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Jurnal Infra
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Articles 1,326 Documents
APLIKASI SISTEM INFORMASI AKUNTANSI DAN RASIO KEUANGAN PADA PT. KARUNIA PRIMA ENGINEERING SURABAYA Kevin Hendrajaya; Adi Wibowo; Alexander Setiawan
Jurnal Infra Vol 2, No 1 (2014)
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Abstract

PT. Karunia Prima Engineering adalah perusahaan yang bergerak di bidang distributor dari alat – alat industri seperti PLC, Inverters, Servo, HMI, Vision Sensor, dan lain – lain. Dalam kegiatannya sehari-hari PT. Karunia Prima Engineering masih menerapkan sistem manual dalam proses pencatatan transaksi dan menentukan laba rugi. Dengan sistem pencatatan yang masih manual tersebut memiliki banyak resiko. Salah satu resiko yang sering sekali terjadi adalah resiko human error. Untuk itu proses akuntansi ini harus dikomputerisasi dengan Sistem Informasi Akuntansi. Oleh karena itu, dengan mengimplementasikan Sistem Informasi Akuntansi, maka proses pencatatan akuntansi dalam perusahaan ini akan lebih terstruktur dan mengurangi human error yang dapat terjadi. Selain itu perusahaan juga dapat menganalisa kinerja dari perusahaannya apakah semakin baik ataukah semakin buruk dari periode yang sebelumnya.Aplikasi memiliki kemampuan dalam pembuatan database master untuk supplier, customer, barang, COA, dan barang. Transaksi meliputi transaksi pembelian, penjualan komponen, penjualan proyek, penyesuaian stok, retur penjualan, serta pembuatan jurnal secara otomatis.Secara keseluruhan aplikasi yang telah sesuai dengan kebutuhan perusahaan. Aplikasi ini dapat membantu owner dalam mengetahui keadaan keuangan perusahaan melalui laporan – laporan yang dihasilkan program karena semua transaksi yang dilakukan oleh perusahaan sudah terintegrasi dengan jurnal otomatis yang digunakan sebagai bahan pembentuk laporan yang cepat dan dari kuisioner yang dilakukan diketahui bahwa menurut 60% user berpendapat aplikasi sudah bermanfaat dengan baik bagi perusahaan dan 40% user berpendapat aplikasi sudah bermanfaat dengan sangat baik.
Perencanaan Arsitektur Teknologi pada PT.X Kristin Tulasi; Adi Wibowo; Lily Puspa Dewi
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

PT. X is a company that specializes in the production of iron pipe, which has several divisions to run the operations of the company. Currently the company have an information system to support multiple business processes. That existing information systems still has many shortcomings because it is still not well integrated. The information system is only to support the accounting process and  buying and selling process. Other business processes still using the recording using the Microsoft Excel application. Therefore, analysis and design of enterprise architecure for PT. X will be carried out in this paper. That process use Enterprise Architecture Planning framework. Analysis and designing process begins with understanding the company's business model and strategy. After that, it will continue with the comparison condition information technology to the problems and needs of the future information technology in the company. Then it will continue with data architecture, application architecture, and technology architecture design that is consistent with the objectives, strategies, and business processes. The design of data architecture will deliver several company’s sub-systems, such as Purchasing Sub System, Finance and Accounting Sub System, Sales Sub System, Warehouse Sub System, Production Sub Systems, and Personnel Sub System. The design of applications architecture will deliver several applications that support sub-systems that have delivered in data architecture design. The main application is Purchasing Information Systems, Finance and Accounting Information Systems, Sales Information Systems, Warehouse Information Systems, Production Information Systems, and Personnel Information Systems. These applications will be supported by additional applications, such as data provider that serves as a communication tool in the process of exchanging data between applications using a client/server architecture pattern.
Dodgeball: A Virtual Reality Sport Game Using Kinect And XNA Game Studio Erick Leonardo; Liliana -; Kartika Gunadi
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Technology development, particularly in video game, has reached to all human life aspects. Many game developers seek not only for innovations to a more interesting gaming system, but also for added values to the game itself. Virtual reality game becomes one of the alternatives to develop the gameplay aspect. Players are highly immersed in the video game world, and convinced as if they were in the game itself. This thesis aims to make a virtual reality game with Dodgeball sport theme using Kinect and XNA Game Studio integrated development environment.The Kinect used in this Dodgeball game is meant to control a game character to follow the real one. The character moves in the same way in real life. Therefore, players will find the game more realistic, and they will feel the sensation of playing the real Dodgeball. Besides, players do not need to use a game controller. Players’ movement also become more natural in the absence of the game controller.Our Dodgeball game has gone through several adjustments, such as, each team’s players are limited to 4 people, which at most 2 of them are human players. The number of balls used in this game is reduced to 2, and before the game begins, the balls are assigned to teams by coin tosses. Dodgeball game is also packed with physics and simple artificial intelligence to enhance players’ gaming experiences in playing Dodgeball game.
Pembuatan Game dengan Menerapkan Metode Decision Tree: UCB1, untuk Menentukan Pemilihan Strategy dalam AI. Erick Santoso; Gregorius Satia Budhi; Rolly Intan
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

So that the aim of this research is to testing how good is UCB1 method when implemented into the main method that the game works.The test will test the UCB1 method work as the movement of enemy diffilcuty level. But with some rules that make this method become more flexible to use. So the enemy diffilcuty will adapt to player diffilcuties.The result of this research is the UCB1 method can be use to enemy diffilcuty level movement. This method can make the enemy become more adapt to the player.
PEMANFAATAN DAN PENGUJIAN APLIKASI VARNISH WEB CACHE UNTUK MEMPERCEPAT AKSES WEBSITE Eko Bayu Kusumo; Justinus Andjarwirawan; Ibnu Gunawan
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

Website technology is currently growing very rapidly. A Website started to be equipped with a variety of animations to make it more interesting but sometimes the animation slowing access of a Website. People will leave the Website because of loading time taking too long. One way to speed up a Website access is by utilizing web applications using Varnish cache. Varnish will store static data from a Website in the memory. Static data is data that changes infrequently or rarely updated.A front end for Web administrators will be built for Varnish application so that the configuration can be easily replaced as needed. The configuration will be simplified through the front end of this Varnish application is detecting SQL injection and Cross Site Scripting (XSS), block files dan folders, HTTP header manipulation, detects the original file is deleted or blocked and error handling configuration. Application front end is implemented in a virtual machine with VirtualBox as its virtual manager and Linux Ubuntu server as its virtual operating system.Varnish application was tested using ApacheBench where the number of requests from the client and the response time becomes the main parameters of the test.
Aplikasi Perhitungan Harga Pokok Produksi Pada PT.X Menggunakan Metode Job Order Costing Lois Christian; Silvia Rostianingsih; Rudy Adipranata
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

PT.X is a company engaged in the manufacturing of bread. At the time of this recording and bookkeeping at PT.X still uses a manual system, the manual bookkeeping system often makes companies become difficult to oversee and regulate the accounting system in the company. Calculation of Cost of Production is still done manually by the company to make an estimate of production cost. The calculations were done manually because the company's difficulties in calculating gains and losses that are definitely in the production process and affect the profits and losses earned by the company.Based on this background, it designed a system of calculation of production cost which automatically so that helps the enterprise system in the future. Application design process is done in several stages, with the initial stages of surveying field conditions that exist within the company and then designing the Data Flow Diagram and Entity Relationship Diagram before making an application. For the making of the application uses Microsoft Access 2013 as data storage and programming language using Microsoft Visual Studio 2012. In the calculation of production cost using Job Order Costing method that can be updated automatically.The results obtained from the application that has been made, among others, the application of calculating the cost of production accurately, applications make the process of buying and selling, the application generates a report production process accurately and precisely at any time when needed and application to surf the flow of costs in the production process. From the results of application testing 80% of users assume that the assessment of the overall program is very good, while 20% of other users assume that a good assessment of the overall program.
APLIKASI MOBILE SPEKTRA PADA PLATFORM ANDROID MENGGUNAKAN WEB SERVICES Jaceline Wongsonegoro; Adi Wibowo; Andreas Handojo
Jurnal Infra Vol 1, No 1 (2013)
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Abstract

Petra Christian University Library, nowadays is using an information system to support the activities and services in the library. The information system provide services which able to be used by the user independently. However, some services are still required the help of the library’s staff. One of those services is order collection. The collection search service is not supporting storage of search results too, which needed by the user. By using widely used smartphone, an application is designed to overcome the weakness of the old information system and providing new services to the user.This application provides library collection search service where the selected search result can be saved in the cart. The other sevices are online journal access, favourite, reference note, rating, order collection, and comment. This application is designed to work on smartphone with Android operating system.Based on the testing result, this application is working properly on smartphone with Android operating system version 2.3 or Gingerbread in portrait orientation.
Aplikasi Pembelajaran Bahasa Dayak Ngaju Berbasis Web Yandi Laurensa; Alexander Setiawan; Kristo Radion Purba
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Indonesia is a rich country in cultural heritage, one of the cultural heritage is a very large number of regional languages. Of the many regional languages in Indonesia there is Dayak Ngaju language, which commonly used by the people of Central Kalimantan. Now Dayak Ngaju language began to be rarely used and studied by the young generation, resulting in many people who cannot speak the native language of their own region. Dayak Ngaju language learning has been integrated in “Muatan Lokal” subjects in elementary schools which are given only 1 to 2 hours per week. This allocation is not enough  to learn the Dayak Ngaju language.Based on background issues, will be designed a Dayak Ngaju language learning application through web technology using PHP as programming language and MySQL as database server.Results obtained from applications that have been made, the application has been able to display Dayak Ngaju Language learning information that is quite complete and can be accessed well by the user. From questioner, 70% of users stated that the features in the application made are considered good as a medium of Dayak Ngaju language learning, while the remaining 30% rate is enough.
Game Pembelajaran Fisika Dengan Game Bertipe Adventure Game Andrew Victory Walelang; Liliana Liliana; Gregorius Satia Budhi
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Game is an entertainment media this is growing rapidly along with the development of technology. Adventure Game is a game that is more concerned with the storyline and moral message for the players. Physics is one of the lessons that discusses the natural phenomena that are not live or matter within the scope of space and time. Physics lessons started in junior high school education. In the eighth grade junior high school, there was a discussant physics lesson on Force, Acceleration, Work and Energy that are hard to explain without media.Therefore, in this thesis, author developed a game that can help students in grade 8 junior to study about Force, Acceleration, Work, and Energy with ease. This game is created using Unity. Unity is one of the media to create a game with 3D and 2D. The programming language used by Unity are C# and Javascript.Results obtained from surveys to students in grade 8 junior on this physics game can be summed adventure game Physics 85% interested, 70% in accordance with the lessons 8 junior class , 70% of the questions easy to understand, and 65% of the questions that are given can help the learning process of students in grade 8 junior well.
Aplikasi Lembaga Perlindungan Anak Jatim berbasis Website Hanny Kristian Kurniawan; Kristo Radion Purba
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

At this time, certainly no stranger to hear their child abuse, whether it be physical, sexual or physikologi. All of it is a form of child abuse that is not supposed to happen. Things that interfere with the development of each child tiap-, both mentally and physically. Increasingly horrific atrocities committed by the offender against children.Limitations of the reporting media, time constraints, many thought, also became one of only constraint in reporting child abuse. Surabaya, advanced city is also child abuse often occur, even not infrequently victims are reluctant to report it to the authorities. Child Protection Agency in Surabaya East Java which is not at all know it is located and how to report it, so that a lack of success in handling child abuse cases in East Java.Therefore made a media complaints or reporting child abuse based website, which can be done online and does not take long to transmit evidence of child abuse. Males motion constraints, did not have much time, transport constraints, constraints difficulty of reporting. Even for those who do not understand the Child Protection Agency in East Java was able to understand and easy to report child abuse.From the test results, this application can help users to understand the importance of reporting child abuse to Child Protection Institution of East Java, fostering good relationships with the Parent, increase knowledge of child abuse and help users to do counseling with Child Protection Institution of East Java.

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