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Jurnal Infra
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Articles 1,326 Documents
Simulasi Transaksi Pembayaran Online dengan Studi Kasus Kantin Universitas Kristen Petra Hanny Tabita Listyani; Andreas Handojo; Henry Novianus Palit
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

The transaction is an activity that causes changes to the financial position, the transaction is said to be valid or valid, if completed with proof of transaction. During this time, the transaction process that took place in Petra Christian University Canteen was done manually, i.e. students or employees ordered food to the booths. This resulted in slow transaction transactions and hassle booths, and did not deny the possibility of loss of proof of sale transaction, proving that the transaction is valid / valid.To answer the problem, designed a system that utilizes RFID technology (Radio Frequency Identification). By utilizing this technology, students and employees can use identity cards (KTM / Employee Card) in conducting transactions in the canteen. In addition to transactions to be safe because it is done digitally, it can help buy-sell transactions to be faster. In addition, the PetraCanteen Application is intended for employees, includinglecturers who want to conduct transactions online, so no longer need to queue in the canteen, or make phone calls to the cafeteria.
Perancangan dan Pembuatan Sistem Informasi Administrasi pada Balai Kesehatan Ibu dan Anak Puji Astuti Abednego Cahya Permadi; Ibnu Gunawan; Leo Willyanto Santoso
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

The development of information technology has developed very rapidly following the needs of the times that require speed and accuracy in all aspects of life. Follow developments in terms of hardware, software, and in terms of human resources to operate. At this time almost all areas of life require information technology and human behavior are already accustomed to applying information technology in everyday life. With computers we can perform data processing and data storage. Can also perform data input, edit data, save it, and others. So that the data is managed more effectively and efficiently. With rapid advances in technology today, led to an idea or notion of the writer to try to computerize medical record recording in Maternal and Child Health Center Puji Astuti. The author tries to build an application that will help to facilitate the processing of medical data is more optimal and effective.The system will be made is "Design and Manufacture System Administration Information on Maternal and Child Health Center Puji Astuti". The system is built with a Web-based application for data processing and database PhpMyAdmin clinic as data storage.
Pembuatan Aplikasi Delivery Order dengan Menggunakan HTML5 Berbasis Mobile Greffika Exstrilia; Justinus Andjarwirawan; Lily Puspa Dewi
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

In the midst of increasing activities and public’s time-consuming, people prefer to buy food directly to the food stalls which are desired and when the people do not have time to wash clothes and others, they prefer to take the clothes to the laundry place. But, the problem is people are too busy and having limited time to go to buy food and taking clothes to the laundry place. From the existing problem above, food stalls and laundry places invent a solution by providing delivery order service. The delivery order service is effective and efficient. It can send ordered food and take-dropping laundry to the customer. Most food stalls and laundry places that use already the delivery order service use the systems that are via phone calls and sending short messages. If there is a case, such as, when customers don’t know the phone number is and don’t know what the menu is available then surely they will have to go out of the house and looking for a place to eat and confirm the menu directly.By using the internet applications in the gadget which installed on the Android operating system, Short Message Service can be accessed more practically and very easy to use as well as other benefits that can save time and costs. Delivery order application is using an information system with mobile-based device that is designed with HTML5 and assisted by compilation by PhoneGap, which provides the process of ordering food which can show the food stalls menu and laundry places on the scope of a particular area, which will be powered by Google Maps which aims to make it easier to track the position of food stalls and laundry places and to optimize the delivery order for food and laundry. The process of delivering food and laundry is done manually by couriers who are in duties. Thus, the customers who use this system will more easily do the delivering process and can save energy and costs. 
Pembuatan Game Simulasi Perkebunan, Peternakan dan Interaksi Sosial Wijaya, Elvino Shangdarma; Rostianingsih, Silvia; Gunadi, Kartika
Jurnal Infra Vol 1, No 2 (2013)
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Abstract

Industri game adalah salah satu bidang usaha yang sangat diminati saat ini. Peminat dari industri game tidak hanya terbatas pada pengembang komputer dan konsol, melainkan juga pengembang mobile. Perkembangan industri game sangat pesat dengan banyaknya studio game yang dibuka di seluruh wilayah di Indonesia.Pembuatan game dimulai dengan pembelajaran tentang bahasa Actionscript 3.0. Tahap selanjutnya adalah merancang mekanisme dan karakter game. Penelitian Hans Kristian Wijaya juga dipelajari sebagai acuan dari pembuatan game. Game ini dibuat menggunakan Adobe Flash CS3 dengan Actionscript 3.0.Hasil akhir dari game ini adalah sebuah permainan simulasi perkebunan dan peternakan seperti pada penelitian Hans Kristian Wijaya, namun diimbuhi dengan interaksi sosial dengan para NPC. Fitur-fitur lain seperti memancing, mengambil barang acak, menambang dan pemandian air panas juga ditambahkan pada game ini. Penyederhanaan isi dari penelitian Hans Kristian Wijaya juga diaplikasikan dalam game ini agar dapat dimainkan pada komputer dengan spesifikasi rendah.
IMPLEMENTASI KATALOG BERSAMA UNTUK DISTRIBUSI KOLEKSI FISIK DAN KOLEKSI DIGITAL PADA PERPUSTAKAAN BINAAN YAYASAN TRAMPIL Sugiarto -; Lily Puspa Dewi; Andy Febrico Bintoro
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

Implementasi Sistem Informasi Perpustakaan untuk Mengelola Koleksi Fisik dan Koleksi Digital pada Perpustakaan Binaan Yayasan TRAMPIL.Yayasan TRAMPIL bergerak dalam bidang pendidikan yang membantu guru yang ingin melanjutkan ke jenjang yang lebih tinggi sehingga memenuhi standar kualitas guru berdasarkan aturan dari pemerintah. Yayasan TRAMPIL memberikan fasilitas perpustakaan bagi peserta yang mengikuti program pendidikan sehingga dapat meminjam buku yang ada. Perpustakaan yang masih tidak terkomputerisasi membuat yayasan ini kesulitan dalam mendistribusikan koleksi yang dimiliki.Berdasarkan kebutuhan yang dibutuhkan oleh yayasan tersebut maka sistem infomasi perpustakaan yang berbasis web diperlukan dalam membantu menyelesaikan permasalahan tersebut. Sistem ini digunakan untuk membantu Yayasan TRAMPIL untuk mengelola koleksi yang dimiliki sehingga koleksi-koleksi tersebut dapat dilihat oleh perpustakaan binaan lainnya.Hasil yang diberikan dengan penggunaan sistem ini adalah membantu dalam pengolahan koleksi yang dimiliki. Membuat pendistribusian koleksi menjadi lebih mudah terutama koleksi digital bagi perpustakaan lainnya.
Media Pembelajaran Interaktif Pengelolaan Sampah Organik, Anorganik dan Bahan Beracun Berbahaya Berbasis Flash Edwin Suseno; Kristo Radion Purba; Rolly Intan
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

The background of making trash management program is because people are still not able to understand the kinds of trash and how to process the trash properly, so it is not uncommon to people wrongly in processing trash. So in this thesis made a Flash-based interactive learning media. This instructional media created with the aim to help the learning system with visualization methods that aim can increase interest in learning because of the games, quizzes and animations that have been produced.This application uses the supporting software such as Adobe Flash Professional CS 6 to process animation, ActionScript 3.0 for manufacturing feature and Illustrator programs to assist in the design process. For information on trash management obtained from the media in the form of books or the Internet.The results of this thesis is provide information to public about trash management by type. There are also features games and quizzes that help remind about the trash management information so that the public can be tested of understanding will be learning this trash management.
Implementasi Wireless Router dengan Menggunakan Raspberry Pi 3 Hartono Jefton; Justinus Andjarwirawan; Agustinus Noertjahyana
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

At this time, the router becomes one of the important needs. Most users use a common router on the market, and the router can only be functional as a router, in the financial side it's certainly not profitable.Based on background of the problem, then Implementation of Wireless Router by Using Raspberry Pi 3 which is a small multifunctional computer that can be use to run OpenWRT operating system and it can use I2C 16x2 LCD which can display brief information of network that is running.Results that had been obtained from trials that have been made, are able to make Raspberry Pi 3 into a router with security systems and able to display bandwidth and number of clients on LCD I2C 16x2.
Perancangan dan Pembuatan Aplikasi Pembelajaran Tata Surya untuk Anak SMP Berbasis Android Irawan Hady; Justinus Andjarwirawan; Silvia Rostianingsih
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Learning is a concept that reflects the learning process. Solar System is a collection of celestial objects which consists of a massive star called the sun, and all objects that surround it the objects are planets, satellites, asteroids, comets and meteors.Technology in learning has changed the way learning is different from the traditional learning process conducted by face-to-face interaction between teachers and students, so that technology in learning is defined as a medium for distributing information. Learning application can help the learning process to be innovative, interesting, and more interactive. In addition the process of learning can be done anywhere and anytime, and can increase student interest.
Media Informasi Tanaman Obat dan Penggunaannya Rani Claudia Bitjoli; Liliana Liliana; Anita Nathania Purbowo
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

Indonesia has a rich variety of plants, where as many as 2500 species of plants contain of medicinal benefit. Indonesian Health Minister explained that 49,53% of Indonesia’s population consumed medicinal plants or herb everyday. Based on that fact, Indonesian government tried to integrate herbs in to the nation health system. Some indonesian people have the interest utilize the herb, but not all of those have enough knowledge about its proper use. This is become a challenge for Indonesian Government, in case of socialization of how to utilization herb and integrate the herbs in the nation health system.These website and information media application has features to describe variants of herbs, benefits of the herb, describe about the chemical content also information about contraindications of the herb. These herbs information are obtained from the results of researched by the Indonesian Research Institute for Medicinal Plants (Balai Penelitian Tanaman Obat Indonesia).This information media can be a tool for those who want to learn about how to utilization herb. Based of the test results, that indicate this aplication successfully running in desktop browser also via mobile phone. So this application is expected to be a medium of learning that is easy for the user.
Sistem Presensi Perkuliahan pada Universitas Kristen Petra Berbais RFID Dan Arduino Edwin Prastyan Wiyanto; Andreas Handojo; Resmana Lim
Jurnal Infra Vol 7, No 2 (2019)
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Abstract

Presence is a recording of student attendance in attending a course. With the presence of these records, especially for Petra Christian University, students can observe the number of attendance in each course. During this time the presence at Petra Christian University was done manually, namely with paper for signatures. There are several obstacles such as no data backup when the paper is lost, and too much paper usage. Therefore, another alternative is needed to reduce these obstacles.In this journal, a presence system will be created using RFID technology and Arduino which is connected to the presence website that can help students, lecturers, departments and BAAK in viewing attendance and processing the data.The final result of this journal is a tool that has been designed and a website to facilitate students and lecturers in presenting. In addition, presence data which is stored in the database can be processed by departments and BAAK.

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