cover
Contact Name
Andri Nofiar
Contact Email
garuda@apji.org
Phone
+6285885852706
Journal Mail Official
febri@apji.org
Editorial Address
Perum Cluster G11 Nomor 17 Jl. Plamongan Indah, Kadungwringin, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Neptunus: Jurnal Ilmu Komputer dan Teknologi Informasi
ISSN : 30318998     EISSN : 3031898X     DOI : 10.61132
Core Subject : Science,
hasil-hasil penelitian di bidang Ilmu Komputer Dan Teknologi Informasi. Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi berkomitmen untuk memuat artikel berbahasa Indonesia yang berkualitas dan dapat menjadi rujukan utama para peneliti dalam bidang Ilmu Komputer Dan Teknologi Informasi.
Articles 183 Documents
Perancangan Aplikasi Jadwal Liputan Berbasis Web Di Bidang Berita TVRI Dengan Metode Prototype Andika Panji Hermawan; Leni Susanti; Emi Sita Eriana; Ghema Nusa Persada
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 1 (2024): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i1.57

Abstract

The absence of an application to assist in the scheduling of the Communication and Informatics department's duties at TVRI has resulted in ineffective schedule distribution, causing a TVRI staff member to receive two coverage schedules simultaneously, while others may not receive any schedule at all. The purpose of this final report is to create an Application for Coverage, Announcers, and Editorial Schedules at TVRI using the PHP programming language with the Laravel framework and MYSQL database, and designing its interface using Bootstrap. The issue faced by TVRI's Communication and Informatics Department (Diskominfo) is the operational data processing of broadcasting schedules using Microsoft Excel, which poses several challenges including insufficient data security, unorganized data storage making it difficult to search, and the risk of losing previously saved data, thereby slowing down TVRI's reporting process. This application comprises three User levels: admin, User, and TVRI head. The research adopts the Prototype development method to create the Coverage, Announcers, and Editorial Schedule Application at TVRI. Through the Prototype, the development team can quickly visualize the application's design and functionality, gather early User feedback, and address potential issues or design improvements before full implementation. The research outcome, in the form of the application, provides a concrete solution to the challenges of scheduling effectiveness at TVRI, enhancing efficiency, addressing data security concerns, ensuring organized data storage, and improving workflow speed.
Sistem Pendeteksi Bencana Kebakaran Menggunakan ESP32 Dan Arduino Berbasis WEB: Studi Kasus Di Toko Citra Berkah Karangawen Demak Muhammad Ainun Najib; Sulartopo Sulartopo; Dani Sasmoko; Danang Danang; Iman Saufik Suasana
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 1 (2024): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i1.62

Abstract

Fire is a threat to human safety, property and the environment. With the increasingly rapid development and progress of development, the risk of fires is increasing. Shophouses or shophouses are places that are prone to fires. The increasingly dense population and the construction of office buildings have created a vulnerability in the event of a fire. Preventive efforts must be carried out by each individual and work unit, so that casualties from fire incidents can be minimized. Fires can cause moral, material and even human life losses. Fires that hit public facilities, of course, cause losses to many people. Shophouse fires often occur suddenly due to short circuits, gas explosions or due to sparks from cigarettes/matches. The research carried out this time focuses on creating a fire detection system using ESP32 and Arduino. The system uses three sensors, namely a temperature sensor, a gas sensor and a fire sensor. Temperature sensors are useful for monitoring room temperature conditions, fire sensors are useful for detecting the presence of fire in a fire disaster and gas sensors are useful for detecting the presence of smoke that appears as a result of a fire disaster. This system uses an ESP32 microcontroller and uses the Arduino IDE application. The results of the fire detection system are expected to reduce the occurrence of fire accidents and also losses caused by fire accidents.
Sistem Layanan Pengaduan IT Berbasis Website Di SMK Bhina Tunas Bhakti Dwimas Ananda; Endang Supriyati; Tri Listyorini
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 1 (2024): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i1.65

Abstract

The Bhina ​​Tunas Bhakti Juwana Vocational School IT team is a unit team at Bhina ​​Tunas Bhakti Juwana Vocational School which has the task of managing media and everything related to IT. With current reporting techniques, reporting problems is still relatively slow and has an impact on the IT team's slow resolution of complaints from units or rooms experiencing problems. Therefore, the author has the initiative to build an IT Complaint Service System at Bhina ​​Tunas Bhakti Juwana Vocational School. This system is designed to provide reporting, monitoring and IT problem solving services in the school environment. The research methodology used is a qualitative method that uses observation, interview and literature study techniques in data collection. In designing the system, it refers to an object-oriented approach, so UML (Unified Modeling Language) is used. The output of this research will be a website-based IT complaint service system implemented at Bhina ​​Tunas Bhakti Juwana Vocational School.
Pengembangan Media Pembelajaran Video Animasi Menggunakan Aplikasi Powtoon Untuk Materi Perkalian Dengan Metode Matematika Gasing (Gampang, Asyik, Dan Menyenangkan) Galang Mi’raj Fatanna; Muhammad Amin; Bobbi Rahman
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 1 (2024): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i1.68

Abstract

Instructional media plays a crucial role in achieving educational objectives. Educators need to develop teaching strategies using various appropriate media and learning resources. Currently, GASING mathematics instructional media only consists of modules, PowerPoint, and teaching aids. This indicates the untapped potential in utilizing instructional media such as animated videos as engaging and effective learning tools. Based on this issue, the researcher employed the GASING method in the subject of mathematics, specifically focusing on multiplying 2-digit numbers by 1-digit numbers. This study aims to ascertain the development process and feasibility of animated videos using Powtoon. These animated videos were developed using the ADDIE model. Based on validation results by language experts, an average of 98.33% was obtained, while content experts yielded an average percentage of 78.18%. Furthermore, media experts achieved an average percentage of 90.67%, and individual trials (One to One) resulted in an average percentage of 85.64%. Based on the validation results by experts, it can be concluded that animated video instructional media using Powtoon in mathematics with the GASING method as the developed instructional media is highly suitable for field use, as evidenced by the average percentage of feasibility obtained being 88.21% (very feasible).  
Penerapan Metode Moora Dan Simple Additive Weighting Pada Sistem Pendukung Keputusan Penempatan PKL Siswa SMKN 4 Malang Elsa Apreliani Sutrisno; Anugrah Nur Rahmanto; Hendra Pradibta
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 1 (2024): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i1.70

Abstract

Placing appropriate Field Work Practices (PKL) for students is very important, because it can maximize the abilities and talents of each student so as to produce graduates who are ready to compete in the world of work. In choosing a place for PKL students at SMK Negeri 4 Malang, the problem that often occurs is a mismatch in students' needs for a PKL place. To overcome this problem, a computer system is needed in the form of a decision support system that can help students at SMK Negeri 4 Malang to choose the right PKL place for students. The decision support system developed in this research uses the Moora and Simple Additive Weighting (SAW) methods in deciding the placement of PKL students. Based on the final results of the decision support system in the form of ranking. Moora's advantages include being stable and strong, this method does not even require an expert in mathematics to use it and requires simple mathematical calculations. Moora also has a good level of selectivity because it can determine goals from conflicting criteria. Where the criteria can be profitable (benefit) or unprofitable (cost). The SAW method was chosen because this method determines the weight value for each attribute, then continues with a ranking process which will select the best alternative. Research is carried out by looking for weight values for each criterion, and then creating a ranking process that will determine the optimal alternative.
Rancang Bangun Aplikasi Warung Makan Sate Tancap Berbasis Web Oswaldo Steven Carlo Wijaya; Prya Artha Widjaja
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 1 (2024): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i1.71

Abstract

In the current era of technological development, many people are already using technology in their daily activities. Various sectors have also utilized technology to help their activities. Sate Tancap is a business in the Food and Beverage sector which is quite popular in the Tangerang area and has quite a lot of visitors and buyers every day. The stock or inventory recording system at Sate Tancap is experiencing difficulties and still uses records that are not yet computerized. This research aims to provide an application for admins and cashiers that can be used regarding the lack of a system for managing menus and inventory at the Sate Tancap food stall. This research uses the prototyping method, in this method the researcher analyzes stakeholder needs, then creates an initial system design, then this prototype is approved by stakeholders. So, researchers will carry out the next stage, namely creating a Sate Tancap application website. After that, it is implemented to users and related parties. The existence of a sales and inventory recording system application is useful for satay food stalls, especially for owners and cashiers so that sales activities are more effective and efficient.
Development Of Mobile-Based Learning Media Using The Construct 3 Application In Informatics Subjects Angga Wicaksono; Fahrur Rozi
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 2 (2024): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i2.76

Abstract

The development of technology has affected the world of education in the content of the material and the learning process. At SMP Negeri 1 Besuki, it is known that technology-based learning media has never been developed during learning. The learning media that runs at SMP Negeri 1 Besuki is considered boring for students. This learning media is expected to help students to understand learning independently and improve the ability to understand informatics subjects.This research uses the ADDIE development model which consists of five stages, namely: analysis, design, development, implementation and evaluation. The ADDIE model provides an opportunity to evaluate development activities at each stage, this has a positive impact on the quality of development products. Based on the results of the feasibility test from the media expert of 83.63%, the results of the feasibility test on the material test amounted to 84.44% and student respondents amounted to 82%. If calculated the average is 83, 35%. Based on the criteria guidelines above this product is declared "Very Feasible". Mobile-based learning media using Construtc 3 in informatics subjects at SMP Negeri 1 Besuki can be utilized properly, introducing this learning media to teachers and other students. To Mr. / Mrs. Teacher in order to use and utilize mobile-based learning media using Construtc 3.
Pengaruh Fitur Dan Kemudahan Penggunaan Terhadap Kepuasan Pengguna Aplikasi Si Rekap KPU Rony Kriswibowo; Rusina Widha Febriana; Johan Suryo Prayogo; Putri Ariatna Alia
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 2 (2024): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i2.82

Abstract

This study aims to examine the effect of features and ease of use on user satisfaction of the Si Rekap KPU Application used in supporting the vote counting and recapitulation process in the 2024 Election. The research method uses a quantitative approach with an experimental design. Data was collected through a questionnaire distributed to 75 KPPS officers from the East Java region who had carried out the vote counting and recapitulation process in the 2024 Election using the Si Rekap KPU Application. The questionnaire was used to obtain data on perceived ease of use, usefulness, and acceptance of application information technology. The results showed that the ease of use and usefulness of application features had a significant positive effect on user satisfaction, with a contribution of 70% and 73%, respectively. Acceptance of application information technology by users also has a significant positive effect on user satisfaction with a contribution of 75%. Based on these results, it can be concluded that feature improvements, ease of use, and building user acceptance are needed to increase user satisfaction with the Si Rekap KPU Application in supporting the election process. Application improvements based on evaluation results are expected to optimize its performance.
Optimasi Kinerja Sistem Komputer: Pendekatan Ilmiah untuk Meningkatkan Produktivitas Teknologi Abdul Sakti
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 2 (2024): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i2.84

Abstract

This research investigates the effectiveness of new methods in improving computer system performance through a rigorous scientific approach. The research method applied includes the steps of data collection, implementation of new methods, data analysis, and evaluation of results. The research results show that the proposed innovative approach successfully improves the performance of the computer system in various test scenarios. Key findings include significant improvements in data processing speed, with increased system responsiveness and more optimal resource use efficiency. Statistical analysis shows a 25% increase in data processing speed and up to 20% improved resource usage. These results provide a strong empirical basis for the recognition of a scientific approach in improving computer system performance, as well as demonstrating the potential for further application in the context of computer system performance optimization. Thus, this research provides a valuable contribution to the understanding and practice of computer system performance optimization.
Redesign User Interface Dan User Experience Aplikasi Any.Do Menggunakan Metode Design Thinking Cicih Cicih
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 2 (2024): Mei: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i2.85

Abstract

As part of the final project for the Independent Study Certified Campus Merdeka program, we developed a prototype of the Any.do application through a redesign effort by applying the Design Thinking methodology. This project integrated various aspects of sustainable design into the User Interface (UI) and User Experience (UX), aligning them with user needs as well as environmentally-conscious business objectives. The primary aim of this final project was to explain the features and functionalities of the application that can contribute positively to environmental sustainability and create a more intuitive and user-friendly UI/UX experience. The evaluation results demonstrated positive feedback from users regarding the design improvements and the overall enhanced quality of the application experience.

Page 1 of 19 | Total Record : 183