cover
Contact Name
Gunawan
Contact Email
gunawan@unram.ac.id
Phone
+6281917047286
Journal Mail Official
ijece.ipc@gmail.com
Editorial Address
Green Pagutan Blok E No. 6 Mataram, Nusa Tenggara Barat
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Indonesian Journal of Elementary and Childhood Education
ISSN : 27213943     EISSN : 27163237     DOI : -
Core Subject : Education, Social,
Indonesian Journal of Elementary and Childhood Education (IJECE) merupakan jurnal ilmiah peer-reviewed yang didedikasikan sebagai platform diseminasi hasil pemikiran dan penelitian bagi mahasiswa, guru, dosen, praktisi, serta peneliti. Jurnal ini berfokus pada pengembangan ilmu pengetahuan di bidang Pendidikan Dasar dan Pendidikan Anak Usia Dini (PAUD). Fokus dan Ruang Lingkup (Focus and Scope) IJECE menerima naskah berkualitas baik dalam bentuk artikel hasil penelitian (original research) maupun artikel tinjauan pustaka (review article) yang mencakup, namun tidak terbatas pada: Inovasi Pembelajaran di Sekolah Dasar dan PAUD. Kurikulum dan Kebijakan Pendidikan Dasar. Home Schooling dan Alternatif Pendidikan Anak. Pendidikan Berbasis Digital/Online untuk Anak-Anak. Isu Strategis dan Masalah Kontemporer dalam Pendidikan Dasar & PAUD. Kebijakan PublikasiAkses Terbuka (Open Access): Semua artikel yang diterima tersedia secara bebas untuk dibaca dan diunduh guna mendukung pertukaran pengetahuan global yang lebih luas. Lisensi: Artikel diterbitkan di bawah lisensi Creative Commons Attribution-ShareAlike 4.0 International License. Proses Review: Setiap naskah yang masuk melalui sistem OJS akan melewati proses penelaahan oleh tim reviewer ahli untuk menjaga kualitas akademik. Keputusan pertama akan diterima dalam 1-2 minggu setelah Submit. Frekuensi Terbit IJECE dikelola dan diterbitkan oleh Indonesian Publication Center. Jurnal ini telah aktif sejak tahun 2020 dengan frekuensi terbit 4 kali setahun, yaitu pada bulan: Maret - Juni - September - Desember.
Arjuna Subject : Umum - Umum
Articles 159 Documents
Penggunaan Media Pembelajaran Film Animasi untuk Peningkatan Kemampuan Berbicara Anak Usia 4-5 Tahun di TK YPRU Mataram Guruh Rizky Firdaus; Gunawan Gunawan; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 4 (2022): Edisi Desember 2022
Publisher : Indonesian Publication Center

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Abstract

Animated film learning media is an interesting learning media to improve the speaking skills of children aged 4-5 years, learning media which are basically two-dimensional animations that move and learning attracts more students' attention. This study aims to determine the use of animated film learning media for the speaking ability of children aged 4-5 years at YPRU Mataram Kindergarten. This study used a qualitative descriptive study with 13 children as subjects. Data is collected through observation and documentation. The data analysis technique used in this research is descriptive qualitative. The steps in starting research activities using animated film media are as follows: First, provide media that will be used for learning. Second, make sure the child's position is comfortable when watching. Third, ask children to focus on animated films. Fourth, do question and answer. The results of the study in improving speaking skills, there are 6 indicators used, in the first indicator 2 children are starting to develop (MB), 3 children are developing (B) and 8 children are developing very well (BSB), the second indicator is 2 children are starting to develop (MB), 4 children are developing (B), 7 children are developing very well (BSB), the third indicator is 1 child not yet developing (BB), 4 children are starting to develop, 7 children are developing (B), the fourth indicator is 2 children starting to develop (MB), 6 children developing (B), 5 children developing very well (BSB), the fifth indicator 9 children developing (B), 4 children developing very well (BSB), the sixth indicator 1 child has not developed (BB), 2 children are starting to develop (MB), 4 children are developing (B), 6 children are developing very well (BSB) 3 children are categorized as starting to develop (MB), 4 children are categorized as developing (B), and 6 children are categorized as developing very well (BSB). The conclusion in this study of 13 children, 3 children started to develop (MB), 4 children developed (B) and 6 children developed very well (BSB).
Identifikasi Perkembangan Kognitif Anak Usia 4-5 Tahun di Kecamatan Seteluk Dwi Cici Maylani; I Nyoman Suarta; Gunawan Gunawan
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 4 (2022): Edisi Desember 2022
Publisher : Indonesian Publication Center

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This study aims to determine the cognitive development of children aged 4-5 years in Seteluk District. This study uses a type of survey research. With the study population all children aged 4-5 years in Seteluk District, totaling 384 children and the sampling technique using a stratified proportional random sampling technique, a sample of 80 children found in 5 schools. The data collection method used was observation and interview techniques, while the data analysis technique used was quantitative descriptive analysis technique. As for the results of the study, it showed that the cognitive development of children aged 4-5 years in the aspects of learning and problem solving in Seteluk District based on an average yield of 61.00%. The aspect of logical thinking reaches 58.50% and the aspect of symbolic thinking reaches 60.57%. Therefore it can be concluded that of the three aspects of cognitive development, the dominant ones developing are the aspects of learning and problem solving.
Pemanfaatan Media Game Edukasi Berbasis Android untuk Pengembangan Kognitif Anak Usia 5-6 Tahun di TK Barunawati Ampenan Tahun 2022 Dinda Riris Nurviani Putri; Gunawan Gunawan; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 4 (2022): Edisi Desember 2022
Publisher : Indonesian Publication Center

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Abstract

Cognitive development in early childhood requires an intermediary in the form of learning media so that children can concentrate longer and can distract children who are easily bored. During a pandemic in this era of globalization, one way that can be used for cognitive development in children is to utilize the Android-based educational game Stickman Party as a medium for cognitive development in early childhood. This study uses field research methods with a descriptive qualitative approach. Data collection techniques using three techniques, namely observation, interviews and documentation. While the coming analysis technique used is the Miles and Humberman model which consists of three types of analysis activities namely data reduction, data presentation and drawing conclusions. The results of this study indicate that the use of the Android-based educational game Stickman Party as a medium for cognitive development in early childhood at Barunawati Ampenan Kindergarten can develop cognitive and focus on children through three applications. First, provide educational game media Stickman Party on Android then provide directions and explanations about the benefits and how to learn to use Stickman Party, then ask children to try the games in the Stickman Party educational game. Second, the implementation of cognitive development is carried out with assistance when children use the StickmanParty educational game accompanied by giving a little understanding about cognition, then asking children to show how to solve problems in games asked by the teacher or their parents. Third, cognitive post-introduction is carried out after children use educational games, namely by deepening cognitive material that has been studied using the Stickman Party Educational Game application which shows several advantages, namely growing children's curiosity and creativity, as well as making the learning process interesting.
Identifikasi Pemanfaatan Alat Permainan Edukatif (APE) dalam Mengembangkan Kognitif Anak Usia 5-6 Tahun di TK Se-Kecamatan Ampenan Tahun 2022 Marhendra Haryanto Putra; Gunawan Gunawan; I Nyoman Suarta; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 4 (2022): Edisi Desember 2022
Publisher : Indonesian Publication Center

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Abstract

It is important to use Educational Game Tools (APE) to gain an understanding of education in children's learning processes. APE is specifically designed to develop aspects of child development, one of which is cognitive. This study aims to find out what APE is used, dominantly used and effectively used in developing the cognitive development of children aged 5-6 years in Kindergartens throughout the Ampenan District in 2022. The type of research used is a survey research type. The sampling technique used was the proportionate stratified random sampling technique, with a population of 129 teachers in group B and a sample of 34 teachers in group B. The data collection tools used were questionnaires and interviews. Data analysis in this study uses percentages. The results of the study showed that 17 APEs were used to develop the cognitive abilities of children aged 5-6 years, then 8 APEs were dominantly used, namely Geometry Blocks, Picture/Shape Cards, Number Blocks, Lego, Animal Puzzles, Ice Cream Sticks, Miniature Fruits/Vegetables and Maze Boards, then APE that is effectively used by all 17 APEs that teachers believe is effective in developing children's cognitive development. There are so many APE available in schools, of course the use of them is influenced by the teacher, it is hoped that the teacher will be able to provide and make the most of APE so that later the cognitive development of children can develop optimally.
Penerapan Metode TGT (Teams-Games-Tournament) untuk Meningkatkan Kreativitas Anak Usia 5-6 Tahun di TK Negeri Pembina Kecamatan Janapria Ema Nopiani; Gunawan Gunawan; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 4 (2022): Edisi Desember 2022
Publisher : Indonesian Publication Center

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Abstract

The TGT (Teams-Games-Tournament) learning method is a learning model that aims to enhance the development of children's creativity through learning carried out in groups to determine the extent of children's knowledge during learning. This type of research is experimental research with a pre-experimental designs approach (One-Group Pretest-Posttest Design) with a population of 25 children in group B, and a sample of 12 children in TK Negeri Pembina, Janapria District. The data collection tools used were observation and documentation, while the data analysis techniques used were descriptive analysis and inferential analysis (normality test and t-test). The results showed that the initial test obtained an average value (mean) of 25.58%, while the final test obtained an average value (mean) of 55.42%. In the data normality test, the initial test value (0.107> 0.05) means that the resulting data is normally distributed and in the final test (0.200> 0.05) it means that the resulting data is normally distributed. Whereas in the t-test the value of sig. (2-tailed) of 0.000 <0.05 which means that it can be concluded that H1 is accepted and H0 is rejected, meaning that the application of the TGT (Teams-Games-Tournament) learning method influences the development of children's creativity in Pembina State Kindergarten, Janapria District. There is a significant difference between the average value before treatment (pre-test) and the average value after treatment (post-test). The results of this study indicate that the average score on the test increases, so it can be concluded that the application of the TGT method can increase the creativity of children aged 5-6 years.
Pengembangan Media Buku Bergambar CATEBA Untuk Melatih Kemampuan Keaksaraan Anak Kelompok B Rabiatul Adwiyah; Gunawan Gunawan; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 4 (2022): Edisi Desember 2022
Publisher : Indonesian Publication Center

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This study aims to produce an appropriate CATEBA picture book media, so that it can be used in learning activities to train the literacy skills of group B children. This study uses the Research and Development (R&D) method with the ADDIE model or Analysis, Design, Development, Implementation, and Evaluation. The product developed is CATEBA picture book media (Find, Paste, Read) with play activities to find letters, paste letters, and read which have been assessed and validated by media validators, material validators, and school teachers. The data collection technique used observation, documentation, and validation sheet questionnaires. The research instrument was in the form of a validation questionnaire by experts. The data obtained were analyzed using a qualitative descriptive method. The results showed that the CATEBA picture book produced based on the results of the expert's assessment obtained the "very feasible" criteria in all aspects. It can be concluded that the CATEBA picture book is very suitable to be used as a medium in learning activities to train the literacy skills of group B children.
Mengembangkan Kemampuan Mengenal Konsep Bilangan Melalui Media Kantong Bilangan pada Kelompok A di TK Rinjani DW Unram Anggun Febriana; I Made Suwasa Astawa; Maharani Maharani; Takasun Takasun
Indonesian Journal of Elementary and Childhood Education Vol. 4 No. 2 (2023): Edisi Juni 2023
Publisher : Indonesian Publication Center

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This classroom action research aims to develop children's ability to recognize the concept of numbers. The research subjects were 15 children in group A at PAUD Rinjani Unram. The instruments used in this research are recognizing number symbols, connecting objects with numbers and comparing. This study uses the Kemmis and McTaggart model of action research, in two cycles consisting of 2 actions in the first cycle and 2 actions in the second cycle. Collection techniques in this study using interview techniques, observation and documentation. The data obtained were analyzed using qualitative and quantitative descriptive analysis. The results of this study indicate that the development of the ability to recognize the concept of numbers in the first cycle for the Starting to Develop (MB) category was 40% and the Developing According to Expectations (BSH) category increased to 20% and in the second cycle there was an increase of 47% for the Developing According to Expectations (BSH) category. ) and in the Very Well Developed (BSB) category of 33% so that the final data is obtained, namely the average completeness value of 80%. Based on the description above, it can be concluded that through the media of number pockets in group A children are able to improve the ability to recognize the concept of numbers.
Meningkatkan Kemampuan Motorik Halus Melalui Penerapan Kegiatan Project Based Learning pada Anak Kelompok B-2 TK Negeri Pembina Mataram Yulia Era Fazira; Ika Rachmayani; Gigih Aprianti
Indonesian Journal of Elementary and Childhood Education Vol. 4 No. 2 (2023): Edisi Juni 2023
Publisher : Indonesian Publication Center

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Problems of early childhood in fine motor skills in group B-2 Mataram Pembina State Kindergarten, Mataram city have not developed properly. Therefore, research was carried out using the Project Based Learning (PJBL) learning model with the aim of knowing whether there was an increase in fine motor skills in early childhood in Group B-2 TK Negeri Pembina Mataram, Mataram city. This type of research is Classroom Action Research (PTK) which is carried out in three cycles. Based on the results of improvement research carried out in order to improve fine motor skills of early childhood by applying the Project Based Learning (PJBL) learning model, an increase in children's learning activities in writing activities was obtained. At the end of cycle 1, the success of children in developing children's fine motor skills, namely 43% of children who achieved the acquisition of indicators of fine motor skills. For cycle 2, the success of the children reached as many as 68% of the children who achieved the ability to acquire fine motor indicators. Whereas for cycle 3, 88% of the children were able to achieve the fine motor mastery criteria. From the implementation of the third cycle of this study, it can be seen that there has been an increase for each cycle and based on the research completeness criteria, that is, more than 75% of children have achieved the expected criteria in the study. For this reason, it can be concluded that the Project Based Learning (PJBL) learning model can improve children's fine motor skills.
Penerapan Media Pohon Kata untuk Meningkatkan Kemampuan Berbahasa dalam Membaca pada Anak Kelompok B1 di TKN Pembina Ampenan Nurhayati Nurhayati
Indonesian Journal of Elementary and Childhood Education Vol. 4 No. 3 (2023): Edisi September 2023
Publisher : Indonesian Publication Center

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The Class Action Research Report with the title "Application of Word Tree Media to Improve Language Skills in Reading in Group B1 Children at TKN Pembina Ampenan" was written by Nurhayati, Pre-Service PPG Program, Department of Early Childhood Education, Mataram University. Keywords: Application of Word Tree Media to Improve Language Skills in Kindergarten B1 Children at Kindergarten Pembina Ampenan. This research was motivated by the large number of B1 children who could not read words, could only read letters and learning activities using word trees as a medium had never been carried out at B1, as well as in preparation for entering elementary school. Therefore, researchers conducted research on the topic of applying word tree media in the hope of improving students' language skills, especially children's reading skills. The formulation of the problem is 1) What are the steps for implementing word tree media to improve language skills in group B1 children at TKN Pembina Ampenan for the 2022/2023 academic year. 2) Can the application of word tree media improve the language skills of group B1 children at Kindergarten Pembina Ampenan for the 2022/2023 academic year. This research is Classroom Action Research (PTK) which consists of two cycles. The data used during the research process comes from observation and documentation data, and field notes. Meanwhile, the data analysis techniques used include data reduction, data display, and conclusion drawing. The results of the research are 1) Application of word tree media to improve language skills in reading in group B1 children at TKN Pembina Ampenan for the 2022/2023 academic year, the research will take place over 2 cycles, namely cycle I and cycle II. Each cycle discusses how to improve children's language skills in reading through word trees. In carrying out this research, each cycle is divided into three activity stages, namely (1) initial activities (2) core activities (3) closing activities. 2) The results of applying word tree media can improve language skills in reading in group B1 children at Kindergarten Pembina Ampenan for the 2022/2023 academic year as evidenced by the results of the average observation of teacher activities in cycle I by 50%, an increase in cycle II by 80% with an average score for Cycle II of 3.96. Based on the results of this research, it can be concluded that the application of word tree media can improve language skills in reading in group B1 children at Kindergarten Pembina Ampenan Kata.
Systematic Literature Review: Meningkatkan Sikap Percaya Diri Anak Usia 4-6 Tahun Melalui Tari Kreasi Sri Sumarni; Rina Rahayu Siregar; Nia Paramita; Sari Mufidah; Rike Anggraini; Dea Tri Astian
Indonesian Journal of Elementary and Childhood Education Vol. 4 No. 3 (2023): Edisi September 2023
Publisher : Indonesian Publication Center

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There are still many children who lack self-confidence. The phenomenon of lack of self-confidence in children today is that they are full of fear and want to always be close to their surroundings. This research article aims to examine various creative dance references to increase or stimulate the self-confidence of children aged 4-6 years. This study is based on the results of article analysis from 2019-2023, various national and international articles. The sciencedirect keywords are creative dance, self-confidence, children's social-emotional, while the Googlescholar keywords are self-confidence, creative dance, children's social-emotional. The results of this research found that there were 12 articles that were analyzed and stated that creative dance was able to increase the self-confidence of children aged 4-6 years. It can be concluded that creative dance can increase children's self-confidence by carrying out it according to the implementation steps that will be chosen.

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