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Contact Name
Adek Cerah Kurnia Azis
Contact Email
adek_peros@yahoo.com
Phone
+6285278021981
Journal Mail Official
gorgajurnalsenirupa@unimed.ac.id
Editorial Address
Jl. Willem Iskandar / Pasar V, Medan, Sumatera Utara – Indonesia Kotak Pos 1589, Kode Pos 20221
Location
Kota medan,
Sumatera utara
INDONESIA
Gorga : Jurnal Seni Rupa
ISSN : 23015942     EISSN : 25802380     DOI : https://doi.org/10.24114/gr.v9i1
Core Subject : Education, Art,
Gorga : Jurnal Seni Rupa terbit 2 (dua) kali setahun pada bulan Juni dan Desember, berisi tulisan/artikel hasil pemikiran, hasil penelitian, dan pengabdian kepada masyarakat yang ditulis oleh para pakar, ilmuwan, praktisi (seniman), dan pengkaji dalam disiplin ilmu kependidikan, kajian seni, desain, dan pembelajaran seni dan budaya.
Articles 846 Documents
Suitability of Gareth Kershaw System Pantaloon Pattern on Tall-Fat Indonesian Adult Men Kholizah, Kholizah; Nelmira, Weni
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62689

Abstract

The Gareth Kershaw pantaloon pattern is not yet known whether it is suitable for tall, fat Indonesian adult men. The purpose of this study was to describe the weaknesses, how to improve, and adjust the Gareth Kershaw pantaloon pattern for tall, fat Indonesian men. The type of research used is applied research. The object of the study is the Gareth Kershaw pantaloon pattern, which was tested on tall, fat Indonesian adult men with a height of 178 cm and a weight of 73 kg. The research instrument used was a questionnaire using a Likert scale. The assessment was carried out by 3 panelists, namely those who were skilled and experts in men’s clothing. The data analysis technique used was descriptive statistics in the form of percentage formula calculations using Microsoft Excel. The results of the study showed that the Gareth Kershaw pantaloon pattern had weaknesses in the following sections: 1) hip circumference, 2) thigh circumference, 3) trouser length. The weaknesses were corrected in the pattern and trousers to produce a Gareth Kershaw pantaloon pattern that was suitable for tall, fat Indonesian adult men.
Designing Constructive Toys to Foster Geometric Exploration in Early Childhood Education Putri, Evilya Meyliana Purwanto; Bahri, Nurul Fitriana; Atamtajani, Asep Sufyan Muhakik
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62761

Abstract

During the ages of 4 to 6, children experience substantial growth and development. Interaction with their surroundings becomes a crucial catalyst for their cognitive development. Constructive beam play emerges as an effective medium, but its limitations can diminish children’s interest. This study endeavors to design innovative beam gaming tools that cater to the needs and preferences of 4-6 year olds and facilitate their optimal development. The research methodology employed involves qualitative methods guided by a user-centered design approach. The resulting final design emerges as a potent tool capable of strengthening various aspects of children’s development. These measures underscore the paramount importance of incorporating children’s needs and preferences into the design process. By doing so, the final product becomes more pertinent and suitable for children’s use. The culmination of this study yielded a constructive beam APE design that incorporates safety materials. Additionally, it encompasses a constructive system specifically designed for children aged 4 to 6. Furthermore, the child demonstrated focus and problem-solving abilities during the duration of each instruction and the use of playing cards.
Development of Interactive E-Modules on Drawing Female Body Anatomy Comparison of 11xHead Height in Class X Sari, Nur Amelia; Efi, Agusti
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62803

Abstract

Students of SMK Negeri 3 Kota Solok have difficulty learning the basics of fashion learning material on drawing body anatomy as a basis for designing clothes. Therefore, the development of interactive e-modules aims to be an alternative means to help in learning the basics of fashion. This study uses a 4D (four D) development model, consisting of Define, Design, Development, and Disseminate, and this study was only carried out up to the development stage. The data collected from this study are data analysis of media validity tests and practicality tests. Based on the results of the study, it can be concluded that the e-module of anatomical drawings for fashion students that was developed is valid and practical, thus the interactive e-module of the material on drawing the anatomy of a woman's body with a ratio of 11xhead height is suitable for use as a learning medium at SMK Negeri 3 Kota Solok.
Knockdown Work Desk: Enhancing Design Student’s Activities in Limited Spaces Arifin, Akmal Nur; Andrianto, Andrianto; Ramawisari, Ica
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62820

Abstract

With the increasing population, residential land is becoming more limited, including accommodations such as boarding houses, which are commonly used by students, including design students. Observation of design students at Telkom University revealed that the average size of boarding house rooms ranges from 9-12 m², equipped with facilities like wardrobes, bathrooms, and floor desks to support studying. However, these conditions pose challenges for design students due to their specific activities, such as sketching, using laptops or PCs, and creating mockups or models. The lack of supporting facilities in such limited spaces can hinder the productivity of design students. Furthermore, preliminary data shows that design students have a high level of mobility in terms of relocating residences, requiring an ergonomic work desk that can support their activities and mobility within limited space and access. Therefore, an ergonomic work desk with a knockdown system is needed to enhance flexibility and adaptability in constrained spaces and access, supporting the activities and mobility of design students. This research employs a qualitative approach with the User-Centered Design methodology. Data collection techniques include interviews, participant observation, questionnaires, documentation, and literature reviews. The study resulted in a work desk designed with ergonomic dimensions and a knockdown system to accommodate the specific activities of design students within limited space and mobility constraints.
Exploring Java-China Fusion in Interior Design of Beauty Spa and Wellness Senopati Zukhrufa, Azka; Pane, Sri Fariyanti; Mutiara, Maitri Widya
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The 2019 Savvy Sleeper study pinpoints Jakarta as a global center grappling with remarkably elevated stress levels, stemming from urban congestion, economic uncertainties, and socio-political challenges. A Regus survey underscores a substantial 64? Surge in stress levels in Indonesia, posing significant risks to both  physical and mental health. In response, urban residents increasingly turn to healing activities, with spas emerging as vital contributors. Prasetyo et al.’s (2022) research emphasizes the favorable impact of spa experiences on stress reduction and overall well-being, stressing the need for thoughtfully designed spa facilities. The efficacy of spa experiences pivots on interior design, shaping ambiance and elevating relaxation. Recent studies underscore the importance of infusing elements of nature and cultural aesthetics into spa design to create a serene atmosphere. The fusion of Javanese and Chinese design elements, denoted as "Java-China design," presents a captivating aesthetic embraced in modern luxury interior design, embodying cultural exchange and synthesis. This essay probes the intricate interplay between Javanese and Chinese design elements in interior design, emphasizing themes of tradition, innovation, cultural identity, and globalization. Drawing inspiration from Rosemary Killmer's approach, the methodology for shaping the Java-China Fusion interior design at Yu Rirakkusu Beauty Spa ensures a thorough and effective design strategy. Dubbed Omah TuiNa, this design seamlessly melds Javanese elements with modern luxury aesthetics, promising guests a rejuvenating experience that extends beyond mere architectural confines. Positioned as a scholarly discourse, Omah TuiNa delves into the convergence of cultural narratives and the enduring quest for wellness, aiming to provide guests with a retreat-like experience within the urban landscape.
Comparison of Cotton Fabric Dyeing Intensity with Rice Field Clay (Liek) and Land Cliff (Liek) Yulasna, Mayang; Efi, Agusti
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62875

Abstract

The use of natural clay materials as textile coloring as an effort to restore the use of environmentally friendly natural dyes and abandon the use of synthetic dyes that are dangerous because they can pollute the environment and have an impact on humans in textile coloring. This study aims to describe the coloring results of natural coloring, namely rice field liek soil and cliff liek soil, as well as the color intensity/dark light color produced using tunjung mordant on the results of cotton fabric coloring with different soaking times. The approach used is an experiment with a data collection technique using a questionnaire from 15 panelists, for the results of color intensity/dark light color (Value), the resulting color is not significant at a significance level of 0.439> 0.05. This means that there is no significant difference due to the type of clay used in soaking cotton materials with rice field liek soil and cliff liek soil.
Development of Video Learnning Media for Casual Fashion Design Class X Fashion Management at SMK Negeri 1 Ampek Angkek Khairani, Kiki; Efi, Agusti
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62880

Abstract

This study aims to develop video learning materials for the Fashion Design subject in Fashion Design class X at SMK Negeri 1 Ampek Angkek. The problems identified include conventional teaching methods, low student motivation and creativity, and many students who have not achieved the Minimum Completion Criteria (KKM). Video learning materials have been developed to visualize the concept and steps of designing casual clothing in a more effective and interesting way. This study uses a Research and Development (R&D) approach with the ADDIE (Analysis, Design, Development, Implementation and Evaluation) development model. The results of the study indicate that the developed video learning media is useful and practical for use in the learning process, and is able to improve students' understanding and creativity in designing clothing.
Development of Video Tutorials on Drawing Female Body Anatomy for Students of Class X SMK Pembangunan Bagan Batu Aulia, Tiara; Efi, Agusti
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62882

Abstract

The teaching and learning process of body anatomy drawing material in the Class X Fashion Basics subject at SMK Pembangunan is not in accordance with the expected learning outcomes. Researchers offer alternative learning media in video tutorial development research on drawing female body anatomy which aims to: 1). Develop a video tutorial for drawing female body anatomy in comparison to 11 x head height. 2). Test the validity and practicality of video tutorials for drawing female body anatomy in comparison to 11 x head height. This study used the 4D model research and development (R&D) method, which consists of four stages: define, design, and development. The dissemination stage was not conducted due to the limited research. Data in this study were collected through observation, interview, and questionnaire. This study conducted a feasibility test with the results of the media expert validation test with a very valid category. Validation by material experts with a very valid category. The results of the practicality assessment of students in two large groups with very practical and small categories with very practical categories. So that video tutorials for drawing female body anatomy can be utilized in teaching and learning activities.
Designing Enggang Bungas Jewelry as a Cultural Expression of the Dayaknese in Kalimantan Anisa, Anisa; Bahri, Nurul Fitriana
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62888

Abstract

The Dayak tribe is a tribe with a very diverse cultural heritage and customs in Kalimantan. The Dayak tribe is known to have a variety of decorative arts with symbols and motifs adapted from the uniqueness of Kalimantan's nature, one of which is the Hornbill (rhinoplax vigil) symbol on its traditional jewelry. Traditional Dayak jewelry is often used in traditional ceremonies and daily activities. However, traditional jewelry derived from Hornbills has begun to be abandoned and replaced by modern-style jewelry. Therefore, it is necessary to introduce the cultural value of the Hornbill symbol to the young generation of the Dayak tribe so that cultural preservation can be expressed and its existence can be maintained. This research aims to design Hornbill motif jewelry that is integrated with contemporary touches and adaptation of traditional elements as a form of cultural expression of the Dayak tribe in Kalimantan. The design method used is the Design Thinking method with a descriptive qualitative approach, the data collection technique used is literature study and observation. The results of this research are in the form of a design of Enggang Bungas jewelry consisting of bracelets, ear cuffs, and necklaces. This research can contribute to the preservation of Dayak culture and become a form of media for cultural expression in Kalimantan.
Puzzle Design for Enhancing Bible Story Learning for Children 4-6 Years Old Merielle, Carrolina Thessalonica; Bahri, Nurul Fitriana; Nurhidayat, Martiyadi
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62889

Abstract

In the contemporary era characterized by novel distractions and challenges, we frequently observe the diminished comprehension of biblical narratives within religious education settings, including St. Gabriel Sunday School. Despite ongoing efforts to convey religious messages in a creative and captivating manner, numerous children encounter difficulties in comprehending and internalizing the moral teachings encapsulated within the scriptures. This presents a pertinent inquiry regarding the most effective strategies to engage the younger generation with religious messages in this rapidly evolving and intricate global environment. The primary objective of this research is to design an educational puzzle as a medium for acquiring biblical narratives for children aged 4 to 6 years. Utilizing the SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse) design methodology, this research identifies and develops puzzles that are engaging and facilitate children’s comprehension of biblical narratives. The puzzle is meticulously crafted to enhance children’s engagement and proficiency through an interactive and enjoyable learning experience. The anticipated outcomes of this research include the development of an effective and engaging educational puzzle tailored for children aged 4 to 6 years, thereby supporting their biblical knowledge and overall development.