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Contact Name
Dine Trio Ratnasari
Contact Email
pgsdusbr@gmail.com
Phone
+6281284712585
Journal Mail Official
pgsdusbr@gmail.com
Editorial Address
Jl. Budi Utomo No. 22 L, Rangkasbitung, Banten, Indonesia
Location
Kab. lebak,
Banten
INDONESIA
Jurnal Pendidikan Dasar Setiabudhi
ISSN : 25809466     EISSN : 26214997     DOI : -
Core Subject : Education,
Jurnal Pendidikan Dasar Setiabudhi digagas untuk memberi wadah publikasi bagi dosen, guru, peneliti dan praktisi Pendidikan Dasar yang bertujuan untuk menampung gagasan dan kajian yang dilengkapi dengan hasil penelitian pada sekolah dasar.
Articles 101 Documents
MENINGKATKAN KEMAMPUAN OPERASI BILANGAN MELALUI PENGGUNAAN MEDIA MANIPULATIF Eneng Sri Susilawati; Usmaedi Usmaedi
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 2 No 1 (2018): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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This research was aimed at increasing basic mathematics ability in numeral operation aspect of students level B at Sejahtera I Kindergarten in Panggarangan using manipulative media. It was carried out in April to May 2017. Action research of Kemmis and Taggart (tahun) was used as the method of the research. It applied two cycles with 12 meetings. The cycles consisted of planning, acting, observing, and reflecting. The subject of the research were 13 kindergarten level B students of Sejahtera I Panggarangan. The data gained were assessment results of pre-cycle, cycle I and cycle II, fieldnote, interview, and documentation. Emills standard was used to analyze the data percentage, that the average increase of basic mathematics ability in numeral operation aspect reached 71%. The result of the research showed that there was an increase in basic mathematics ability using manipulative media. It was proven by the increase of the students' average assessment results. In cycle I the students' average score was 27,7, in cycle II it was 32,2. It means that there was an increase of 4,5 in the average score, from 76,9% in cycle I to 89,5% in cycle II. The implication of this study indicated that the use of manipulative media to teach basic mathematics in numeral operation brought about good result. In the learning process, the students became more active and creative. They found it easier to learning some mathematics concepts. In teaching mathematics concepts, manipulative media helped ease the teacher in explaining the concepts.
PENGARUH PERMAINAN TRADISIONAL TERHADAP PERKEMBANGAN GERAK MOTORIK ANAK PADA SISWA KELAS V SEKOLAH DASAR NEGERI CIPINANG I Dedi Aryadi
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 2 No 1 (2018): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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From all the results of the discussion above, it can be concluded that the traditional game for the development of motor movement in the fifth grade students of Cipinang Elementary School 1 District. Pandegalang, apparently has a significant influence. This is evidenced by the acquisition of the 40 meter run test, 10 meter change direction, and upright jump has a t-count value of 9.65, 11.99, and 4.66 which is outside the null hypothesis acceptance area with a value limit of 2.06 with a real level = 0.05 and degrees freedom = 0.25. So seeing these results, the traditional game is very influential to improve motor movement of fifth grade students of Cipinang Elementary School 1 District. Padeglang.
HUBUNGAN DAYA LEDAK OTOT TUNGKAI DAN KELINCAHAN DENGAN KEMAMPUAN MENGGIRING BOLA DALAM PERMAINAN SEPAK BOLA PADA UNIT KEGIATAN MAHASISWA PENJASKES STKIP SETIA BUDHI RANGKASBITUNG Ridwan Sudirman
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 2 No 1 (2018): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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Abstract

The aim of the study was to find out whether there was a relationship between leg muscle explosive power and agility on the ability to dribble the ball in the student soccer game of the student unit of STKIP Setia Budhi Rangkasbitung student activity. The method used in this research is descriptive method used to try to solve problems or answer the problems faced, which are carried out by taking steps, collecting classifications and analyzing data collection, making the depiction of a situation objectively in a descriptive situation. Descriptive are: 1) the relationship between leg muscle explosive power and the ability to dribble, 2) the relationship between agility to the ability to dribble, 3) the relationship between the two variables on the ability to dribble the ball of students of the STKIP Setia Budhi Rangkasbitung student activity unit. Based on the results of the analysis and calculation of data, it can be concluded that: 1) There is a significant relationship between the explosive power of leg muscles and the ability to dribble. 2) There is a significant relationship between agility and ability to dribble. 3) There is a significant relationship between leg muscle explosive power and agility on the ability to dribble the ball in the student soccer game of the student unit of STKIP Setia Budhi Rangkasbitung student activity.
TINDAK TUTUR ILOKUSI BERTANYA GURU Eka Nurul Mualimah
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 2 No 1 (2018): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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Abstract

The speech act asked in the process of learning Indonesian at Wadasari Elementary School was chosen as the object of research because the speech act asked was the d ominant speech act in the learning process. The purpose of this study was to describe the form of illocutionary speech acts asking the function of speech acts to ask in the Indonesian language learning process. This study uses qualitative research methods with a type of ethnographic micro case study research. The data in this study were collected by observation, recording and interview techniques. The results showed that the form of speech acts asked in the process of learning Indonesian language at Wadasari Elementary School was a literal direct speech act. The illocutionary form that appears in the speech act to ask the teacher is directive, assertive and expressive.
PENGGUNAAN MEDIA GAMBAR TERHADAP PENINGKATAN HASIL BELAJAR IPS KELAS III A DI MIN 4 SERANG Puput Puspitorini; Afidah Nurfauziah Jamal
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 2 No 2 (2019): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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Based on the results obtained from the first cycle to the second cycle, it can be concluded that the use of image media can improve the learning outcomes of IPS students in grade III A MIN 4 Serang, the district of Pamarayan district, attack. Images of media used in this study are images of natural and artificial environments. In the learning process the image media is used in the initial activities, core activities and final activities in the first cycle, the use of picture media in social studies can improve student learning outcomes from the class average value of 65.76 to 71.92 and if using the KKM achievement value this has reached KKM. Then in the second cycle, the average value of students increased again to 76.90. This value has reached KKM and has reached a target where more than 75% of students get scores of more than 70.00. Observation results of student tolerance, from cycle I to cycle II improve gravity. This is evidenced by the increased activity of students. From this description, it can be concluded that the learning outcomes and activeness of class III MIN 4 attacks increased by using media images on social studies subjects. With media images students are increasingly eager to learn greetings in class. Keywords: The Use of Media Images, Result Learning Social Science Abstrak Berdasarkan hasil yang diperoleh dari siklus pertama ke siklus kedua, dapat disimpulkan bahwa penggunaan media gambar dapat meningkatkan hasil belajar bagi siswa di kelas III A MIN 4 Serang, kabupaten Pamarayan, serangan. Gambar media adalah gambar lingkungan alami dan buatan. Dalam proses pembelajaran, media gambar dapat digunakan untuk meningkatkan pembelajaran siswa. Hasil belajar siswa dari nilai rata-rata kelas 65,76 hingga 71,92 dan jika menggunakan nilai prestasi KKM telah mencapai KKM. Kemudian pada siklus kedua, nilai rata-rata siswa meningkat lagi menjadi 76,90. Nilai ini telah mencapai KKM dan telah mencapai target di mana lebih dari 75% siswa mendapat skor lebih dari 70,00. Hasil pengamatan toleransi siswa, dari siklus I ke siklus II meningkatkan gravitasi. Ini dibuktikan dengan meningkatnya aktivitas siswa. Dari uraian ini, dapat disimpulkan bahwa hasil dan kegiatan pembelajaran telah ditingkatkan oleh gambar media pada mata pelajaran IPS. Dengan gambar media, siswa semakin bersemangat untuk belajar salam di kelas. Kata kunci: Penggunaan Media Gambar, Hasil Belajar IPS
PENGARUH METODE PEMBELAJARAN DAN KECERDASAN KINESTETIK TERHADAP HASIL BELAJAR TELAAH KURIKULUM DAN PERENCANAAN PEMBELAJARAN Ira Arini
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 2 No 2 (2019): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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Abstract

Research experimental aims to compare two instructional methods of the results of the curriculum and designing instruction subject. Instructional method consisting of blended learning and scientific learing. Study was conducted the major of phisycal and health education. Experimental methods used design factorial 2x2. Consisting of 68 sample students. Analysis technique analytics data variance and the tuckey. From the results of statistical calculations it can be concluded that there is a significant effect Blendeed learning method and kinesthetic intelligence against the learning result from the value of t count 2,179 > t table1,990 with a significance level of 0.05. While the effect of 7.01%. Keywords: Blended Learning, Scientific Learning, Kinesthetic Intelligence, Curriculum Abstrak Penelitian ini bertujuan untuk melihat pengaruh metode pembelajaran dan kecerdasan kinestetik mahasiswa terhadap hasil belajar mata kuliah Telaah Kurikulum dan Perencanaan Pembelajaran. Metode pembelajaran yang digunakan adalah metode scienticif learning dan blended learning. Penelitian ini dilakukan di STKIP Setia Budhi Rangkasbitung program studi Pendidikan Jasmani dan Kesehatan semester 5. Metode penelitian yang digunakan adalah metode penelitian eksperimen 2x2 dengan desain faktorial. Sampel pada penelitian ini adalah mahasiswa semester 5 yang mengontrak mata kuliah Telaah Kurikulum dan Perencanaan Pembelajaran di program studi Pendidikan Jasmani dan Kesehatan STKIP Setia Budhi Rangkasbitung. Dari hasil perhitungan statistik dapat menyimpulkan bahwa ada pengaruh yang signifikan pada penerapan metode blended learning dan kecerdasan kinestetik terhadap hasil belajar Telaah Kurikulum dan Perencanaan Pembelajaran terbukti dari nilai thitung 2,179 > ttabel 1,990 dengan taraf signifikan 0,05. Sedangkan besar pengaruhnya sebesar 7,01%. Kata kunci: Blended Learning, Scientific Learning, Kecerdasan Kinestetik, Kurikulum
PENERAPAN PEMBELAJARAN HIGHER ORDER THINKING SKILLS (HOTS) DI SEKOLAH DASAR Deri Hendriawan; Usmaedi usmaedi
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 2 No 2 (2019): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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Abstract

Based on the results obtained from the first cycle to the second cycle, it can be concluded that the use ofimage media can improve the learning outcomes of IPS students in grade III A MIN 4 Serang, the districtof Pamarayan district, attack. Images of media used in this study are images of natural and artificialenvironments. In the learning process the image media is used in the initial activities, core activities andfinal activities in the first cycle, the use of picture media in social studies can improve student learningoutcomes from the class average value of 65.76 to 71.92 and if using the KKM achievement value this hasreached KKM. Then in the second cycle, the average value of students increased again to 76.90. Thisvalue has reached KKM and has reached a target where more than 75% of students get scores of morethan 70.00. Observation results of student tolerance, from cycle I to cycle II improve gravity. This isevidenced by the increased activity of students. From this description, it can be concluded that thelearning outcomes and activeness of class III MIN 4 attacks increased by using media images on socialstudies subjects. With media images students are increasingly eager to learn greetings in class. Keywords: The Use of Media Images, Result Learning Social Science AbstrakBerdasarkan hasil yang diperoleh dari siklus pertama ke siklus kedua, dapat disimpulkan bahwapenggunaan media gambar dapat meningkatkan hasil belajar bagi siswa di kelas III A MIN 4 Serang,kabupaten Pamarayan, serangan. Gambar media adalah gambar lingkungan alami dan buatan. Dalamproses pembelajaran, media gambar dapat digunakan untuk meningkatkan pembelajaran siswa. Hasilbelajar siswa dari nilai rata-rata kelas 65,76 hingga 71,92 dan jika menggunakan nilai prestasi KKM telahmencapai KKM. Kemudian pada siklus kedua, nilai rata-rata siswa meningkat lagi menjadi 76,90. Nilaiini telah mencapai KKM dan telah mencapai target di mana lebih dari 75% siswa mendapat skor lebihdari 70,00. Hasil pengamatan toleransi siswa, dari siklus I ke siklus II meningkatkan gravitasi. Inidibuktikan dengan meningkatnya aktivitas siswa. Dari uraian ini, dapat disimpulkan bahwa hasil dankegiatan pembelajaran telah ditingkatkan oleh gambar media pada mata pelajaran IPS. Dengan gambarmedia, siswa semakin bersemangat untuk belajar salam di kelas. Kata kunci: Penggunaan Media Gambar, Hasil Belajar IPS
PENGARUH METODE EXAMPLE NON-EXAMPLE SEBAGAI UPAYA MENINGKATKAN KREATIVITAS SISWA DALAM MENULIS KARANGAN Eka Nurul Mualimah; Ade Eka Anggraini; Usmaedi Usmaedi
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 2 No 2 (2019): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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Classroom Action Research is a practical research that aims to correct deficiencies in classroom learning by doing actions. Action efforts for improvement are intended as a search for answers to problems experienced by teachers in carrying out their daily tasks. So the problems are revealed and solutions are sought. The problem that often occurs is that teachers still use conventional methods in the teaching and learning process that takes place, especially in writing activities. One technique or learning method that can be used in teaching writing is the example non-example method. In this classroom action research the writer seeks to improve learning outcomes in writing by using the example non-example method. The Classroom Action Research was carried out in 3 cycles with four stages, namely planning, implementing, observing, and reflecting. Data obtained from the results of writing students' essays, with a source of data class V SDN Wadasari as many as 40 students. While the data collection techniques using test and non-test techniques. Test techniques are given by written tests in the form of subjective questions, and non-test techniques used are by conducting observations, questionnaires, and interviews. Written writing test results starting from pre-cycle, cycle I, II and cycle III show that the teaching and learning process using the example non-example method has increased. In the pre-cycle reached 56.1, and the first cycle reached 66.8 so that there was an increase of 10.7 or 29.7%. In cycle II it increased from cycle 1 to 73.2 resulting in an increase of 6.4 or 17.7%. In cycle III, which reached 87.3, there was an increase of 14.1 or 39.1% from cycle II to cycle III. Keywords: Classroom Learning, Non-Example Example, Creativity in Writing Coral Abstrak Penelitian Tindakan Kelas adalah penelitian praktis yang bertujuan untuk memperbaiki kekurangan-kekurangan dalam pembelajaran di kelas dengan cara melakukan tindakan-tindakan. Upaya tindakan untuk perbaikan dimaksudkan sebagai pencarian jawaban atas permasalahan yang dialami guru dalam melaksanakan tugasnya sehari-hari.Jadi masalah-masalah yang diungkap dan dicari jalan keluar. Masalah yang kerap terjadi adalah guru masih menggunakan metode konvensional pada proses belajar mengajar yang berlangsung khususnya pada kegiatan menulis. Salah satu teknik atau metode pembelajaran yang dapat digunakan dalam pengajaran menulis adalah metode example non-example. Dalam penelitian tindakan kelas ini penulis berupaya meningkatkan hasil pembelajaran menulis dengan menggunakan metode example non-example. Pelaksanaan Penelitian Tindakan Kelas ini dilakukan 3 siklus dengan empat tahapan, yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi. Data diperoleh dari hasil menulis karangan siswa, dengan sumber data kelas V SDN Wadasari sebanyak 40 siswa. Sedangkan teknik pengumpulan data menggunakan teknik tes dan non tes. Teknik tes yang diberikan dengan tes tertulis dalam bentuk soal subjektif, dan teknik non tes yang dipergunakan adalah dengan melakukan observasi, angket, dan wawancara. Hasil tes menulis karangan mulai dari prasiklus, siklus I, II dan siklus III menunjukan bahwa proses belajar mengajar menggunakan metode example non-example mengalami peningkatan. Pada prasiklus mencapai 56.1,dan siklus I yaitu mencapai 66.8 sehingga terjadi peningkatan 10.7 atau 29.7%. Pada siklus II mengalami peningkatan dari siklus 1 mencapai 73.2 sehingga terjadi peningkatan 6.4 atau 17.7%. Pada siklus III yaitu mencapai 87.3 sehingga terjadi peningkatan 14.1 atau 39.1% dari siklus II ke siklus III. Kata Kunci : Pembelajaran di Kelas, Contoh Non-Contoh, Kreativitas dalam Menulis Karang
DIGITALISASI PEMBELAJARAN DI SEKOLAH PEDALAMAN (Implementasi Pembelajaran Berbasis Komputer di SD Bina Dharma Muara Tiga dan Kebun Sentral Sumatera Utara) Dera Nugraha; Yanti Anggraini
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 3 No 1 (2019): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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Digitalisation of learning is one of the challenges currently faced by schools in Indonesia, including for schools in the interior. This study aims to implement and measure the effectiveness of computer-based learning in SD Bina Dharma Muara Tiga and SD Bina Dharma Kebun Tengah Central Asahan, North Sumatra, find out the problems faced, and find the right computer-based learning models for these schools. The research method used was experimental research with a qualitative-descriptive approach, using observation instruments, interviews, and document analysis. The findings of this study indicate that computer-based learning at SD Bina Dharma Muara Tiga and SD Bina Dharma Kebun Sentral help improve learning outcomes. The right computer-based learning model is instructional game with the PAILKEM approach. The problems faced in digitizing learning are related to human resources, facilities, and supporting policies of the principal. Keywords: Digitalisation of learning, computer-based learning, Home Learning, Rural Schools. Abstrak Digitalisasi pembelajaran merupakan salah satu tantangan saat ini yang tengah dihadapi oleh sekolah-sekolah di Indonesia, termasuk bagi sekolah-sekolah yang ada di pedalaman. Penelitian ini bertujuan untuk menerapkan serta mengukur efektifitas pembelajaran berbasis komputer di SD Bina Dharma Muara Tiga dan SD Bina Dharma Kebun Sentral Kabupaten Asahan Sumatera Utara, mengetahui permasalahan-permasalahan yang dihadapi, dan menemukan model pembelajaran berbasis komputer yang tepat untuk sekolah-sekolah tersebut. Metode penelitian yang digunakan adalah experimental research dengan pendekatan kualitatif-deskriptif, menggunakan instrumen observasi, wawancara, dan analisis dokumen. Temuan penelitian ini menunjukan bahwa pembelajaran berbasis komputer di SD Bina Dharma Muara Tiga dan SD Bina Dharma Kebun Sentral membantu peningkatan hasil pembelajarannya. Model pembelajaran berbasis komputer yang tepat adalah instructional game dengan pendekatan PAILKEM. Permasalahan yang dihadapi dalam digitalisasi pembelajaran tersebut adalah berkaitan dengan sumber daya manusia, sarana, dan kebijakan pendukung dari kepala sekolah. Kata kunci : Digitalisasi pembelajaran, pembelajaran berbasis komputer, Rumah Belajar, Sekolah Pedalaman.
UPAYA PENINGKATAN HASIL BELAJAR MAHASISWA DALAM PEMBELAJARAN ATLETIK LARI 100 M MELALUI PEMANASAN MENGGUNAKAN PERMAINAN OLAHRAGA TRADISIONAL BENTENGAN Ayi Rahmat; Dedi Aryadi
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 3 No 1 (2019): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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Inadequate learning methods as well as inadequate learning process in the 100 m running athletic learning process result in student learning outcomes that are not optimal. The problem problem in research is "Does warming up with traditional sports games can increase the athletic learning outcomes of Running 100 m in STKIP Setia Budhi students. To find out the quality of student learning outcomes in following the lecture process is indicated by the results of performance tests. This research uses the action research method. The object of research using the method of warming up traditional sports games with the subject of research is STKIP students. The sample used was 24 students. The instrument used in data retrieval was obtained from the results of performance tests demonstrated by students during the implementation of the test. From the results of research conducted, an increase in student learning outcomes from pre-cycle conditions to cycle I and cycle II, both from an increase in the average value of 100 m running athletics and the value of completeness of learning outcomes. The average value of pre-cycle (65.29), the average value of cycle I (67.46), increased by (2.17) from pre-cycle to cycle I, and the average value of cycle II (72.21), experienced an increase of (4.75) from cycle I to cycle II. Improvement of the ability of movement in learning athletics running 100 m can be seen from the KKM value (7.00), after taking action in the first cycle the value of students' learning complete as many as 14 of 24 students (58.33%) and in the second cycle which has a value in on KKM as many as 17 out of 24 students in total or complete (70.83%). The conclusion of this research is the use of the warm-up method using traditional sports games to improve the learning outcomes of 100m running athletics for Physical Education Study Program students. The suggestion in this study is the use of more innovative learning methods that can increase student interest and motivation in following the lecture process so that it influences towards increasing optimal learning outcomes. Keywords: Action Research, Warming Method with games, Athletic Sports. Abstrak Metode pembelajaran yang kurang tepat serta proses pembelajaran yang kurang memadai dalam proses pembelajaran atletik lari 100 m mengakibatkan hasil belajar siswa tidak optimal. Rumusan masalah dalam penelitian adalah “Apakah dengan pemanasan permainan olahraga tradisional bentengan dapat meningkatkan hasil belajar atletik Lari 100 m pada mahasiswa STKIP Setia Budhi. Untuk mengetahui kualitas hasil belajar mahasiswa dalam mengikuti proses perkuliahan ditunjukkan dengan hasil tes unjuk kerja. Penelitian ini menggunakan metode penelitian tindakan. Objek penelitian menggunakan metode pemanasan permainan olahraga tradisional bentengan subjek penelitiannya adalah mahasiswa STKIP. Sampel yang digunakan adalah 24 mahasiswa. Instrumen yang digunakan dalam pengambilan data diperoleh dari hasil tes unjuk kerja yang didemonstrasikan siswa saat pelaksanaan tes. Dari hasil penelitian yang dilakukan, terjadi peningkatan hasil belajar mahasiswa dari kondisi prasiklus ke siklus I dan siklus II, baik dari peningkatan nilai rata-rata pembelajaran atletik lari 100 m maupun nilai ketuntasan hasil belajaran. Nilai rata-rata prasiklus (65,29), nilai rata-rata siklus I (67,46), mengalami peningkatan sebanyak (2,17) dari prasiklus ke siklus I, dan nilai rata-rata siklus II (72,21), mengalami peningkatan sebanyak (4,75) dari siklus I ke siklus II. Peningkatan kemampuan gerak pada pembelajaran atletik lari 100 m dapat dilihat dari nilai KKM (7,00), setelah dilakukan tindakan pada siklus I nilai belajar siswa yang tuntas sebanyak 14 dari 24 Mahasiswa (58,33%) dan pada siklus II yang memiliki nilai di atas KKM sebanyak 17 dari 24 Mahasiswa keseluruhan atau tuntas sebesar (70,83%). Kesimpulan peneliti ini adalah penggunaan metode pemanasan menggunakan permainan olahraga tradisional bentengan meningkatkan hasil belajar atletik lari 100 m pada mahasiswa Prodi Penjas. Saran dalam penelitian ini adalah penggunaan metode pembelajaran yang lebih inovatif dapat meningkatkan minat dan motivasi mahasiswa dalam mengikuti proses Perkuliahan sehingga berpengaruh terhadap peningkatan hasil belajar yang optimal. Kata kunci : Penelitian Tindakan, Metode Pemanasan dengan permainan, Olahraga Atletik.

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