cover
Contact Name
Gunawan
Contact Email
gunawan@unram.ac.id
Phone
+6281917047286
Journal Mail Official
ijece.ipc@gmail.com
Editorial Address
Green Pagutan Blok E No. 6 Mataram, Nusa Tenggara Barat
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Indonesian Journal of Elementary and Childhood Education
ISSN : 27213943     EISSN : 27163237     DOI : -
Core Subject : Education, Social,
Indonesian Journal of Elementary and Childhood Education (IJECE) merupakan jurnal ilmiah peer-reviewed yang didedikasikan sebagai platform diseminasi hasil pemikiran dan penelitian bagi mahasiswa, guru, dosen, praktisi, serta peneliti. Jurnal ini berfokus pada pengembangan ilmu pengetahuan di bidang Pendidikan Dasar dan Pendidikan Anak Usia Dini (PAUD). Fokus dan Ruang Lingkup (Focus and Scope) IJECE menerima naskah berkualitas baik dalam bentuk artikel hasil penelitian (original research) maupun artikel tinjauan pustaka (review article) yang mencakup, namun tidak terbatas pada: Inovasi Pembelajaran di Sekolah Dasar dan PAUD. Kurikulum dan Kebijakan Pendidikan Dasar. Home Schooling dan Alternatif Pendidikan Anak. Pendidikan Berbasis Digital/Online untuk Anak-Anak. Isu Strategis dan Masalah Kontemporer dalam Pendidikan Dasar & PAUD. Kebijakan PublikasiAkses Terbuka (Open Access): Semua artikel yang diterima tersedia secara bebas untuk dibaca dan diunduh guna mendukung pertukaran pengetahuan global yang lebih luas. Lisensi: Artikel diterbitkan di bawah lisensi Creative Commons Attribution-ShareAlike 4.0 International License. Proses Review: Setiap naskah yang masuk melalui sistem OJS akan melewati proses penelaahan oleh tim reviewer ahli untuk menjaga kualitas akademik. Keputusan pertama akan diterima dalam 1-2 minggu setelah Submit. Frekuensi Terbit IJECE dikelola dan diterbitkan oleh Indonesian Publication Center. Jurnal ini telah aktif sejak tahun 2020 dengan frekuensi terbit 4 kali setahun, yaitu pada bulan: Maret - Juni - September - Desember.
Arjuna Subject : Umum - Umum
Articles 159 Documents
Mengembangkan Kegiatan Menganyam Untuk Meningkatkan Motorik Halus Anak Usia 4-5 Tahun: Studi Kasus Di Desa Mekar Sari Gerung Tahun 2020 Silvia Hernawati Putri; I Made Suwasa Astawa; Ika Rachmayani; I Nyoman Suarta
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was motivated by the results of observations made during the Covid-19 pandemic while still paying attention to the applicable health protocols in Mekar Sari Gerung Village, Gerung Utara District, West Lombok Regency, found fine motor development in the weaving activities of children aged 4-5 years at school only. Using a single weaving technique, and producing only the form of woven mats, so that the child's fine motor development becomes less honed and developed. However, in this study the researchers tried to make a different shape from the usual form such as a mat, with a different shape. The purpose of this research is to look anywhere and steps to weave that can improve the fine motor skills of children aged 4-5 years in Mekar Sari Gerung Village, Gerung Utara District, West Lombok Regency in 2020. This research is a descriptive qualitative case study. The number of subjects in this study were 3 children. The data method used is the method of observation and documentation. The results of this study indicate an increase in fine motor skills through weaving activities for children aged 4-5 years (Case study) in Mekar Sari Gerung Village, 2020 in the first stage of development observation, the lowest proportion of 39.50% of children began to develop, while the proportion obtained by children was 51, 79% of children developed according to expectations (BSH). In phase II development, observation the lowest proportion obtained by children was as much as 88.09% according to expectations (BSB), developing the highest proportion obtained by children according to expectations (BSB). So, it can be denied that changing shapes, houses, fish, bags, clouds can improve the fine motor skills of children aged 4-5 years by giving different shape motifs.
Penggunaan Media Tumbuh-Tumbuhan dalam Peningkatan Kreativitas Menggambar Anak Usia 5-6 Tahun di Desa Ongko Tahun 2020 Reni Hidayati; I Made Suwasa Astawa; Muazar Habibi; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was motivated by the results of observations made during the Covid-19 period while still paying attention to the prevailing health protocols in Ongko Village, it was found that creativity in drawing children aged 5-6 years only used paper and colored pencils. So that children become less creative in developing their imagination when drawing. Based on this background, the problem formulated in this study is How to Use Plant Media in Increasing Creativity in Drawing for 5-6 Years Old Children in Ongko Village in 2020? This is to find out the use of plant media in increasing creativity in drawing children aged 5-6 years in Ongko Village in 2020. This type of research is qualitative field research. The number of samples in this study were 3 children. Data collection activities used is the activity of observation, interviews, and documentation, while the data analysis used is descriptive qualitative analysis. The results showed that in observation I, the lowest percentage obtained by children was 51% of children developing according to expectations (BSH), while the highest percentage obtained by children was 67% of children developing according to expectations (BSH). In second observation, the lowest percentage obtained by children was 76% of children developing very well (BSB), while the highest percentage obtained by children was 85% of children developing very well (BSB). So it can be concluded that the use of plant media can increase children's creativity in drawing by utilizing the existing plants around children such as croton plants, tamarind leaves, and so on. This will provide a different experience for children, especially in developing their creativity in drawing.
Mengembangkan Permainan Lari Karung untuk Meningkatkan Kemampuan Motorik Kasar Anak Usia 5-6 Tahun di Lingkungan Aik Ampat Tahun 2021 Idiatul Fitri; I Nyoman Suarta; I Made Suwasa Astawa; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the form and method of sack running which can improve the gross motor development of children aged 5-6 years in the Aik Ampat environment. The type of research used is development research that uses descriptive qualitative data analysis. The subjects of this study were children aged 5-6 years in the Aik Ampat environment which consisted of 3 subjects. The data collection method in this study uses the method of observation and documentation. The data analysis techniques in this research are data reduction, data presentation and conclusion drawing. The results obtained on 3 subjects during 3 trials and 6 meetings, in the first trial obtained a value an average of 48.5%, in the second trial it increased to an average value of 64.02% and in the third trial it increased to an average value of 88.3. As for the results obtained from the first meeting to the end, namely subject I at the first meeting obtained a value of 41.6% and at the sixth meeting obtained a value of 95.8%, subject II at the first meeting obtained a value of 36.1% and at the sixth meeting obtained a value of 95.8%. a value of 91.6%, subject III at the first meeting obtained a value of 38.8% and at the sixth meeting obtained a value of 100%. With the conclusion that the subject has increased the gross motoric development of children aged 5-6 years through sack running games.
Pengembangan Permainan Ular Tangga untuk Meningkatkan Kemampuan Berhitung Permulaan Anak Usia 5-6 Tahun Aulia Rizkiana; Fahruddin; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Numeracy skills of children aged 5-6 years in Tanak Malit Utara Masbagik District are still low due to the lack of use of media and game tools in the learning process, and the methods used by the teacher in teaching are still using the lecture method. The purpose of this study was to find out how to develop a game of snakes and ladders to improve the beginning counting skills of children aged 5-6 years in the Tanak Malit Utara of Masbagik Sub-district in 2020. This type of research is development research with reference to the opinion of Borg & Gall. The research subjects were children aged 5-6 years in Tanak Malit Utara Masbagik Sub-district. Methods of data collection in this study using the method of observation, documentation, and FGD (Focus Group Discussion). The data analysis technique in this research was descriptive qualitative. The research used three stages of development with six meetings. Each stage an increase occurs by modifying the tools and materials, the steps of the game, and the rules of the game. The results obtained at the development stage I (meeting I) obtained a percentage value of (41,6%). There was an increase in development stage III (meeting VI or last) was (91,6%).
Penerapan Permainan Tradisional Pada Main Pembukaan Pembelajaran Anak Usia Dini Dwi Istati Rahayu; Nurhasanah Nurhasanah; I Nyoman Suarta
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Opening play is an important stage in early childhood learning, to stimulate children's gross motor skills. The research objective was to apply traditional games in playing openings to improve learning readiness in the classroom. This action research was conducted in two cycles, with each meeting four times at a kindergarten in the city of Mataram. Each cycle consists of planning, action, observation and evaluation, and reflection stages. The research subjects consisted of 16 children. The data obtained were analyzed using qualitative analysis. The traditional game applied in this research is Lung-lung Se from the Sasak tribe. The results showed that the children were happier than gymnastics and marching, interaction and cooperation between children had been established before entering the classroom so that when learning in the classroom the children were more focused on playing or learning activities. It can be concluded that learning in the classroom becomes more conducive after implementing traditional games in opening play activities.
Penerapan Kegiatan Bermain Fun Cooking Dalam Meningkatkan Tumbuh Kembang Anak Usia 4-5 Tahun Indi Azma Amania; I Wayan Karta; Ika Rachmayani; I Nyoman Suarta
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 2 (2021): Edisi Juni 2021
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Fun Cooking is a cooking activity that is delivered in a fun and simple way depends on the characteristics of early childhood to help their growth and development stimulation process, especially in cognitive aspect that is closely related to reasoning and thinking as well as in socio-emotional aspects related to their behavior and process of adjustment with their environment. As a result, this study was designed at determining the role of fun cooking activities in improving the cognitive and socio-emotional aspects of children. Qualitative Descriptive Method was applied with two children aged 4-5 years with different sexes and coming from Rumak Barat Utara hamlet as the subjects of the data. Furthermore, along the process of data analysis this research used qualitative descriptive analytic in which the data that has been collected will be classified based on their respective groups and analyzed by analytical inductive in order to deduce the conclusions. After the activity is implemented, it is known that Fun Cooking can play a positive role in the cognitive aspects, in classifying, counting, pointing out large and small groups and being able to think about forming dough according to their ideas. On the socio-emotional aspect, it can stimulate cooperation, self-confidence, respecting others, help and sharing in understanding the rules and discipline. Therefore, as the application suggestion, teachers can arrange tools and materials randomly earlier in optimizing the stimulation of children's logical thinking.
Meningkatkan Kreativitas Anak Usia 5-6 Tahun Melalui Penggunaan Media Bahan Alam Husnatul Mar'ataini; Muazar Habibi; Ika Rachmayani; I Made Suwasa Astawa
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Creativity will not grow if children do not get support from the surrounding environment. The creativity of preschool children cannot be separated from the factor at play. In this research, natural media was used as a children's play media. The purpose of this research is to increase the creativity of 5-6 years old children through the use of natural from the environment’s media in Montong Betok Village, Montong Gading District, East Lombok in 2020. The type of the research is descriptive qualitative, the research does not make calculations and aims to describe creativity children and natural from the environment’s media. The research object was three children aged 5-6 years. Data collection methods used are qualitative methods to collect data using participant observation and transcription techniques. The data analysis method in this research is descriptive technique with a qualitative approach, the results of the study are not in the form of numbers but in the form of sentences. The results of this research obtained data, that the use of natural media can increase the creativity in children aged 5-6 years old. In this research, the steps taken were to invite children to carry out creative activities on their own according to their existing ideas and imagination, provide motivational guidance and encouragement to children, provide opportunities for children to be more active and creative in a pleasant learning atmosphere, being open and appreciative of interests and ideas.
Pengembangan Kegiatan Membatik dengan Bahan Alam Untuk Meningkatkan Kreativitas Anak Usia 5-6 Tahun Baik Nilawati Astini; I Nyoman Suarta; Muazar Habibi; Yuli Fitrianingsih
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the low creativity of children aged 5-6 years in the Village Tarlawi of Bima regency. The formulation of the problem in this research is how the form of batik activities with natural materials and the way or the steps batik activities with natural materials to enhance the creativity of children aged 5-6 years. The purpose of this study is to determine the shape of batik activities as well as knowing how to or steps batik with natural ingredients to enhance the creativity of children aged 5-6 years in the Village Tarlawi of Bima regency. The type of this research is a development research with reference to the opinion of Borg & Gall. As for the number of subjects in this study is four people. Data were collected through observation method. Data analysis used is qualitative descriptive analysis. The study used a two-stage trial with four times the meeting. The results obtained in the test phase I (the meeting I) obtain the value of a percentage of (40,08%). an increase in the test phase I (II meeting) of (61,03%), in the test phase II (meeting III) increased again, reaching (67,28%), in the test phase II (meeting IV) by (83,09%). Conclusion the results of this study is the activity of making batik with natural materials can enhance the creativity of children aged 5-6 years after modification tools, materials and steps to make batik that will be done.
Mengembangkan Permainan Tongkat Estafet untuk Meningkatkan Sosial Emosional Anak Usia 5-6 Tahun Baik Nilawati Astini; I Made Suwasa Astawa; I Nyoman Suarta; Miranda Yuspiaya
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was motivated by the lack of developing the ability of the emotional social child in the game of sticks in the village in the village of the West Lombok Geraga. The purpose of this study was to find out how to play the right relay stick game to improve the emotional social capabilities of children aged 5-6 years. This development research uses data analysis of qualitative descriptive. The subject in this study was 8 children aged 5-6 years. The data collection technique in this study was carried out by observation and documentation. Data analysis using qualitative descriptive. This research was conducted as an effort to improve the emotional social development of children aged 5-6 years through the game sticks conducted in three (3) trial phases in 3 meetings and a percentage increase in the subject. The results of the research obtained at 8 subjects for 3 meetings increased by developing very well in group 1, namely subject 1 AG reached 100% BSB value, subject 2 BA reached 96.15% BSB value, subject 3 I reached 92.30% BSB value, and subject 4 AR reached 96.1 The conclusion of the results of the study is that if the steps of the relay stick players are carried out properly and correctly it can improve the emotional social capacity of children aged 5-6 years in Mendagi Gerung Village.
Pengembangan Permainan Monopoli untuk Meningkatkan Kognitif, Bahasa dan Sosial Emosional Anak Usia Dini Mega Putri; Baik Nilawati Astini; I Wayan Karta; I Nyoman Suarta
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 4 (2021): Edisi Desember 2021
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Monopoly game is a game developed and played on a game board that has been designed according to the development needs of children aged 5-6 years with a plant theme consisting of two dice, a red card deck, green card, number card, letter card and money as a medium of exchange. The data collection method used is the method of observation, documentation and expert testing. This study applies a descriptive qualitative method with data collection techniques using triangulation. The data were analyzed qualitatively. The subjects of this study were children aged 5-6 years in Gerantung Subdistrict, Praya Tengah Subdistrict, to determine the cognitive, language and social emotional abilities of early childhood using developed monopoly games. The results of game trials on subjects with four children aged 5-6 years resulted in changes in the steps and ways of playing so that they are appropriate for use in children. The result of this research is the development of monopoly game which consists of 17 game steps. Based on the effectiveness test in measuring the cognitive, language and social emotional abilities of children aged 5-6 years, it is found that this monopoly game can improve cognitive abilities with high categories, language skills with categories. moderate and high category of children's emotional social skills. From the results of the game effectiveness test as a group showed that 100% of the subjects experienced an increase in cognitive, language and social emotional abilities.

Page 4 of 16 | Total Record : 159