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Neptunus: Jurnal Ilmu Komputer dan Teknologi Informasi
ISSN : 30318998     EISSN : 3031898X     DOI : 10.61132
Core Subject : Science,
hasil-hasil penelitian di bidang Ilmu Komputer Dan Teknologi Informasi. Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi berkomitmen untuk memuat artikel berbahasa Indonesia yang berkualitas dan dapat menjadi rujukan utama para peneliti dalam bidang Ilmu Komputer Dan Teknologi Informasi.
Articles 163 Documents
Algorithms and Ethics: A Systematic Review of the Implications of Data Democratization in Decision Making Ridwan Ridwan; Muhammad Sofwan Romli; Dedi Kustiawan; Wieke Tsanya Fariati; Munandar Wahyudin
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 1 (2025): Februari : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i1.706

Abstract

The proliferation of network information algorithms (NIAs) in contemporary society has sparked significant ethical concerns regarding their societal impact. This study investigates the influence of NIAs on social interactions, decision-making processes, and the perpetuation of structural biases through a multidisciplinary perspective (Ananny, 2023). The findings reveal that while NIAs enhance operational efficiency across various domains, they also introduce ethical challenges, including privacy infringements, systemic inequities, and algorithmic opacity, which threaten social justice. Employing Ananny’s (2023) conceptual framework—which categorizes NIAs into three dimensions: encounters, observation, and probability/temporality—this research deconstructs the operational mechanisms of these algorithms. The analysis demonstrates that NIAs not only replicate historical biases but also engender new forms of discrimination through ostensibly neutral predictive processes. For example, algorithm-driven recruitment systems may perpetuate gender disparities if their training data reflects prior discriminatory practices (Crawford, 2021). This study underscores the inextricable link between technological ethics and societal context, arguing that an overreliance on algorithmic systems risks undermining human autonomy (Zuboff, 2019). The originality of this research lies in its integration of computational ethics theory with empirical case studies, such as the deployment of NIAs in mass surveillance, where privacy is often compromised in pursuit of perceived security. To ensure academic rigor, the arguments are developed through a critical comparison with prior research (e.g., Mittelstadt et al., 2016), while avoiding redundancy in phrasing or structure. Scholars such as Floridi (2019) emphasize the necessity of algorithmic transparency in regulatory frameworks. However, critics like Noble (2018) argue that technical solutions alone are inadequate; structural reforms in data governance and corporate accountability are essential to mitigate the misuse of NIAs. In response, this study proposes an ethical framework that not only addresses technical risk mitigation but also incorporates civic participation in algorithmic decision-making processes. The ethical implications of NIAs necessitate a holistic approach that integrates principles of data justice, independent algorithmic auditing, and public digital literacy. Future research should explore inclusive models of algorithmic governance, particularly in developing nations where regulatory frameworks often lag behind technological advancements. This study concludes with a reflective inquiry: How can algorithmic accountability be ensured if developers lack transparency regarding data sources and programming logic? By addressing these questions, this research contributes to the ongoing discourse on the ethical governance of NIAs and their societal implications.
Sistem Penjadwalan Rapat pada Kantor Dinas Perhubungan Provinsi Sumatera Utara Menggunakan Algoritma FCFS Mutia Desmarini; Nabila Rizky Sarip; Dian Sri Agustini
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 1 (2025): Februari : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i1.716

Abstract

This study aims to design and develop a web-based meeting scheduling system at the North Sumatra Provincial Transportation Office using the First Come First Served (FCFS) algorithm method. This system is expected to optimize the meeting scheduling process by considering various factors, such as the availability of time and meeting room, as well as the needs of meeting participants. The Waterfall method is applied in the development of this system, which includes the stages of determining needs, system design, implementation, testing, and maintenance. First Come First Served (FCFS) in the meeting scheduling system at the North Sumatra Provincial Transportation Office can be applied to organize the queue of requests for the use of meeting rooms or meeting schedules based on the order of arrival of requests. The results of this study indicate that the implementation of a web-based meeting scheduling system can increase efficiency and reduce schedule conflicts at the North Sumatra Provincial Transportation Office. This system can facilitate the process of managing meetings and increase work productivity.
Classification of Image Corner Point Detection Systems to Identify a Shape Dadang Iskandar Mulyana; Fiktor Kurnia Tofano
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 1 (2025): Februari : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i1.721

Abstract

Study This contains about the detection of circular object images. The circular object tested is the moon image object, the moon image was chosen because the moon image has various moon shapes, namely the full moon, half moon and crescent moon. To detect the shape of the circular object image, several stages are carried out by starting the image segmentation process. (1) The segmentation process using the bi-level thresholding method makes the image black and white, (2) after that the image is repaired with the morphological process of the opening and closing methods. (3) For training data, the shape extraction process is carried out, namely the circular nature of the object (circularity) to determine the roundness of an object. For the testing process, the same process is also carried out as the process of obtaining circular image detection.
Sistem Pendukung Keputusan Pemberian Bonus Berdasarkan Penilaian Kinerja Karyawan di PT. Alita Praya Mitra dengan Metode AHP Yuli Haryanto
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 1 (2025): Februari : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i1.722

Abstract

Employees are one of the resources used as a driving force in advancing a company. Employees are one of the main factors in the smooth running, progress and success of a company. In every company, agency, organization or business entity will provide a salary as compensation for the performance of an employee. In addition, there are many companies that reward employees by giving bonuses based on employee performance that is considered satisfactory to the Company with the aim of motivating employees to work even harder. Therefore, an application is made using a decision support system that can determine the provision of annual bonuses to employees using the Analytical Hierarchy Process method. This application is expected to be able to help determine employees who are entitled to an annual bonus.
Pemanfaatan Kahoot dan Quizizz Sebagai Alat Media Pembelajaran Interaktif untuk Meningkatkan Kualitas Belajar di SMAN 1 Parittiga Fithriawan Nugroho; Aditya Ahmad Fauzi; Faishal Farras; Muhammad Iqbal Hanafi; Siti Kamilah; Marna Marna
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 1 (2025): Februari : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i1.725

Abstract

The use of technology in education has become an essential need in modern learning. This study aims to analyze the utilization of Kahoot and Quizizz as interactive learning tools to enhance student learning quality at SMAN 1 Parittiga. The research employs a qualitative approach with observation and interview techniques to explore student and teacher experiences in using these platforms. The findings indicate that Kahoot and Quizizz significantly improve students' motivation, engagement, and comprehension of learning materials. Kahoot is more effective in creating a competitive learning atmosphere, while Quizizz provides flexibility for students to learn at their own pace. However, some challenges arise, such as reliance on a stable internet connection and the need for teacher training to optimize platform features. Therefore, it is recommended that schools improve digital infrastructure and provide training for teachers to support the optimal implementation of technology-based learning.
Analisis dan Perbandingan Media Interaktif Kahoot dan Quizizz dalam Kemudahan Pembelajaran Aditya Ahmad Fauzi; Fithriawan Nugroho; Wahyu Putra; Yossa Agung Pratama; Andria Rezki; Tri Dewi Yuni Utami
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 1 (2025): Februari : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i1.726

Abstract

Technological advancements have significantly impacted education, including more interactive learning methods. Kahoot and Quizizz are two platforms that utilize gamification to enhance student engagement in learning. This study aims to analyze and compare these interactive media in terms of ease of use, student engagement, and effectiveness in providing feedback. Using a qualitative method and a case study approach, data was collected through interviews and observations of teachers and students utilizing both platforms. The study's findings indicate that Kahoot is more effective in boosting student motivation through a competitive system, whereas Quizizz excels in independent learning flexibility and providing more detailed result reports. Therefore, the utilization of these platforms should be adjusted according to the learning objectives to be achieved..
Desain Smart Delivery Box : Sterilisasi Otomatis dan Notifikasi Real-Time Berbasis Arduino Mega 2560 Retno Devita; Nanda Tommy Wirawan; Altof Fito
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 1 (2025): Februari : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i1.731

Abstract

The increase in online buying and selling due to government appeals during the Covid-19 pandemic has created a new habit in society, which also serves to reduce physical contact and prevent the spread of the virus. However, with the increase in delivery of goods, challenges arise in maintaining the cleanliness and safety of received packages. To address this, a smart package receiving system was developed that features automatic sterilization using ultraviolet (UV) lights and disinfectant spraying on incoming packages. This system aims to prevent the transmission of viruses that may be attached to the package. In addition, the system helps monitor and secure packages, especially when the owner is not at home. The system uses a microcontroller as the control center, equipped with an ESP32-CAM camera to document photos of the sender, as well as an ultrasonic sensor to detect whether the package is in the box or not. The process starts when the courier presses the “there is a package” button, which sends an OTP code to the receiver's Telegram. The courier enters the OTP code, places the package in the box, and closes it. After that, the UV lamp turns on for sterilization, the ESP32-CAM photographs the package, and the ultrasonic sensor detects the package status. If the package is detected, a photo notification of the sender is sent to Telegram, informing the recipient that the package is ready for pickup.
Perancangan Sistem Informasi Manajemen Aplikasi Pendaftaran Rekening Bank Baru Nasabah Tengku Syahvina Rival Dini; Puji Sri Alhirani; Mhd.Furqan
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.743

Abstract

This research was designed using Unified Modeling Language (UML) as a tool for visualizing system requirements. The system designed is expected to improve efficiency, accuracy and speed of service, thereby providing a better experience for customers and making it easier for Bank Sumut officers to manage registration data. The system development method used is waterfall. The research results show that the designed information system can automate various manual processes such as collecting prospective customer data, document validation, and managing account data. It is hoped that this management information system can be used to provide an overview of the applications that will be created to increase the Bank's operational productivity and minimize the potential for administrative errors, as well as supporting the digital transformation of Bank North Sumatra in facing competition in the banking sector.
Eksploitasi Kerentanan dan Remote Access pada Windows 10 Albert Christofen; Isram Rasal
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.753

Abstract

Exploitation is an activity carried out to gain benefits by harming others arbitrarily without responsibility. Exploitation is a threat in the field of Cyber Security that not only poses risks but also jeopardizes an individual's security and privacy. According to data from the Institute of Internal Auditors, financial losses due to cybercrime exploitation worldwide reached 8 trillion US dollars in 2023. In Cyber Security, one exploitation technique involves using Remote Access methods to take over access rights and enable remote system control. Based on this issue, the author conducts research on Remote Access using three different target models based on the Windows operating system. These three targets will demonstrate how vulnerabilities in an operating system can be exploited to gain Remote Access. The method for testing Remote Access involves identifying the vulnerabilities available in the target system. The study employs three techniques: exploiting the ms17-010 vulnerability, utilizing the SmbGhost vulnerability, and using a backdoor. The results show that all three approaches successfully penetrated the target system and made modifications.
Analisis Interaksi Lingkungan dan Genetik Menggunakan Metode Komputasi Muhammad Gusti Aditya; Rahmat Widia Sembiring
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 2 (2025): Mei : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i2.763

Abstract

The interaction between genetic and environmental factors plays a crucial role in determining phenotypic traits in organisms. This study aims to analyze these interactions using computational approaches, including statistical models and machine learning algorithms. The data used include genetic factors (genotypes) and simulated environmental factors. Results indicate that machine learning models such as Random Forest can detect interaction patterns with high accuracy, as demonstrated by significant R² values. Additionally, heatmap visualizations provide deeper insights into the non-linear effects of genetic-environment interactions. This study highlights the potential of computational methods in exploring complex interactions, with broad applications in health, agriculture, and biotechnology.

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