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Contact Name
Baihaqi Siddik Lubis
Contact Email
baihaqisiddik15@gmail.com
Phone
+6281375727705
Journal Mail Official
jurnaltematik.unimed@gmail.com
Editorial Address
Kantor Prodi Pendidikan Dasar Pascasarjana, Gedung Pascasarjana Universitas Negeri Medan, Lantai 4, Jln. Willem Iskandar Pasar V No. 1589 Medan Kode Pos 20221
Location
Kota medan,
Sumatera utara
INDONESIA
Jurnal Tematik
ISSN : 19796633     EISSN : 24607738     DOI : 10.24114
Core Subject : Education,
Jurnal Tematik merupakan media komunikasi para akademisi, guru dan pemerhati dunia pendidikan dalam perspektif kependidikan. Jurnal tematik merupakan hasil penelitian, refleksi dan kajian kritis yang aktual berkenaan dengan tema-tema pendidikan, seperti kebijakan atau regulasi pendidikan, kurikulum, inovasi pembelajaran (kajian materi, pendekatan, model, metode, media dan evaluasi belajar) dalam ruang lingkup pendidikan dasar. Terbit tiga kali dalam setahun yakni April, Agustus dan Desember. Terbit pertama kali untuk edisi April 2012. Jurnal Tematik adalah jurnal berkala ilmiah berisi tulisan yang diangkat dari hasil penelitian pendidikan dasar pada fokus aspek-aspek yang berkaitan dengan kependidikan. Jurnal tematik merupakan jurnal nasional bermitra bestari yang diterbitkan tiga kali setahun dalam bentuk cetak dan online oleh Program Studi Pendidikan Dasar Pascasarjana, Universitas Negeri Medan, Indonesia. Pernyataan ini menjelaskan perilaku etis seluruh pihak yang terlibat dalam penerbitan artikel dalam Jurnal Tematik, termasuk penulis, dewan penyunting, mitra bestari, dan penerbit. Pernyataan ini didasarkan pada COPE’s Best Practice.
Arjuna Subject : Umum - Umum
Articles 7 Documents
Search results for , issue "Vol 8, No 2 (2018): JURNAL TEMATIK" : 7 Documents clear
PENGEMBANGAN KOGNITIF DAN KREATIVITAS ANAK USIA 5-6 TAHUN MELALUI KEGIATAN BERMAIN BALOK DI TAMAN KANAK-KANAK PLUS SWASTA DARUL ILMI MURNI MEDAN Anita Yus; jamilah thahir
JURNAL TEMATIK Vol 8, No 2 (2018): JURNAL TEMATIK
Publisher : JURNAL TEMATIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v8i2.12567

Abstract

This research aims to develop cognitive and creativity of group B through playing block activities in TK Plus Private Darul Ilmi Murni Medan. This research is a classroom action research (Class Room Action Research) it is a research done by teachers to improve the learning process. The study consists of four steps, namely: (a) planning (planning): (b) action (action): (c) observation (observing): (d) the reflection (reflecting). Based on the results of the above research can be concluded that through the activities of playing the beam can develop the cognitive and creativity of children in Kindergarten Plus Private Private Darul Ilmi Murni Medan.
MEMBANGUN PENGETAHUAN ANAK USIA DINI MELALUI PERMAINAN KONSTRUKTIF BERDASARKAN PERSPEKTIF TEORI PIAGET Meta Br Ginting; Panni Ance Lumbantobing
JURNAL TEMATIK Vol 8, No 2 (2018): JURNAL TEMATIK
Publisher : JURNAL TEMATIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v8i2.12610

Abstract

Knowledge is important in the child development process because knowledge is the basis of  attitudes and self skills formation . Familiarizing children to build their own knowledge  early  can make them capable for finding ideas to solve problems, having good self-confidence  and initiative. Children are active beings who can build their own knowledge through play. When playing, child exploring, finding and utilizing the objects around them  to be meaningful. Exploring objects enable the assimilation and accommodation process occur in forming new schemes. Constructive play is one of the game that is exploring objects. By constructive play it is possible for the child to acquire knowledge through assimilation and accommodation process, so the game can help the child form a new scheme based on the experience as well as generate knowledge.
PENGARUH STRATEGI PEMBELAJARAN DISCOVERY DAN CARA BELAJAR SISWA TERHADAP KARAKTER SISWA M. Taufiq Hidayah Tanjung; Reh Bungana Beru Perangin-angin; Dede Ruslan
JURNAL TEMATIK Vol 8, No 2 (2018): JURNAL TEMATIK
Publisher : JURNAL TEMATIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v8i2.12620

Abstract

This study aims to find out the effect of discovery learning strategy and students’ learning style on students’ character.  This study use quantitative approach  with experimental quasi method.  This study is conducted in class V of SDN 064015 and SDN 0960873 in Medan City with population and sample are 120 students.  Data of study is obtained through attitude test in the form of questionnaire.  The result obtained in this study shows that there is interaction between Discovery learning strategy and students’ learning style on students’ character.  The result of interaction between learning strategy and students’ learning style in this study is 0.000 < 0.05 significantly which means that the enhancement of students’ character in experiment class is better if compared to control class.  This shows that Discovery learning strategy and students’ learning style is very influential to students’ character.
PENGARUH KEGIATAN BERMAIN MELEMPAR BOLA TERHADAP PERKEMBANGAN MOTORIK KASAR ANAK USIA 4-5 TAHUN DI TK ASSISI MEDAN Ernis Hiasinta Ginting; Damaiwaty Ray
JURNAL TEMATIK Vol 8, No 2 (2018): JURNAL TEMATIK
Publisher : JURNAL TEMATIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v8i2.12619

Abstract

This study aims to determine the effect of playing throwing balls on the gross motoric development of children aged 4-5 years. This study uses a quantitative approach with an experimental method with a Quasi Exprerimental Design design with the form Nonequivalent Control Group Design. Determination of class samples is done randomly. The results of the descriptive analysis showed that the game of throwing the ball was better than the control class, the highest score was 18, while the control class obtained the highest score of 14, the average for the experimental class was 14.54 and for the control class 10.68. The number of children who scored above the average in the experimental class were 11 children (50%) while in the control class the children who got the above scores had an average of 8 children (36.36%), whereas the number of children in the control class who scored below the average more (54.54%) than in the experimental class (45.5%). Based on the results of these data states that the data is normally distributed and has the same or homogeneous variance fulfilled for both groups of data. Hypothesis test results are known t_ (count) = 6.012> t_table = 1.685. This shows that there is a significant influence between the activity of playing throwing the ball against the gross motoric development of children aged 4-5 years.
PENGEMBANGAN MEDIA PEMBELAJARAN DENGAN MENGGUNAKAN ADOBE FLASH UNTUK MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN IPA KELAS V SD N 050660 KWALA BINGAI Gihari Eko Prasetyo; Ajad Sudrajat; E. Elvis Napitupulu
JURNAL TEMATIK Vol 8, No 2 (2018): JURNAL TEMATIK
Publisher : JURNAL TEMATIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v8i2.12618

Abstract

This study aims to produce learning media using Adobe Flash on science subjects in class V 050660 Public Elementary School Kwala Bingai that meet the criteria of valid, practical and effective. This research refers to the 4-D model. The findings of the research are: 1) learning devices produced, in the form of: CD-shaped Learning Media has met the criteria for good / valid; 2) the effectiveness of learning devices is concluded based on the post-test results of students in the first trial the percentage of classical completeness was 86% with 30 students or 88% declared complete. And 4 students or 12% were declared incomplete. 3) Practicality of learning media for students is concluded based on teacher responses and student responses; (i) student responses to learning media in the first trial amounting to 82.36% of students stated that the media was practical, (ii) response (ii) teacher response to learning media in the first trial reached 91.67% included in the very practical category. Assessment of student learning outcomes based on the pretest and posttest was analyzed using N-Gain obtained by the average value of gain of 0.7 where in the high category.
ANALISIS KESIAPAN GURU KELAS DALAM IMPLEMENTASI PENILAIAN OTENTIK PADA KOMPETENSI RANAH SIKAP DI SD NEGERI KECAMATAN TEBING TINGGI KOTA Juli Andriani; Deny Setiawan; Rahmad Husein
JURNAL TEMATIK Vol 8, No 2 (2018): JURNAL TEMATIK
Publisher : JURNAL TEMATIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v8i2.12566

Abstract

This study aimed to obtain a factual description of teacher’s readiness in the implementation of authentic assessment for attitude domain in elementary schools Tebingtinggi. The problems of this study were the lack of socialization and training provided to the teacher, the teachers were still not optimal in the process of implementing the assessment was still considered very difficult. The method used in this research was descriptive qualitative research. The fourth grade teachers at 3 different elementary schools, SD Negeri 163080, SD Negeri 163084 and SD Swasta Inti Nusantara Tebing Tinggi. Data collection techniques used in this research were observation, interviews, and documentation. The data analysis from interviews, observation and documentation showed that the readiness of teachers authentic assessment for attitude domain implementation was still not ready.
MEMBANGUN PENGETAHUAN ANAK USIA DINI MELALUI PERMAINAN KONSTRUKTIF BERDASARKAN PERSPEKTIF TEORI PIAGET Meta Br Ginting; Panni Ance Lumbantobing
JURNAL TEMATIK Vol 8, No 2 (2018): JURNAL TEMATIK
Publisher : JURNAL TEMATIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v8i2.12612

Abstract

Knowledge is important in the child development process because knowledge is the basis of  attitudes and self skills formation . Familiarizing children to build their own knowledge  early  can make them capable for finding ideas to solve problems, having good self-confidence  and initiative. Children are active beings who can build their own knowledge through play. When playing, child exploring, finding and utilizing the objects around them  to be meaningful. Exploring objects enable the assimilation and accommodation process occur in forming new schemes. Constructive play is one of the game that is exploring objects. By constructive play it is possible for the child to acquire knowledge through assimilation and accommodation process, so the game can help the child form a new scheme based on the experience as well as generate knowledge.

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