Sisforma: Journal of Information Systems
SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA include (but not only in the limit in these topics only): Education and Curriculum, Game Theory and Game Technology, General topic in Information System, E-business, ERP, CMS, Artificial Intelligence and Enterprise System Information, Network and Computer Security, and Information Technology
Articles
175 Documents
Designing Student’s Registration Book and Student’s Report Card Processing Application For Pangudi Luhur Don Bosko Elementary School Semarang
Adrianus Hermawan Susanto;
Erdhi Widyarto;
Bernardinus Harnadi
SISFORMA Vol 7, No 1: May 2020
Publisher : Soegijapranata Catholic University
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DOI: 10.24167/sisforma.v7i1.2362
The development of information and communication technology continues to run over time in various fields, without exception in the field of education. Master data management of students has now started using electronic media. At Pangudi Luhur Don Bosko Elementary School also used electronic media in its management, but the application has limitations in storing data, therefore the authors designed the "Student’s Registration Book and Student’s Report Card Processing Application for Pangudi Luhur Don Bosko Elementary School". The purpose of this research is to design and build student’s registration book and student’s report card processing so that it can facilitate data processing, and determine the factors that influence users to adopt this application. This writing method starts with a literature study followed by the design and construction of the application, the next step is testing the application to making report card. This application is able to store data with a much larger capacity, so it can continue to be used for years. This application can process student data and be a good student data archive. The factor that can influence the user to adopt this application is the student report card archiving feature with a very complex K13 model.
Preservation of Indonesian Culture through Traditional Games Application
Elsa Regiana;
Albertus Dwiyoga;
FX Hendra Prasetya
SISFORMA Vol 7, No 1: May 2020
Publisher : Soegijapranata Catholic University
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DOI: 10.24167/sisforma.v7i1.1422
In the face of technological developments that are more advanced, it takes action to preserve the culture. Preservation of Indonesian culture can be done through the media game. Although the game play still has a bad image in the eyes of the parents, but slowly this negative stigma may be reduced if the digital game can be packaged properly as an example as a means to educate children.For that traditional game application titled Ensiklo Dolanan made with the concept of educational games by presenting information and games around the traditional games are packaged in an interesting way to increase the enthusiasm of children in the effort to preserve the traditional game
Analysis The Effect of Green Computing on Green Satisfaction, Green Perceived Quality, and Green Trust on The Apple Consumer in Surabaya
Fania Cecillia;
Rinabi Tanamal
SISFORMA Vol 7, No 1: May 2020
Publisher : Soegijapranata Catholic University
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DOI: 10.24167/sisforma.v7i1.2520
The use of electronic devices such as smartphones has become a part of daily activities, it also led to the growing number of smartphones users as well as brands emerged. Smartphones can help humans, but it also can endanger the environment and living things, because electronic waste contains hazardous materials that can harm the environment. The implementation of green computing in IT companies can be one of the solutions for facing the electronic waste that keeps growing and one of the IT companies that already implemented it was Apple. This study aims to examine whether there is a positive influence of environmental friendliness created in the implementation of green computing to green satisfaction, green perceived quality, and green trust. The results showed that there is an influence given by the friendliness of the environment from the implementation of green computing on green satisfaction, green perceived quality and green trust with the highest correlation value, environmental friendliness towards green trust with a value of 0.644 which can be a consideration for IT companies.
Designing of KB (Family Planning) Service Information System in Pratama Clinic Salatiga
Penidas Fiodinggo Tanaem;
Agustinus Fritz Wijaya;
Fransiska Wahyuning Kurniawati;
Resa Saputri
SISFORMA Vol 7, No 1: May 2020
Publisher : Soegijapranata Catholic University
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DOI: 10.24167/sisforma.v7i1.2558
The writing of this Journal aims to explain the design of the KB service information system that is available at the Pratama Clinic Salatiga. As for the background of making this journal because Indonesia is one of the countries that has the largest population in the world and this happens because the number of births in Indonesia that cannot be controlled. Although the government has launched a KB that is applied by using contraceptives, it has not been able to overcome the problems that occur. The number of uncontrolled births is due to the large number of families who complain about the use of contraceptives. Expensive, difficult to obtain and uncomfortable when used is an excuse for those who do not want to use contraception so that the number of births cannot be controlled, besides that along with the development of existing KB services it is increasingly ignored because people prefer things that are practical and do not like to follow complicated programs or services such as family planning services so that it causes more and more people who are lazy to attend family planning and have an impact on increasing numbers birth. Seeing from the phenomena above, the thought is formed that service information systems are really needed in the current era of development, especially to facilitate all the work that cannot be done in a short time. So from this the special information system design was made in the field of family planning services in the Pratama Clinic in the form of a journal. In this journal, it explains about how a family planning service can be accessed easily without wasting too much time so that the public wants to participate in the family planning service. One way that can be done is to establish an information system that can be used for family planning services with a system that is easily understood and accessed by the general public.
Serious Game Development for Color and Object Name Recognition in Early Childhood Education (Case Study: TKK Mitra)
Ferdian Aditya Pratama;
Riana Magdalena;
Stefani Prima Dias;
Davin Jeremiah Alamsyah
SISFORMA Vol 7, No 1: May 2020
Publisher : Soegijapranata Catholic University
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DOI: 10.24167/sisforma.v7i1.2620
The concept of playing and learning in the classroom has begun to change from playing using physical toys to playing using a computer such as games. The use of serious games as a learning media can help the improvement of dopamine hormones in human body, which is responsible for bringing pleasure and joy to our mind. When that hormone is triggered, the children will be easier to understand the information provided through the game. TKK Mitra has several problems, such as (1) The old computer with a low spec that they had, so it would be difficult for them to download or to install the new game. (2) The lack of games that can be used for teaching the children, so they often get bored quickly. The purpose of this research is to design an educational PC game. The result of this research is an education game for color and object recognition in English for early childhood education.
Early Intrusion Detection System (IDS) using Snort and Telegram approach
Aan Erlansari;
Funny Farady Coastera;
Afief Husamudin
SISFORMA Vol 7, No 1: May 2020
Publisher : Soegijapranata Catholic University
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DOI: 10.24167/sisforma.v7i1.2629
Computer network security is an important factor that must be considered. Guaranteed security can avoid losses caused by attacks on the network security system. The most common prevention against network attacks is to place an administrator, but problems will arise when the administrator is not supervising the network, so to overcome these problems a system called IDS (Intrusion Detection System) can detect suspicious activity on the network through automating the work functions of an administrator. Snort is one of the software that functions to find out the intrusion. Data packets that pass through network traffic will be analyzed. Data packets detected as intrusion will trigger alerts which are then stored in log files. Thus, administrators can find out intrusions that occur on computer networks, and the existence of instant messaging applications can help administrators to get realtime notifications, one of which is using the Telegram application. The results of this study are, Snort able to detect intrusion of attacks on computer networks and the system can send alerts from snort to administrators via telegram bot in real-time.
Investigate Driving Repurchase Factors in Omnichannel Services
Edwin Sanjaya
SISFORMA Vol 7, No 2: November 2020
Publisher : Soegijapranata Catholic University
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DOI: 10.24167/sisforma.v7i2.2688
Nowadays, lots of companies compete to win their consumers' hearts so they become loyal to the company. Innovation is always done by companies to provide the best service. The omnichannel concept is one of innovation that suitable for this era. Omnichannel is when company can provide seamless experience for their consumer. But, sometimes the reality is not the same as expected before. Even though companies have implemented these omnichannel systems, sometimes they still fail to engage more customers. Therefore, the purpose of this study was to determining factors that influence repurchase intention so that later it can help researchers and also from the managerial side to using existing factors to manage their strategies. The method used in this study was carried out through three steps, namely planning, action, and reporting. Literature search in this study used Google Scholar as a database. Researcher searched articles using keyword repurchase intention, with condition that the articles are complete. This study received ten articles that were investigated by researchers to obtain several influential factors. The finding of this study is there are eighteen factors influence repurchase intention, but further research needs to be done because of different situations, and conditions can produce different results.
Integration of Iterative Dichotomizer 3 and Boosted Decision Tree to Form Credit Scoring Profile
Alditama Agung Prasetyo;
Budhi Kristianto
SISFORMA Vol 7, No 2: November 2020
Publisher : Soegijapranata Catholic University
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DOI: 10.24167/sisforma.v7i2.2659
Loan is becoming essential need in this modern life. Banks need to keep their NPL ratio low in order to maintain their financial health. One of customer’s screening techniques is credit scoring. Decision tree is a simple method to classify a condition into two different classes using given classifier, and widely used to perform credit scoring in the financial industry. We integrated Iterative Dichotomizer 3 and Boosted Decision Tree methods and used Microsoft Azure Machine Learning tools to perform credit score profiling. This study is cross sectional in time and using 600 instances data of loan submission in Tangerang, Indonesia. The result shows good performance with performance evaluation metric of accuracy, precision, recall, and F1 score are 0.85, 0.885, 0.793 and 0.836 respectively.
Marketing Characteristics Through Social Media That Are Able To Produce Brand Equity And Consumer Response Through Consumer Interest
Bagus Kristanto Putra
SISFORMA Vol 8, No 1: May 2021
Publisher : Soegijapranata Catholic University
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DOI: 10.24167/sisforma.v8i1.2916
The internet is not a strange thing in people's lives, now with the internet, it is easier for people to communicate between regions and between countries. Internet, which stands for inter and networking, is a collection of computer networks and various types that communicate with each other using a communication standard. The method used in this literature search is the systematic literature review (SLR) method. By using this method, researchers can carry out systematic reviews and journal identification in which each process follows the steps that have been determined. Based on the results of the review search for the article above, the researcher can conclude: (1) there are so many articles about the characteristics of good social media, and affect many factors so that researchers find many new problems that are interesting to research. (2) Some articles state that the main characteristics that must be owned are attractive and customization so that it can affect the brand equity of a brand.
Design of Healthy Youth Edition Teens Based Game
Enggar Dwi Utami;
Hendra Prasetya;
Erdhi Widyarto Nugroho
SISFORMA Vol 7, No 2: November 2020
Publisher : Soegijapranata Catholic University
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DOI: 10.24167/sisforma.v7i2.1395
In Indonesia, there are many promiscuity cases such as brawl, drug dealers and free sex among students. Therefore, the importance of having the social skills to dare to take a firm stance, to reject the negative offer of the environment needs to be owned by a teenager. In addition to the importance of self-awareness, to keep teenagers in Indonesia is not easy to fall into a healthy association it is also necessary to help socialize and provide education about healthy association for today's teenagers. Through the design of the game Teen Society, adolescents aged 11-24 years provided education about healthy association through mobile games.