Journal of Education and Learning (EduLearn)
Journal of Education and Learning (EduLearn) ISSN: 2089-9823, e-ISSN 2302-9277 is a multi-disciplinary, peer-refereed open-access international journal which has been established for the dissemination of state-of-the-art knowledge in the field of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. This journal is ACCREDITED (recognised) SINTA 2 by the Ministry of Research and Technology/National Research and Innovation Agency, Republic of Indonesia (RISTEK-BRIN) (Decree No: 60/E/KPT/2016). The EduLearn is indexed by ERIC Institute of Education Sciences (IES) of the U.S. Department of Education. The focus and scope of EduLearn includes the following topics: 1. Career development and training in education and learning: entrepreneurship curriculum, internship programmes, lifelong learning, technology transfer, training educational staff, university-industry cooperation, vocational training, workplace training and employability issues, etc. 2. Experiences in education and learning: curriculum design and development, educational management, educational trends and best practice contributions, enhancing learning and the undergraduate experience, experiences in game based learning, higher education area: the bologna declaration and ects experiences, learning experiences in higher and further education, learning experiences in preschool education, pre-service and in-service teacher experiences, quality assurance/standards and accreditation, special education, stem in education, transferring skills and disciplines, etc. 3. Experiences in education and learning research: academic research projects, research methodologies, links between education and research, new projects and innovations, etc. 4. International projects in education and learning: new experiences for the international cooperation, project outcomes and conclusions, university networks, exchange programmes and erasmus experiences, the internationalization of universities, funding programmes and opportunities, etc. 5. Pedagogical innovations in education and learning: learning and teaching methodologies, evaluation and assessment of student learning, accreditation for informal learning, new learning/teaching models, neuroscience in education, language learning innovations, collaborative and problem-based learning, personalized learning, tutoring and coaching, flipped learning, etc. 6. General issues in education and learning: education and globalization, multicultural education, impact of education on development, planning digital-age school and learning spaces, organizational, legal, policy and financial issues, leadership in 21st century education , barriers to learning (age, psychosocial factors, ethnicity...), ethical issues and plagiarism in education, access to internet: advances and problems, diversity issues, women and minorities, student support in education, funding programmes and opportunities, etc. 7. Computer supported collaborative work: augmented reality, collaborative virtual environments (CVEs), community building, computer-mediated communication (CMC) tools, social & digital media in education, web 2.0 and social networking: (blogs, wikis...), web 3D applications and virtual reality, etc. 8. E-content management and development: digital identity management, digital libraries and repositories, e-portfolios, intellectual property rights, knowledge management, learning analytics, open access education, security and data protection, user-generated content, etc. 9. Educational software & serious games: animation and 3D systems, computer software on education, educational multimedia and hypermedia, educational software experiences, educational/serious games, gamification, gaming consoles as learning tools, videos for learning (YouTube generation), etc. 10. e-Learning: blended learning, distance learning, educating the educators, e-learning for environmental sustainability, e-learning standards (SCORM), e-learning projects and experiences, e-moderating, e-tutoring & mentoring, intelligent tutoring systems (ITS), learning management systems (LMs), managed learning environments (MLEs), massive open online courses (MOOCs), mobile learning, online assessment, online/virtual laboratories, personal learning environments (PLEs), training, evaluation and assessment, virtual learning environments (VLEs), virtual universities, etc. 11. Emerging technologies in education: advanced classroom technology, best practices in multimedia-based education, BYOD (bring your own device) and 1:1 learning, flipped classroom, ICT for development, ICT skills and digital literacy, mobile and tablet technologies, new platforms to teach coding skills (arduino, raspberry PI,...), technology-enhanced learning, the impact of web technologies on education, web classroom applications, etc. Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles
1,321 Documents
Amplifying special education student voices: exploring co-teaching practices in inclusive settings
William S. Augusto Jr.;
Noremay B. Perez
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v20i3.25143
This study explored the lived experiences of 10 high school students in co-taught inclusive classrooms and examined how co-teaching practices influence academic engagement and emotional well-being. Using an interpretative phenomenological analysis (IPA) approach, student reflections were collected and analyzed to gain insight into their perceptions of the co-teaching model. Five key themes emerged: i) immediate academic support enhances understanding, ii) emotional safety and inclusion foster confidence, iii) co-teaching improves classroom organization and instructional flow, iv) inconsistent co-teacher presence causes frustration, and v) students desire autonomy alongside support. Findings indicate that while students generally view co-teaching positively, its effectiveness depends on consistent teacher collaboration and responsive support tailored to individual needs. This study contributes a student-centered perspective to inclusive education and underscores the importance of strengthening collaborative practices and stable co-teaching partnerships to optimize educational outcomes for all learners.
Development and effectiveness of a 7Es-based interactive science pocket for grade 6 digestive system learning
Af-Ida S. Saipoden;
Sittie Haifah M. Pascan;
Monera A. Salic-Hairulla;
Vanjoreeh A. Madale;
Christine Mae B. Tecson
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v20i3.25282
Despite the availability of various instructional resources, teaching abstract biological concepts like the human digestive system remains a challenge for elementary learners due to their developmental stage and the limitations of traditional textbooks. In response, this study aimed to develop and validate the 7Es Learning Pocket (LeaP), an innovative, portable instructional material anchored in the constructivist approach and structured around the 7Es instructional model—elicit, engage, explore, explain, elaborate, evaluate, and extend. The study adopted the 4D model (define, design, develop, and disseminate) and engaged 42 grade 6 students from a public elementary school, along with expert science teachers for validation. During the development phase, qualitative feedback from learners and expert validators guided iterative refinements of the LeaP, with experts rating it “very satisfactory” in content, format, organization, and information accuracy. Quantitative evaluation included paired samples t-test comparing pretest and posttest scores of 42 learners, revealing significant improvement from a mean of 7.12 to 16.79 (t=18.36, p0.001). Additionally, 81-90% of learners demonstrated “very satisfactory” procedural knowledge across all 7Es activities. Learner perception data further affirmed high satisfaction, engagement, and perceived usefulness of the material. These findings confirm that the 7Es LeaP is a well-validated and effective instructional tool that enhances conceptual understanding and promotes active learning in elementary science education.
Toward a strategic framework for internationalization: evidence from North Eastern Mindanao State University
Ivy S. Diaz;
Jeonedy A. Sarsonas
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v20i3.25042
This study examined the institutional practices and level of implementation of internationalization at North Eastern Mindanao State University (NEMSU), a regional state university in the Philippines. Using a quantitative descriptive–correlational design, data were collected from 213 faculty members and administrators through a validated survey instrument. Results show that participation in international conferences (M=3.58) and benchmarking experiences (M=2.91) are the most developed internationalization practices, while student mobility remains the least implemented (M=1.94). Correlation analysis indicates that benchmarking demonstrated strong statistical associations with implementation outcomes in instruction (r=0.39), governance and leadership (r=0.58), institutional partnerships (r=0.61), and quality assurance (r=0.62). These findings suggest that institutional learning through benchmarking is more closely aligned with internationalization implementation than mobility-based practices in resource-constrained regional universities. The study provides empirical evidence for developing a context-responsive internationalization framework for state universities and colleges (SUCs). However, the findings should be interpreted cautiously due to the use of self-reported data and the cross-sectional design of the study.
Enhancing English listening and comprehension skills through interactive e-content: a quasi-experimental study
Nitha Varghese;
Kennedy Andrew Thomas
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v20i3.24682
This study delves into the effect of interactive e-content on enhancing listening skills and language comprehension through a quasi-experimental approach. The 200 secondary school students from eighth standard were randomly divided into groups. The researchers executed pre-test to assess the initial language skills of the learners. Experimental group was taught with interactive e-content, control group underwent traditional teaching. The intervention was followed by post-test. SPSS was used to analyze the data descriptive statistics and t-value specified significant enhancements in the experimental group. Pre-test and post-test t-value of control group was 58.4 and experimental group was 146.14, demonstrating substantial progress in listening skills. Post-test t-value of both groups was 31.09 (p0.01), approving superior effect of interactive e-content enhancing listening skills. For language comprehension, pre-test and post-test t-value of control group was 70.23 and experimental group was 113.11. Post-test t-value of both groups was 28.05 (p0.01) conforming greater improvement for experimental group. The t-value of the rural 38.45 and urban 44.18 reveals more significant advancement, implying interactive e-content is effective for enhancing listening skills and language comprehension for both rural and urban students. The study recommends conducting further research on the impact of interactive e-content on reading and speaking skills in English language.
Factors in sustaining online learning: insights from a Philippine higher education
Ramil B. Arante;
Mildred B. Benitez;
Cheela Mae C. Castro
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v20i3.26259
The COVID-19 pandemic accelerated the adoption of online learning worldwide, yet it also revealed enduring challenges in infrastructure, pedagogy, and institutional capacity, particularly in developing contexts. In the Philippines, these difficulties are amplified by socio-economic inequalities and inconsistent educational support. This study examined the implementation of online learning at Caraga State University-Cabadbaran Campus, by integrating teacher and student perspectives. A single-case study with an embedded quantitative design was employed, utilizing a validated questionnaire administered to 200 teachers and 500 students. Descriptive statistics were used to analyze responses across three dimensions: technological readiness, pedagogical adaptation, and institutional support. Results indicated that unreliable internet connectivity and limited device access were the most critical barriers, while pedagogical challenges included difficulties in adapting teaching strategies, sustaining engagement, and ensuring reliable assessments. Both teachers and students highlighted the importance of continuous digital literacy training, but perceived institutional support as inconsistent, characterized by unclear policies, limited resources, and inadequate technical assistance. Teachers expressed cautious optimism about hybrid models, while students were more hesitant and less certain of their effectiveness. The study concludes that sustainable online learning requires holistic interventions, including infrastructure investment, capacity-building programs, and equity-driven institutional policies to strengthen resilience and inclusivity in higher education.
The effects of gamified learning using interactive PowerPoint games on young ESL learners’ learning engagement and speaking performance
Stephenie Omila Ujan Roy;
Souba Rethinasamy;
Soo Ruey Shing
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v20i3.23704
Gamified learning has gained attention in the past decade, especially in language teaching and learning. Despite its expanding popularity, gamified learning still has substantial gaps in its effectiveness, particularly in terms of long-term engagement and comprehensive learning results. This action research aimed to explore the effects of gamified learning by utilizing six adapted interactive PowerPoint games on young ESL learners’ engagement. To this end, an observation checklist and pre- and post-speaking tests were used to assess the effects on students’ speaking abilities. Eleven year 4 pupils from a suburban school in Sarawak, Malaysia, were selected through purposive sampling. Data were analyzed using frequency distribution and descriptive statistics. The findings showed that gamified learning significantly enhanced learners’ behavioral, cognitive and emotional engagement during English as a second language (ESL) speaking activities. Students were more enthusiastic, made greater efforts to speak English and were motivated to complete speaking tasks when gamified elements were included. These results suggest that gamified learning is a promising strategy for increasing learner engagement and improving speaking skills in ESL classrooms.
Interactive whiteboards in teacher education: a systematic review of technopedagogical practices
Miguel Velásquez Pila;
Ines Miryam Acero Apaza;
José Lisbinio Cruz Guimaraes;
Rolando Oscco Solorzano
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v20i3.23012
Interactive whiteboards (IWBs), or smartboards, improve the teaching and learning process in higher education. The objective of this study was to analyze the use of these whiteboards as a teaching technology resource that contributes to improving this process. A systematic review of the literature was conducted, based on the preferred reporting items for systematic reviews and meta-analyses (PRISMA) methodology. The databases used were Scopus and Web of Science (WoS). The results indicated that 25 studies were included in the review. The year 2019 had the highest number of publications, with 20% of the studies identified. In addition, 80% of the research was published in Scopus and 92% of the total was written in English. There is evidence of the positive impact of IWB on student participation, motivation, and performance, as well as a favorable effect on their academic performance. It is concluded that IWB improve student performance by allowing teachers to make engaging presentations, process curriculum information, incorporate diverse resources, combine text and graphics, and store and reproduce created materials. These devices can capture attention through the use of games and the integration of images, text, and sound during learning. They also influence patterns of interaction between teachers and students, promoting communication dynamics in the classroom.
The need for an educational comic on science laboratory safety
Nur Farha Shaafi;
Mohammad Mubarrak Mohd Yusof;
Ika Maryani
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v20i3.21933
In the study of design and development, one of the vital stages that need to be carried out is the needs analysis. In this study, a needs analysis is carried out to ensure that the educational comic produced is suitable for the users’ needs. This quantitative survey study was carried out to see the need for the development of the science laboratory educational comic on improving science laboratory safety awareness among secondary school students as well as to see students’ awareness and knowledge towards science laboratory safety. A set of needs analysis questionnaires was given to 131 secondary school students throughout Malaysia. The data obtained were analyzed descriptively, such as frequencies and percentages using Statistical Package for the Social Sciences (SPSS) version 23.0. The results of the analysis show that most respondents agree that this module is suitable for science laboratory safety awareness. A moderate level of average mean score of 3.53 also indicates that the level of awareness of regulations in the laboratory among average students is still low and needs to be improved. A high average mean score of 3.90 of respondents agreed that the development of science laboratory safety educational comic should be developed to improve science laboratory safety awareness among secondary school students. Most respondents agreed that emphasis should be placed on content and technical approaches in educational comics to develop a science laboratory safety educational comic that suits the needs of students, with a high average mean score of 3.73. The results of this study provide a brief overview of the need for a science laboratory educational comic on improving science laboratory safety awareness among secondary school students.
How CTML-based instructional video shapes students’ acceptance of asynchronous learning: an integrated TAM-TPB approach
Priyanto Priyanto;
Ponco Walipranoto;
Ahmad Chafid Alwi;
Tinesa Fara Prihandini;
Arif Ainur Rafiq
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v20i3.27368
This study examines how the cognitive theory of multimedia learning (CTML)-based content quality shapes students’ acceptance of asynchronous learning within an integrated technology acceptance model (TAM)-theory of planned behavior (TPB) framework. The CTML provides the theoretical foundation for designing instructional videos that minimize cognitive load to enhance learning effectiveness. The proposed model links content quality to perceived usefulness and perceived ease of use, which influence attitude, subjective norm, perceived behavioral control, and behavioral intention. A quantitative approach using structural equation modeling (SEM) with SmartPLS was employed to analyze responses from 258 university students who had experienced asynchronous online learning. The results indicate that content quality significantly impacts perceived ease of use (β=0.589) and perceived usefulness (β=0.316). In turn, perceived usefulness significantly influences attitude (β=0.461) and behavioral intention (β=0.200), while attitude (β=0.171), subjective norm (β=0.381), and perceived behavioral control (β=0.156) also significantly predict behavioral intention. These findings validate the integrated TAM-TPB framework and demonstrate that CTML-based content quality functions as a cognitive antecedent of technology acceptance in higher education.
Developing and assessing the usability of a Visual Geometry Kit for orthogonal projection, plan and elevation
Nur Hamiza Adenan;
Muhammad Arif Azmi;
Nurhafizah Solihin;
Nor Suriya Abd Karim;
Siew Wei Tho;
Eza Hamni Mohamad;
Adib Mashuri
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v20i3.24313
This study aims to develop and evaluate the validity and usability of the Visual Geometry Kit (VGK) for the Form 3 topic of plans and elevations. Using the analysis, design, development, implementation, and evaluation (ADDIE) instructional model, this developmental research design (DRD) involved 3 experts for validation and 50 Form 3 students from a Kuala Lumpur school for usability testing. Data were analyzed using the content validity index (CVI) and descriptive statistics. Results show a CVI value of 1.00, indicating high validity and usability across constructs like usefulness, ease of use, ease of learning, and user satisfaction. The kit effectively supports students in understanding orthogonal projection, plans, and elevations of 2D and 3D shapes. It offers a practical teaching and learning alternative in mathematics, enhancing students’ visualization skills and benefiting teachers in explaining these concepts.