cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Inovasi Teknologi Pendidikan
ISSN : 24070963     EISSN : 24607177     DOI : -
Core Subject : Education,
Jurnal Inovasi Teknologi Pendidikan is a scientific journal which publishes and disseminates the results of researches, deep studies, innovative thinking or work in educational technology. The focus of the journal is innovative works on the development of educational multimedia and e-learning which are effective in giving positive contributions to schools and educational institutions.
Arjuna Subject : -
Articles 8 Documents
Search results for , issue "Vol. 12 No. 4 (2025): December (On Progress)" : 8 Documents clear
The Role of STEM-Based Learning Media in Improving Students' Science Literacy: A Systematic Review Siahaan, Sardianto Markos
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 4 (2025): December (On Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Science literacy is an important competency for students in the 21st century era, but there are still many challenges in learning it. This study aims to systematically review the role of STEM-based learning media in improving students' science literacy, identify the characteristics of effective media, and the factors that influence their successful implementation. This study used a systematic review method with PRISMA guidelines, analyzing 21 selected articles from Google Scholar, Web of Science, DOAJ, and ERIC databases with a publication range of 2019-2025. The results of the analysis show that STEM-based media effectively improve students' understanding of science concepts, critical thinking skills, and digital literacy. Interactive, project-based and contextualized media proved most effective. The main supporting factors for successful implementation include teacher competence, valid and practical media design, and learning environment support. This study emphasizes the importance of integrating STEM-based learning media as a strategy to improve science literacy as a whole.
The Mental Readiness Analysis of Vocational High School Students 1 Lingsar Majoring in Technology and Engineering Before Industrial Work Practice Adi, Muli
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 4 (2025): December (On Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i4.85420

Abstract

Industrial Internship is an important stage for Vocational High School students in applying the technical skills they have acquired during the learning process to the world of work. Mental readiness is a determining factor for students' success in facing industry challenges. This study aims to analyze the mental readiness of students of State Vocational High School 1 Lingsar majoring in Technology and Engineering before participating in industrial internships, and to identify factors that influence this readiness. The method used is quantitative descriptive with data collection through questionnaires and interviews. The results showed that 84% of students had high self-confidence, while 50% felt anxious due to lack of technical skills and 38% admitted to not having enough industrial experience. As many as 95% of students considered the role of teachers to be very large in shaping their mental readiness, indicating that mentoring from educators had a significant influence. Statistical analysis showed that self-efficacy, perseverance and environmental support factors contributed to students' mental readiness. Soft skills training programs, work culture simulations and strengthening psychosocial support, to ensure students have optimal mental readiness before entering the world of work.
A Articulate storyline chemistry learning with socio-scientific issues to enhance students' critical thinking Khadijah, Siti; Sholahuddin, Arif; Nora’in, Miranda; Humaira, Norsifa; Rosita, Febry; Rezani, Muhammad Ismi
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 4 (2025): December (On Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i4.88558

Abstract

Critical thinking is a vital skill for students to succeed in various aspects of life. However, students often demonstrate low levels of critical thinking, largely due to instructional methods that do not effectively foster higher-order thinking activities. This study aims to develop an interactive learning media integrating Socio-Scientific Issues (SSI) through the use of Articulate Storyline, designed to be valid, practical, and effective in enhancing students’ critical thinking skills. The research follows a Research and Development (R&D) methodology, employing the ADDIE model, which comprises the stages of Analysis, Design, Development, Implementation, and Evaluation. Participants in the study included 34 students from class XI-1 and 33 students from class XI-4 at SMAN 1 Alalak, with an average age of 15 to 16 years. Data collection utilized several instruments: validation sheets to assess content validity, questionnaires and observation sheets to evaluate practicality, and critical thinking tests to measure effectiveness. Findings indicate that the developed media fulfills the following criteria: (1) it is valid, with a validation score of 0.97; (2) highly practical, achieving a score of 4.33; and (3) effective, demonstrated by an N-gain score of 0.77 in students' critical thinking performance. Therefore, the interactive learning media is considered suitable for use in teaching chemical bonding concepts, particularly to support the improvement of students’ critical thinking skills.
Growth mindset and innovative ideas: the critical role of beliefs about intelligence among higher education students Amien, Moh. Sulthon; Hidayatullah, Achmad; Deviyanti, Rafista; Lestari, Sri
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 4 (2025): December (On Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i4.88707

Abstract

The purpose of this study is to explore the level of innovative ideas, growth, and fixed mindset of higher education students in Indonesia. Also, this study examined the association between mindset and innovative ideas. This cross-sectional study involved 294 students from 2 higher education institutions. Descriptive statistics, t-test, and regression analysis were employed to analyze the data. The result of this study suggested that most students expressed a tendency to frequently generate new ideas, although not really strongly. Students from the health program have the lowest growth beliefs, growth practice, and effort, and fixed beliefs compared to students from another program. Growth mindset significantly predicts innovative ideas. This study contributes to the literature review and teaching practice.
Student Perceptions of the Use of VR to Introduce Malang Local Tourism and Culture Muzaki, Helmi
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 4 (2025): December (On Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to describe students' perceptions of the use of VR in introducing Malang's tourism and local culture. This study used a quantitative descriptive approach. Data were collected through questionnaires distributed to 23 students after they tried using VR as a medium to introduce Malang's tourism and local culture. The results showed that students' perceptions of the use of VR in introducing Malang's tourism and local culture obtained an average score of 4.34, which is very positive. The majority of students stated that VR can improve learning effectiveness, strengthen interest in local tourism, and broaden cultural understanding. These findings indicate that VR can provide a lively, immersive, and meaningful learning experience. Students feel more interested, easily understand concepts, and have an emotional connection with the material presented virtually. Overall, VR technology has great potential as an innovative learning medium, tourism and cultural promotion. With adequate infrastructure support, VR can be an effective bridge for students to recognize and appreciate local riches, even without being physically present at the location. This study opens opportunities for broader VR integration in education, technology-based tourism and local culture promotion.
Understanding Educators’ approaches to teaching Mechanical Systems and Control in Grade 8 Msimango, Esie Zandile; Mtshali, Thokozani Isaac
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 4 (2025): December (On Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i4.89065

Abstract

The quality of instruction in Mechanical Systems and Control significantly impacts learners’ grasp of technology concepts in Grade 8. Identifying educators’ approaches helps to address gaps and improve learning outcomes. This qualitative study explored the pedagogical approaches employed by Grade 8 Technology educators in teaching Mechanical Systems and Control. The objectives of the research were: (1) to determine how Grade 8 educators applied pedagogical strategies to teach Mechanical Systems and Control, (2) to assess the specific practices used in the classroom and (3) to examine educators’ perceptions of the effectiveness and challenges associated with various pedagogical methods. Data was collected through non-participant observations, semi-structured interviews and open-ended questionnaires conducted with seven Technology educators across Madibeng schools. The findings revealed that while educators used a variety of teaching approaches such as demonstrations, practical tasks and learner-centered discussions, there was a lack of consistent alignment between theory and practical application due to resource constraints and limited professional development. Educators expressed a preference for interactive and hands-on strategies, although challenges such as large class sizes and time limitations were reported. The study recommended targeted training workshops, improved resource provision and better curriculum alignment to enhance teaching effectiveness. These findings contributed to a deeper understanding of pedagogical practices in Technology education and informed future teacher support initiatives.
Interactive Mobile Learning: A Solution for Improving Computational Thinking and Learning Achievement in Digital Systems Courses Anak Agung Gde, Ekayana; Desak Made Dwi Utami, Putra; I Gde Wawan, Sudatha
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 4 (2025): December (On Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The digital era has significantly changed the teaching approach teachers use. Completion of material is no longer the goal; rather, it is student engagement and active exploration of the material. This interactive media was developed as a learning innovation to improve computational thinking skills and learning achievement in the digital system course. The research was a quasi-experimental study involving 112 students. Because sample selection could not be done randomly but was based on class, the research design used was a Nonequivalent Control Group Pretest-Posttest. Data analysis was done through multivariate covariate analysis, analysis of t-test, and n-gain. The results showed a significant effect both simultaneously and partially, where the experimental group obtained superior results compared to the control group. The T-test results indicated a statistically significant difference between classes that received interactive mobile learning and those that used traditional approaches. Furthermore, the N-Gain analysis indicated a gain in computational thinking skills in the class, given interactive mobile learning of 0.65 and learning accomplishment of 0.70, both of which are classified as medium to high. Meanwhile, the control group scored 0.46 on computational thinking skills and 0.54 on learning achievement. These findings show that Interactive Mobile Learning effectively improves computational thinking skills and student learning achievement in digital system learning. However, the limitations of the duration of interventions indicate the need for further research with a broader coverage of topics and more extended intervention periods to evaluate the long-term impact on knowledge and skills retention on learners' learning outcomes.
Enhancing Learning Activity and Learning Outcomes in the Electrical Installation Course Using Augmented Reality Bakri, Hasrul; Mukhlisin, Mukhlisin; Sukma, Indra; Dzar Faraby, Muhira
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 4 (2025): December (On Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Student engagement and learning outcomes are two interrelated aspects that determine the effectiveness of the teaching and learning process. This study aimed to analyze the impact of Augmented Reality (AR)-based learning on student engagement and academic achievement compared to conventional instruction. The research employed a quasi-experimental design with an experimental and a control class. Student engagement was assessed through cognitive, affective, and psychomotor dimensions, while learning outcomes were measured using a post-test. The findings revealed that AR-based learning significantly improved student engagement across all domains, with average scores of 91.35% in the cognitive domain, 87.54% in the affective domain, and 90.04% in the psychomotor domain, all surpassing the success threshold of >75%. Conversely, the control class only achieved 79.67% in the cognitive domain, while the affective (66.62%) and psychomotor (69.34%) domains fell below the expected standard. Similarly, the experimental group demonstrated higher academic performance, with a mean post-test score of 91.21, compared to 66.46 in the control group. These results indicate that AR-based learning not only fosters active student participation but also enhances academic achievement. The study implies that integrating innovative, technology-enhanced strategies in higher education is essential for promoting holistic learning that prepares graduates for professional and digital-era challenges.

Page 1 of 1 | Total Record : 8