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Kota surabaya,
Jawa timur
INDONESIA
Intra
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Core Subject : Engineering,
Intra adalah jurnal mahasiswa Program Studi Desain Interior.
Arjuna Subject : -
Articles 1,088 Documents
Perancangan Interior Student Social Space di Universitas Kristen Petra Surabaya (Konsekuensi Alih Fungsi Material Shipping Container) Chandra, Irvan Andreanto; Kusumarini, Yusita; Suryanata, Linggajaya
Intra Vol 3, No 2 (2015): Desain Interior 2014/2015
Publisher : Intra

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Abstract

Apart from a routine and systematic lectures in an university, it turns out that various students activities are a supportive activities of the main activities, which is the lectures itself. This activity is a spontaneous activity in a short period of time but done as routines in an everyday life, both by an individual or groups (social) such as; relaxing sit/resting while waiting for the lectures time, chatting with friends, eating and drinking, and so on. This design aim to create an area (space) that can facilitate those activities specifically and optimally. The designer desires to utilize the space of shipping container material is based on the reality that the accumulation of shipping containers in the harbor is increasing due to the cheaper budget in the making of a new one than reusing the old ones.                This design applies the design thinking methods that started from a data collection, programming, then initiation method and design visualization that ended with the realization phase and design evaluation. The finding results in 3 student social space designs from a functional shift of shipping container material in Petra Christian University Surabaya.
Implementasi Pengalaman Panca Indra pada Interior Restoran Shao Kao Surabaya Melinda Chrysania Legawaputri; Sriti Mayang Sari; Celine Junica Pradjonggo
Intra Vol 6, No 2 (2018): Desain Interior 2017/2018
Publisher : Intra

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Abstract

Human’s ability to perceive a space is influenced by the experience of the five senses. However, this often considered unimportant and less noticed by the restaurant management and designer. In fact, customer’s experience is a very important factor in maintaining the interest in a restaurant. The purpose of this research is to understand the importance of sensory experience and how it is implemented on the interior, especially in Shao Kao Restaurant in Surabaya. The research method used is qualitative descriptive with the basic reference of the theory according to Deplasez and Andrea in the book Constructing Architecture, also Malnar and Vodvarka in the Sensory Design book about five senses and interior elements perceived by the five senses. Based on the analysist that has been done, it can be concluded that the human senses are very important in perceiving and experiencing a space. Each customer of Shao Kao Restaurant has a different experience on restaurant’s interior. The experience that involves the five senses is obtained through the application of interior elements in Shao Kao restaurant’s interior, which are lighting, color, Chinese-themed paintings as decorative elements, smells, sounds or noise, music, and room temperature, which then generates an atmosphere experienced by each visitor.
Perancangan Interior Pusat Seni Rupa Murni di Surabaya Tiffany Marissa Tandra; Yusita Kusumarini; Jean Francois Poilot
Intra Vol 4, No 2 (2016): Desain Interior 2015/2016
Publisher : Intra

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Abstract

Art is an aspect that cannot be separated from human life, but the state of the arts in the city of Surabaya is so undeveloped that public interest in the arts tend to be low, especially in visual art. Seeing the state of visual art in Surabaya that is not accommodated, and thus it needs a facility that can fulfill those needs which encompasses the functions of exhibition, education, recreation, and information.In this design process the problems are how to design the interior of visual art center that not only accommodate the needs of the arts in the city of Surabaya, but also attract visitors in accordance with the lifestyle of the metropolitan youth nowadays.The method used in this design follows the diagram Zeisel with additional adjustments of the drafting process, which explains the design process that rotates from the end result that can be returned to the initial stages of design to be fixed in order to achieve the most optimal results. Six of these methods include basic eb knowledge (preliminary stages of data collection), programming research (programming phase), design and design review (transformation stage design), construction (design development stage), use + adaptation (the final design stage), and evaluation research (evaluation phase).The final design is applied in the concept of 'recreational', and accommodate the needs of visual art in Surabaya by providing facilities such as spaces for education, information, exhibitions, and recreational which are exhibition area, library, lecture theater and studio, as well as supporting spaces such as cafes and offices. Meanwhile, in order to attract visitors in accordance with the lifestyle and culture of the people, the concept of 'recreation' is applied by creating new experiences and improving the quality of those experiences.
Analisis Ergonomi Terhadap Desain Mebel Pada Sekolah Anak Usia Dini Dengan Antropometri Anak Usia 2 – 3 Tahun Novita Siaul; Mariana Wibowo; M. Taufan Rizqy
Intra Vol 6, No 2 (2018): Desain Interior 2017/2018
Publisher : Intra

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Abstract

Early childhood schools have the goal of meeting the needs of children in education both academically, socially and emotionally. This study discusses the ergonomics of furniture design in early childhood education system with anthropometry of early child age 2-3 years. The research method used in this research is quantitative research with survey esplanation format and the result of this research is the calculation of percentile of body dimension of early child in early child school in Surabaya. This research was conducted at 5 international schools and 5 PAUD in Surabaya so that later will create a measure that can be reference of furniture size for early child school in Surabaya.
Revitalisasi Perancangan Interior Sanggar Tari Tradisional di Surabaya Tansir, Silas Mitchell Enrico; nugroho, martino dwi
Intra Vol 3, No 2 (2015): Desain Interior 2014/2015
Publisher : Intra

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Abstract

Indonesia is a rich country in culture and race. With so many regional culture of the Indonesian nation, it certainly needs to be preserved and were well developed specifically to keep known and not consumed by age. A very diverse culture that one of them is the traditional dance. The development of traditional dance of life at this time showed a very alarming symptom. This setback was rated by experts because the dance tradition of guidance and  dance that seems slow. This setback also due to the lack of adequate facilities to be used as a means of learning dance formally. Existing facilities in a traditional dance studio in several cities in Indonesia are still not able to answer the needs of space. This is related in some problems, such as the need for any space required in a traditional dance studio and how the amount of space sufficient to accommodate any activity contained in the dance studio. In addition, the interior design of the traditional dance studio in East Java is still not able to raise their own cultural elements. As the next generation, is expected to be able to maintain and preserve the culture. This design is done to promote the development of traditional dance studio in Surabaya associated with reduced public interest Indonesian original culture. Highlights in this design is focused on the problem of how to design interestingly adn functionally a traditional danc, so studio is able to attract the public interest so as to deepen and preserve the culture - the culture contained in the Indonesian nation.
Perancangan Interior Panti Rehabilitasi Gepeng Lansia dan Psikotik di Surabaya Stefannie Immanuel
Intra Vol 5, No 2 (2017): Desain Interior 2016/ 2017
Publisher : Intra

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Abstract

The social cottage environment (LIPONSOS) is one part of the rehabilitation center that becomes one of the facility provided by the city government for homeless and beggars to be able to recover and resume socializing within the community structure. However, The LIPONSOS Keputih in Surabaya, there is a problem on the design factor so that LIPONSOS cannot maximally become a recovery container, especially for psychotic sufferers, especially elderly.In this design the author tries to finish the design by using method of design thinking. By using the concept “Alleviate by Sight” author tried to present a new understanding to give a comfortable impression that is easily accepted by psychotics so as to encourage their healing process.
Perancangan Flat Pack Furniture Erwin Agustiano; Andereas Pandu Setiawan; Frenky Tanaya
Intra Vol 6, No 2 (2018): Desain Interior 2017/2018
Publisher : Intra

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Abstract

Furniture that is cheap, easy to send and does not require much space for delivery is the people’s first choice nowadays. Many people prefer to buy furniture from the store, then bring it home and install it by their selves once they arrive home. This kind of furniture is the new breakthrough in modern times.                In addition to practical and easy to carry, flat pack furniture or knock-down furniture can also save shipping costs because it does not require a large space for the delivery process. Usually this furniture is neatly wrapped in a box made of cardboard. The manual book of how to install the furniture is also included in the furniture packaging. Furniture installation also does not require any tools.
Perancangan Interior Makerspace dan Gallery Café “The Workshop” di Surabaya Vienna Ernes Fellisia Setiawan; Cok Gede Padmanaba; Sherly de Yong
Intra Vol 4, No 2 (2016): Desain Interior 2015/2016
Publisher : Intra

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Abstract

Abstrac—Skills are needed as individual to develop themselves. Skills also became a major to starting a business. Learning a skill is now becoming a lifestyle in the society especially in big cities, such as Surabaya. There are many kinds of skills, depending on the specialization of each individual. Sometimes people get trouble to finding a workshop that they interesting in, so it needs attention tofulfill the requirement of society. The method that designer used is the method of design thinking. The Results of the design is not just become a means of exhibitions, but also become a means to increase the knowledge for people with specialization in vocational training.
Implementasi Konsep “Pretensious Moment” Tradisional Lombok Pada Perancangan Interior Lobby Dan Area Komersil “The Lombo” Hotel Resort Di Lombok Andriani, Evelyna; Sitinjak, Ronald Hasudungan Irianto; tedjokoesomo, purnama esa dora
Intra Vol 3, No 2 (2015): Desain Interior 2014/2015
Publisher : Intra

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Abstract

Lobby interior design and commercial areas THE Lombo Hotel Resort in Lombok is a commercial facility design projects that can provide value relaxation, recreational, aesthetic, the resort users, the design continues to raise the value of the locality (such as indigenous culture, handicrafts, and decorative elements) Lombok , and may help the effectiveness and efficiency of operational systems service resort. Lobby interior design and the commercial area of this resort hotel will reflect the cultural hallmark of Lombok Island. Besides being able to enjoy the natural charms, visitors also can indirectly owned recognize culture Lombok island itself. Lobby interior design and commercial areas this resort hotel carries the brand image of THE Lombo Hotels & Resorts who became the first 5 star resort hotel on the island of Lombok. The expected impact of this design is that it can increase the value of tourism in Lombok Island and can promote Lombok Island.
Perancangan Dog Furniture untuk Rumah Tinggal Valentia Aquany Herlie Sutanto
Intra Vol 5, No 2 (2017): Desain Interior 2016/ 2017
Publisher : Intra

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Abstract

The interaction of humans and pets, especially dogs has become a very important need both inside and outside the room. To accommodate the interaction of the joint activity between human and dog within the main room of the living room, it is necessary to identify what activities can be performed together and the type of furniture required. How to design the necessary furniture and flexibility to be used in the living room, dining room, and bedroom is also a problem that has been solved.This design method was adopted from Sarah Gibbons, the first step is to observe the activities of human and dog in the family room, dining room, and bedroom. On the results of observations made, determined design limitations for designing dog furniture. In addition to observation of the activity, observations were also conducted on dog characters. The results of this observation will have an impact on the shape and material of dog furniture design.The result of designing dog furniture is to accommodate human activities with dogs. The types of furniture that are accommodated are the facilities of work areas, seating facilities, and storage facilities. Design of this dog furniture, each furniture item accommodates two needs of activity as well as flexible design to be moved in three rooms by recomposing based on the needs of each room.

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