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JINOP (Jurnal Inovasi Pembelajaran)
ISSN : 24431591     EISSN : 24600873     DOI : 10.2229.
Core Subject : Education,
JINoP acts as medium of publicating the result of research covering the learning innovation theme from the elementary to higher education level. The journal also acts as a medium of disseminating research thought conducted by teachers and lecturers. In substance, the articles published in the journal are projected to inspire circles of education in conducting innovation in teaching and learning process.
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Articles 327 Documents
Lesson study learning community melalui model transcript based learning analysis (TBLA) dalam pembelajaran IPA Eko Susetyarini; Sri Wahyuni; Roimil Latifa
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 2 (2021): November 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i2.15083

Abstract

Lesson study builds a learning community among teachers, students, academics, and education observers. Transcript Based Learning Analysis (TBLA) model is among the models used to analyze learning transcripts more thoroughly. This study aims to describe the patterns of lesson study in science learning through TBLA analysis. Descriptive qualitative approach was employed to describe these phenomena. The study site was SMP Muhammadiyah 8 Batu. The subjects were 8th graders studying about Plant Tissue; through plan, do, see cycle. The research instruments were video and audio recorders, and field notes. The data collection is carried out through documentation, observation and discussion. The collected data was in the forms of transcripts of Lesson Study. The data was analyzed through the TBLA analysis model. Results describe the conversations between teachers and students, in which 43 teacher-student conversations with linear patterned learning were categorized as Student Center Learning. It is implied that in learning about plant tissue, linear pattern communication helped students to achieve learning objectives as they underwent student-centered learning. Results of this study suggest a reference for reflection in teacher professional learning to carry out effective learning.
Pengembangan aplikasi “SIMBA” (Social studies instructional media based android) untuk mata pelajaran IPS kelas VII SMP Neni Wahyuningtyas; M. Haris Yahya
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 2 (2021): November 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i2.15918

Abstract

Media is an important component in multidisciplinary social studies learning that must be presented in an integrated method. This study aimed to design learning media "SIMBA" (Social Studies Instructional Media Based on Android) and to analyze the feasibility based on an assessment by experts and students. The stages in this research and development were carried out by adopting 4D development, namely: define, design, develop, and disseminate. Due to limitations, the research was only carried out at the development stage, The research data is a feasibility assessment using a Likert scale from expert and VII grade students at SMP Negeri 21 Malang were collected using a questionnaire. The data were then analyzed by using the percentage descriptive technique. The results of the development were learning media which contains six menu components, namely: the competency and objectives, learning materials, our surroundings, videos, quizzes, and the developer menu. The results of the assessment from experts are “Very Appropriate”. While the students showed similar things which means the learning media "SIMBA" was feasible and could meet the needs of students in the learning process. Based on the weaknesses of this study, it is necessary to develop similar applications in other subjects that are capable of producing offline applications and can be accessed by teachers and students in the future.
Pengembangan aplikasi “CPA” (Covid-19 prevention application) sebagai literasi mitigasi bencana covid-19 bagi siswa SMP Alifian Nabila; Neni Wahyuningtyas; Agung Wiradimadja
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 2 (2021): November 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i2.16761

Abstract

The Covid-19 pandemic has brought major changes, including education where most learning activities are conducted online. It is thus necessary to adapt into online learning policies where innovation is urgently needed. Among the innovations is an e-book titled Covid-19 Prevention Application (CPA) that contains Covid-19 disaster mitigation literacy for students. This research aims to: 1) produce an app for CPA; and 2) test the feasibility level of CPA app as a learning resource. The material in CPA app relates to disaster mitigation, linked to the Social Studies Learning for junior high schools, namely Social Change for the 9th graders (Class IX.1) at SMPN 21 Malang. This research and development modified Borg & Gall model, which is relevant to constructivism learning theory, Edgar Dale’s theory of experience, and cybernetic learning theory. Results show that the development of the CPA app is “highly feasible”. This result implied that CPA app offers solutions to help students in mitigating the Covid-19 disaster through creative learning. It is suggested that further large-scale trials will be conducted in the future to measure the level of effectiveness.
Pemanfaatan Tablet BOS Afirmasi Peningkatan kompetensi guru dalam penggunaan media tablet bos afirmasi di SMA Negeri Kundur Kepulauan Riau Memme Nini
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 2 (2021): November 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i2.17654

Abstract

This research was conducted at SMA Negeri 3 Kundur following the policy from the governor of Kepulauan Riau on March 16, 2020 about online teaching and learning activities. It was shown that most teachers only used What’s App due to their limited knowledge about online learning media and the capacity of their devices. This study aims to describe the use of BOS Tablets Afirmasi by teachers. Descriptive approach was employed with school action research through series of workshops. The data was collected through interviews, observation, and documentation. The obtained data was analyzed through Milles and Huberman technique consisting of data reduction, data display, and data verification. Results showed that teachers could Google Classroom after the workshops, in which online learning and daily assessment process ran more smoothly. Some teachers have also used Telegram and Zoom well where they were also taking online training through those applications.
Praktikum jarak jauh pada perkuliahan apresiasi menghias kain dengan video blog Ratih Swastika Permata; Wesnina Nawimar; Indro Moerdisuroso
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 2 (2021): November 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i2.17939

Abstract

Online learning in Fashion Design Vocational School finds challenges in its application, especially in the practical learning method. One of the strategies used in practicum is by using video blogs in the process of delivering a practical lesson. This study aimed to find student perceptions in learning that utilizes online video blogs, the process of transmitting meaning on distance learning, and advantages and disadvantages of video blogs. There were 5 participants and 1 source person. The methods of data collection were conducted by doing interview, participatory observation, and documentation studies. The method employed in this study was a qualitative case study method conducted in the Decorating Cloth Appreciation class in the 2020/2021 Academic Year. The results showed that: (1) There were positive perceptions in online practicums related to teaching and learning aspects and the delivery of material with vlogs, negative perceptions were found on aspects of internet network limitations and student learning facilities during online learning. (2) The process of transmitting meaning was supported by instructional communication between educators and students. (3) The advantages of video blog media were in the aspect of delivering easy-to-understand content, the flexible and repetitive nature of the media user online. The lack of video blog media lies in the uneven understanding of students, especially in practicum cases which often lead to different findings in practice. It can be concluded that the use of video vlogs can be an alternative learning resource in distance practicum learning.
Pengembangan gim kuis edukasi suplemen buku ajar pengantar dasar IPA berbasis website R Rohmani; Berta Apriza; Yasinta Mahendra
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 2 (2021): November 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i2.18576

Abstract

Technological developments in the digital era demands innovation in learning. Learning innovation is developed according to the needs and demands of solving problems in the field. This study aimed to develop a supplementary basic introductory science textbook in the form of a website-based quiz game that can be accessed using a smartphone. The textbook supplement quiz game was created with the aim of maximizing the use of smartphones owned by students and reducing the negative impacts of using smartphones in learning. The method in this study was Research and Development (R&D) method using a procedural model. The data collection instruments in this study were validation sheets, student response questionnaire sheets, and test questions. The test subjects in this study were 73 students of the elementary school teacher education program at the Muhammadiyah University of Kotabumi. The results of the quiz game feasibility test were 79.42% and were declared eligible because they were greater than 61%. The level of effectiveness of the quiz game is 90.47% and is declared effective because it is greater than 80%. Practical test of the practicality of using quiz games by 87.06% was declared practical because it was greater than 61%. The use of quiz games supplementing the basic introductory science textbooks can improve student learning outcomes and be able to reduce the negative impact of smartphone use and maximize the benefits of using smartphones in learning.
ADDIE method for implementation of virtual reality in online course using model project-based learning Herri Akhmad Bukhori; S Sunarti; Tiksno Widyatmoko; Hie Ling Ting
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.18905

Abstract

This research aims to implement virtual reality (VR) in online learning for the Chinese language of learning. Model learning in this research is project-based learning to support media in VR. The development of VR in online learning used the ADDIE method because this research developed a media and for using it, students have model learning as project-based learning. The target of this research is the effectiveness of using VR in online learning to improve the cognition of students. In this research, VR was tested by 20 students to get data on students’ cognition. The result of this research, VR had effective around 78% compared to without using VR
Moodle, digital board dan video conference: Inovasi media pembelajaran Bahasa Inggris selama emergency remote teaching di masa pandemi Covid-19 Lina Septianasari
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.18924

Abstract

Innovation in the use of learning media amid an Emergency Remote Teaching (ERT) is indispensable, especially in teaching English as a foreign language. This study aims to document learning innovations carried out by English Lecturers and investigate students’ perspectives regarding learning innovations carried out by their classroom lecturers during ERT. Statistical quantitative and qualitative approaches were used in the research design of this study. Purposive sampling combined with questionnaires and interviews as instruments to collect data. The data were analyzed by using LISREL software supported with a descriptive qualitative approach to calculate statistical data from the questionnaire and to describe data from interviews. The findings indicate that the LMS combined with digital boards and video conference platforms have received quite a positive response from students in terms of material, self-efficacy, and usability. The innovations made by lecturers in integrating learning media can help the lecturers to maintain the achievement of learning activities during ERT.
Pengembangan mikroskop online interaktif pada materi biologi sel guna revitalisasi pembelajaran praktikum daring Zahra Firdaus; Jasmine Nurul Izza; Alby Aruna; Moch. Dicky Novaldi; Deny Setiawan
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.18997

Abstract

The COVID-19 pandemic has caused the implementation of education in Indonesia to be carried out online. Some lessons that require practice, such as Biology, experience obstacles. The solution that has been carried out is by conducting independent experiments, but this cannot facilitate practicum on submicroscopic materials such as cells. The availibility of a virtual laboratory during a pandemic that is effective, efficient, and economical is urgently needed. The purpose of this study was to produce an interactive online microscope, test the validity of the media, and test the effectiveness of the media. The research was conducted at SMA Negeri 3 Malang in grade 11 D3. This online microscope was developed by Lee and Owens (2004) including Analyze, Design, Development, Implementation, Evaluation. The Analyze stage produced need assessment and front-end analyze data. The Design stage produced material and media designs. The Development stage produced an interactive online microscope with a material validation value of 93%, media validation 88%, and a practicality test of 96%. The Implementation phase was not carried out. In Evaluation stage, an evaluation is carried out for media evaluation. It can be concluded that this online microscope is practical and valid to meet the needs of online practicum
Pengembangan video animasi powtoon sebagai media pembelajaran linguistik jarak jauh Fithriyah Nurul Hidayati; Nor Laili Fatmawati
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.19284

Abstract

Learning media innovation is important to support student learning success, one of which is the development of Powtoon media. This study aims to develop distance learning media in the form of animated Powtoon videos that will be used to visualize linguistic phenomena in society in linguistic learning and examine the level of feasibility. Research and Development is carried out using the ADDIE model which consists of stages of analysis, design, development and implementation, stage I revision, and evaluation. This activity was carried out by testing on 30 respondents with the aim of testing the revised product according to expert input to test the readiness of the product to be used in learning Linguistics in distance classes. This research and development resulted in 13 animated videos which were used as Linguistics learning media. Aspects of material, visual communication, accessibility and benefits were assessed as Very Appropriate by material experts, media experts, and respondents in small group and large group trials, with an achievement value of 95.2%. This value is obtained from the calculation of the results of the questionnaire which is then compared with the product feasibility table which is used as a guide for the final results in this research and development.