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INDONESIA
Gorga : Jurnal Seni Rupa
ISSN : 23015942     EISSN : 25802380     DOI : https://doi.org/10.24114/gr.v9i1
Core Subject : Education, Art,
Gorga : Jurnal Seni Rupa terbit 2 (dua) kali setahun pada bulan Juni dan Desember, berisi tulisan/artikel hasil pemikiran, hasil penelitian, dan pengabdian kepada masyarakat yang ditulis oleh para pakar, ilmuwan, praktisi (seniman), dan pengkaji dalam disiplin ilmu kependidikan, kajian seni, desain, dan pembelajaran seni dan budaya.
Articles 846 Documents
Analysis of Adaptive Reuse Building for Early Childhood School: Optimizing Interior Design for Child Development Tanzillah, Nury; Sakya, Kharista Astrini
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62371

Abstract

The conversion of unused or abandoned buildings into educational facilities, known as adaptive reuse, is a common practice in school construction. The process involves transforming old buildings to meet new educational needs. While adaptive reuse is considered an innovative and sustainable solution, research shows that this approach often does not support optimal child development. This research explores the application of educational principles in the context of adaptive reuse with a focus on creating learning spaces suitable for early childhood education. The method used involved a qualitative approach with an open-ended questionnaire administered to school principals, teachers, staff and parents. The questionnaire was designed to elicit understanding and perceptions of how interior design can support children's physical, emotional and social development. The novelty of this study lies in the integration of interior design principles specific to early childhood education in the context of adaptive reuse. Different from previous studies that focus on structural or functional aspects, this research offers practical guidance to transform old buildings into learning spaces that support various aspects of children's growth. The results reveal that adaptive reuse applications often do not fulfill all important aspects of designing learning environments. Key issues identified include limitations in creating spaces that support children's creativity, safety, comfort and social interaction. This research emphasizes the need for a more integrated and developmentally-focused design approach to ensure that the resulting learning spaces truly support various aspects of children's growth and learning.
Representation of Feminism in Nausicaa’s Character Explicit Trait Baskarani, Laurencia Karenina; Grahita, Banung
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62381

Abstract

The media has the power to attract its audience to believe in what they consume. The depiction of feminism in female characters in animated films is still mainly focused on the visual aspect, with personalities that tend to be sexual and passive. Female character design needs special attention to show variations in capabilities, providing a positive view to the audience. Therefore, this research aims to identify design elements of characters’ explicit traits that can be used as categories in analyzing the representation of feminism in female character design. The research uses a content analysis method to analyze the animated film Nausicaä of the Valley of the Wind from Studio Ghibli. The movie was released in 1984 during a change in perspective towards women’s empowerment in Japan. The film is analyzed using three categories of characters’ explicit traits, which are body shape, costume, and attributes. The movie is separated into segments that fit the power-with category in the depiction of feminism in film. The researcher identifies each segment based on the categories. This research concludes that the characters’ explicit traits represent the third wave of feminism. Those traits explained the process and outcome of the character’s experience and fight throughout the film. They also portray an active female character.
Workation Phenomenon and Hotel Selection for Hotel Room Design Considerations Fitriani, Anindita Dara; Maharani, Yuni
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62393

Abstract

This study explores the factors influencing hotel selection for workation. The term workation, derived from the combination of the words "work" and "vacation," refers to the trend of working while on vacation, which has emerged as a result of the Covid-19 pandemic. The workation trend is believed to enhance mental well-being and work productivity by balancing work life with everyday life. Workationers, with their unique characteristics, have preferences for how they conduct their workation. This study aims to analyze theories and literature regarding these preferences. The method used is a qualitative approach through a literature review based on reputable national and international scientific articles related to the topic. Based on findings from the literature review on workation work preferences and hotel selection, two intersecting factors were identified: room quality and room type. These two factors can serve as considerations for hotel management and interior designers in creating or developing hotel room designs. This study is expected to provide recommendations for designers and policymakers in addressing the needs of workation participants in the future.
The Effect of Tactile-Based Signage Design Intervention on the Wayfinding Permormance of Visually Impaired Students Through Navigation Task Fakhruddin, Rifqi; Sakya, Kharista Astrini
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62421

Abstract

Loss of visual function reduces the accessibility of the environment. A person's ability to move around is closely related to their skills in wayfinding, i.e. finding clues and mental mapping. Individuals with visual impairment use non-visual sensory aspects, such as tactile clues, to form a cognitive map of the structure of the environment. Navigating new and complex environments can cause confusion, anxiety and take longer. Environmental interventions through tactile-based media conditioned into signage design are still scarce, therefore this study aims to try to identify the different roles of three design conditions namely; Rised lines (RL), Texture (TX) and Elevated Graphics (EG) on the wayfinding performance of blind individuals through a navigation task. Data collection involved an experiment with the participation of totally blind and low vision individuals in a simulated environment with three design conditions: raised lines, textures and raised graphics. The experimental process used spatial tasks including; navigation tasks. Measurements on the navigation task used questionnaires and duration scores. This experiment used repeated measure procedures on the three tactile design conditions, as well as a randomized sequence of conditions. The data obtained was analyzed through statistics using repeated measure ANOVA test to test the effect and difference of intervention of three tactile sensor-based signage designs. The findings showed that there was no significant difference in the navigation experience, but there was a significant difference in the navigation task duration score. The Rised Lines (RL) condition showed good performance especially in the aspect of duration score. This research has concluded that, tactile-based signage design has a significant role to help blind individuals understand the environment. This signage design is expected to be a medium for blind individuals, especially special education students in practicing Orientation & Mobility skills properly.
Study of Motivation to Play Video Games in the 90s Generation Using the Gamer Motivation Model Afif, Muhammad; Grahita, Banung
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62491

Abstract

The 1990s were a pivotal era for the development of video game consoles, significantly influencing the gaming preferences and habits of the 90s generation, often referred to as digital natives. This research investigates the motivations behind why individuals from this generation engage in video gaming, utilizing the Gamer Motivation Model as a framework. The study involved interviews with 9 respondents from the 90s generation who are actively involved in gaming. The findings highlight that the primary motivations for these gamers are driven by the desire for Completion and the thrill of Excitement during gameplay. Players find satisfaction in collecting items, completing missions, and reaching milestones within games, which serve as key motivators. Furthermore, they are drawn to dynamic gaming experiences that are rich with surprises, providing emotional highs and adrenaline boosts that enhance the overall gaming experience. In addition to these primary motivations, the research also delves into secondary motivations, exploring other factors that contribute to the gaming experience for this demographic. The insights gained from this study are valuable for both researchers and game developers, as they provide a deeper understanding of the specific gaming motivations of the 90s generation. This understanding can be leveraged to design gaming experiences that are more closely aligned with the preferences and needs of this group.
Branding Activation as a Sustainable Image Building Process: Analysis of Events by Sejauh Mata Memandang Ramadhani, Ayuningtias; Budiwaspada, Agung Eko
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62549

Abstract

Branding activation is part of the branding strategy in building and communicating the identity and values of a brand. This branding activation functions as a tool to interact directly with consumers through various activities such as events. Events are one of a series of branding activations because they have a direct connection with consumers, allowing for deeper and more personal interactions for brands to convey their image. In the context of sustainable branding, branding activation is a process that only aims to convey environmental, social, and economic values, but also to build deeper relationships with consumers by emphasizing the brand's commitment to sustainable practices. Through semiotic analysis, this research explores the role of branding activation in forming and communicating a sustainable brand image, with a focus on the "Kedai Kita" event by Sejauh Mata Memandang. The image of a brand can be formed through the meaning conveyed by visual elements which function to communicate certain messages to the audience through the meaning that is present. This research examines how these elements reflect a brand's commitment to sustainability. Seeing how Sejauh Mata Memandang can process through its branding activation conveys a sustainable image at the event. These findings show how Sejauh Mata Memandang effectively utilizes event branding activation as a strategic tool to convey a sustainable brand image through the immediacy of everyday life while raising awareness about the threat of climate change to our food sources.
Differences in Tamarind, Kandis Acid, and Starfruit Mordants in the Effect of Dyeing Kedondong Pagar (Lannea Nigritana) Bark Extract on Cotton Fabric Yesikaberli, Yesikaberli; Adriani, Adriani
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62612

Abstract

The retentiveness of the color is influenced by the mordant. Mordant can be an corrosive. This ponder points to portray the contrast in mordant on the comes about of coloring kedondong pagar bark extricate on cotton fabric. This sort of investigate is exploratory inquire about. This consider employments essential information determined from 15 panelists, analyzed by the Friedman K-related Test test with the Factual Item and Benefit Arrangement application. The results of dyeing with tamarind mordant produced Clam Shell Pink color #D2AAA0. The color lightness is quite bright. Washing resistance in the first and second washes, the color has no change at all; in the third wash, the color changes slightly or decreases. The result of dyeing with the kandis acid mordant produces Clam Shell Pink color #E1B19F. The light darkness of the color is very bright. Washing resistance in the first and second washings, the color changes or decreases slightly; in the third washing, the color is seen to change or decrease. The result of dyeing with belimbing wuluh mordant produces warm brown color #D3A599. Light dark color. Washing resistance: in the first wash, the color has no change at all; in the second wash and the third wash, the color changes slightly or decreases. The comes about of the investigation of the Friedman K-related Test test for dim light color with the result that Hₐ is acknowledged and H0 is rejected, meaning there's a noteworthy distinction. washing resistance with the result that Hₐ is acknowledged and H₀ is rejected, meaning there's a noteworthy contrast. It can be concluded that there is a difference in the mordant of tamarind, kandis acid, and starfruit on the dyeing of kedondong pagar bark extract.
Results of Origami a Pleated Pentagon Dress Utilizing Shantung and Duchesse Fabrics Aksari, Khairani; Nelmira, Weni
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62632

Abstract

Origami is a traditional Japanese paper craft technique that employs transformational reconstruction, a creative pattern-making method that creates a three-dimensional effect on fashion pieces. One notable design utilizing the origami technique is the origami a pleated pentagon dress. The construction of this dress is influenced by the type of material used. The primary objective of this research is to describe the outcomes of the origami a pleated pentagon dress using shantung and duchesse materials in terms of the stability of the origami shape, origami folds, and size accuracy. Additionally, it aims to identify the differences in the results obtained using these materials. This research falls under the category of applied research. The data collection method employed a questionnaire administered through a research instrument utilizing a Likert scale assessment conducted by 15 panelists. Data analysis techniques utilized quantitative descriptive and inferential analysis. The results obtained for the origami a pleated pentagon dress constructed using shantung material yielded an overall percentage value of 64.39%, categorized as quite suitable. Conversely, the results obtained for the origami a pleated pentagon dress constructed using duchesse material yielded an overall percentage value of 78.60%, categorized as suitable. Based on the independent sample t-test, the significance value obtained was 0.001< 0.05, indicating a difference in the results obtained using shantung and duchesse fabrics.
Suitability of Antonio Donnanno’s Basic Pattern System to Indonesian Women’s Ideal Body Shape Rahman, Wulandari Mulia; Nelmira, Weni
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62674

Abstract

Antonio Donnanno's basic pattern system is an Italian pattern found in Antonio Donnanno's 2014 creation book. The special feature of this basic pattern system is that there is a dart on the shoulder of the front body and the neck of the back body. This research is motivated by the problem of not knowing the suitability of this basic pattern on the ideal body shape of Indonesian women. The purpose of this research is to describe the weaknesses, how to improve them, and the suitability of Antonio Donnanno’s system on the ideal body shape of Indonesian women. This research is an applied research with the object of research on the basic pattern of the Antonio Donnanno system on the ideal body shape of Indonesian women with a height of 168 cm and a weight of 58 kg. The research instrument was a questionnaire using a Likert scale. The assessment was carried out by 3 panelists, namely fashion lecturers who are experts in the field of patterns by fitting. The data analysis technique used descriptive quantitative. The results showed that the basic pattern of the Antonio Donnanno system on the ideal body shape of Indonesian women had several weaknesses, including: 1) neck circumference of the front waist length up 1 cm , 2) front torso width 2 cm excess, and 3) hip side 2 cm excess. How to fix them, namely: 1) the neck circumference of the front waist length is increased by 1 cm, 2) the front torso width is reduced by 1 cm, and 3) the side of the hip is formed without increasing 5 cm. Therefore, it can produce a basic pattern that is suitable for the ideal body shape of Indonesian women. This is based on the percentage obtained in fitting II, which is 95% very suitable. The suitability of the pattern is obtained by adjusting the pattern by fixing the weaknesses of the basic pattern of the Antonio Donnanno system.
Alum, Arbor, Whiting on Tie-Dyed Batik (Jumputan) with Turmeric Dye (Curcuma Domestica Val) Rimayana, Oksy; Adriani, Adriani
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62681

Abstract

Tie-dye batik (jumputan) is one of the batik but made with simpler techniques and equipment. This research utilizes turmeric as a natural dye. This study aims to describe (1) the name of the color (hue), (2) fastness, (3) the difference in mordant on the name of the color (hue), fastness on batik ikat dip (jumputan) using natural coloring turmeric (curcuma domestica val). This type of research is experimental research, the data in this study are primary data sourced from 18 panelists. The data collection technique used is a questionnaire, then the data is processed and analyzed with the Friedman K-Realted Sample test. The results of the study on the name of the color (hue) without using mordant on color 1) Yellow #FFFF00, on color 2) Gold #FCF853, in color 3) Yellow #F7EF00. Alum mordant for color 1) Yellow #F4E841, color 2) Paris Daisy Yellow #F6093D, color 3) Gold #F6D620. Conifer mordant color 1) Golden Rod #D5A606, color 2) Dark Golden Rod #C59809, color 3) Dark Golden Rod #C59809. Whiting mordant color 1) Light Brown #E9CA66, color 2) Paris Daisy Yellow #EFCD51, color 3) Orange #E5B107.  The results of data analysis of fastness obtained a significance of 0 which is smaller than the significance level.The effect of dyeing on washing resistance obtained a significance value of 0.001 which is smaller than the significance level of 0.000 <0.05 with the result that Ha is accepted and Hₒ is rejected. This means that there is a significant change.