzia, directed by Fajar Bustomi. The purpose of this research is to analyze the extent to which the Mariposa film retains the core narrative of the novel and how cinematographic elements are used to replace the internal narration found in the literary work. Through a qualitative approach and literature study, the research reveals that, despite significant changes in character development and plot structure, the main themes of teenage love, perseverance, and self-growth are preserved. The film employs cinematographic techniques, such as lighting, color, and shot composition, to more directly depict the emotions and internal conflicts of the main characters. Additionally, symbolism, such as the butterfly representing transformation, strengthens the themes and moral messages conveyed. The findings of this study show that the Mariposa film successfully offers a new experience for the audience and demonstrates that novel-to-film adaptations can succeed, even with changes in storytelling methods, as long as the essence of the literary work is maintained.
Analisis Color Grading dalam Menampilkan Adegan Flashback pada Film “Bebas” Putri Nabila Tanjung; Dani Manesah
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 2 No. 1 (2025): Maret : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v2i1.537

Abstract

The analysis of the application of color grading in portraying flashback scenes in the film “Bebas”, focusing on how this technique influences viewers' perception of temporality and mood within the narrative. Color grading, as a process of manipulating colors in post-production, plays a significant role in distinguishing time periods and moods in a film. Through a qualitative approach, this study analyzes several scenes that use color grading to signify flashback moments in the film“Bebas”. The analysis involves identifying the color palettes used, the techniques applied, and their impact on the audience's experience. Color theory and the psychology of color serve as the foundation for understanding how colors affect emotions and temporal perception in films. This study aims to explore how this technique contributes to character development and the delivery of emotional messages. The findings indicate that the effective use of color grading in flashback scenes can create a clear distinction between the present and the past while evoking specific emotions aligned with the narrative context in the film “Bebas”.
Penerapan Teknik Camera Angle pada Film Kang Mak Indonesia Karya Herwin Novianto Fabio Fahrezi Canavaro; Dani Manesah
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 2 No. 1 (2025): Maret : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v2i1.538

Abstract

The Indonesian film Kang Mak, directed by Herwin Novianto, effectively utilizes camera angle techniques to support the narrative and depict emotional dynamics as well as local culture. This article aims to analyze the application of various camera angle techniques, including close-up, low angle, high angle, and wide shot, in enhancing characterization, conflict, and cultural themes presented in the film. The close-up technique is used to highlight the characters' emotions, while low and high angles strategically depict dominance, power, and vulnerability of the main characters. Additionally, the use of wide shots allows the audience to appreciate the beauty of local culture and the social setting that shapes the story. This study demonstrates how cinematographic techniques, particularly camera angles, can enrich the film's narrative, deepen character development, and reinforce cultural messages. The analysis provides insights into the significance of cinematography in creating an authentic and emotional visual experience in contemporary Indonesian cinema.
Analisis Teknik Camera Movement pada Film The Big 4 Karya Timo Tjahjanto Eka Pebrianto Saputra; Dani Manesah
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 2 No. 1 (2025): Maret : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v2i1.539

Abstract

The film The Big 4 by Timo Tjahjanto highlights the expertise in utilizing camera movement techniques that effectively support visual storytelling. This study aims to analyze various camera movement techniques, such as tracking shots, panning, and handheld shots, as well as how the combination of these techniques contributes to building the narrative, atmosphere, and emotion in the film. Through a qualitative approach using literature review, the study reveals that tracking shots are used to maintain visual continuity and enhance the intensity of action scenes, while panning helps frame the environment and provide spatial orientation to the audience. Additionally, the use of handheld shots heightens tension and realism, particularly in close combat scenes. The combination of these techniques creates a dynamic and complex visual narrative, which becomes an essential element in establishing the rhythm and mood of the story. This study concludes that the success of cinematography in The Big 4 not only delivers an engaging visual experience but also deepens the audience's emotional involvement with the characters and story. This analysis is relevant to understanding the role of cinematography in narrative development and provides insights for Indonesian filmmakers to enhance the visual and narrative quality of films.
Implementasi Pembelajaran Seni Tari pada Anak Tunarungu Menggunakan Model Project Based Learning di Sekolah Luar Biasa Tamansari Kota Tasikmalaya Anggita Yulizar Nada Pratiwi; Asti Tri Lestari; Rikha Surtika Dewi
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 2 No. 1 (2025): Maret : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v2i1.561

Abstract

Learning dance for deaf children faces unique challenges due to their hearing limitations in understanding rhythm and movement. To overcome this, an exploration-based approach and direct experience are needed. This study aims to analyze the implementation of dance learning for deaf children using the Project Based Learning model at SLB Negeri Tamansari, Tasikmalaya City to improve understanding of dance concepts, movement understanding, rhythm coordination, teamwork, and responses to learning using a scientific approach with five main steps, namely observing, asking, reasoning, trying, communicating. This study uses a qualitative descriptive method with observation, interview, and documentation techniques. The subjects of the study were deaf students who took part in dance learning, from movement exploration to the final performance. This model allows them to learn actively, build understanding through direct practice, and develop creativity in performing dance. The results of the study showed that the implementation of Project Based Learning succeeded in improving the dance skills of deaf students. The use of hand clapping instructions and teacher types made it easier to understand rhythm. Repeated practice helps them adjust their movements to the tempo, while the performance increases their confidence and expression.
Upaya Pelestarian Gong Sibunguik di Desa Kebun Durian Kecamatan Gunung Sahilan Kabupaten Kampar Kiri Provinsi Riau Jefrizal Jefrizal; Tengku Ritawati
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 2 No. 1 (2025): Maret : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v2i1.566

Abstract

Finding out about the attempts to conserve Gong Sibunguik in Kebun Durian Village, Gunung Sahilan District, Kampar Regency, Riau Province, is the aim of the author's research. The three components of preservation are (1) protection, (2) development, and (3) exploitation, according to Sedyawati (2008: 152). Descriptive analysis using a qualitative approach is the strategy employed in this study. In this study, observational data collecting, interviews, and documentation were employed as data gathering methods. The study's findings indicate that measures to prevent the loss or destruction of cultural objects are part of its protection efforts. This can take the shape of records that serve as inspiration and a source of reference while digesting the performing arts. Increasing the number of musical instruments and Gong Sibunguik musician groups is one way to quantify this development endeavor. Efforts to improve the quality of Gong Sibunguik art are made by producing new music while preserving the traditional aspects of the art form. The purpose of this invention is to support traditional arts. Efforts to use it, namely Gong Sibunguik, are still made today, which is the same as modern arts, since Gong Sibunguik is an art form that is required for this event; without it, the event cannot take place as it does not adhere to local cultural standards. Furthermore, in Kebun Durian Village, Gong Sibunguik is typically present for circumcision ceremonies, marriages, greeting niniak mamak, and ba inai-inai. Gong sibunguik is typically done before the party's preparation (pre-party) at wedding celebrations.
Penciptaan Ilustrasi Digital Buku Cerita Anak dengan Judul “Mencari Robung” untuk Balai Bahasa Sumatera Utara Widya Arditta Siregar; Raden Burhan Surya Nat Diningrat
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 2 No. 2 (2025): Juni : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v2i2.603

Abstract

The creation of digital illustrations in children's storybooks plays a crucial role in supporting character education from an early age. This thesis aims to illustrate a children's storybook titled Mencari Robung, published by the Balai Bahasa Sumatera Utara. Mencari Robung is a bilingual story written in Indonesian and Melayu, carrying themes of nature and the environment, with the goal of introducing character values and cultural insights to children.The method used in this illustration creation is digital drawing in a cartoon style using Adobe Photoshop CC 2019. The creative process involves several stages, including literature study, script analysis, initial sketches, coloring, and finalizing the illustrations. The resulting illustrations are expected to effectively communicate the story’s content in a clear, engaging, and easily understandable manner for children. The outcome of this creation is a picture book with high-quality illustrations at a resolution of 300 dpi, which not only enhances the visual appeal but also serves as an effective educational medium. Furthermore, this research is expected to serve as a reference for artists, writers, and academics in developing children's book illustrations that support literacy and character education.

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