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Contact Name
Dede Kurniadi
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dede.kurniadi@sttgarut.ac.id
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informatika@sttgarut.ac.id
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Kab. garut,
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INDONESIA
Jurnal Algoritma
ISSN : 14123622     EISSN : 23027339     DOI : -
Core Subject : Science,
Jurnal Algoritma merupakan media publikasi hasil penelitian dosen maupun mahasiswa dalam kajian bidang Teknologi Informasi, Sistem Informasi, dan Rekayasa Perangkat Lunak.
Arjuna Subject : -
Articles 1,253 Documents
Pengenalan Alfabet Sistem Isyarat Bahasa Indonesia (SIBI) Menggunakan Convolutional Neural Network Thira, Indra Jiwana; Riana, Dwiza; Ilhami, Azriel Noer; Dwinanda, Brama Rizky Setia; Choerunisya, Hana
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1480

Abstract

Deaf is fourth in the list of persons with disabilities in Indonesia at 7.03%. Deaf people communicate using sign language both when communicating with fellow deaf people and with normal people. The problem that arises is that few normal people master sign language, especially the Indonesian Sign System (SIBI) so that it becomes an obstacle when they have to communicate with deaf people. This study aims to classify the alphabet in SIBI except the letters J and Z with a total of 24 classes. Classification is done by comparing three CNN architectures, namely MobileNetV2, MobileNetV3Small and MobileNetV3Large to get the best model. The results showed that the MobileNetV3Small architecture produced the best model at batch size 32 and the number of epochs 30 with an accuracy of 98.81% for testing data.
Pengembangan Sistem Pakar Diagnosa Kerusakan Motor Injeksi Matic Menggunakan Forward Chaining dan Expert System Development Nugraha, Insan Satia; Agustin, Yoga Handoko; Rahayu, Raden Erwin Gunadi
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1493

Abstract

Technological progress at this time is extremely rapid in the field of transportation, one of which is automatic injection motorbikes, for automatic injection motorbikes there are definitely obstacles or problems in reducing the performance of ordinary motorbikes. In this case, many automatic injection motorbikes go to the Ahass Fahya Jaya Motor workshop, in This problem should be done with simple checks, such as checking the spark plug, checking the battery and etc. In checking small things, the author has created a professional system application by providing the knowledge of experienced experts and has received a certificate from Ahass, anticipating that this application may be useful for readers or users of the application. In making this expert system application there are several features, one of which can be accessed by the admin with a certain code, later the user will enter the full name, email and motorbike series, the administrator can change the symptoms of damage, change the solution and also add application knowledge. Based on these problems, we obtained a knowledge base of 20 damage data and 23 symptoms obtained from visits to Ahass Fahri Jaya Motor. Selecting the forward chaining method can efficiently produce solutions by combining existing knowledge rules and known facts. Meanwhile, choosing the Expert System Development Life Cycle methodology for expert systems can be carried out in a more structured, efficient and effective manner. This methodology helps in producing high quality, accurate and reliable expert systems in supporting decision making in a particular domain. Based on user testing or at the usability testing stage, it has an accuracy value of 95% from the 26 automatic injection motor damage diagnosis test data carried out.
Aplikasi Mobile Augmented Reality untuk Media Edukasi Senjata Militer berbasis Application Programming Interface Da Yuan, Ferdinansyah; Zakariyah, Muhammad
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1498

Abstract

Ownership of weapons throughout the world, especially firearms, is increasing sharply, giving rise to problems in terms of security and safety. The public must be aware of the risks and threats associated with the misuse of illegal weapons. That way, the public can have a better understanding of gun control and increase awareness of the dangers of violence and crime caused by weapons. The application that will be designed aims to apply Android-based Augmented Reality (AR) as a medium for military weapons education by getting to know various types of weapons and the dangers they pose by presenting more interesting and interactive information. The Augmented Reality (AR) method used in this application is the markerless and markerbase method. The markerless method does not require special markers to display virtual objects, making it possible for AR to be used anywhere. The markerbase method requires an image medium (marker) to display virtual objects by recognizing the position and orientation of the marker. Application Programming Interface (API) allows applications to communicate efficiently and easily with other applications via the Web Dashboard. By using API, it can be easy to update the content of military weapons information databases and quizzes automatically via an internet connection. In this research, the Multimedia Development Life Cycle (MDLC) approach was used as the method to be applied. By considering the results of testing that has been carried out through black box testing, angle testing, distance testing, and light intensity testing, it shows that the designed application can run well according to the expected goals, namely as an interactive educational medium that attracts various types of weapons and the dangers they cause. .
Analisis Sentimen Layanan Sistem Informasi Akademik Mahasiswa Menggunakan Algoritma Naive Bayes Hidayat, Taupik; Cahyana, Rinda; Julianto, Indri Tri
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1514

Abstract

AISnet For Students is an academic information system built by the Garut Institute of Technology to make it easier for students to carry out various campus academic administration activities online. This research aims to conduct sentiment analysis of online academic services at the Garut Institute of Technology by involving students as research subjects. This sentiment analysis will be carried out using the Naive Bayes Algorithm to explore student views and opinions regarding these academic services. This research was conducted with the aim of identifying potential problems that may occur in online academic services at the Garut Institute of Technology. Apart from that, this research also aims to provide recommendations that can help in improving the quality of these services. Research shows that students have positive sentiments towards academic services on campus. However, there are several problems that need to be overcome, such as technical problems and lack of features in the system. The solution to overcome this problem is to develop a user-friendly system, improve network quality, improve system features, conduct training or socialize the use of the system to students, and apply the latest technology and innovation in online student academic system services. The results of this research have the potential to provide benefits to educational institutions by helping to improve online academic services better. The results are expected to increase satisfaction and quality of services provided to students. Apart from that, this research can also be a reference or reference for further research related to sentiment analysis in the academic field or other fields. Where the Naive Bayes algorithm is used to analyze student sentiment towards academic services on the Garut Institute of Technology campus. The final results show that negative sentiment is greater than positive sentiment. Where negative sentiment is 54.75% and positive sentiment is 45.24%, this is because in the AISNet application most users provide reviews for the updates which are not real time. The following is the final result with an accuracy of 80.06%, a resolution of 83, 11 and recall 75.21.
Penggunaan SQL Server dalam Pengolahan Data Warehouse yang Praktis dan Berkelanjutan Kuntadi, Arif; Feriandi, Yudi
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1522

Abstract

To accommodate large amounts of data, a structured data warehouse is needed to produce more accurate information and support decision making for organizational stakeholders. To build a data warehouse, software such as Microsoft SQL Server can be used which has advantages in the aspects of data security, scalability, collaborative capabilities and extendability. Serial data on population, health personnel, economics and various continuous primary and secondary data can be uploaded into SQL Server so that it can be stored in a structured and periodic manner. Data stored in the database is processed using certain data mining algorithms to produce information, knowledge and wisdom. This data warehouse and data mining approach can be applied to various sectors, for example health. This research aims to apply a data warehouse and data mining approach to analyzing the ratio of health worker needs in West Java Province, Indonesia using a single moving average algorithm and semi-automatic classification using empirical statistics on SQL Server and SQL Server Agent as well as visualization using Microsoft Power BI. Classification based on forecasting analysis of population data and determining the health worker gap ratio was successful in finding patterns through data mining on SQL Server efficiently and easily visualized using Power BI. Thus, SQL Server can be one of the practical tools chosen for implementing sustainable data mining.
Penggunaan Multimedia Development Life Cycle dalam Rancang Bangun Media Pembelajaran Toleransi Beragama Fatimah, Dini Destiani Siti; Mubarok, Muhammad Syauqi; Apriani, Aulia
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1524

Abstract

As time goes by, interactive media has become an alternative learning method. Learning using interactive media has added value to the educational process, one area of ​​learning that requires innovation is religious learning. The Indonesian government recognizes the existence of religious diversity, where religious tolerance needs to be socialized to its adherents, especially children. Religious tolerance material in terms of various religions can be socialized through information technology-based learning media. This media is classified as interactive media which supports the effectiveness of learning because it utilizes multimedia. The aim of this research is to design learning media regarding religious tolerance using the Multimedia Development Life Cycle method. This method has six stages, namely the concept, design, material collecting, assembly, testing and distribution stages. This application has been tested using functional tests and beta tests carried out with teachers. The test results show that the functions have worked as expected. The results of this research can play a role in understanding children about religious tolerance through religious tolerance material that is appropriate to their respective religions.
Pengembangan Desain Aplikasi Daily Report dengan Pendekatan User Centered Design Tresnawati, Dewi; Fitriani, Leni; Kamal, Muhammad Abyan; Setiawan, Asep Trisna
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1525

Abstract

Independent learning is an activity carried out by students with the aim that students can explore the material provided by the lecturer. Therefore, the Daily Report application is here to help students report independent learning activities carried out by students. Problems arise when students find it difficult to use the Daily Report application due to several things such as inappropriate button placement, input form design that is too rigid and using inappropriate fonts and icons. The aim of this research is to develop the Daily Report application design by applying the user-centered design methodology. The user-centered design methodology is an application design development methodology that focuses on user needs. This research resulted in the development of the Daily Report application design with test results using the usability scale system obtaining an average usability score of 73 with a scale grade of C and an adjective rating of Good, which proves that the development of the application design makes it easier for students to use the Daily Report application.
Pengembangan Aplikasi Live Chat Menggunakan Extreme Programing Permana, Edwar; Sutedi, Ade; Elsen , Rickard
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1530

Abstract

Reservations are a form of service provided by companies for arranging or ordering, for example, tickets, tables, hotel rooms for someone at a certain time. There are many ways to provide reservation services, one of which is through communication media. This research is a development of "Designing a Reservation Application for Karunia Tour and Travel Services with Payment Gateway Implementation". The aim is to complete the reservation application with a real-time chat service feature (livechat) to help companies and consumers communicate regarding tour and travel reservation services. Methodology The application development used in this research is Extreme Programing (XP) which is divided into four stages including Planning, Design, Coding and Testing. The application design model uses Unified Modeling Language (UML) and Class Responsibility Collaboration (CRC). chat that is integrated with the tour and travel reservation application at the Jasa Karunia company.
Evaluasi dan Implementasi Indobert Question Answering (QA) pada Domain Spesifik Menggunakan Mean Reciprocal Rank Ramadhan, Teguh Ikhlas; Supriatman, Agus; Kurniawan, Taufik Rahmat
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1542

Abstract

Applications of artificial intelligence, such as Chat-GPT and Bard, have become common in various aspects of life today. One of the main aspects is the use of the Question Answering (QA) model to meet specific domain needs. However, in some cases, models like Bard may not be able to provide specific information, such as registration procedures at a particular company or lecturer schedules at a university. To overcome this challenge, an Indonesian QA model called IndoBERT-QA has been developed. This research aims to evaluate the capabilities of IndoBERT-QA in a specific domain context using the Mean Reciprocal Rank (MRR) evaluation method. The evaluation results show that the IndoBERT-QA model is able to achieve an MRR of 0.91 with an approach to creating a customized context for each question. These results indicate that this model has good performance in providing relevant answers. The benefit of this research is that it serves as a valuable reference for the development of QA systems that will be created by other parties in the same environment. By utilizing a well-tested and evaluated approach, this research provides a strong foundation for the development of a high-performance QA system in Indonesian, so that it can meet domain-specific needs. Besides that, this research also provides insights for further development. One approach that can be explored is the use of Information Retrieval or Passage Retrieval as an initial step in the QA process. This can help the model in getting more precise and relevant context, thereby allowing further improvement in the quality of the answers provided by the model. Index Terms-BERT, Mean Reciprocal Rank, Question Answering However, this research also provides insights for further development. One approach that can be explored is the use of Information Retrieval or Passage Retrieval as an initial step in the QA process. This can help the model in getting more precise and relevant context, thereby allowing further improvement in the quality of the answers provided by the model.
Augmented Reality Bilingual Learning Pengenalan Barang dan Binatang untuk Anak TK Rahayu, Sri; Tresnawati, Dewi; Gumelar, Agung
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1547

Abstract

In the current era of globalization and technological advances, mastery of English is very important, but conventional teaching processes are still widely applied. There is a need to develop more interactive and effective learning media, especially for kindergarten children, which combines English and Indonesian. The aim of this research is to develop an Augmented Reality (AR) based application that can introduce the names of items and animals in two languages ​​(Indonesian and English) to kindergarten children. This application is designed to provide a fun and interactive learning alternative outside of school hours. Methodology: This research uses the Multimedia Development Life Cycle (MDLC) methodology, which includes the stages of Literature Study, Concept, Design, Material Collection, Assembly, Testing, and Distribution. This application was developed using the Android platform with the application of Augmented Reality technology to display interactive 3D objects. Results: The application developed successfully met the needs of language learning and interactivity. Test results show that 89% of 37 users (kindergarten teachers and parents) involved in beta testing gave positive feedback to this application, confirming its effectiveness in supporting learning activities. This application offers a new learning method that can replace or complement conventional learning methods in a more interesting and interactive way. This not only supports dual language learning from an early age but also integrates the latest technology in education.