cover
Contact Name
Habibie
Contact Email
master.literaindo@gmail.com
Phone
+62 853 5354 5536
Journal Mail Official
cadikajournal@gmail.com
Editorial Address
Jl.H. A. Manap Lrg. Doa No.1, RT.006 RW.002, Kel.Sungai Kerjan, Kec.Bungo Dani, Kab.Bungo, Jambi, Indonesia
Location
Kab. bungo,
Jambi
INDONESIA
Cadika Journal.
ISSN : -     EISSN : 31108385     DOI : 10.63461
Core Subject : Education,
Aims: CADIKA Journal bertujuan menjadi wadah publikasi ilmiah bagi peneliti, akademisi, pendidik, mahasiswa, dan praktisi pendidikan untuk menyebarluaskan hasil penelitian, kajian teoritis, serta inovasi dalam bidang pendidikan. Jurnal ini mendukung pengembangan ilmu pengetahuan dan praktik pendidikan yang berorientasi pada masa depan, mendorong kolaborasi lintas disiplin, serta berkontribusi dalam peningkatan kualitas pendidikan di tingkat nasional maupun internasional. Scopes: 1. Inovasi dan teknologi dalam pendidikan. 2. Kurikulum, model pembelajaran, dan sistem penilaian berbasis masa depan. 3. Pendidikan digital, e-learning, dan pemanfaatan artificial intelligence. 4. Manajemen pendidikan dan kepemimpinan sekolah. 5. Psikologi pendidikan dan pengembangan peserta didik. 6. Pendidikan karakter, multikultural, dan inklusi. 7. Kajian interdisipliner yang relevan dengan pengembangan dunia pendidikan.
Articles 11 Documents
The Effectiveness of Reciprocal Teaching Learning Model on Reading Comprehension Skill of Grade VIII Student at SMPN 4 Sungai Kerjan Muhammad Habibi; Diana Oktavia; Ridho Kurniawan
Master Journal of Future Education Vol. 2 No. 1 (2025): Oktober
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/cadikajournal.v21.226

Abstract

Reading comprehension is essential to learning English; however, many students still struggle to master it. To overcome this issue, the reciprocal teaching model was applied as a solution, emphasizing the strategies of predicting, questioning, clarifying, and summarizing, with the expectation of enhancing students' engagement and reading comprehension skills. This study employed an experimental design using a Pre-test and Post-test Nonequivalent Control Group Design. The subjects consisted of class VIII.7 with 32 students as the experimental group and class VIII.6 with 30 students as the control group. Data were collected through pre-tests and post-tests in essay form and analyzed to examine effectiveness using an independent t-test and Normalized Gain Score (N-Gain). The results of the independent t-test showed a significant difference between the two groups, both in the pre-test (Sig. 0.002 < 0.05) and post-test (Sig. 0.004 < 0.05). The N-Gain analysis supported these findings, as the experimental class obtained an average N-Gain of 0.6325 (medium to high category) with 72% mastery. In comparison, the control class only achieved an average N-Gain of 0.3039 (low to medium category) with 27% mastery. Thus, it can be concluded that reciprocal teaching effectively improves students' reading comprehension skills
Improving Student’s Speaking Skill Using Duolingo Application at SDN 74/II Tanah Periuk Namira Putri Lia Haliza; Levandra Balti; Renda Lestari
Master Journal of Future Education Vol. 2 No. 1 (2025): Oktober
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/cadikajournal.v21.245

Abstract

This study aims to improve the speaking skills of fifth grade students at SDN 74/II Tanah Periuk by using the Duolingo application as a learning medium and this study aims to determine whether using the Duolingo application can improve students speaking skills and to describe the process of improvement during teaching and learning activities. This study also aims to provide an alternative learning medium that is effective, engaging, and able to motivate students to practice speaking English interactively. This research employed Classroom Action Research (CAR) with 26 fifth-grade students at SDN 74/II Tanah Periuk as subjects. The study was conducted in two cycles, each consisting of two meetings. The data collection instruments were teacher observation sheets, student observation sheets, and tests. The research was conducted in the second semester of the 2025/2026 acedemic year. Based on the results of data analysis, it is know that after the Duolingo application was implemented the learning process and students’ speaking skills experienced a significant increase. This is demonstrated by the results of teacher teaching observations in cycle I, which increased by 70% in cycle II to 88%. Furthermore, the average students learning process increased in cycle I to 59,61% (Satisfactory) and increased to 84,61% in cycle II. Similarly, the percentage of student learning achievement in cycle I increased from 69,23% to 88,46% in cycle II. Therefore, the implementation of the Duolingo application can improve the learning process and outcomes of fifth-grade students at SDN 74/II Tanah Periuk in English
The Implementation of Crossword Puzzle Games to Improve Student Vocabulary Mastery at SMPN 3 Muara Bungo Ralfian Djang Jaya; Diana Oktavia; Winda Trisnawati
Master Journal of Future Education Vol. 2 No. 1 (2025): Oktober
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/cadikajournal.v21.253

Abstract

This study aims to improve the English vocabulary mastery of VIIIth grade students of SMPN 3 Muara Bungo by using Crossword Puzzle Games as learning media and to find out whether the use of Crossword Puzzle Games can improve the student learning process during teaching and learning activities. This study also aims to provide alternative learning media that are effective, interesting, and able to motivate students in English. This research is classroom action research, which consists of two cycles, each cycle consisting of two meetings, each cycle consisting of four stages, namely planning, implementation, observation and reflection. The subjects of this research were eight grade Junior High School 3 Muara Bungo students. This research data was collected through qualitative and quantitative data analysis techniques. The results of this research show the implementation of the use of Crossword Puzzle Games and learning outcomes (improvement) English vocabulary at eight grade of Junior High School 3 Muara Bungo. Details of teacher observation results in cycle I with an average of 86.66% in the very good category and in cycle II it was 93.33% in the excellent category. The results of student observations in cycle I were 65% in the sufficient category and in cycle II 85% in the good category. Student learning outcomes in cycle I were 60% sufficient criteria and in cycle II 80% were good/very good criteria (completed). It was concluded that using the Crossword Puzzle Game could increase students' vocabulary
Peningkatan Proses dan Hasil Belajar Matematika Siswa Melalui Model Pembelajaran Make a Match di Kelas V SDN 064/II Perumnas I Andika Dimas Saputra; Puput Wahyu Hidayat; Subhanadri Subhanadri
Master Journal of Future Education Vol. 2 No. 1 (2025): Oktober
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/cadikajournal.v12.255

Abstract

This classroom action research aims to describe the improvement of the learning process and mathematics learning outcomes through the implementation of the Make a Match learning model in Grade V students of SDN 064/II Perumnas I, Rimbo Tengah Subdistrict, Bungo Regency. The research was conducted in two cycles, each consisting of the stages of planning, action, observation, and reflection. The research subjects were 18 students, while the focus of the study was on learning activities and mathematics learning outcomes in the topic of decimal number multiplication. Data were collected through observation, learning achievement tests, and documentation, and analyzed using both qualitative descriptive and quantitative approaches. The results showed an increase in student activeness and participation, with the classroom atmosphere becoming more interactive and enjoyable. Student mastery also improved from 27.78% in the initial condition to 66.67% in the first cycle, and further increased to 88.89% in the second cycle. Thus, the Make a Match model proved effective in enhancing both learning activities and mathematics learning outcomes of Grade V students
Peningkatan Proses dan Hasil Belajar pada Mata Pelajaran Matematika Menggunakan Model Numbered Head Together di Kelas V SDN 97/II Muara Bungo Fitra Darmawansyah; Randi Eka Putra; Aldino Aldino
Master Journal of Future Education Vol. 2 No. 1 (2025): Oktober
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/cadikajournal.v21.261

Abstract

The motivation for this study arose from the unsatisfactory mathematics learning processes and achievement levels of fifth-grade students at SDN 97/II Muara Bungo. The problem was evident from students’ limited involvement in learning activities and the average final exam scores below the Minimum Mastery Criteria (KKTP) of 70. The research employed Classroom Action Research (CAR) conducted in two cycles with 24 students as subjects. Data were collected through observation and tests using observation sheets and evaluation questions. The results indicated that the application of the Numbered Head Together (NHT) model improved both the learning process and outcomes. Teacher performance increased from 80% in cycle I to 90% in cycle II, while student engagement rose from 45.83% to 83.33%. Student achievement also improved from 45.83% in cycle I to 83.33% in cycle II. Therefore, NHT proved effective in enhancing mathematics learning quality in elementary schools
Comprehensive Review: Transforming Self-Education through Automatic Question Generation Technology Erry Fuadillah; Lala Septem Riza; Rani Megasari
Master Journal of Future Education Vol. 2 No. 1 (2025): Oktober
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/cadikajournal.v21.296

Abstract

Automatic question generator (AQG) technology is a system developed to create questions automatically from input in the form of text, images, and videos. AQG has been developed using various approaches such as natural language processing (NLP), statistical approaches, and other machine approaches. AQG has a very important role in the world of education, especially in independent education, because it can be used as a good evaluation medium for students. Utilizing AQG in independent education gives students full control to determine their learning. AQG turns learning into a more interactive experience by generating questions that can trigger critical thinking and problem-solving skills. AQG technology developed in independent learning will encourage students to respond actively to the material and understand concepts more deeply. Approximately 60% of research related to AQG has been conducted for assessment, 18% for knowledge acquisition, and the remainder for validation and other purposes. This research was conducted by conducting a comprehensive review of 63 articles related to AQG in education.
Peningkatan Proses dan Hasil Belajar IPAS Menggunakan Model  Somatic, Auditory, Visual, Intellectual (SAVI) dengan Media Puzzle di Kelas VI SDN 012/II Empelu Ovy Lestari; Sundahry Sundahry; Elvima Nofrianni
Master Journal of Future Education Vol. 1 No. 2 (2025): April
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/cadikajournal.v12.305

Abstract

This Classroom Action Research conducted in Grade VI of SDN 012/II Empelu was motivated by preliminary observations, which indicated the low quality of both the learning process and student outcomes. This could be seen from learning activities that were not yet aligned with the requirements of the Merdeka Curriculum and from the average scores of daily tests that were still below the Minimum Mastery Criteria (KKTP). To address this issue, the SAVI (Somatic, Auditory, Visual, Intellectual) learning model was implemented using “puzzle” media. The purpose of this study was to describe the improvement of the learning process and student outcomes through the application of the SAVI model on the topic How Our Body Moves.The research method used was Classroom Action Research (CAR), carried out in two cycles, with each cycle consisting of planning, implementation, observation, and reflection. The subjects of this study were 25 Grade VI students of SDN 012/II Empelu, while the object of the study was the implementation of the SAVI (Somatic, Auditory, Visual, Intellectual) model in IPAS learning. Data collection techniques included observation, learning outcome tests, and documentation. Data were analyzed using descriptive qualitative and quantitative methods. The results showed that the implementation of the SAVI model with puzzle media was categorized as very good. In terms of process, teacher and student engagement improved from the “good” category in Cycle I to “very good” in Cycle II. In terms of learning outcomes, the students’ average score increased from 70.4% in Cycle I to 86.3% in Cycle II, with the percentage of learning mastery rising from 28% to 80%. The application of the SAVI (Somatic, Auditory, Visual, Intellectual) model proved effective in enhancing student activeness and conceptual understanding of IPAS.
Peningkatan Proses dan Hasil Belajar Matematika Menggunakan Model Index Card Match (ICM) di Kelas V SDN 223/II Rantau Embacang Sintia Sanora; Zulqoidi R Habibie; Opi Andriani
Master Journal of Future Education Vol. 1 No. 2 (2025): April
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/cadikajournal.v12.306

Abstract

This classroom action research (CAR) was conducted to improve the learning process and outcomes of fifth-grade students at SDN 223/II Rantau Embacang through the implementation of the Index Card Match (ICM) model in the topics of decimal numbers and integers. The study was motivated by preliminary observations indicating low student engagement and poor learning outcomes, as shown by learning processes not aligned with the Merdeka Curriculum and daily test scores below the Minimum Competency Criteria (KKTP). The research was carried out in two cycles, each consisting of planning, implementation, observation, and reflection. The research subjects were 19 students. Data collection methods included observation and tests, using observation sheets and test instruments. The results showed a significant improvement: the teacher’s performance increased by 25% from Cycle I to Cycle II, reaching 100%; student engagement increased by 50%, reaching 87.5%, surpassing the success indicator of 70%; and student learning outcomes improved from 47% at the initial observation to 75% at the end. In conclusion, the implementation of the ICM model helped actively involve students in the learning process, leading to improved learning outcomes
Pengaruh Model Contextual Teaching and Learning Terhadap Hasil Belajar IPAS Siswa Kelas III SD Negeri 129/II Babeko Ulia Ulia; Subhanadri Subhanadri; Tri Wera Agrita
Master Journal of Future Education Vol. 1 No. 2 (2025): April
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/cadikajournal.v12.307

Abstract

This research is motivated by the Students’ difficulties in understanding the materials that explained by teacher and the lack of the learning models and materials related to students’ environment were the problems arised the background of the research. In addition, the other problems were the lack of the students’ involvement in teaching and learning (CTL) processes and the students’assumption that the science subject is only about memorization. Therefore, the students were not active in the learning processes. Eventually, these problems caused the low of the students’ learning outcomes. The purpose of this research was to investigate the effect of the Contextual Teaching and Learning (CTL) model on students’ learning outcomes on science of subject in second grade on SD Negeri 129/II Babeko regency. The type used in this study is an Quasi Experimental Design that is Non-equivalent Group Post-test Only Design type. In this research, there were experimental and control class. The experimental class was treated by using the Contextual Teaching and Learning (CTL) model, while the control class was not treated by Contextual Teaching and Learning (CTL) model. The population is a complete set of individual units whose characteristics want to be know. The population in this sttudy were all students of class III A and III B.The sampels of this research were 18 students of control class and 19 students of experimental class. The Measurements of the students’ learning outcomes were based on the research instruments in the form of multiple choice test. The results of the t-test calculation obtained by SPSS was ????ℎ???????????????????? > ???????????????????????? (2,273>1,689), at the significance 0,05 level, showed that the use of Contextual Teaching and Learning models effected the students’ learning outcomes. In addition the data obtained from the observations in this research was very good. The conclusion is that there is an increase in student learning outcomes between class III A who uses the ctl learning model and class III bstudents sho do not use the CTL learning model. From the results of the study, it is recommended that learning eith the CTL learning model can improve Student Learning outcomes, it should be used as an alternative in science learning activities, especially on the material of energy sources.
Peningkatan Keterampilan Menyimak Melalui Model Problem Based Learning Pada Siswa Kelas IV SDN 60/II Muara Bungo Fadilah Fadilah; Aprizan Aprizan; Megawati Megawati
Master Journal of Future Education Vol. 1 No. 2 (2025): April
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/cadikajournal.v12.308

Abstract

This Classroom Action Research (CAR) was conducted on fourth-grade students at SDN 60/II Muara Bungo, motivated by their low listening skills, as evidenced by their learning outcomes and the average score of the Indonesian language learning test. Of the 24 students, only 11 completed the course and 13 failed. This indicates continued low student learning outcomes. Therefore, a learning model that can improve students' listening skills is Problem-Based Learning. The purpose of this study was to improve students' listening skills using the Problem-Based Learning model in Indonesian language learning in fourth-grade students at SDN 60/II Muara Bungo. The method used was Classroom Action Research (CAR). The study was conducted in two cycles, each consisting of planning, implementation, observation, and reflection. The subjects of this study were 24 fourth-grade students at SDN 60/II Muara Bungo. Data collection used teacher observation sheets, student observation sheets, and test questions. The results obtained from this study include: 1) students' listening skills using the Problem Based Learning model are categorized as good, 2) after the implementation of the Problem Based Learning model, the results and learning processes of students in each cycle have increased above the KKTP value of 70, 3) increasing students' interest and motivation in learning through the application of the Problem Based Learning model. The application of the Problem Based Learning learning model can increase students' activeness and cooperation in learning with the presence of video media displayed which can help students to be more focused and attract students' attention in the learning process, so that it can improve the completeness of student learning outcomes.

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