cover
Contact Name
Ridwan Sanjaya
Contact Email
ridwan@unika.ac.id
Phone
+62818298462
Journal Mail Official
sisforma@unika.ac.id
Editorial Address
Jl. Pawiyatan Luhur IV/1, Bendan Dhuwur, Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Sisforma: Journal of Information Systems
ISSN : 23558253     EISSN : 24427888     DOI : 10.24167
SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA include (but not only in the limit in these topics only): Education and Curriculum, Game Theory and Game Technology, General topic in Information System, E-business, ERP, CMS, Artificial Intelligence and Enterprise System Information, Network and Computer Security, and Information Technology
Articles 175 Documents
Integration of Library Data on Reference Books: with Service Oriented Architecture Implementation methods and (ESB) Enterprise Service Bus Erwien Christianto
SISFORMA Vol 8, No 1: May 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (565.393 KB) | DOI: 10.24167/sisforma.v8i1.2863

Abstract

Libraries have an important role in mastering science and technology as well as a center for information activities. Currently, the library extends its services not only in hardcopy but also in softcopy and provides faster information retrieval capabilities. Service Oriented Architecture (SOA) provides better multi-platform integration through network infrastructure. This job is to implement SOA in a Library Information System based on Glassfish Enterprice Service Bus and MySQL database. The methods for implementing library application design using SOA and ESB are built using a business process approach with several stages (M. Weske, 2006). The application of the methodology to be implemented with SOA and ESB is built using a business process approach with the following stages: The first stage, map design for integration of library requirements, the second stage is service interface design, the third stage builds relationships between services combine services that have been previously created by interaction with other services. The fourth stage is determining the logic flow that will evaluate the service logic flow that has been created with existing business processes. The fifth stage builds scenarios for shared perceptions and refining existing processes. The results show that the design has faster search capabilities that match the needs of the library.
Development of Management Information System Reservations Using Simple Multi-Attribute Rating Technique (SMART) Based on Android Mobile Applications Ahmad Habib; Ardy Januantoro; Okky Candra Srimarsono
SISFORMA Vol 8, No 1: May 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (425.893 KB) | DOI: 10.24167/sisforma.v8i1.3024

Abstract

In the information age, technology has become one of the things that are growing more rapidly, one of the technologies is the internet. From the use of the internet, it can also be used by sales that have Android mobile-based bread ordering information systems. By only using a cell phone, system users can order bread. This can be a tool in the special community in ordering bread. As with computers, mobile phones can also install a variety of software or software that they want. Besides, android phones can also be used for transactions. Like making a bread order transactions through an android phone. The stages that will be carried out by the author for the application development process include analysis and needs, application design, and application interface design, so that the application is made easy to use. The ordering system designed can make it easier for admin to view order details, check stock, manage customer data by using a database as a storage medium, and can also provide customers to buy stock of bakery goods available at these outlets to provide accurate information. The SMART method has been proven to be implemented in searches based on user preferences, and gives different results if the value of the criteria entered is different. However, conventional search methods are still provided in addition to searching for goods using the SMART Method.
Analysis of College Students’ Cybersecurity Awareness In Indonesia Balqis Rofiqoh Chasanah; Candiwan Candiwan
SISFORMA Vol 7, No 2: November 2020
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (521.663 KB) | DOI: 10.24167/sisforma.v7i2.2706

Abstract

Internet-based attacks have become common and are expected to happen continuously with the development of technology. Therefore, cybersecurity emerged as an important concept in everyday life. It is defined as the protection of cyberspace. Cybersecurity Awareness (CSA) exists as a major defense key in protecting users and systems from internet-based attacks. The research presented in this study aims to assess the level of CSA among college students in Indonesia. This study uses the Analytic Hierarchy Process (AHP) method to test students in three dimensions, including attitudes, knowledge, and behavior. To measure this dimension, six focus areas in the topic of cybersecurity were taken and developed from previous studies on the same topic. The six focus areas are password security, cyberbullying, phishing, malware, identity theft, and the last is downloading, sharing and use of pirated content. The results showed that the total level of CSA for college students in Indonesia was in the good criteria. This is indicated by a total percentage of awareness around 80%. Nevertheless there are some focus areas that can be improved to increase the percentage.
Maturity Level of ITSM Analysis Using ITIL V 3 Framework in NLAA Purbalingga Resad Setyadi; Yusmadi Kristian; Afrijal Afrijal; Farhan Deyantoro; Noto Indra Prakoso
SISFORMA Vol 8, No 1: May 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (456.236 KB) | DOI: 10.24167/sisforma.v8i1.3039

Abstract

The development of communication and information technology impacts the activities and ways of thinking carried out by organizations and governments. The Purbalingga National Land Agency (NLA) is an institution that uses information technology to issue proof of land rights in the agrarian/land and spatial planning sector. This study analyzes IT service management maturity level (ITSM) at NLA Purbalingga using the Information Technology Infrastructure Library (ITIL) V.3 in the operation of domain services. Descriptive analysis method of questionnaires distributed to the community in NLA Purbalingga. The IT maturity level determination at NLA Purbalingga can be done based on the service operation domain factor. The IT maturity level used has five levels for this study. The results of the analysis show that the ITSM maturity level is at level four. Level four means that IT service management at NLA Purbalingga is appropriately handled by paying attention to the factors that are fulfilled according to procedures and taking process actions against systems that are not running effectively. This study aims to provide NLA Purbalingga to improve website maintenance by carrying out comprehensive system integration to enhance work effectiveness and quality.
Designing Android Based Game to Educate The Central Java Traditional Music Instrument for Children Helarius Panji Aruna; Albertus Dwiyoga Widiantoro; Bernardinus Harnadi
SISFORMA Vol 7, No 2: November 2020
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1138.453 KB) | DOI: 10.24167/sisforma.v7i2.1926

Abstract

This research was held to design create games that can provide children with knowledge of traditional musical instruments in Central Java.The initial design of the game is done by collecting data by interviewing the speakers. The game was created using Construct 2. This game has 5 different gameplay and when completing each stage you will get 3 traditional musical instruments except stage 5. Players can get information about traditional musical instruments and the sounds they produce. The game was tested on 41 respondents and the results of the game had a positive impact on players and provided new knowledge about traditional musical instruments.
Designing of Restaurant Information System using Rapid Application Development Wahyu Adi Prabowo; Citra Wiguna
SISFORMA Vol 8, No 1: May 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (551.606 KB) | DOI: 10.24167/sisforma.v8i1.3021

Abstract

Indonesia is one of the largest culinary attractions in Southeast Asia. The culinary diversity in Indonesia encourages stakeholders to create restaurant businesses with effective and efficient business processes. One of the efforts to make the restaurant business process effective and efficient is to build a restaurant management information system. By using a system, business actors will be able to control and evaluate their business with appropriate reports. For this reason, the purpose of this study is to build a restaurant management information system using the RAD (Rapid Application Development) method, because building this application requires a systematic, structured, and object-oriented process. The RAD method emphasizes a high quality systems, fast development and delivery and low costs development process [1] so that this process requires a serious role from business actors to build a restaurant management information system.   The results of this system design can make it easier for business actors to control the business process from the customer to the kitchen so that the food and beverage ordering process will be served quickly. The GUI restaurant management information system is made interactively so that customers and business actors can easily understand the system. The test results of this system use black-box testing, with the conclusion that the system is successful to run. 
Automated Data Integration of Biodiversity with OLAP and OLTP Arie Vatresia; Asahar Johar; Ferzha Putra Utama; Sinta Iryani
SISFORMA Vol 7, No 2: November 2020
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (712.538 KB) | DOI: 10.24167/sisforma.v7i2.2817

Abstract

Biodiversity is one of emerging issue over decades; many have performed research to map and to document the data over the world. This issue is very important due to the event of extinction have been accelerating happening because of human extinction. Bengkulu, as one of the province lied in one of 19 hotspots in the world, Sundanese, has experienced the degradation of flora and fauna over the case of forest degradation and habitat loss. Although many application and software has been developed to solve the case, the existences of data standardization still become an issue over this problem. In this research, study of data integration had been developed to make the process of biodiversity data acquisition can be more effective and efficient. The system proposed the integration based on OLAP and OLTP that will be connected to IUCN, as one of the biggest center for monitoring the loss of biodiversity all around the world. This application had been built with web based using UML design and followed SDLC to provide the best fit of the need. This research had also succeeded to build the automated integration to show the record of dynamic number over biodiversity existences in Bengkulu. The application had been tested using black box and has the perfect performance (100%) over the testing that can help the monitoring process over biodiversity data.
Churn Prediction on Higher Education Data with Fuzzy Logic Algorithm Supangat Supangat; Mohd Zainuri Bin Saringat; Geri Kusnanto; Anang Andrianto
SISFORMA Vol 8, No 1: May 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (303.585 KB) | DOI: 10.24167/sisforma.v8i1.3025

Abstract

Colleges are an optional final stage of formal education. However, with time, the Management Section finds the fact that the student churn rate in the university scope becomes a problem. The purpose of this research is to predict whether the student will be churn or loyal in the future, the data will be taken from 2014. The analytical technique used in this research process is the Fuzzy method of C-Means. At a university, the variable that will be tested is the Length of students who are currently attending higher education at the University or campus, when the last student pays enrollment, the last payment period, and the student's total payment. The data used as many as 100 datasets were collected in this research, starting from 2014 to 2020. Of the 100 Datasets of informatics engineering, students gained 92% of loyal students, and 8% of students predicted to churn. 
Design and Build Educational Game "New Normal" Felicia Kusuma; Ridwan Sanjaya; Erdhi Widyarto Nugroho
SISFORMA Vol 8, No 2: November 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (696.837 KB) | DOI: 10.24167/sisforma.v8i2.4101

Abstract

Indonesia’s first confirmed case of COVID-19 infection was in early March 2020. Of course, the citizens in Indonesia want this pandemic to end soon. The fact is, there are plenty of people who do not apply the health protocols properly in daily life. Therefore, the effort to formulate the educational media in the form of a game will be carried out in this study. “New Normal” game is an educational media about how to apply the health protocols properly that have a nice user interface design so that the players will not get bored easily while playing. Thus, the knowledge about the importance of applying the health protocols properly will be embedded in every player’s mind.
The Validity and Reliability of the Online Cooperative Learning Attitude Scales in the Indonesian Language Elisabeth Rukmini; Arya Susila Nugraha; Hanna Angelina; Dara Aprilia Christianty
SISFORMA Vol 8, No 2: November 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (387.525 KB) | DOI: 10.24167/sisforma.v8i2.4153

Abstract

Interactive online learning requires students’ cooperation. Online cooperative learning focuses on learning activities on group cohesiveness to achieve the highest cognitive level. Students can improve their teamwork skills, problem-solving skills, social skills, self-confidence, academic success, and metacognition levels through online cooperative learning activities. The Online Cooperative Learning Attitude Scales (OCLAS) scale is a tool to measure students’ attitudes towards online cooperative learning. Education in Indonesia uses Indonesian as the language of instruction. Therefore, the adaptation of measurement tools such as OCLAS into the Indonesian language is crucial. This study aimed to adapt OCLAS into Indonesian by translating the original OCLAS into the Indonesian language and determining the instrument’s validity and reliability. The OCLAS has three main components: positive interdependence, individual accountability, and group processing for equal individual contribution. The original version contained 17 statements with responses using a Likert scale of five and seven points. We validated the OCLAS using the item-correlation method. The reliability was measured using the Cronbach’s Alpha method, which is useful for measuring internal consistency. The original OCLAS was translated into the Indonesian Language. A language center in a prominent university performed the verification of forward and backward translation of the Indonesian OCLAS. The Indonesian-OCLA was distributed to 59 students at a private university from the pharmacy and non-pharmacy study programs and 275 high school students. The validation results showed seven invalid items for pharmacy students, five invalid items for non-pharmacy students, and six invalid items for high school students. The Indonesian-OCLAS has Cronbach’s Alpha reliability with a value of 0.711 for pharmacy students, 0.791 for non-pharmaceutical students, and 0.702 for high school students. This study showed that ten out of 17 statements had good validity, and they were reliable. Therefore, we recommended the usage of the Indonesian-OCLAS toward high school and college students.

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