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Contact Name
Prananda Anugrah
Contact Email
jurnalilmupendidikanum@gmail.com
Phone
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Journal Mail Official
jip@um.ac.id
Editorial Address
Universitas Negeri Malang, Semarang St. No. 5, Malang, Jawa Timur, 65145, Indonesia
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Kota malang,
Jawa timur
INDONESIA
Jurnal Ilmu Pendidikan
ISSN : 02159643     EISSN : 24428655     DOI : 10.17977
Core Subject :
Jurnal Ilmu Pendidikan (JIP) is an international peer-reviewed journal dedicated to advancing knowledge, theory, policy, and practice in science and education. The journal publishes high-quality empirical studies, systematic reviews, meta-analyses, conceptual papers, and innovative educational practices that contribute significantly to the transformation of education at local, national, and global levels.
Arjuna Subject : -
Articles 811 Documents
Talking Stick Learning Model, How Significant Has the Impact on the PGSD Students’ Speaking Skills? Loviniantika Cahyaning Suseno; Haryanto Haryanto; Siti Anafiah
Jurnal Ilmu Pendidikan Vol. 26 No. 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v26i22020p66-72

Abstract

This study aims to identify differences in the PGSD students’ speaking skills with and without talking stick learning model. This study uses a quantitative approach with a quasi-experimental design. The population was all students in the 4th semester with a total of 324 students. It involved 78 sample students selected using purposive sampling. Data were collected using speaking tests, observations, and interviews. The collected data were then analyzed using the Mann Whitney test. The result showed the Sig value of 0.000 which is lower than 0.05 and the average improvement in speaking skills of the experimental group is higher than the control groups. In conclusion, there are significant differences between students who received the talking stick learning model and those who did not
Accounting Students’ Academic Performance by Their Background Information Siti Antika Sari; Ani Wilujeng Suryani
Jurnal Ilmu Pendidikan Vol. 26 No. 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v26i22020p54-61

Abstract

This study aims to determine differences in academic performance of accounting students by their background information. This study involved secondary data from 810 accounting students, analyzed by using Kruskal Wallis test to investigate differences on gender, living environment and funding source. The results show that the academic performance of female students who live at home and obtain scholarship are better than other groups. However, males who live at home and obtain scholarship have indifferent academic performance from other male groups. These findings indicate that gender, living environment and type of educational funding can be taken into consideration to differentiate students’ academic performance. The results of this study can be used by universities to make decisions in determining acceptance criteria, to identify potential students to increase academic performance, and to resolve problems of underperformed students. This research provides an evidence that females and males have different academic performance. Moreover, we found that females who obtained scholarship maintain their high performance, while males are indifferent in their academic performance irrespective of their source of funding
Android-Based Educational Games for Online Learning at Kindergarten Rahmania Sri Untari; Akbar Wiguna; Rugaya Meis Andhiarini; Arnita Fentrin Pratama
Jurnal Ilmu Pendidikan Vol. 27 No. 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v27i22021p81-85

Abstract

Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantly related to the development of learning resources through technological innovation. Educational games are one of the learning resources that can improve the memorization skills of PG/Kindergarten students. The purpose of this study was to develop an Android-based educational game as learning media and assess their effectiveness. The development model used was the ADDIE model. This research was conducted at Daar Al Husna PG/Kindergarten in Malang. Validation by material and media experts showed that the Android-based educational developed was very good and worthy of use. The effectiveness of the application of this Android-based educational game was assessed through pretest and posttest score
Double-Track Entrepreneurial Education Model to Improve Independence Among Students of Islamic Boarding School in Malang Agung Winarno; Desy Rahma Nadia
Jurnal Ilmu Pendidikan Vol. 27 No. 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v27i22021p81-86

Abstract

This research aims to describe an entrepreneurship education model carried out in the boarding school which includes the process of instilling independent values, the management, and the obstacles during the implementation of education model. This research employed qualitative descriptive method with a case study approach. The participants of this research were the entire stakeholders in Bahrul Maghfiroh Islamic Boarding School Malang. The key informants of this research were the leader of the boarding school, teachers, and the students. The data analysis employed 6P simultaneous stages which include approach, discovery, comprehending, conforming, interpreting, and presenting. The research results show that the implementation of entrepreneurship education which applies double-track education model enables students to prepare them entrepreneurship theory in classroom and allows them to acquire actual practices in carrying out business activities in the real-life context. This model, furthermore, allows students to improve their independent thinking and creativity in carrying out business. However, this program has several obstacles to overcome such as a limited movement of students in accessing technology during the study in the boarding school.
Open Problem-Based Learning (OPBL) Scenario on 2D Text Animation Using Polya Approach Rahmania Sri Untari; Vevy Liansari
Jurnal Ilmu Pendidikan Vol. 26 No. 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v26i12020p22-28

Abstract

Animation, with its various roles, has become a crucial technology of science. The roles of OPBL is to provide students with opportunities to exercise creative thinking, express critical ideas, build collaboration skill and use technology which will add their value at workplace as well as in real life. The research is conducted to compare students’ problem-solving skill before they received OPBL treatment and after they did. The research was conducted using the quasi-experiment method. Paired sample t-test examination was used to analyze the data. The research suggested that there is a significant difference in the students' problem-solving skill before they received OPBL treatment and after they did, and that the difference is highly influenced by the syntax or learning model scenario. Cooperative learning made student group learning more structured in alignment with the learning topic assigned.
A study of Traditional Games “Engklek” in Mathematics for Elementary School Asrial Asrial; Syahrial Syahrial; Maison Maison; Dwi Agus Kurniawan; Rahmat Perdana
Jurnal Ilmu Pendidikan Vol. 26 No. 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v26i12020p15-21

Abstract

This study aims to determine whether elementary school teachers know the traditional game "Engklek" can be integrated into learning. Because, by following the 2013 curriculum implemented by the government must integrate the values that are around into learning. The research method used is a mixed method with a sequential explanatory model, in which the number of samples in this study were 34 respondents who came from elementary school teachers in Batanghari through observation sheets and interviews conducted with respondents. The results in this study the teacher has a good category of teacher knowledge of traditional games, will remain, the teachers do not know that traditional games can be integrated into learning, even though by applying them into learning in addition to educating students, it can also help preserve their culture.
Analysis of Critical Thinking Skills Through Guided Inquiry Learning Model on Reaction Rate Materials Rahayu Ratih Ningtyas; Harun Nasrudin
Jurnal Ilmu Pendidikan Vol. 27 No. 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v27i22021p64-72

Abstract

This study aimed to analyze students' Critical Thinking Skills on the Reaction Rate materials through the Guided Inquiry Learning Model. This study was conducted in SMAN 1 Taman using a one-group pretest-posttest design. The data obtained were analyzed using the percentage, mean, n-gain, and t-test techniques. The research result shows that (1) The average percentage implementation of Guided Inquiry Learning Model syntax executed in phases 1,2,3,4,5 and 6 in a row is 94.17 percent; 98.61 percen; 100 percent; 98.96 percen; 100 percen; and 100 percen, with excellent criteria, (2) the percentage of students' activities who are actively involved and relevant to Guided Inquiry Learning Model is 94.45 percent at a meeting I and 97.78 percent at meeting II, (3) students' Critical Thinking Skills are complete in all components tested, namely interpretation, inference, analysis, and explanation with an average gained score of 0.82; 0.84; 0.77; and 0.91, and (4) there is a significant difference in the results of Critical Thinking Skills between before and after being given a Guided Inquiry Learning Model. The results showed that the Guided Inquiry Learning Model is effective in improving students' Critical Thinking Skills
EFL Learners’ Literacy with and Without ER in Reading English Henny Rahmawati; Zobi Mazhabi
Jurnal Ilmu Pendidikan Vol. 26 No. 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v26i12020p8-14

Abstract

This study aimed at exploring the students’ beliefs towards reading between those who have followed ER and those who have not in the distinct level of reading ability—high, intermediate, and low level. This present study was a qualitative study concerning the students’ perception towards a particular issue. The findings show that the students’ beliefs towards reading English, for those who have followed ER with a high level of competency, remains the same as intensive reading principles. While, unexpectedly, those who have not yet followed ER at the same level have some beliefs which refer to ER principles. For the intermediate and low level for either those who have or have not yet followed ER, their principles remained the same reflecting those of intensive reading. This study contributes practically to ER practitioners in implementing ER in order that ER, within classroom activities, can run as it is by minimizing the biases and maximizing its benefits based on the outcomes, the students’ beliefs towards reading in English. Theoretically, the contribution lies at an additional confirmation that the outputs of ER, in the form of students’ beliefs, may result unexpectedly for many factors contributing to its success must really be well-monitored. The conclusion and suggestions are then attached to the end of this paper.
Students' Exploratory Analysis Study of Internet Skills Loliyana Loliyana; Ismu Sukamto
Jurnal Ilmu Pendidikan Vol. 26 No. 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v26i22020p62-65

Abstract

The purpose of this study was to describe the internet skills of students. The method used was a survey with an exploratory research design. The research sample consisted of 166 students. The research instrument was adapted (Van Deursen et al., 2016) which is composed of 5 indicators, namely: (1) operational internal skills; (2) formal internet skills; (3) informational internet skills; (4) communicational internet skills; and (5) content creation internet skills. The results showed that students had good internet skills, including operational, formal, communicational, and informational skills. Nevertheless, it was necessary to develop creative skills so that students are more productive in creating or developing content in a digital environment. In addition, there was a positive relationship between operational and communicational skills and con-tent creation skills. Thus, it can be concluded that overall, students have good basic internet skills. However, further research is needed to find out how these variables affect other variables.
Developing Digital Comics as Character Learning Media for Elementary School Students Fauzatul Ma’rufah Rohmanurmeta; Candra Dewi
Jurnal Ilmu Pendidikan Vol. 26 No. 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v26i22020p47-53

Abstract

Students are expected to learn and conserve the natural environment. Therefore, it is necessary to integrate technology with character values in the form of developing digital comics for environmental preservation based on character values. This study was designed to develop digital comic learning media for environmental preservation based on character values by using of ADDIE development model. were collected using both qualitative and quantitative approaches. Qualitative data were in the form of suggestions, criticisms, responses, and input as described in the questionnaire from the expert judgment. Meanwhile, quantitative data included in the form of percentage values from expert judgment questionnaires arranged on a multilevel scale. Observation, interviews, questionnaires, and tests were used to gather the data. The findings of this study suggested that materials appropriateness and student learning achievement exceed the minimum criteria value set previously. These results show that digital comic learning media based on the character values in integrative thematic learning are declared very feasible and ready to be implemented in integrative thematic learning.

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