cover
Contact Name
Muji Sri Prastiwi
Contact Email
mujiprastiwi@unesa.ac.id
Phone
+6281803190335
Journal Mail Official
bioedu@unesa.ac.id
Editorial Address
Jurusan Biologi, FMIPA, Unesa. Gedung C3, Lt. 2. Kampus Unesa, Ketintang, Surabaya
Location
Kota surabaya,
Jawa timur
INDONESIA
Berkala Ilmiah Pendidikan Biologi (BioEdu)
ISSN : -     EISSN : 26859289     DOI : -
BioEdu merupakan Jurnal Online Program Studi S-1 Pendidikan Biologi yang diterbitkan oleh Jurusan Biologi Program Studi Pendidikan Biologi Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Surabaya. BioEdu terbit tiga kali dalam setahun. BioEdu memuat artikel-artikel hasil penelitian di bidang kependidikan Biologi yang ditulis oleh para penulis dan peneliti dari Program Studi S1 Pendidikan Biologi
Articles 1,573 Documents
Keefektifan Media E-Book Berbasis STEM Pada Materi Urban Heat Island (UHI) untuk Meningkatkan Kemampuan Literasi Sains Peserta Didik Kelas X SMA Rahanli, Aghniya' Maulia Meyrtha; Puspitawati, Rinie Pratiwi
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol. 15 No. 1 (2026)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/bioedu.v15n1.p286-297

Abstract

Science literacy is defined as the ability to analyze, explain phenomena, and draw conclusions based on relevant scientific evidence. The low level of science literacy among students in Indonesia is influenced by the lack of contextual and interactive learning media. The development of Science, Technology, Engineering, and Mathematics (STEM) based learning media is urgently needed to improve science literacy skills by connecting learning to real-world problems in the environment. This study aims to describe the effectiveness of STEM based e-book media on Urban Heat Island (UHI) material to improve science literacy skills. The e-book media was designed to integrate the disciplines of science, technology, engineering, and mathematics, referring to science literacy indicators, including a. explaining phenomena scientifically; b. evaluating scientific investigations; and c. interpreting data scientifically (OECD, 2019). The 4D research model (define, design, develop, and disseminate) was used on 28 high school students. The effectiveness of the e-book media was declared effective based on the achievement of indicators based on STEM Zone activities with a score of 84.07, the highest category on the “evaluating scientific investigations” indicator. The pre-test and post-test results showed science literacy skills with a score of 93.62, the highest category in the indicator “explaining phenomena scientifically.” The sensitivity items obtained 0.51 (sensitive), influenced the learning effect. Therefore ,STEM-based e-book media is effectively used to improve the science literacy skills of grade X high school students
Pengembangan Media Protech Berbasis Model POE Terintegrasi SDGs untuk Melatih Literasi Visual dan Hasil Belajar Kognitif Rahayu, Puri; Mimien Henie Irawati Al Muhdhar; Sofia Ery Rahayu; Sueb; Deny Setiawan; Sitoresmi Prabaningtyas; Wachidatul Linda Yuhanna; Nunik Hidayati
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol. 15 No. 1 (2026)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/bioedu.v15n1.p264-275

Abstract

Literasi visual dan hasil belajar kognitif merupakan aspek fundamental yang perlu ditumbuhkan dalam pembelajaran abad ke-21. Pencapaian kedua aspek tersebut membutuhkan dukungan media belajar yang relevan dan representatif, seperti melalui pemanfaatan media audiovisual elektronik yang terpadu dengan basis model yang tepat serta dukungan terhadap tujuan pembangunan berkelanjutan. Penelitian ini bertujuan menghasilkan media audiovisual elektronik bernama Protist Electronic Charta (PROTECH) yang dipadukan dengan basis model POE terintegrasi poin SDGs “Clean Water and Sanitation” untuk melatih literasi visual dan hasil belajar kognitif siswa pada materi protista. Metode penelitian ini yaitu Research & Development dengan model pengembangan Lee and Owens yang dibatasi hingga tahap development, tepatnya pada uji kevalidan dan kepraktisan media. Instrumen yang dimanfaatkan untuk menguji kevalidan media yaitu lembar validasi ahli materi, ahli media, dan praktisi pendidikan biologi. Adapun kepraktisan media diuji menggunakan instrumen angket respons siswa melalui tiga tahap uji coba, yaitu uji coba perseorangan, kelompok kecil, dan lapangan. Hasil uji kevalidan dan kepraktisan dianalisis secara deskriptif melalui perhitungan persentase yang mengacu pada kriteria penilaian tertentu. Hasil uji validitas menunjukkan rerata kevalidan mencapai 97,5%, sedangkan rerata uji kepraktisan mencapai 91,8%. Tingginya kedua rerata tersebut mengindikasikan bahwa media audiovisual PROTECH yang dikembangkan dinilai valid dan praktis untuk melatih literasi visual dan hasil belajar kognitif materi protista peserta didik, sehingga layak untuk diimplementasikan
Efektivitas Penggunaan 3D Printing Berbasis Augmented Reality dalam Pembelajaran Biologi: Kajian Literatur Sistematis ANGGRAINI, KINANTHI; Wibawa, Lasinta Ari Nendra
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol. 15 No. 1 (2026)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/bioedu.v15n1.p257-263

Abstract

This study is a systematic literature review examining the effectiveness of 3D printing integrated with Augmented Reality (AR) in Biology education. Thirteen peer-reviewed articles published between 2017 and 2025 were analyzed to evaluate three main aspects: learning effectiveness, 3D product development, and improvement in student learning outcomes or motivation. The findings indicate that 3D printing combined with AR consistently enhances conceptual understanding, technical skills, and student motivation, with reported effectiveness ranging from 49% to 90%. The learning products developed include cell models, DNA/RNA molecules, anatomical organs, flower models, and tactile tools for students with special needs, using software such as Blender, Tinkercad, and Ultimaker Cura, as well as PLA or recycled filaments. Improvements in learning outcomes were observed across cognitive, affective, and psychomotor domains, with average gains ranging from 20% to 83% across studies. This review confirms that integrating 3D printing with AR enriches learning experiences, promotes inclusive education, and enhances technological literacy in Biology. Future research is recommended to employ randomized experimental designs, standardize effectiveness metrics, and conduct long-term evaluations to assess knowledge retention and motivational impact more comprehensively.