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INDONESIA
Neptunus: Jurnal Ilmu Komputer dan Teknologi Informasi
ISSN : 30318998     EISSN : 3031898X     DOI : 10.61132
Core Subject : Science,
hasil-hasil penelitian di bidang Ilmu Komputer Dan Teknologi Informasi. Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi berkomitmen untuk memuat artikel berbahasa Indonesia yang berkualitas dan dapat menjadi rujukan utama para peneliti dalam bidang Ilmu Komputer Dan Teknologi Informasi.
Articles 183 Documents
Analisis dan Perbandingan Media Interaktif Kahoot dan Quizizz dalam Kemudahan Pembelajaran Aditya Ahmad Fauzi; Fithriawan Nugroho; Wahyu Putra; Yossa Agung Pratama; Andria Rezki; Tri Dewi Yuni Utami
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 1 (2025): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i1.726

Abstract

Technological advancements have significantly impacted education, including more interactive learning methods. Kahoot and Quizizz are two platforms that utilize gamification to enhance student engagement in learning. This study aims to analyze and compare these interactive media in terms of ease of use, student engagement, and effectiveness in providing feedback. Using a qualitative method and a case study approach, data was collected through interviews and observations of teachers and students utilizing both platforms. The study's findings indicate that Kahoot is more effective in boosting student motivation through a competitive system, whereas Quizizz excels in independent learning flexibility and providing more detailed result reports. Therefore, the utilization of these platforms should be adjusted according to the learning objectives to be achieved..
Desain Smart Delivery Box : Sterilisasi Otomatis dan Notifikasi Real-Time Berbasis Arduino Mega 2560 Retno Devita; Nanda Tommy Wirawan; Altof Fito
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 1 (2025): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i1.731

Abstract

The increase in online buying and selling due to government appeals during the Covid-19 pandemic has created a new habit in society, which also serves to reduce physical contact and prevent the spread of the virus. However, with the increase in delivery of goods, challenges arise in maintaining the cleanliness and safety of received packages. To address this, a smart package receiving system was developed that features automatic sterilization using ultraviolet (UV) lights and disinfectant spraying on incoming packages. This system aims to prevent the transmission of viruses that may be attached to the package. In addition, the system helps monitor and secure packages, especially when the owner is not at home. The system uses a microcontroller as the control center, equipped with an ESP32-CAM camera to document photos of the sender, as well as an ultrasonic sensor to detect whether the package is in the box or not. The process starts when the courier presses the “there is a package” button, which sends an OTP code to the receiver's Telegram. The courier enters the OTP code, places the package in the box, and closes it. After that, the UV lamp turns on for sterilization, the ESP32-CAM photographs the package, and the ultrasonic sensor detects the package status. If the package is detected, a photo notification of the sender is sent to Telegram, informing the recipient that the package is ready for pickup.
Perancangan Sistem Informasi Manajemen Aplikasi Pendaftaran Rekening Bank Baru Nasabah Tengku Syahvina Rival Dini; Puji Sri Alhirani; Mhd.Furqan
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.743

Abstract

This research was designed using Unified Modeling Language (UML) as a tool for visualizing system requirements. The system designed is expected to improve efficiency, accuracy and speed of service, thereby providing a better experience for customers and making it easier for Bank Sumut officers to manage registration data. The system development method used is waterfall. The research results show that the designed information system can automate various manual processes such as collecting prospective customer data, document validation, and managing account data. It is hoped that this management information system can be used to provide an overview of the applications that will be created to increase the Bank's operational productivity and minimize the potential for administrative errors, as well as supporting the digital transformation of Bank North Sumatra in facing competition in the banking sector.
Eksploitasi Kerentanan dan Remote Access pada Windows 10 Albert Christofen; Isram Rasal
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.753

Abstract

Exploitation is an activity carried out to gain benefits by harming others arbitrarily without responsibility. Exploitation is a threat in the field of Cyber Security that not only poses risks but also jeopardizes an individual's security and privacy. According to data from the Institute of Internal Auditors, financial losses due to cybercrime exploitation worldwide reached 8 trillion US dollars in 2023. In Cyber Security, one exploitation technique involves using Remote Access methods to take over access rights and enable remote system control. Based on this issue, the author conducts research on Remote Access using three different target models based on the Windows operating system. These three targets will demonstrate how vulnerabilities in an operating system can be exploited to gain Remote Access. The method for testing Remote Access involves identifying the vulnerabilities available in the target system. The study employs three techniques: exploiting the ms17-010 vulnerability, utilizing the SmbGhost vulnerability, and using a backdoor. The results show that all three approaches successfully penetrated the target system and made modifications.
Analisis Interaksi Lingkungan dan Genetik Menggunakan Metode Komputasi Muhammad Gusti Aditya; Rahmat Widia Sembiring
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.763

Abstract

The interaction between genetic and environmental factors plays a crucial role in determining phenotypic traits in organisms. This study aims to analyze these interactions using computational approaches, including statistical models and machine learning algorithms. The data used include genetic factors (genotypes) and simulated environmental factors. Results indicate that machine learning models such as Random Forest can detect interaction patterns with high accuracy, as demonstrated by significant R² values. Additionally, heatmap visualizations provide deeper insights into the non-linear effects of genetic-environment interactions. This study highlights the potential of computational methods in exploring complex interactions, with broad applications in health, agriculture, and biotechnology.
Pemanfaatan Pengolahan Citra untuk Identifikasi Wajah pada Sistem Keamanan Indonesia Salsabila Putri Hati Siregar; Zulia Lestari Nasution; Aninda Evioni; Khoiratul Azmi
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.783

Abstract

Image processing is a branch of computer science that is growing rapidly and is widely used in various fields, including in security systems. Face identification is one of the main applications of image processing that aims to recognize and distinguish individual faces in a system. The methods used in face identification involve various techniques, such as facial feature detection, characteristic extraction, and classification using machine learning algorithms. This article discusses the application of image processing in a security system based on face identification and the technology used to improve the accuracy and reliability of the system. The results of the study show that the combination of deep learning algorithms with image pre-processing techniques can increase the success rate of face identification in security systems.
Memahami Faktor Psikologis dan Fisiologis dalam Mendesain UI yang Ramah Pengguna Zulia Lestari Nasution; Alfin Gimnastiar; Muhammad Wahyu Ramadhan; Rizky Abdillah
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.784

Abstract

Designing a user interface (UI) requires a deep understanding of how users think and interact with systems. This study explores the psychological and physiological aspects that influence user interaction with UI, such as perception, cognitive load, reaction time, and ergonomic factors. Through literature analysis and UI usability testing, this paper identifies design principles that enhance user experience by aligning interface structures with human capabilities. The results show that interfaces built with attention to psychological factors like user memory and attention span, as well as physiological aspects such as eye movement and hand positioning, significantly improve user satisfaction and efficiency.
Pengembangan Sistem Smart Home IoT dengan Metode Logika Fuzzy Berbasis Wemos D1 Tegar Alam Qushoyyi; Daffa Agung Nugroho; Miftahur Rahman; Adi Sucipto
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.795

Abstract

This study aims to design a smart home system leveraging the Internet of Things (IoT) concept by utilizing the Wemos D1 microcontroller combined with fuzzy logic to improve home energy management and safety. The hardware development process involves integrating a PIR sensor for motion detection, a DHT11 sensor for measuring temperature and humidity, and actuators including relays for lighting and a solenoid lock for doors. The system is operated remotely using the Blynk platform and supports notification alerts through Telegram. Testing results confirm that the prototype is capable of controlling devices, tracking environmental data in real time, and effectively sending alerts when movement is detected. Overall, the system presents a practical, responsive, and user-friendly smart home solution that enhances user convenience and household security.
Analisis dan Manajemen Risiko Keamanan Aset Teknologi Informasi Menggunakan Metode OCTAVE dan FMEA Berbasis ISO 27001:2022: Studi Kasus : Perusahaan XYZ Ajeng Wahyuningtyas; Ni Made Ika Marini Mandenni; Muhammad Alam Pasirulloh
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.796

Abstract

The advancement of information technology has driven companies to adopt technology-based systems to enhance operational efficiency while also increasing the complexity of information security risks. This study aims to analyse risk factors associated with information security assets, identify potential threats, assess risks, and provide mitigation recommendations. The OCTAVE method was applied to identify threats, vulnerabilities, and critical information technology assets, while FMEA was used to determine risk mitigation priorities based on the Risk Priority Number (RPN). The mitigation recommendations were developed in accordance with ISO 27001:2022 standards. Data collection was conducted through interviews with XYZ company representatives, identifying 34 information security asset risks, including 6 hardware failure potentials, 6 software failure potentials, 14 data failure potentials, 4 human resource failure potentials, and 4 network failure potentials. The risk categorisation results revealed 5 high-level risks, 6 moderate-level risks, 20 low-level risks, and 3 very low-level risks. The mitigation recommendations include three ISO/IEC 27001:2022 clauses: Human Resource Controls, Physical Controls, and Information Technology Controls.
Pemanfaatan Teknologi Canva dalam Meningkatkan Efektivitas Pembelajaran Pendidikan Pancasila di SD Negeri 01 Watusalam Taufik Afandi; M. Ali Ghufron
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.807

Abstract

In the digital era, learning Pancasila Education at SD Negeri 01 Watusalam faces challenges in delivering material that is interesting and easy for students to understand. This research aims to examine the use of the Canva graphic design application in increasing the effectiveness of Pancasila education learning in the school. The research method used is descriptive qualitative with data collection techniques through observation, interviews and documentation. The research results show that using Canva in learning can increase students' creativity, allowing them to create more interesting and interactive learning materials, such as posters and infographics, which help them understand the values ​​of Pancasila better. Apart from that, using Canva also increases student involvement and motivation in the learning process. However, this research also identified several limitations, such as limited access to technological devices and stable internet connections, as well as a lack of training for teachers in using graphic design applications such as Canva. However, with the right guidance and optimal use, Canva can be an effective tool for improving student learning outcomes and developing graphic design skills relevant to the needs of today's digital world. This research recommends the need for training for teachers in using Canva and improving technology infrastructure in schools to support digital-based learning.

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