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Jurnal Daya Matematis
ISSN : 23547146     EISSN : 25414232     DOI : -
Core Subject : Education,
Daya Matematis: Jurnal Inovasi Pendidikan Matematika is a journal that provides an authoritative source of scientific information for researchers and academics, research institutions, government agencies, and teacher education.
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Articles 12 Documents
Search results for , issue "Vol 13, No 3 (2025): December" : 12 Documents clear
Development of a Flipbook Learning Media Based on a Problem-Based Learning Model to Improve Mathematical Literacy Skills and Students' Motivation for Learning on the Pythagorean Theorem in Grade VIII at State Junior High School 40 Medan Simarmata, Putri Sonia; Mulyono, Mulyono; Lubis, Asrin; Nasution, Hamidah
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.77215

Abstract

Based on the results of initial observations at SMP Negeri 40 Medan, there are teachers who have not maximized the design, development, and utilization of learning media, especially flipbook media that has never been implemented. As well as the mathematical literacy skills and learning motivation of students are still low. This study aims to (1) produce flipbook media based on the Problem Based Learning learning model that is valid, practical and effective, (2) analyze the improvement of mathematical literacy skills and (3) analyze the improvement of student learning motivation using flipbook media based on Problem Based Learning. This study uses the ADDIE model. This study involved class VIII students of SMP Negeri 40 Medan. The instruments used in the development of flipbook media are Teaching Modules, LKPD, Mathematical Literacy Ability Tests and Student Learning Motivation Questionnaires. The results of the study are that the flipbook media meets the valid criteria with a score of 4.69, then the flipbook media was tested to obtain practical and effective media so that it meets the practical criteria with a score of 88.95, and the flipbook media meets the effective criteria with a score of 87.79. The increase in mathematical literacy skills measured by N-gain on the development trial conducted twice against pretest with posttest I with an average N-gain of 0.33 in the medium category, then against posttest I and posttest II with an average N-gain of 0.73 in the high category. Furthermore, the increase in students' learning motivation by measuring the pretest and posttest with an average N-gain of 0.6 in the medium category. Based on the N-gain results, it is stated that flipbook media based on the Problem Based Learning learning model is able to improve students' mathematical literacy skills and learning motivation at SMP Negeri 40 Medan.
Analysis the Validity of Realistic Mathematics Education (RME) Learning Module on Integers Operations for Grade VII Dianti, Zulfa; Irawan, Dody; Nevrita, Nevrita; Zaitun, Zaitun
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.77380

Abstract

This study aims to describe validity level of mathematics learning module based on Realistic Mathematics Education (RME) on topic of integer operations for seventh-grade students. This research is part of Research and Development study using ADDIE model, which consist the stages of Analysis, Design, Development, Implementation, and Evaluation. However, this article focuses only on Development stage, specifically the product validity test by experts. The validation subjects included six validators divided into three expert groups, namely two material experts, two language experts, and two media experts. The instrument used was validation sheet covering four aspects: content feasibility, language, presentation, and graphics. The data were analyzed quantitatively based one the percentage of validation results. The findings showed that module achieved average validity score of 88,50% (very valid), consisting of 89,5% for content, 91% for language, and 85% for media aspects. Thus, RME-based mathematics module developed in this study meets validity criteria and is suitable for classroom implementation.
The Effect Of Problem-Based Learning Model On Students' Mathematical Representation Ability And Self-Confidence Pohan, Lisa Rahmadani; Mukhtar, Mukhtar; Simamora, Elmani
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.78576

Abstract

This study seeks to determine: (1) the effect of the Problem Based Learning model on students' mathematical representation skills, (2) its effect on students' self-confidence, (3) the effect of initial mathematical ability (High, Medium, Low) on students' mathematical representation skills, (4) its effect on students' self-confidence, and (5) the learning model's interaction with This study is quasi-experimental. This study included MAN 2 Model Medan grade XI students in the 2024/2025 even semester. The study included 34 students from class XI-F2 B, which used the Problem Based Learning model, and class XI-F2 C, which used the expository approach. Research data came from the Initial Mathematical Ability test, mathematical representation ability test, and student self-confidence questionnaire. The data analysis was two-way ANOVA. The data analysis showed that the Problem Based Learning model affected students' mathematical representation skills, self-confidence, and initial mathematical ability (High, Medium, Low). (5) The learning model and initial mathematical aptitude (High, Medium, Low) affect students' mathematical representation ability and self-confidence.
Developing a Drill-and-Practice-Based Scratching Learning Media to Improve Mathematical Problem-Solving Skills and Students' Mathematics Learning Motivation Junior High School 2, Tebing Tinggi City Utari, Kania; Rajagukguk, Waminton; Surya, Edy
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.78571

Abstract

Students should be able to answer real-life math problems; therefore, mathematical problem-solving is crucial. Math problem-solving is improved by computer media. Educational media that meets students' needs motivates and inspires them, enhancing learning outcomes. Students' quantitative problem-solving skills will improve math learning results. Scratch is a computer-based learning tool that improves learning. The goal of this research is to use Scratch as a learning medium to improve students' mathematical problem-solving skills and motivation to learn mathematics. SMP Negeri 2 Kota Tebing Tinggi 7th graders completed this investigation in 2024/2025. This development research produced a valid, practical, and successful drill-and-practice-based visual learning medium to improve students' problem-solving and learning motivation. Media validity averaged 3.40, material validity 3.60, and linguistic validity 3.79. Teacher questionnaire scores averaged 3.67, while student questionnaire scores averaged 3.13 in the "Interested" category. The average learning implementation score rose to 3.25 in the second trial. Improved mathematical problem-solving and motivation were "moderate."
Analysis of Learning Difficulties in Multiplication Operations in Grade 3 Elementary School Based on the SOLO Taxonomy Sartika, Rika; Anjarini, Titi; Suyoto, Suyoto
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.78006

Abstract

This study aims to analyze the learning difficulties experienced by third-grade elementary school students in solving multiplication problems based on the Structure of the Observed Learning Outcome taxonomy. The research employed a descriptive qualitative approach involving thirty students as participants. Data were collected through written tests, observation, and interviews to identify the level of understanding and the types of difficulties encountered. The analysis technique categorized student responses into conceptual levels, namely prestructural, unistructural, multistructural, relational, and extended abstract. The results showed that the students’ average score of 2.77 out of five indicated a moderate ability level. Approximately 36.7 percent of students answered three questions correctly, while only 6.7 percent answered all correctly. Most students were found at the multistructural to relational levels, reflecting partial conceptual understanding, while only a few reached the extended abstract level, showing complete integration of ideas. These findings reveal that students still face challenges in connecting conceptual and procedural knowledge in multiplication. The study concludes that the development of conceptual thinking in multiplication occurs gradually, emphasizing the importance of learning strategies that foster integration among concepts and structured problem-solving to enhance students’ mathematical reasoning
Developing Quantum Learning-Based Junior High School Mathematics Learning Media to Improve Critical Thinking Skills and Self-Efficacy in Eighth Grade Students Fadhilah, Puji Chairu; Dewi, Izwita; Khairani, Nerli
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.78147

Abstract

This study aims to develop interactive learning media based on iSpring Suite 11 on number pattern material using the Quantum Learning learning model to improve critical thinking skills and self-efficacy of junior high school students. This type of research is Research and Development (R&D) with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of the study were eighth grade students at a junior high school in Medan City. The validation results showed that the developed media obtained a very valid category with an average score above 85%. Limited trials showed that this interactive learning media was effective in improving critical thinking skills and self-efficacy of students, with an average N-Gain of critical thinking skills of 0.68 (medium category) and self-efficacy of 0.71 (high category). Thus, interactive learning media based on iSpring Suite 11 is suitable for use as an innovative learning media in mathematics learning based on Quantum Learning, because it is able to improve critical thinking skills and self-efficacy of students
Analysis Of Creative Thinking Abilities With The Implementation Of Problem-Based Learning Models Reviewed From The Fighting Power Of Junior High School Students Siregar, Febry Azmiana; Sinaga, Bornok; Fauzi, Kms.M Amin
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.80714

Abstract

This study aims to: To analyze and the difficulty of the level of students' mathematical creative thinking ability after being given learning with the Problem-Based Learning model in terms of student fighting power; This type of research is Mix-Method Research. This research was conducted at Adhyaksa Medan Private Junior High School. The subjects in this study were class VIII-B students at Adhyaksa Medan Junior High School in the 2025/2026 Academic Year. Results of this study: Based on the results of the study, the level of students' mathematical creative thinking ability after being given learning with the problem-based learning model that out of 28 students there were 5 students (17.86%) who had very uncreative creative thinking ability, 10 students (35.71%) were less creative, 6 students (21.43%) were quite creative, 4 students (14.29%) were creative and 3 students (10.71%) were very creative. When viewed from their fighting power, there were 7 students in the quitter category consisting of 3 students with very creative abilities and 4 students who were less creative. In the Camper category, there are 12 students: 2 students with very low creative abilities, 6 students with less creative abilities, 2 students with moderate creative abilities, 1 student with creative abilities, and 1 student with very creative abilities. Meanwhile, the Climber category has 9 students, consisting of 4 students with moderate creative abilities, 3 students with creative abilities, and 2 students with very creative abilities
Integration of Realistic Mathematics Education and Computational Thinking: Its Impact on Elementary School Students' Mathematical Problem Solving and Self-Efficacy Wisata, Widya; Ramdhani, Sendi; Nurcahyono, Novi Andri
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.81000

Abstract

This research is motivated by the low mathematical problem-solving ability of elementary school students, especially when facing non-routine problems that require complex reasoning. The integration of Realistic Mathematics Education (RME) and Computational Thinking (CT) is seen as an approach capable of presenting contextual learning while stimulating systematic thinking processes. This research uses a quantitative method with a Quasi-Experimental Non-Equivalent Control Group Design involving fifth-grade students from two elementary schools in Prambon District. The experimental group received RME learning integrated with CT, while the control group received direct learning. Data were collected through pre-tests, post-tests, and self-efficacy questionnaires, then analyzed using a two-way ANOVA to examine the effect of the learning model, self-efficacy, and the interaction between the two. The results showed that the RME-CT model significantly improved mathematical problem-solving ability compared to conventional learning, with higher score increases in the experimental group. In addition, self-efficacy was shown to moderate learning effectiveness, where students with high self-efficacy achieved better results. There was a significant interaction between learning models and self-efficacy on learning outcomes. This research contributes to offering an innovative approach that combines realistic contexts and computational thinking as an effective strategy to improve elementary school students' mathematical competence and self-confidence.
EXPLORATION OF PROBLEM-SOLVING ABILITIES OF PROSPECTIVE PHYSICS TEACHERS BASED ON MULTIPLE INTELLIGENCES IN FLUID MECHANICS Wahyuni, Andi Sri Astika; Usman, Usman; Setiawan, Trisno
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.81134

Abstract

This study aims to explore the problem-solving abilities of prospective physics teachers based on multiple intelligences in the context of fluid mechanics. The research employed a survey approach by combining a problem-solving test and a multiple intelligences questionnaire to identify students’ dominant intelligence profiles. The participants were categorized into three dominant intelligence types: verbal-linguistic, logical-mathematical, and spatial. The results indicate notable differences in problem-solving characteristics among the groups. Students with verbal-linguistic intelligence tended to demonstrate higher proficiency in understanding and articulating concepts through coherent and argumentative explanations, resulting in more comprehensive verbal solutions. Students with logical-mathematical intelligence solved problems by identifying patterns and physical quantities using systematic mathematical procedures, although their solutions often lacked detailed conceptual explanations. Meanwhile, students with spatial intelligence primarily used visualization, including sketches, diagrams, or other representations, to interpret situations and derive solutions. These findings suggest that multiple intelligences influence students’ cognitive strategies for solving physics problems. The study highlights the need for instructional designs that are responsive to students’ diverse intelligence profiles to optimize the development of problem- solving skills.
THE EFFECT OF USING GEOGEBRA ON MIDDLE SCHOOL STUDENTS' UNDERSTANDING OF CONCEPTS IN THE MATERIAL OF TWO-VARIABLE LINEAR EQUATION SYSTEMS (SPLDV) Aqfi, Farizi; Siregar, Machrani Adi Putri
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.81138

Abstract

This study aims to determine the effect of using the GeoGebra application on junior high school students' understanding of mathematical concepts in the topic of Two-Variable Linear Equations Systems (SPLDV). The type of research used is a quasi-experiment with a posttest-only control group design. The population of this study is all eighth-grade students at SMP Islam Terpadu Al-Fakhri, while the sample consists of two classes selected through purposive sampling, namely class VIII-B as the experimental class receiving instruction using GeoGebra and class VIII-A as the control class with conventional teaching methods. The research instrument consisted of a written test totaling 6 questions that had been tested for validity and reliability. The research data were analyzed using a t-test with a significance level of 0.05. The research results show that there is a difference in conceptual understanding between students who learn using GeoGebra and students who learn through conventional learning. The average post-test score of the experimental class was 19.46, higher than the control class at 15.78, with standard deviations of 3.12 and 4.34, respectively. Based on these analysis results, it can be concluded that the use of GeoGebra has a positive effect on improving students' understanding of mathematical concepts in the SPLDV material.

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