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INDONESIA
Jurnal Pendidikan Biologi
ISSN : 20856873     EISSN : 25409271     DOI : 10.17977
Core Subject : Education,
Jurnal Pendidikan Biologi (JPB) is an open-access and peer-reviewed journal dedicated to publishing research articles in any area of Biology Education by research and or result of conceptual studies.
Articles 161 Documents
ANDROBIOCATION BERBASIS SCIENCE, ENVIRONMENT, TECHNOLOGY, SOCIETY, ISLAMIC INTEGRATION DAN HOTS (HIGHER ORDER THINKING SKILL) PADA MATERI SISTEM KOORDINASI Irma Ulfaa; Saifullah Hidayat; Eka Vasia Anggis
Jurnal Pendidikan Biologi Vol. 12 No. 3 (2021)
Publisher : Universitas Negeri Malang and Indonesian Biological Society region of East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v12i3p207-213

Abstract

The purpose of this development is to develop androbiocation learning media based on SETSI (Science, Environment, Technology, Society and Islamic integrated) and HOTS (Higher Order Thinking Skill) in the coordination system material and test the feasibility of androbiocation that has been developed. The method used to develop androbiocation learning media is Research and Development (R&D) with the ADDIE model (Analyze, Design, Development, Implementation and Evaluation) which was developed by Robert M. Branch in 1975. In this study using formative evaluation, namely the results of the assessment of the media carried out at each stage so that they can know the quality. The results showed that the androbiocation learning media that was made was very suitable to be used as a learning medium. Media assessment is based on experts and students, namely material experts 85 percent (very decent), media experts 91 percent (very decent), integration experts 100 percent (very decent), and biology teachers 93 percent (very decent), and finally students’ class XI SMA gets a percentage of 90 percent (very decent).
PENGEMBANGAN BAHAN AJAR BIOLOGI BERBASIS JELAJAH ALAM SEKITAR (JAS) BERORIENTASI PADA AKTIVITAS BELAJAR SISWA KELAS X SMA KRISTEN 1 SOE Kurnia N. A Boimau; Dian R. Sabat; Matheos J. Takaeb; Yes M. L. Malaikosa
Jurnal Pendidikan Biologi Vol. 12 No. 3 (2021)
Publisher : Universitas Negeri Malang and Indonesian Biological Society region of East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v12i3p214-218

Abstract

The aim of this research is to find out the validity, practicallity and effectiveness of the use Biology learning material based on surrounded natural exploration oriented on students’ learning activities of students in ten grade of Christian 1 Soe Senior High School. The method used in this research was research and development (R&D) using Borg and Gall (1983) model. The result of the research showed that the developed material was valid by showing the average percentage 90 percent, the practicality percentage was 87 percent based on the teachers’ responses, 90% for the students’ responses. The developed learning media was also used effectively based on the result of analysis in the first meeting in good criteria with the average percentage was 75,08 percent and in the second meeting was 90,44 percent which was in really good criteria. This showed that the learning and teaching process used the developed learning media could improve the students learning activities significantly from the first meeting to the second meeting wich was 15,36 percent in good criteria.
PROFIL LITERASI DIGITAL GURU IPA SE-KOTA DENPASAR Anak Agung Inten Paraniti; Ida Bagus Ari Arjaya; Gusti Ayu Dewi Setiawati
Jurnal Pendidikan Biologi Vol. 12 No. 3 (2021)
Publisher : Universitas Negeri Malang and Indonesian Biological Society region of East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v12i3p219-228

Abstract

The development of the industrial revolution 4.0 is characterized by the use of the internet in various aspects of life or known as the Internet of Things (IoTS). APJII survey data in 2018 shows that 64.8 percent of Indonesians are connected to the Internet, most of which is used for communication and social media purposes. This study aims to analyze the digital literacy profile of science teachers in Denpasar and the school's efforts to improve the digital literacy skills of teachers. The population in this study were all junior high school science teachers in Denpasar City. While the sample in the study was represented by 18 science teachers spread over 9 junior high schools in each district of Denpasar City, which were selected using a stratified random sampling technique. This type of research is descriptive quantitative where the instrument used is a digital literacy questionnaire. Data analysis of digital literacy questionnaire with percentage technique. This research found that the digital literacy profile of science teachers throughout Denpasar City was already at the good category level, namely 74.73 percent (from the expected 100 percent), however, there are aspects that need to be improved, namely the aspect of communication skills in this case the use of digital media as content creators to be able to create innovative learning media.
PENGEMBANGAN GAME EDUKASI BERBASIS PBL UNTUK MELATIH KETERAMPILAN BERPIKIR KRITIS DAN LITERASI DIGITAL KELAS XI SMA Umi Ngazizatul Mauludiyah; Hafidha Asni Akmalia; Widi Cahya Adi
Jurnal Pendidikan Biologi Vol. 17 No. 1 (2026)
Publisher : Universitas Negeri Malang and Indonesian Biological Society region of East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v17i1p32-47

Abstract

The 21st century is a century of rapid development, one of which is marked by the development of information and communication technology. Skills that need to be developed in the field of education are critical thinking and digital literacy. This study aims to develop, analyze the validity, and readability of PBL-based educational game products to train critical thinking skills and digital literacy in grade XI high school. The type of research used is Research and Development (R&D) using a 4-D development model that includes Define, Design, and is limited to the Develop stage. Conclusion; The first product developed is a PBL-based educational game. Second, based on the results of the validity test, a validity value of 88.69% was obtained from media experts, 95.33% from material experts, 89.58% from learning methodology experts, 95% from critical thinking experts, 97.22% from digital literacy experts, and 98.4% from biology teacher responses. Third, the readability of student responses with a small-scale test was 86.15%. Based on the test results, it can be concluded that PBL-based educational game media to train critical thinking and digital literacy in grade XI high school students is considered very valid and therefore suitable for use.
IMPLEMENTASI SUPERVISI PEMBELAJARAN DARING DI SMAN 10 MALANG TAHUN PELAJARAN 2020/2021 Husnul Chotimah
Jurnal Pendidikan Biologi Vol. 13 No. 1 (2022)
Publisher : Universitas Negeri Malang and Indonesian Biological Society region of East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v13i1p1-10

Abstract

This study aims to describe the implementation and achievements of online learning supervision at SMA Negeri 10 Malang. The supervision instrument was prepared based on the experience of carrying out lesson study activities. The sampling technique was carried out by proportionate stratified random sampling. The teachers were divided into three groups, namely the baby boomer group, generation X, and generation Y. The results of online learning supervision research showed that at the pre-supervision stage, the teacher's ability to prepare learning from lowest to highest in sequence was the baby boomer teacher group, then the group of teachers of generation X, group of teachers of generation Y have the same ability. At the class visit stage, the percentage of achievement of the initial activities in learning, from the lowest to the highest level, was obtained by the X generation teacher group, then the Y generation teacher group, and then the baby boomer teacher group. In the learning process for core activities, the achievement of activities from the lowest to the highest was obtained by the baby boomer, generation X, and generation Y teacher groups, while the achievement of closing activities in learning from the lowest to the highest order was obtained by the X generation group, followed by the Baby Boomer teacher group, and Generation Y teacher group. In the post-supervision stage, data on different constraints and solutions were obtained from the baby boomer teacher group, generation X teacher, and generation Y teacher.
IDENTIFIKASI MISKONSEPSI MATERI SISTEM REPRODUKSI PADA BUKU TEKS SMA KELAS XI DI KOTA MALANG Amy Tenzer; Nursasi Handayani; Ajeng Daniarsih
Jurnal Pendidikan Biologi Vol. 13 No. 1 (2022)
Publisher : Universitas Negeri Malang and Indonesian Biological Society region of East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v13i1p11-23

Abstract

Powerpoint usage can be developed more dynamic and communicative into the form a interactive powerpoint. This study aimed to determine the feasibility of interactive powerpoints as a learning medium in the sub-materials of the plant roles in the economic field with optimizing purple sweet potato. The research method used quantitatively descriptive and data were analyzed using RTVTK calculations. The media validation was carried out by three material experts with three aspects and nine assessment criteria and by three media experts with six aspects and 14 assessment criteria. The validation results obtend the average total validation (RTVTK) of material experts of 3.40 and media experts of 3.80. This assessment was declared valid because it met the validity criteria, which was 3≤RTVTK≤4. Thus, interactive powerpoint is suitable to use as a learning medium in the sub-material of the plant roles in the economy at class X SMA.
SELF EFFICACY AND ENVIRONMENTAL LITERACY OF STUDENTS AT SMA NEGERI 9 MALANG Rif’atul Chusnul Khuluq; Mimien Henie Irawati Al-Muhdhar; Iskandar; Dwie Rahmatus Selfiati
Jurnal Pendidikan Biologi Vol. 13 No. 1 (2022)
Publisher : Universitas Negeri Malang and Indonesian Biological Society region of East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v13i1p24-29

Abstract

Self-efficacy in relation to environmental literacy is an individual's assessment of one's own ability to take attitudes and actions that they believe are correct to solve environmental problems. Environmental literacy aims to increase human awareness of the environment through positive attitudes and behaviors in interacting with the environment. This study aims to determine the differences in self-efficacy and environmental literacy of students majoring in Mathematics and Natural Sciences at SMA Negeri 9 Malang. This study uses a quantitative approach with a descriptive type of research. The samples used in this study were students of class XI and XII majoring in Mathematics and Natural Sciences and Social Sciences at SMA Negeri 9 Malang. The sampling technique was done by stratified random sampling. The instruments used are self-efficacy and environmental literacy tests. The results showed that there were differences in the average self-efficacy scores of students majoring in Mathematics and Natural Sciences, namely 65.8 and 62.8, while the average environmental literacy test scores were 278.95 and 257.97.
KELAYAKAN POWERPOINT INTERAKTIF PADA SUBMATERI PERAN TUMBUHAN DI BIDANG EKONOMI DENGAN OPTIMALISASI UBI JALAR UNGU Winda Tri Utami; Entin Daningsih; Titin
Jurnal Pendidikan Biologi Vol. 13 No. 1 (2022)
Publisher : Universitas Negeri Malang and Indonesian Biological Society region of East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v13i1p30-40

Abstract

Powerpoint usage can be developed more dynamic and communicative into the form a interactive powerpoint. This study aimed to determine the feasibility of interactive powerpoints as a learning medium in the sub-materials of the plant roles in the economic field with optimizing purple sweet potato. The research method used quantitatively descriptive and data were analyzed using RTVTK calculations. The media validation was carried out by three material experts with three aspects and nine assessment criteria and by three media experts with six aspects and 14 assessment criteria. The validation results obtend the average total validation (RTVTK) of material experts of 3.40 and media experts of 3.80. This assessment was declared valid because it met the validity criteria, which was 3≤RTVTK≤4. Thus, interactive powerpoint is suitable to use as a learning medium in the sub-material of the plant roles in the economy at class X SMA.
PENGEMBANGAN E-MODUL SISTEM PERTAHANAN TUBUH DENGAN INSTAGRAM UNTUK MENINGKATKAN KETERAMPILAN ARGUMENTASI SISWA KELAS XI SMA Puspita Putri Efrialda; Agung Wijaya Subiantoro
Jurnal Pendidikan Biologi Vol. 13 No. 1 (2022)
Publisher : Universitas Negeri Malang and Indonesian Biological Society region of East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v13i1p41-51

Abstract

This research aims to determine the feasibility of an e-module developed using Instagram as a biology instructional media on the topic of immune system and to find out its potential of effectiveness to develop students' argumentation skills. This research was conducted based on Research and Development framework through Analysis, Design, and Development stages. The subjects of the study were two biology experts, two biology instructional media experts, a biology teacher, and 30 grade-11 students of a high school in Yogyakarta province. The research data include the value judgements of the e-module feasibility which were collected using expert judgement sheets for biology experts, instructional media experts, and biology teachers, while data of students' argumentation skill obtained by pretest and posttest. All data were analyzed descriptively. The findings show that based on the feasibility judgements by 92% of biology experts reviews, 81.5% media experts reviews, and 77.5% of teacher review towards the feasibility criteria it is noted that the developed e-module is feasible to be used in biology instruction. Thus, the e-module is noticeably effective in fostering students’ argumentation skills based on the gain score obtained by 0.54 which means reached to medium category of students’ argumentation skill achievement.
MODEL PEMBELAJARAN STEAM MENGGUNAKAN GOOGLE CLASSROOM TERHADAP KEMAMPUAN BERPIKIR KRITIS MAHASISWA DI PROGRAM STUDI PENDIDIKAN BIOLOGI Hesty Oktafiany; Irwandi; Sakroni
Jurnal Pendidikan Biologi Vol. 13 No. 1 (2022)
Publisher : Universitas Negeri Malang and Indonesian Biological Society region of East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um052v13i1p52-59

Abstract

Along with the development of 21st century technology, we are required to face the industrial revolution 4.0 in which the implementation of learning is expected to be more innovative, critical and creative. With progress in this level of education, superior and good quality human resources can be created in terms of religion, attitudes, and knowledge. The aim of this research is to determine the effect of the STEAM (Science, Technology, Engineering, Art and Mathematics) learning model by using Google Classroom (GC) on students' critical thinking skills at the Biology Education Study Program in the Muhammadiyah University of Bengkulu. This study was pre-experimental research using a one-group pretest & post-test design. The population was fourth-semester students of the Biology Education Study Program at the Muhammadiyah University of Bengkulu especially for the Plant Physiology Course. This study only used one class with a similar sample which consisted of 29 students in the pretest and post-test groups. The data collection used the test to measure students' critical thinking skills involved use essay test. Data were analyzed using the t-test paired samples test (in pairs). Based on the result there was a significant influence from the application of the STEAM (Science, Technology, Engineering, Art and Mathematics) learning model by using Google Classroom (GC) on students’ critical thinking skills at the Biology Education Study Program in the Muhammadiyah University of Bengkulu.

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