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INDONESIA
Jurnal Art Nouveau
Published by STMIK STIKOM Surabaya
ISSN : -     EISSN : -     DOI : -
Core Subject : Humanities, Art,
Art Nouveau merupakan nama jurnal untuk publikasi hasil penelitian mahasiswa program studi S1 Desain Komunikasi Visual STIKOM Surabaya. Bidang publikasi yang dimuat disini meliputi Desain Komunikasi Visual, Gambar Teknik, Nirmana, Ilustrasi Digital, Tipografi, Menggambar Ekspresi, Komputer Grafis 3D, Animasi, Komik, Audio Visual, Fotografi, Proses Produksi dan Grafika, Multimedia Interaktif, Tinjauan Desain, Teori Periklanan.
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Articles 274 Documents
PERANCANGAN IDENTITAS VISUAL DALAM DESTINATION BRANDING PASAR BUNGA BRATANG SURABAYA Ardiansyah, Lucky; Riyanto, Darwin Yuwono; Yuan, Dhika
Jurnal Art Nouveau Vol 6, No 1 (2017)
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Writer have done direct observation in place and found that flower markets bratang surabaya not had a logo that is the key important in introduce this place to public .This tourism interested in  market because there is superior products offered .In this research , writer will focus on the process design logo new has become a key factor in the next process .The concept of logo who has been designed namely bloom or from analysis training and keywords .The concept of bloom which means bloom .The philosophy of the logo is a plant starting from seed to flowers that bloom .Said bloom also chosen  because to reflect hope the traders flower markets bratang surabaya in order of place is a choice tourist destinations flower markets superior and was different to kompetitornya .In process of making logo done stage go brainstorm , making alternative visual , sketch logo alternative , logotype election. In addition to the manufacture of the logo , has been designed gsm ( graphic manual standart ) which aims to give an explanation and help users in menggunaan and apply brand identity flower markets bratang .As a broad outline , gsm also took the company profile , brand identity and promotional items .Media promotion made namely in the form of a leaflet , flyer , plastic bag , signage and billboards.Keywords: Identitas Visual, Logo, GSM (Graphic Standart Manual). 
PERANCANGAN BUKU KOMIK PERMAINAN TRADISIONAL DENGAN TEKNIK DIGITAL PAINTING UNTUK ANAK USIA 6-12 TAHUN SEBAGAI UPAYA PELESTARIAN BUDAYA Darmawan, Sigit Dwiki; Martono, Siswo; Yuan, Dhika
Jurnal Art Nouveau Vol 6, No 1 (2017)
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Traditional games, a game that has existed since antiquity, and is one of the many cultures that exist in Indonesia. Traditional game is often used as an activity to fill the spare time in antiquity. However, today traditional games are rarely encountered in many places, due to the declining interest of children today against traditional games. Thus the researchers made a comic book that themed traditional games, remember the children who still love the media of comics in the present day. Data collection techniques that will be used in searching for things related to traditional games are through observation, questionnaires, interviews, literature studies, competitor studies, and documentation. The data obtained will have an important role to the problems that arise on The design of traditional game comic books with digital painting techniques for children aged 6-12 years as an effort to preserve the culture, thus requiring a lot of accurate data so that the results obtained can be accounted for. This data is used to find out the initial concept in traditional game comic book design. The result of the design of traditional game comic books as well as the implementation of the media already contains informative and educative elements about the traditional game being lifted, namely the umper plot and the castles. Based on the keyword concept used that is delightfull. So it is expected to be a medium of entertainment as well as a fun learning media for the target audience, ie children aged 6-12 years.Kata Kunci: Perancangan, Buku komik, Permainan tradisional, Petak umpet, Benteng-bentengan, Delightfull, Digital painting.
PERANCANGAN MEDIA PROMOSI DESA WISATA EDUKASI ARGO WAYANG GALENGDOWO SEBAGAI UPAYA MENINGKATKAN BRAND AWARENESS Rerengga, Maestro Ridloh; Martono, Siswo; Fahminnansih, Fenty
Jurnal Art Nouveau Vol 8, No 1 (2019)
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Desa wisata Argo Wayang merupakan kawasan yang memiliki berbagai wisata edukasi yang menarik dalam bidang pertanian dan peternakannya. Argo Wayang didirikan oleh sebuah kelompok rintisan desa wisata di Desa Galengdowo, Kecamatan Wonosalam, Kabupaten Jombang. Desa wisata Argo Wayang sangat memiliki banyak wisata sebagai destinasi desa wisata yang berkembang dikarenakan dalam kawasan desa wisata sebagian besar warga Galengdowo berprofesi sebagai petani salak yang mampu mengedukasi wisatawan cara bertani salak, bertani kopi Excelsa, beternak sapi perah dalam perawatan pakan pengambilan susu serta pendistribusian, Taman Kututan untuk spot foto, Event Bancak’an Salak, Bumi Perkemahan yang sering digunakan untuk kegiatan pencinta lingkungan, serta home stay. Meskipun wisata Argo Wayang memiliki banyak wisata tersebut, peneliti melihat kurang tepatnya media promosi yang dilakukan pada Argo Wayang sebagai desa wisata edukasi. Untuk itu, media promosi ini dibuat untuk menunjang pengenalan Desa Wisata Argo Wayang kepada wisatawan khususnya pelajar.
Perancangan Buku Komik Kuliner Surabaya Sebagai Upaya Melestarikan Kuliner Tradisional Shabrina, Mira; Karsam, Karsam; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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Surabaya, the capital of East Java province make Surabaya as center of business, education, industry, and trade. Many people from outside Surabaya like Madura, Madiun, Kertosono, Kediri, Gresik, Blitar, Ponorogo, and others who seek his fortune in the city of Surabaya, for example by selling food. So Surabaya has a diverse culinary variety. Unfortunately, the negative impact of globalization is such as the collapse of social institutions and the erosion of local culture. Traditions and local culture can become extinct slowly cause abandoned by their own people. This is certainly true for typical culinary Indonesia, which is part of the local culture. so  Therefore, this study aimed to create a culinary Surabaya comic book as an attempt to preserve traditional culinary. The design of this comic book using qualitative data collection methods, by interview, observation, documentation studies, literature, and existing studies are very important to define the concept design study. From the analysis of these data, the theme of the design concept obtained is Friendly. The concept was used for most of the design theme of the comic book, both of the characters, the plot, the color chosen, and so forth. Efforts to interest young people in reading this comic book one with a comic fullcolour more interesting than comic books culinary existing ones, using the drawing style of manga that is familiar among adolescents in the hope the comic book medium can be a medium that can preserve traditional cuisine and attract teenagers to the local culture.Kata Kunci: Buku, Komik, Kuliner, Surabaya, Kuliner Tradisional
PERANCANGAN BUKU ESSAY PHOTOGRAPHY KAIN ENDEK SEBAGAI UPAYA PENGENALAN KAIN TRADISIONAL INSTITUT BISNIS DAN INFORMATIKA STIKOM SURABAYA Alisia, Stella; Yurisma, Dhika Yuan; Hidayat, Wahyu
Jurnal Art Nouveau Vol 7, No 2 (2018)
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Kain endek merupakan kain tenun khas Bali, yang ada semenjak masa pemerintahan Raja Dalem Waturenggong di Gelgel Klungkung. Kain endek ini kemudian berkembang di sekitar daerah Klungkung, salah satunya yaitu di desa Sulang. Meskipun kain endek telah ada sejak zaman Kerajaan Gelgel akan tetapi endek mulai berkembang pesat di desa Sulang setelah masa kemerdekaan. Perkembangan  kain endek di desa Sulang dimulai pada tahun 1975 dan kemudian berkembang pesat pada tahun 1985. Pengrajin kain endek di desa ini bernama Bapak Mangku Darma (Mangku Darme) dalam bahasa Bali. Tidak hanya di Klungkung saja, di desa Sidemen Kabupaten Karangasem juga merupakan tempat pengrajinan kain endek. Bahkan di desa Sidemen inilah pusat terbesar pengerajinan kain endek dan merupakan tempat paling bersejarah dalam pembuatan kain endek. Pemilik dari pengerajinan kain endek di desa Sidemen ini adalah Bapak I Dewa Ketut Halid. Seluruh proses pembuatan kain endek dari awal hingga akhir ada dirumah Bapak I Dwa Ketut Halid ini. Namun ada 1 proses yang tidak ada pada tempat pembuatan kain endek miliknya, yaitu tempat pencelupan. Proses penceluban kain endek hanya ada pada satu tempat saja di Pulau Bali. Yaitu di desa Sampalan, Banjar Tatag, Bali. Untuk melakukan usaha agar seluruh masyarakat khususnya msyarakat Bali dapat memahami sejarah dari kain ende, mengerti motif motif beserta makna dari motif tersebut, mengerti cara pembuatan kain endek dari awal hingga akhir, serta memahami aturan adat tentang penguunaan kain endek. Maka sebagai upaya mengenalkan kain endek, usaha yang di lakukan adalah membuat buku essay photography tentang seluruh hal mengenai kain endek, agar masyarakat lebih tertarik untuk membaca hasil visualisasi ini dan lebih mudah di pahami oleh masyarakat.
Perancangan Corporate Identity Dan Media Promosi PT. Reksa Abadi Bersama Sebagai Upaya Meningkatkan Brand Awareness Nuzula, Firdha Ramadhani; Budiardjo, Hardman; Riqqoh, Abdullah Khoir
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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PT. Reksa Abadi Bersama or known as RAB group, is a company that serve in supply material especially for limestone, they hold distribution among Indonesia. The problem is RAB group needs identity design concept that for the identity of the company known by customers, especially hearts sale to all customer. RAB Group is a newborn company and needs identity system design and media to the promotion. That design objectives for the review to know how to design identity media and sale as an attempt to improve customers at brand awareness. Designing using qualitative methods, observation, depth interview, and to review existing studies found the formulation of concept designing. From the data found the findings excellence analisisa products to the audience will be communicated to all customers. Make promotion and design activities corporate identity don’t known reason why the RAB Group excellence unknown. The taxable income processing data analysis found keyword design concept "Dynamic", which means someone has spirit, energetic, motivated, and easy to customize the self. Which "Dynamic" explained that expected and takes customers dynamic and modern, all-effective life & style, the process is efficient, and reliable. Audiences are given fantastic visual display, imaginative thinking, and something incredible communication using enabled and aggressive. So the results can be expected to improve brand awareness RAB Group.  Keywords: Design, Identity Systems, Promotion, Brand awareness, Raw.
Perancangan Promosi Wisata Negeri Atas Angin Berbasis Videografi Sebagai Upaya Pengenalan Pariwisata kabupaten Bojonegoro Siswanto, Edwind Adryan; Martono, Siswo; Yurisma, Dhika Yuan
Jurnal Art Nouveau Vol 6, No 1 (2017)
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Bojonegoro Regency is one of regencies in East Java province which is geographically quite unique. This diversity raises exotic nature so that it can be used as a tourist attraction.Therefore, as the introduction of tourism in Bojonegoro, East Java as well as to promote the tourism sector in Bojonegoro, the authors put it in the form of design-based tourism promotion hills videografi.Penelitian uses qualitative methods with data collection technique using observation, interviews, literature, existing studies, and studies competitors. The concept used in the design is the "Discover". That is the concept of "Discover" presented to provide information to the target audience that travel the hills of Bojonegoro, East Java has the beauty and uniqueness of each foothill. The concept will be applied to any design which includes video and supporting media. of video creation and media promotion of travel these hills are as efforts to introduce tourism in Bojonegoro, East Java to attract tourists to visit. Besides promoting tourism hills can be enjoyed in various. Kata Kunci : Design, Video, Tourism, hills, Bojonegoro, Discover. 
PERANCANGAN VIDEO CELURIT SEBAGAI UPAYA MENGINFORMASIKAN SALAH SATU SIMBOL BUDAYA MASYARAKAT MADURA Oktaviyan, Erwin; Yurisma, Dhika Yuan; Prasetya, Ardian Jaya
Jurnal Art Nouveau Vol 7, No 2 (2018)
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the problem in this study is how to introduce celurit from the side that is rarely known by the public where celurit has historical values and functions and types of different types. celurit is known in the community as a sharp weapon that is used more toward the negative like the action that leads to criminal acts it results in positive values that exist in the celurit began to fade so that the more popular kerurit as a sharp weapon used for criminal acts rather than positive value. introducing celurit with video media is urgently needed to provide new information about the celurit rarely known by the general public
Designing Branding Kampoeng Bebek and Telur Asin Sidoarjo Kebonsari Village Based Education Tourism In An Effort To Increase Tourism Potential Tourism Village Estherlita, Tria Kuswidya; Bahruddin, Muh; Riqqoh, Abdullah Khoir
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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The purpose of designing branding Kampoeng Bebek is to increase the potential of the village as an educational tourist attraction in Sidoarjo. This research was conducted with qualitative methods obtained through the interview process, documentation, observation and study literature so that the data used is capable of supporting the creation of a design concept branding Kampoeng duck. The concept in this study were obtained from the SWOT analysis, STP, and the USP cornered back so find the keyword "fresh" will be used in this study. In the dictionary of KBBI "fresh" has a new meaning or concept then refurbish the deed who wants to show up is the process of update that is manifested by the presence of education and renewal in the process of the introduction of the educational tours in Kampoeng Bebek. So this will be visualized in design creative with objects that characterizes mojosari duck icon is processed and in Kampoeng Bebek and Telur Asin. The result of designing branding is to create Kampoeng bebek known to travelers with the means of education. Keywords: Branding, Kampoeng Bebek and Telur Asin, Village Kebonsari Sidoarjo, Education Tourism.
PERANCANGAN BUKU FOTOGRAFI PASAR TRADISIONAL BERBASIS HUMANISME SEBAGAI UPAYA MENYADARAKAN EMPATI REMAJA SURABAYA Rianugrah, Prisantyo Dwi; budiardjo, hardman; cinantya, ixsora gempita
Jurnal Art Nouveau Vol 6, No 1 (2017)
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Traditional market has been one of Indonesian nation culture. Traditional market is not a difficult thing to find its existence including the city of Surabaya. Many lessons can be learn in the activities that exist in traditional markets, one of them in terms of humanism. But now teenagers is very rarely to visit traditional markets, especially in the Surabaya. Traditional market has own uniqueness that can be a learning for the people, especially teenagers. Therefore, this research is intended for the create of humanism-based photography book as an effort to awaken the empathy of Surabaya teenagers. The teenagers will be the next generation, so as to maintain the existence of traditional markets and workers for the future. In this study authors use a qualitative research methodology that emphasizes the aspect of  understanding a problem rather than looking at the problem for generalization research. This research method prioritizes in-depth analysis techniques, examines the problems in one case because qualitative methodology knowing that the character of a problem will be different from the character of the other problem. The results of this photography book is expected people, especially teenagers can bring a sense of empathy and appreciate their efforts, especially the traditional market workers who became the object of this research.Keywords: Traditional Market, Humanism, Photography, Empthy