Claim Missing Document
Check
Articles

Found 14 Documents
Search

PENINGKATAN PEMAHAMAN KARYA TULIS ILMIAH BAGI SISWA MADRASAH ALIYAH MIFTAHUL ANWAR Mubarok, Muhammad Syauqi; Waldy Kariman, Mikyal; Salam, Fitriyadi; Silcilia, Putri; Fiqri Muzahidat, Sahrudin; Faruk Romdoni, Sayyid; Rahmat, Agil; Ridwan Firdaus, Muhammad; Fahmi Assidiq, Muhammad; Saptahadi Ilmasik, Heryaman; Esa Saputra, Rizki; Subarkah, Adie; Nurhasna Fauziyah, Rizma; Ramadhan, Syahrul; Beni Okta Sari, Cantika; Idris Purnama, Fahmi; Ezar Benandika, M. Rizq; Zayin, Repin; Mu’min, Mu’min; Sungkono Nanda Putra, Aditya; Zulfa Faiha, Hafiz
Jurnal PkM MIFTEK Vol 4 No 2 (2023): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.4-2.1469

Abstract

Scientific writing is one of the important aspects in the world of education to determine graduation. Lack of understanding regarding scientific writing is the main problem for students in writing scientific writing. To overcome this problem, teaching activities carried out by the KKN team can be a solution in increasing students' understanding of scientific writing. The learning method used is to use Contextual Teaching and Learning. This learning method is able to increase students' understanding of scientific writing. In the teaching activities carried out, the learning results showed that there was an increase in students' understanding as indicated by the exam results of 83.72% of the questions given to students related to scientific papers being answered correctly.
Penggunaan Multimedia Development Life Cycle dalam Rancang Bangun Media Pembelajaran Toleransi Beragama Fatimah, Dini Destiani Siti; Mubarok, Muhammad Syauqi; Apriani, Aulia
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1524

Abstract

As time goes by, interactive media has become an alternative learning method. Learning using interactive media has added value to the educational process, one area of ​​learning that requires innovation is religious learning. The Indonesian government recognizes the existence of religious diversity, where religious tolerance needs to be socialized to its adherents, especially children. Religious tolerance material in terms of various religions can be socialized through information technology-based learning media. This media is classified as interactive media which supports the effectiveness of learning because it utilizes multimedia. The aim of this research is to design learning media regarding religious tolerance using the Multimedia Development Life Cycle method. This method has six stages, namely the concept, design, material collecting, assembly, testing and distribution stages. This application has been tested using functional tests and beta tests carried out with teachers. The test results show that the functions have worked as expected. The results of this research can play a role in understanding children about religious tolerance through religious tolerance material that is appropriate to their respective religions.
House Of Quality (Hoq) Approach To Women's Backpack Design Using Quality Function Deployment (Qfd) Method Taptajani, Dedi Sa’dudin; Mubarok, Muhammad Syauqi; Aziz, Ripki Abdul; Hamidah, Ucu Siti
JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES) Vol 8, No 1 (2024): JHSS (Journal of Humanities and Social Studies)
Publisher : UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jhss.v8i1.9449

Abstract

The need for backpacks is increasing along with increased mobility, including among women. Backpacks are needed by women who do a lot of activities and have to carry lots of things to support their daily activities, be it school, college, or work. With so many choices of backpacks available in the market, it is not uncommon for many women to be confused about choosing a backpack that suits their needs. Therefore, it is necessary to conduct a study to help formulate the characteristics of an ideal backpack for students, university students, and women in general who often carry a lot of things to support their various daily activities. Using the Quality Function Deployment Method or House of Quality approach, the authors try to find a formula for the design characteristics of backpacks that are expected by consumers in the market, especially students, female students and women in general who have high mobility. The characteristics used as a reference will be based on the seven dimensions of product quality. Expectations and wishes of consumers regarding the characteristics of an ideal backpack will be contained in an opinion poll which is then formulated using the QFD or HOQ methods. The result of the analysis of this research is to know the characteristics of an ideal backpack to support the activities of students, female students and women who have high mobility. 
Penggunaan Multimedia Development Life Cycle dalam Rancang Bangun Media Pembelajaran Toleransi Beragama Fatimah, Dini Destiani Siti; Mubarok, Muhammad Syauqi; Apriani, Aulia
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1524

Abstract

As time goes by, interactive media has become an alternative learning method. Learning using interactive media has added value to the educational process, one area of ”‹”‹learning that requires innovation is religious learning. The Indonesian government recognizes the existence of religious diversity, where religious tolerance needs to be socialized to its adherents, especially children. Religious tolerance material in terms of various religions can be socialized through information technology-based learning media. This media is classified as interactive media which supports the effectiveness of learning because it utilizes multimedia. The aim of this research is to design learning media regarding religious tolerance using the Multimedia Development Life Cycle method. This method has six stages, namely the concept, design, material collecting, assembly, testing and distribution stages. This application has been tested using functional tests and beta tests carried out with teachers. The test results show that the functions have worked as expected. The results of this research can play a role in understanding children about religious tolerance through religious tolerance material that is appropriate to their respective religions.
PENINGKATAN KESADARAN BAHAYA KECANDUAN GAWAI DAN CYBER BULLYING MELALUI PROGRAM MABIT DI DESA MEKARSARI KECAMATAN CILAWU Mubarok, Muhammad Syauqi; Riki Mutakin, Ripan; Syamsudin A, Khoir; Ahmad Taufik, Asep; Azkia, Azka; Ashabil Haqdu, Gezant; Agustiansyah, Yoga; Amiludin, Ikbal; Yasa Riswanda, Dede; Ruli Cahyadi, Deden; Maulana Fazri, Moch Nashrull; Salsabila, Rosa; Hanafiah, Moch Rochmat; Dhiyaaul Haq, Harish; Permata Sari, Riani; Nauri, Shilan; Subekti, Aldi; Mardiana Muttaqin, Rhama; Salman Alfarizi, Muhammad
Jurnal PkM MIFTEK Vol 5 No 2 (2024): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.5-2.2072

Abstract

Kegiatan Malam Bina Iman dan Takwa (MABIT) yang dikombinasikan dengan literasi digital tentang bahaya penggunaan gawai berlebihan dan cyber bullying dilaksanakan sebagai bagian dari program Kuliah Kerja Nyata (KKN) mahasiswa Institut Teknologi Garut di Desa Mekarsari, Kecamatan Cilawu, Kabupaten Garut. Kegiatan ini bertujuan untuk memberikan edukasi kepada masyarakat, khususnya remaja, mengenai pentingnya menjaga akhlak terhadap orang tua dan meningkatkan kesadaran akan dampak negatif teknologi, seperti kecanduan gawai dan cyber bullying. Metode yang digunakan dalam kegiatan ini adalah Penelitian Tindakan Partisipatif, di mana peserta dilibatkan secara aktif dalam ceramah keagamaan, diskusi, jurit malam, dan sesi literasi digital. Hasil kegiatan menunjukkan adanya peningkatan pemahaman peserta tentang bahaya kecanduan gawai dan cyber bullying. Sebagian besar peserta menyatakan bahwa mereka baru sadar akan bahayanya penggunaan gawai secara berlebihan, dan banyak diantaranya menyatakan baru memahami pentingnya menjaga etika di dunia digital setelah mengikuti kegiatan ini. Program ini diharapkan dapat berkelanjutan melalui kolaborasi dengan tokoh agama dan lembaga pendidikan setempat, sehingga literasi digital dan penguatan nilai-nilai moral dapat terus ditingkatkan.
Game Mobile Makhsif Makhroj dan Sifat dengan Huruf Hijaiyah Menggunakan Visual Audio Mubarok, Muhammad Syauqi; Fatimah, Dini Destiani Siti; Irpan, Nurul
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.1834

Abstract

One of the obligations of a Muslim is to read the Qur'an correctly, therefore it is important to learn how to read the Qur'an since childhood. Based on research by the Ministry of Religious Affairs and Nuonline, an article was released that randomized research of approximately 10 thousand Muslims in 32 provinces in Indonesia found that 38.49% did not have Quran literacy. In an effort to reduce this problem, it is necessary to diversify the delivery of learning to read the Qur'an by utilizing information technology such as Mobile-based Games. Based on these reasons, the purpose of this research is to design a game to help learning Makhroj and Sifat. The game development uses the Multimedia Development Life Cycle (MDLC) method. The method has 5 stages, namely, Concept, Design, Material Collecting, Assembly, and Distribution. The Alpha test results show that the game has successfully performed all the functions tested. The value of the Beta test results from seven questions given to 15 respondents is 89% which states that users are ‘Very Satisfied’. Therefore, it is hoped that this game can help children related to good and correct reading of makhroj.
Pemberdayaan Pandupreneur Melalui Kursus Bina Usaha Bagi Anggota Pramuka di Kabupaten Garut Cahyana, Rinda; Aulawi, Hilmi; Bajuri, Ahmad; Mubarok, Muhammad Syauqi
Jurnal PkM MIFTEK Vol 1 No 1 (2020): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (619.778 KB) | DOI: 10.33364/miftek/v.1-1.22

Abstract

Pelibatan Pramuka oleh Gubernur Jawa Barat dalam program Desa Digital memunculkan kebutuhan peningkatan jumlah Pandupreneur di kalangan anggota Pramuka. Dalam program tersebut, Pandupreneur diharapkan dapat berperan sebagai administrator dan wirausahawan yang membantu pemasaran dan penjualan produk desa. Kebutuhan tersebut dipenuhi dengan melaksanakan Pengabdian kepada Masyarakat Kursus Bina Usaha. Kegiatan dilaksanakan melalui tiga tahap, yakni purwa untuk pembentukan kecakapan TIK dasar yang menunjang kegiatan Pandupreneur, madya untuk pembentukan kecakapan pengelolaan konten dan lapak di pasar siber, dan utama untuk pembentukan kecakapan transaksi elektronik yang meliputi penjualan dan pengiriman komoditas. Selain kegiatan tatap muka dan praktikum, peserta kursus diberi tugas pengabdian berupa kegiatan pembinaan anggota Pramuka Siaga terkait literasi digital, dan melatih Pandupreneur baru di kalangan anggota Pramuka Penegak atau Pandega. Kursus berhasil meningkatkan pengetahuan peserta dan membentuk keterampilan membuka lapak Pandupreneur di pasar siber yang dapat digunakan untuk memasarkan produk desa di sekitar tempat tinggalnya. Pengetahuan dan keterampilan tersebut dapat dilatihkan secara berkelanjutan untuk meningkatkan jumlah Pandupreneur di kecamatannya atau di kecamatan terdekat. Peserta juga berperan sebagai administrator yang mengelola konten dan aktivitas di lapak Pandupreneur. Hal tersebut mendukung program Desa Digital.
Meningkatkan Pemahaman Mengenai Covid-19, Literasi Digital dan Pendapatan Masyarakat Kampung Dukuh Mauluddin, Yusuf; Hakim, Budi Lukmanul; Delfiana, Heby; Sapitri, Intan Devita; Jibral, Rijal Al; Fahmi, Dea; Ramdani, Reza Taufik; Mubarok, Muhammad Syauqi
Jurnal PkM MIFTEK Vol 2 No 1 (2021): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.2-1.1023

Abstract

Artikel ini dibuat untuk melaporkan kegiatan pengabdian kepada masyarakat melalui Kuliah Kerja Nyata (KKN) yang dilaksanakan di Kampung Dukuh Desa Karyamukti Kecamatan Cibatu Kabupaten Garut. Kegiatan yang dilaksanakan bertujuan untuk membantu pemerintah dalam sosialisasi dan dampak wabah Covid -19 di daerah tersebut. Program kerja yang dilaksanakan terdiri sosialisasi pengetahuan mengenai Covid-19, literasi digital, dan peningkatan kapasitas daerah. Program kerja yang dibuat dilaksanakan dalam waktu empat minggu di bulan Agustus 2020. Terdapat empat aktivitas utama yang dilaksanakan yaitu aktivitas peningkatan pengetahuan Covid-19 di Masyarakat Kampung Dukuh, aktivitas peningkatan kapasitas, karena masyarakat Kampung Dukuh sebagian besar bermata pencaharian petani/buruh tani, aktivitas Literasi Digital pada masyarakat Kampung Dukuh, dan aktivitas pengabdian atau kemannusiaan kita dalam gotong royong bersama masyarakat Kampung Dukuh Hasil dari kegiatan tersebut adalah masyakat di daerah sasaran mendapatkan pengetahuan mengenai Covid -19, literasi digital, dan peningkatan kapasitas daerah.
Memberikan Pengetahuan dan Pencegahan Covid-19 di Desa Maripari Kecamatan Sukawening Mauluddin, Yusuf; Hakim, Budi Lukmanul; Elyana, Mela; Lutfhi, AA; Ramadhan, Rhafi Faisal; Fauzi, Muhammad Irsan Rizki; Sidiq, Yogi Hilman; Mubarok, Muhammad Syauqi
Jurnal PkM MIFTEK Vol 2 No 1 (2021): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.2-1.1024

Abstract

Kuliah Kerja Nyata (KKN) Sekolah Tinggi Teknologi Garut 2020 dimulai dari tanggal 1 Agustus sampai dengan 30 Agustus 2020 di Desa Maripari Kecamatan Sukawening. Tujuan utama KKN 2020 ini adalah untuk memberikan pengetahuan dan pencegahan Covid-19 pada masyarakat desa Maripari. Program yang dilaksanakan gi menjadi empat pokok kegiatan, yaitu meliputi kegiatan Literasi dengan materi Covid-19, pendataan dan kemanusian, peningkatan kapasitas dan pembuatan konten Covid-19. Hasil kegiatan literasi materi Covid-19 diantaranya adalah memberikan penyuluhan kepada masyarakat dan para pelajar. Hasil kegiatan bidang peningkatan kapasitas diantaranya mengidentifikasi usaha mikro kecil menengah, pendataan dan kemanusian melakukan pendataan mengenai profil desa Maripari dan juga melakukan kegiatan kemanusiaan dengan penyemprotan cairan disinfektan. Hasil dari pembuatan konten adalah kerja informasi tetang Covid-19 yang diunggah dalam media digital. Secara umum kegiatan yang dilaksanakan berjalan dengan baik berkat Kerjasama yang baik dengan aparat desa dan masyarakat.
Produktif di Masa Pandemi Melalui Kuliah Kerja Nyata di Desa Sukasono Kabupaten Garut Satria, Eri; Cahyadiputra, Moch. Rizky; Kusmayadi, Kusmayadi; Dzulkornen , Alvin Dannun; Asfahany, Arbi Yuan; Bahari, Aslah Mohamad; Faiz, Muhammad Ilham; Amalia, Ana; Nuriah, Sinta; Jaenudin, Dindin; Mubarok, Muhammad Syauqi
Jurnal PkM MIFTEK Vol 2 No 1 (2021): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.2-1.1060

Abstract

Pada masa pandemi secara tidak langsung menghambat aktivitas masyarakat sehari-hari. Aktivitas sekolah, bekerja maupun lainnya dilakukan menggunakan teknologi digital. Penggunaan teknologi digital seperti sosial media dan marketplace belum sepenuhnya dapat dimanfaatkan oleh masyarakat untuk kegiatan produktif. Produk atau jasa yang dihasilkan masyarakat desa dapat ditawarkan melalui cara digital. Namun hal ini masih terkendala dengan pengetahuan masyarakat yang menggunakan sosial media hanya untuk tujuan non produktif. Kajian ini bertujuan untuk menganalisis penerapan sosial media dan marketplace di desa Sukasono Kabupatan Garut untuk memasarkan produk dan jasa. Metode yang digunakan adalah dengan memberikan pelatihan dan bimbingan kepada masyarakat melalui kegiatan webinar, bimbingan, pre test & post test sebagai bahan evaluasi. Hasil akhir dari kegiatan ini adalah dapat menunjukan adanya peningkatan terhadap pengetahuan mengenai pemasaran produk ataupun jasa dengan media teknologi untuk menunjang produkivitas di masa pandemi.
Co-Authors Abdurrohim, Dede Agustiansyah, Yoga Ahmad Taufik, Asep Amiludin, Ikbal Ana Amalia, Ana Ariyana, Resha Asfahany, Arbi Yuan Ashabil Haqdu, Gezant Aulia Apriani, Aulia Aziz, Ripki Abdul Azkia, Azka Bahari, Aslah Mohamad Bajuri, Ahmad Beni Okta Sari, Cantika Cahyadiputra, Moch. Rizky Delfiana, Heby Dhiyaaul Haq, Harish Dini Destiani Siti Fatimah Dzulkornen , Alvin Dannun Elyana, Mela Eri Satria Esa Saputra, Rizki Ezar Benandika, M. Rizq Fadilah, Rida Nur Fahmi Assidiq, Muhammad Fahmi, Dea Faiz, Muhammad Ilham Faruk Romdoni, Sayyid Fauzi, Muhammad Irsan Rizki Fauzi, Rizki Fiqri Muzahidat, Sahrudin Firmansyah, Ara Gun Gun Gunawan, Gun Gun Hakim, Budi Lukmanul Hamidah, Ucu Siti Hanafiah, Moch Rochmat Hidayatullah, Luthfi Hidayatulloh, Ginda Hilmi Aulawi Huda, Latipah Munawaroh Idris Purnama, Fahmi Indriyani, Sagita Aulia Irpan, Nurul Islami, Wulan Ismail, Saep Jaenudin, Dindin Jibral, Rijal Al Juanda, Risdi Kusmayadi, Kusmayadi Lutfhi, AA Mardiana Muttaqin, Rhama Maulana Fazri, Moch Nashrull Misela, Dela Mu’min, Mu’min Nauri, Shilan Novianti, Lulu Putri Nur Assyifa Nurhasna Fauziyah, Rizma Nurhidayat Nurhidayat Nuriah, Sinta Paris, Muhammad Diki Permata Sari, Riani Pramesti, Hemas Pratama, Adhitya Surya Pratama, Reifalga Gais Putri, Marissa Disthy Rahmat, Agil Ramadhan, Rhafi Faisal Ramadhani, Reski Ramdan, Muhammad Ramdani, Reza Taufik Ridwan Firdaus, Muhammad Riki Mutakin, Ripan Rinda Cahyana Rizki, Syahrul Rohman, Taupik Saepul Ruli Cahyadi, Deden Salam, Fitriyadi Salman Alfarizi, Muhammad Salsabila, Rosa Sapitri, Intan Devita Saptahadi Ilmasik, Heryaman Saroh, Laela Sidiq, Yogi Hilman Silcilia, Putri Subarkah, Adie Subekti, Aldi Sunarya, Agi Ferdiansyah Sungkono Nanda Putra, Aditya Syahril, Hilman Syahrul R, Syahrul Syamsudin A, Khoir Taptajani, Dedi Sa’dudin Tizani, Sofyan Utama, Deni Tri Waldy Kariman, Mikyal Wardhani, Zamilla Putri Yasa Riswanda, Dede Yusuf Mauluddin Zayin, Repin Zulfa Faiha, Hafiz