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Research and Community Service Institute, Universitas Negeri Semarang, Sekaran, Gunungpati, Semarang, Central Java, Indonesia
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INDONESIA
Jurnal Penelitian Pendidikan
ISSN : 25031260     EISSN : 25804154     DOI : -
Core Subject : Education,
This journal publishes original articles on the latest issues and trends occurring internationally in education curriculum, instruction, learning, policy, and preparation of teachers with the aim to advance our knowledge of education theory and practice. Moreover, this journal also covers the issues concerned with environmental education.
Articles 593 Documents
BETTER TEACHING AND LEARNING (BTL) UNTUK MENINGKATKAN PENGAJARAN PROFESIONAL DAN PEMBELAJARAN BERMAKNA MAHASISWA Rahayu Pristiwati
Jurnal Penelitian Pendidikan Vol 30, No 1 (2013): April 2013
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v30i1.5667

Abstract

This study is conducted to describe the quality of improvement process in course designed by Better Teaching and Learning (BTL) in the course of learning process to speak on student’s university participants in Learning Speaking, decrypt improving the quality of student’s learning outcomes after learning speak courses to Better Teaching and Learning (BTL), and express the student’s respone as feedback of learning outcomes assessment that designed to reveal the performance of the Better Teaching and learning (BTL) which can provide significant feedback to positive student’s response. The subjects of this study are the students of Indonesian Language and Literature Education. Learning is implemented using Better Teaching and Learning (BTL). Method of collecting the data is by using observation, assessment rubrics, interviews, journals, and photos. The process and the students’ learning outcomes were analyzed with qualitative and quantitative techniques. The results show that the process, learning outcomes, and student’s responses can be enhanced through implementation of Better Teaching and Learning (BTL) which are arranged in fourteen steps.
MENINGKATKAN KEMAMPUAN MEMECAHKAN MASALAH BAGI MAHASISWA PGMIPABI DALAM PERKULIAHAN TELKURMAT-2 MELALUI PENERAPANMIND-MAPPING BERCIRI KONSERVASI Amin Suyitno; Endang Sugiharti
Jurnal Penelitian Pendidikan Vol 30, No 1 (2013): April 2013
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v30i1.5661

Abstract

Ability to solve problems for students of PGMIPABI Programin Analysis of Mathematics Curriculum 2 stillneeds to be improved.One way of it istoimplementof Mind Mapping based-on Conservationthattrain studentsfor independent study, creatitive, and get to knowthe environment by themselves.The problem ishow to improveproblem-solving abilityfor studentsof PGMIPABIof MathematicsEducation Study Program of UNNES, especiallyin the Analysis of Mathematics Curriculum 2 lecturing. The purposeof this researchis to improve problem-solving abilityfor studentsof PGMIPABIof MathematicsEducation Study Program of UNNES, especiallyin the Analysis of Mathematics Curriculum 2 lecturing.The resultsand conclusionsare asfollows.By applyingof Mind Mapping based-onConservation thenproblem-solving skillsfor studentsof PGMIPABIof MathematicsEducation Study Program of UNNES, especiallyin the Analysis of Mathematics Curriculum 2 lecturing canbe increased. The averagescoreobtained bystudentswas85.6,the averagescorewas higherthanthe averagescore ofthe previous years.The suggestions are (1)development ofapplyingof Mind Mapping based-on Conservation to improve problem-solving abilityfor studentsof PGMIPABIof MathematicsEducation Study Program of UNNES, especiallyin the Analysis of Mathematics Curriculum 2 shouldbe followed. (2)Needafurther research tothe othersubject and learning model base-on conservation.
PENGEMBANGAN HISTORY ROOM BERBASIS MEDIA VISUAL BERTEMA SEJARAH LOKAL SEMARANG DALAM PEMBELAJARAN SEJARAH Karyono, Karyono; Suryadi, Andy
Jurnal Penelitian Pendidikan Vol 33, No 2 (2016): October 2016
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v33i2.9097

Abstract

Tujuan utama dalam penelitian ini adalah mengembangkan model history room berbasis media visual bertema sejarah lokal di Kabupaten dan Kota Semarang. Secara khusus, tujuan penelitian ini adalah sebagai berikut (1) Mengembangkan pengembangan prototype model history room berbasis media visual bertema sejarah lokal pembelajaran sejarah; (2) prototype model dikembangkan menjadi model history room berbasis media visual bertema sejarah lokal pada pembelajaran sejarah; (3) Menguji efektivitas model history room berbasis media visual bertema sejarah lokal diterapkan dalam praksis pembelajaran. Luaran yang akan dihasilkan dalam penelitian ini adalah sebagai berikut. (1) Prototype model history room berbasis media visual bertema sejarah lokal; (2) Model history room berbasis media visual bertema sejarah lokal; (3) Publikasi ilmiah terkait hasil penelitian dalam seminar dan jurnal terakreditasi. Penelitian ini dilakukan dengan menggunakan pendekatan “Penelitian Pengembangan” (Research and Development). Dalam penelitian ini Research and Development dimanfaatkan untuk menghasilkan model history room berbasis media visual bertema sejarah lokal. Pengembangan ruang sejarah merupakan satu hal yang dibutuhkan oleh guru sejarah. Ruang sejarah memberikan kesempatan bagi guru untuk memanfaatkan secara optimal media-media visual untuk pembelajaran sejarah. Ruang sejarah dapat digunakan untuk menunjang keberhasilan pelaksanaan kurikulum 2013. Melalui ruang sejarah pendekatan saintifik dalam pelajaran sejarah menjadi lebih mudah diimplementasikan. Pemanfaatan ruang sejarah memiliki beberapa manfaat. Pertama, ruang sejarah mampu menyediakan “rumah” bagi guru sejarah. Kedua, keberadaan ruang sejarah mampu membangun dam meemlihara atmosfer pembelajaran yang efektif. Ketiga, ruang sejarah mampu membuat pembelajaran sejarah lebih efektif. Keempat, ruang sejarah dapat menghemat waktu pembelajaran karena media dalam ruang sejarah telah tersedia dan dapat dimanfaatkan secara segera.
MODEL PEMBERDAYAAN KOMITE SEKOLAH DALAM IMPLEMENTASI MANAJEMEN BERBASIS SEKOLAH DENGAN MEMBANGUN JARINGAN KAPITAL SOSIAL Tri Suminar; Mintarsih Arbarini; - Utsman
Jurnal Penelitian Pendidikan Vol 27, No 2 (2010): October 2010
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v27i2.175

Abstract

The school committee, school principal and teachers are the key role in schools that implement school-based management. This research aims to develop a model of empowerment of school committees in the implementation of school-based management by developing networks of social capital.This research uses research and development approach with the school committee members and all components of the school as the subjects. The interview records and documents are analyzed qualitative-descriptivephenomenologycallyand inferential statistically. The finding is the performance of the school committee is still not good. This is caused by the lack of cooperation between school committee and school component. There are no bound by norms of solidarity and trust among them to carry out school management. School committees empowerment by establishing effective networks of social capital, effectively improves school comitte‟s performance by 13.75 points. There are consistent changes between social capital intensity and qualification performance of the school committee. The school committee should behave and act proactively, and also more creative to foster the trust of the school. Keywords: school-based management, empowerment, school committees, social capital.
PENGEMBANGAN BAHAN AJAR SCIENCE ENTREPRENEURSHIP BERBASIS HASIL PENELITIAN UNTUK MENDUKUNG PROGRAM KREATIVITAS MAHASISWA F. Putut Martin HB.
Jurnal Penelitian Pendidikan Vol 29, No 2 (2012): October 2012
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v29i2.5651

Abstract

This study is the kind of research that aims to generate development of instructional materials science entrepreneurship in order to improve students’ ability in developing a proposal Student Creativity Program (PKM). Teaching materials science-based entrepreneurship research results developed and used in learning, teaching materials were evaluated and validated before being used first, then followed up with a proposal for a student paper competition. The results obtained in this study include the development of teaching materials - used in student learning as a stimulus produces PKM proposals and the effectiveness of instructional materials such as determined from the results of student learning in the form of the value end of the semester. Based on these results, it can be concluded that entrepreneurship teaching materials developed science-based research to obtain an expert assessment of viable entrepreneurial experts, students are able to draw up a proposal Student Creativity Program (PKM) well after the use of teaching materials developed in the subject of science and entrepreneurship the use of instructional materials science entrepreneurship effectively developed based on student learning.
PENINGKATAN KEMAMPUAN GURU IPS SMP WILAYAH BINAAN KOTA SEMARANG DALAM MENGEMBANGKAN INDIKATOR DAN INSTRUMEN PENILAIAN MELALUI WORKSHOP DENGAN PERTEMUAN INDIVIDUAL PADA SEMESTER 2 TAHUN PELAJARAN 2014/2015 Mulyati, Roch
Jurnal Penelitian Pendidikan Vol 33, No 1 (2016): April 2016
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v33i1.7671

Abstract

The research problem is the minimum ability of social studies teachers to develop the indicators of competencies and assessment instruments achievement. This study aims to improve the ability of social studies teachers to develop the indicators of achievement of competencies and assessment instruments through workshops and individual meetings.Determining the teachers’ability to develop the competencies achievement indicators,indicator scorecards were used which contains 8 aspects, whereas to determine the ability to develop assessment study instruments,the card consists of three aspects which contains 11sub aspectswere used.Workshops with individual meetings were taken to improve the teachers’ability. Workshop selected as an activity that integrates theory and practice as well as to meet the characteristics of adult learning, while the individual meeting were used to solve the problem of an individual nature and eliminate the psychological barriers of teachers who feel embarrassed to revealed problems in the workshop forum.Before the action was carried out, the number of teachers who are able to develop competence achievement indicator is 0%, after cycle 1 = 13.33% and after cycle 2 = 100%. Teachers whowere able to compile an assessment instrument before action is taken, is 6.67%, after the first cycle=60%, after 2 cycles to 100%.
PENGEMBANGAN PERANGKAT PEMBELAJARANOPTIKA SMABERVISI SETS Tri Wijayanti Trisnaningsih
Jurnal Penelitian Pendidikan Vol 28, No 1 (2011): April 2011
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v28i1.5614

Abstract

This research is a kind of developing research, which develops learning instruments visioned by SETS (Science, Environment, Technology, and Society). The main purpose of this research is to find out the improvement and learning result of physics subjects, especially in optical devices, of Xth grader students at SMA 1 Semarang. This purpose is held by implementing learning set/unit envisioned by SETS. This research is also held to know the impact of creativity in learning result. The subject for this reseach is class X.2 which consists of 39 students and is choosen randomly (cluster random sampling) from 9 regular classes exist. To understand the improvement of creativity and learning result of students, the writer makes some tests of verbal creativity and comprehension on the concepts of optical devices. The responds from the subject is known by giving a questionnaire about the learning process. Result of students creativity observed was 52% at the beginning and increase to 61% at the end. From the whole results of the learning process, the learning set/unit envisioned by SETS shows an improvement of learning result proved by increment of average value from 39 to 78 within the range of 0 – 100 so that 64% N-gain included in medium category.The lowest value before this process held was 19, and after this process held was 67. In addition, the highest value before this process held was 59, and after this process is held was 85. The influence of creativity to learning result of students is tested by analysis of simple regression, which tests normality of subject result in normal distribution. The value of R Square obtained in the research is 0.58. It means that students creativity influences the learning result by 58%. Meanwhile the rest of 42% (100%- 58%) was influenced by other factors which were not learnt in this study.
PENGEMBANGAN APLIKASI E-MINDMAPS PADA MATERI ILMU SOSIAL DAN BUDAYA DASAR MEMANFAATKAN GROUPWARE BERBASIS ANDROID Kurniasari, Praharisti; Mardikaningsih, Agusti
Jurnal Penelitian Pendidikan Vol 35, No 2 (2018): October 2018
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v35i2.15844

Abstract

Penelitian ini bertujuan untuk 1) mengidentifikasi kebutuhan pengembangan bahan ilmu sosial dan budaya dasar dengan mengunakan aplikasi emindmap memanfaatkan groupware berbasis android untuk meningkatkan motivasi mahasiswa, 2) menyusun bahan ajar ilmu sosial dan budaya dasar dengan menggunakan aplikasi emindmaps memanfaatkan groupware berbasis android untuk meningkatkan motivasi mahasiswa, 3) mendesiminasi desain produk (desain aplikasi emindmap) pada prodi – prodi sevisi. Jenis penelitian ini adalah penelitian pengembangan (Research and Development/ RD). Model pengembangan media dilakukan berdasarkan enam tahap, yaitu konsep (concept), perencanaan (design), pengumpulan bahan (material collecting), pembuatan (assembly), percobaan (testing) dan distribusi (distribution). Penelitian ini menghasilkan bahan ajar berupa aplikasi emindmaps berbasis android yang dapat meningkatkan motivasi mahasiswa. Data yang dihasilkan dari penelitian ini yaitu data hasil validasi materi yaitu 81,1% , kategori layak dengan predikat bagus; dan hasil validasi media yaitu 80,83% , kategori layak dengan predikat bagus.
ANALISIS KEBUTUHAN PENDIDIKAN MASYARAKAT Amin Yusuf
Jurnal Penelitian Pendidikan Vol 31, No 2 (2014): October 2014
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v31i2.5690

Abstract

Based on a belief that in order to assist in community development with appropriate education, the need for a research study that examined a variety of community needs for education and solutions. On the belief, the research with the above title aims to: (1) analyze the various needs education is urgent, and immediate solution can be resolved by the people in the village Kandri and (2) implementing affirmative action, mentoring programs and management of village libraries learning model for functional literacy tutors as a solution. Participatory methods or PRA, with the tools bervariatif data collectors, such as in-depth interviews, brainstorming, patisipatif observation, and documentation is a method used in the study. The results showed that, the library management assistance programs and rural development model functional literacy learning is an effective solution of many aspects that have been identified. The program can improve quality and expand access to coverage of services of non-formal education, and increase community participation in education development.
PERBEDAAN KEEFEKTIFAN MODEL PEMBELAJARAN KOOPERATIF JIGSAW DAN TEAMS GAMES TOURNAMENT TERHADAP PRESTASI BELAJAR IPS DI SEKOLAH DASAR MBS KABUPATEN BANTUL YOGYAKARTA Siti Maisaroh; Rosalia Susila Purwanti
Jurnal Penelitian Pendidikan Vol 29, No 1 (2012): April 2012
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v29i1.5642

Abstract

This study is aimed to understand whether there are differences of student’s study achievement between the usage of jigsaw cooperative study model with the usage of team games tournament (TGT) study model, also to understand which one is more effective between both of two in the progress of student’s study achievement development. This research is quasi experiment. Free variable in the research is jigsaw cooperative study model and teams games tournament and as the bond variable is student’s study achievement. The population in the research are all of grade IV students of MBS Elementary School of Bantul Regency Year of Study 2010/2011, sample that used are grade IV students of Kembang Putihan Elementary School, Guwosari Elementary School and Sungapan Elementary School. In the research, there is 2 experiment class namely Jigsaw class which is treated with cooperative study of jigsaw and team games tournament (TGT) class which is treated with cooperative study of team games tournament (TGT). Method that used in the data obtaining are documentation, test, and observation, whereas data analysis uses t-test. The result of the research shows that cooperative jigsaw study model is more effective compared with the cooperative team games tournament (TGT) study model. It is shown with calculated t as much as 2,196 larger than t-table = 1,99 for a = 5%, it means there is study achievement’s differences between cooperative jigsaw study model with cooperative team games tournament (TGT) study at grade IV students of year of study 2010/2011. in the other side, based on the study achievement score of the students, it is shown that cooperative jigsaw study model have ability to give better student’s study achievement score with average score 80,82 higher than the usage of cooperative team games tournament (TGT) study model that is 75,05

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